Commit Graph

1094 Commits

Author SHA1 Message Date
Jordan Brown
2ce6141628 Credits Roll (#30000)
* WIP

* More wip

* Numbers

* More WIP

* Improve

* Add QDEL_IN_CLIENT_TIME

* More WIP

* Getting there

* Absolute communism

* More stuff

* More states

* MrPerson's suggestion

* Makes it work, now we just need the dmi

* No, that's the null icon_state

* More better

* Fix script

* Turns out we don't need an empty dmi to start with

* Upload a much more complete dmi. Now we just need the identicons

* Fix

* Add the credits tool

* THE FULL DMI

* Mistake

* No need to resize the image if it's already 32x32. Also download the right one in the first place.

* It's oranges

* Transparent opacity

* Make per client

* Run at roundend

* Make tgstation-server great again!

* Speed things up some

* Fix up the verb

* Final touches

* Remove the unecessary .sln

* PraiseRatvar -> Frozenguy5

* New age coding

* Bigger gulps
2017-08-25 15:05:31 +12:00
kevinz000
169a950e7b Revert "Refactors forensics to a datum (#29542)"
This reverts commit 0a530cff9c.
2017-08-23 23:19:48 -07:00
MoreRobustThanYou
0a530cff9c Refactors forensics to a datum (#29542)
* ports plasmeme windows from /vg/

* Update window.dm

* It's the stairway to seinfield

* fixity fix fix

* See this code if you're wondering why I rarely get any sleep

* *scream

* now

* this is going to give me PTCSD - post-traumatic coding stress disorder

* *scream

* Improves forensics datum

* Meep.

* RA RA RASPTUIN... i'm not crazy, right?

* better

* I think it works... /s

* less compile errors

* Reduces compile errors to a much more managable 50

* shitcode.exe

* ehhh

* HEY EVERYONE, IT WORKS!!

* Make slide code less autistic

* blue skyyy

* no more bay forensics!

* IT  WORKS

* Remove EnforceSize, it isn't used.

* icon2html

* More bicon sutff

* eee

* aeee

* abc

* abc

* a

* abc

* e

* forensics check in initalize

* huh

* bleh

* Update _drone.dm

* Update _drone.dm

* Update _drone.dm
2017-08-24 09:08:22 +12:00
Jordan Brown
641ba9c145 Merge pull request #29940 2017-08-17 10:13:00 -04:00
AnturK
94a5f4570a Fixes dumping from inside the lockers (#29896) 2017-08-17 18:57:30 +12:00
Ian Turk
7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
Jordan Brown
dce49b6caf Adds defines for mouse_opacity 2017-08-14 11:18:22 -04:00
Jordan Brown
e5f1960525 Fixes help text for embedded objects (#29799) 2017-08-11 09:46:37 +02:00
kevinz000
3fe9996c65 Update telekinesis.dm (#29709) 2017-08-05 12:39:00 -03:00
Jordan Brown
09a50d9bfe Merge pull request #29621 2017-08-02 09:46:31 -04:00
Jordan Brown
6806607425 Merge pull request #29369 2017-08-02 09:45:05 -04:00
AnturK
8552071886 Missing parameters 2017-08-01 14:27:15 +02:00
AnturK
66f316620a Whoops 2017-08-01 14:18:29 +02:00
AnturK
dde9f7f7ac Including the shortcuts 2017-08-01 14:07:53 +02:00
AnturK
d5f0c10ac3 Makes cyborg remote interaction limited. 2017-08-01 13:56:18 +02:00
shizcalev
99624b8e74 further spellchecking 2017-07-31 23:09:08 -04:00
Qustinnus
7ecbb8a1b2 Merge branch 'master' into disgustport 2017-07-29 03:06:25 +02:00
Ashe Higgs
08569ecadb You can now control-click action buttons to lock them in place (#29379)
Adds a lock function to action buttons, as well as a preference controlling default behaviour.
2017-07-25 10:05:18 +12:00
kevinz000
e568f29bc5 Changes clickcatcher to dynamically scale based on view range (#29370)
Scale()s the icon when range is below 16, if it's above 16, scales the icon to 16 and transforms the rest of the way.

This replaces the other method of creating one click catcher image per tile in the range of the users view, which was pretty memory hungry and inefficient. A single icon operation while the view range changes should still be pretty performant and require less memory bookkeeping.l

This ensures it works when the users view range changes, but does not result in a loss of precision for view ranges up to 16 when moving the mouse (it triggers per pixel which simply get larger when transformed)

fixes #29342
2017-07-24 10:23:37 +12:00
Qustinnus
2312ff09be Fixing conflicts 2017-07-19 11:19:52 +02:00
Fox McCloud
c10c9442a5 Refactor Lung Handling (#29280)
* Refactor Lung Handling

* fix ups

* fixes
2017-07-18 10:58:23 -04:00
ShizCalev
45d3d52af7 Made some object lists less terrible to read (#29304)
* spaces

* more spaces

* last ones
2017-07-18 10:44:29 -04:00
kevinz000
b09e519584 Beam Rifle Zooming Rework + Click catcher memes + bunch of other random stuff that players won't use (#28551)
Click catcher now supports mousemove/mousedrag. Basically, mouse location can now be captured even if the user isn't mousing over a visible location
    Added procs to allow for projectiles to be fired with just an angle for pixel projectiles, instead of requiring a target turf and pixel x/y
    Added procs to get angle of user's mouse from their viewpoint (Time to rework gang machine guns again!)
    Beam rifles now have different zoom modes
    Free directional zooms out and tracks the angle of your mouse from the center of the screen. However, you can't target with very good accuracy on this (Shots can't be properly aimed on non dense objects/lying down mobs.)
    Locked directional zooms like free directional but doesn't automatically turn if your aim changes.
    Center view, just increases your view in all directions (2x weaker)
    No zoom mode, in which you just retain your normal view.
    You can select beam rifle zooming rates to be instant or stepped.
    Stepped zooming rates zoom out 5 tiles per second. This will likely help with people not being able to use it without lagging because their computers aren't as beefy!
    Beam rifles no longer require zoom to be fired
    Beam rifle aiming beams now instantly update instead of on process
    Beam rifle aiming beams are now one object instead of 150. This'll help with the lag caused by it during gameplay that I've observed.
    Angular penalty reduced by 0.1 for a nice even number.
    Instances of client.view = have been replaced with client.change_view() as that'll properly update the click catcher
    Hopefully shooting yourself in the face when you hit a blob tile or whatnot is fixed with the new and improved code..
2017-07-17 12:13:03 +12:00
Jordan Brown
5ad0aa21b2 Merge pull request #29241 from AnturK/borderobjectsarebullshit
ClickCross now uses CanPass instead of density directly.
2017-07-15 11:30:30 -04:00
Jordan Brown
ef49cea059 Add braces 2017-07-15 11:23:03 -04:00
Fox McCloud
2cc3e9c41f Disease Refactor (#29130)
* Vomit Now Contains Viruses

* eh

* typeless memery

* Disease Refactor

* tweaks

* styling

* tweaks

* unecessary comment removal

* whoops

* fix
2017-07-15 11:08:40 -04:00
AnturK
a906888918 Fixes blob diagonal click. WAS IT WORTH IT, TIME WILL TELL 2017-07-13 20:36:35 +02:00
Joan Lung
9d659b0e75 Clockwork component icons for tgui will only be generated once (#29202) 2017-07-12 14:57:13 -03:00
Joan Lung
bea7bf9297 Adds Necropolis curses for cursed items in Necropolis ruins (#28992)
* Adds Necropolis curses for cursed items in Necropolis ruins

* Adds sounds credit @FuryMcFlurry

* stat tweak

* these are painful enough

* a bit stronger

* i kind of wish there was a version of get_ranged_target_turf() that worked off of angle.... but there isn't

* smart coder 2000

* bossed around
2017-07-06 11:14:26 -04:00
JJRcop
bc88709302 Fixes TK remote grab exploit with security cameras 2017-06-23 23:05:58 -04:00
Joan Lung
deae811756 Unconscious and Knockdown are now status effects (#28696)
* Unconscious and Knockdown are now status effects

* Fixes #28628

* fixes borgs

* the terrifying second argument

* Much better
2017-06-23 12:00:49 -04:00
nicbn
77a2d3f5cd Replaces "istype"s with is_helpers macros (#28676) 2017-06-22 15:03:19 -03:00
Joan Lung
58c054acb5 Stun is now a status effect (#28654)
* Stun is now a status effect

* I'D RATHER NOT

* smart

* very smart

* pideyview

* small fixes

* slight fix
2017-06-22 10:50:46 +10:00
Leo
acba8e53ab Merge pull request #28627 from Xhuis/button_lock
Action button QoL improvements
2017-06-21 09:45:48 -03:00
Jordan Brown
50f00bc023 Merge pull request #28603 from ChangelingRain/sleeptostatus
Sleeping is now a status effect
2017-06-20 16:22:34 -04:00
kevinz000
d1108df80c [READY] The Portal Update - Linked portals, momentum conservation, and more! (#28055)
* THE PORTAL UPDATE

* portal gun checks

* damn functions

* o_range(s)

* Atmos Portals (#12)

* Rod Form's damage now scales with how much it's upgraded

* buffs chem grenades

* Fix getrev runtime

* Automatic changelog generation for PR #27948 [ci skip]

* Automatic changelog generation for PR #27951 [ci skip]

* Fixes admiral recall (#27861)

* the man with the 2 shotguns that blasted me to the end of the world with dualwielding. nerf (#27978)

* Beam rifles now slowdown while scoped (#27898)

* Update beam_rifle.dm

* Update beam_rifle.dm

* Update beam_rifle.dm

* Fixes a very silly clockwork false wall trick (#27996)

* Fixes #27979 (#28002)

* Automatic changelog generation for PR #28002 [ci skip]

* Fixes #27989 : Riot suits no longer hide jumpsuits (#28003)

* Fixes #27989

* remove tag

* Automatic changelog generation for PR #28003 [ci skip]

* Refactors a cooldown var to not require a spawn or sleep (#28011)

* wat (#28012)

* Remove spawns in favour of stacktrace calls, which don't stop the called (#28013)

proc

* Refactor another spawned cooldown var (#28014)

* Come on, pathetic (#28015)

* Refactor another spawn cooldown (#28016)

* Goodbye spawn (#28017)

* Another spawn timer (#28018)

* Remove a commented out function (#28019)

* Gotta go with the fro2.0 (#28010)

* This doesn't do anything (#28020)

* refactor another spawn cooldown (#28022)

* Refactors another spawn cooldown var (#28023)

* Refactor another spawn (#28024)

* Refactor another spawn var (#28027)

* woops

* woops2

* atmos links!

* unused

* wew

* ffs!

* Forced updates

* update

* Update portals.dm

* adjacent/atmospass checks

* Create portals.dm

* Update portals.dm

* Update other_tools.dm

* stuff

* crossed

* documentation

* reee

* no portal stacking!

* woops
2017-06-20 11:02:01 -04:00
Xhuis
63d0f1c772 Action button QoL improvements 2017-06-20 00:27:39 -04:00
Joan Lung
563f66700c Sleeping is now a status effect 2017-06-19 14:47:35 -04:00
Joan Lung
2672d88800 Renames stun effects and changes stun input values as preliminary work for changing stuns to status effects (#28524) 2017-06-18 23:03:51 -03:00
AnturK
614b17907d Makse game world plane use client color 2017-06-12 10:39:13 +02:00
Robustin
b409a52d42 Blood Cult Nerf: Restricted Nar-Sie summoning locations (#28137)
* Restricted Blood Cult Summoning

* fixed warning
2017-06-08 07:28:40 -04:00
Leo
453b0c4dfd Merge pull request #28142 from Tacolizard/parallax
Adds another parallax layer
2017-06-07 16:17:57 -03:00
Tacolizard
e80bf88bb9 add and implement icon 2017-06-06 11:41:43 -07:00
Joan Lung
db323e2e3b Tinkerer's Daemons are no longer totally disabled if you drop below the servant requirement 2017-06-06 10:32:07 -04:00
Joan Lung
aefad8c690 Removes Revenant scriptures entirely (#28061) 2017-06-05 13:05:15 -03:00
Joan Lung
3ed357a5d9 Clockcult scripture tiers can no longer be lost by dipping below their requirements once they are unlocked (#28047) 2017-06-05 11:12:29 -03:00
kevinz000
29a1734b3c [READY]Replaces R&D accelerator laser with beam rifle, adds MouseMove and mouse parameter tracking to client, adds blast cannons! (#27618)
kevinz shitcode
2017-05-29 20:44:42 -05:00
Jordan Brown
69ece91a38 Moves attack chain proc from global to obj/item (#27659) 2017-05-26 13:11:43 -03:00
Robustin
5569c259ab Merge branch 'master' into culttweaks2 2017-05-22 10:36:57 -04:00