Commit Graph

32 Commits

Author SHA1 Message Date
Whoneedspacee
5b89dea70f [Ready] The Virtual Reality Hub (#42879)
About The Pull Request

VR sleepers now lead to the VR Hub, a place with a bunch of portals that lead you to other areas, or just has chill stuff like a bar. Includes portals to all the old vr maps, the megafauna training simulator map, a soon to be minecraft map, and my crappy game runner where you run away from falling tiles and fight to be the last person to survive. Merges murderdome and syndicate trainer into the vr hub map so they spawn every time with vr. Recall portals now can have multiple exits to support the old vr waypoint system from the hub. Also moves a lot of stuff around in the files to make it more organized. There's now also a ghost role that can access VR as well with infinite spawns.

VR NOW HAS A CONFIG OPTION SO ENABLE IT OR VR WILL NOT WORK.
Why It's Good For The Game

Being a ghost is boring for most people, it's nice to have a place for people to hang out rather than just leave the server. This is also a nice place where people can put gamemodes they're testing or other fun little minigames that can't be main gamemodes. VR currently is not used by really anyone so I don't see anyone getting bothered by this PR as well.
2019-04-22 12:16:11 +12:00
zxaber
aba756ea58 Adds a max length config option for AI law upload boards. (#42700)
* Adds a length check for freeforms, 250 char cap

* added a define as requested.

* Actually it's better if it applies to all boards

* Now it's better good

Also added a max to the Asimov board that was missing it before.

* Better defined

* Undefining defines

* Config code

* Adding config line

* whoops

* Update AI_modules.dm
2019-02-12 15:18:17 -05:00
Carbonhell
449bd89c9e Adds the system discussed in the felinid poll, to allow for people with a felinid character to not be reset to human 2018-12-18 01:20:12 +01:00
Kyle Spier-Swenson
08ff95180a Allows floats on all config entries that have no valid reason to disallow them (#41624)
* Allows floats on all config entries that have no valid reason to disallow them

Needed for run speed changes, but I'm allowing them on any config that has no bonafide reason to disallow them.

The criteria used was "Is there a technical reason why floats should not be allowed or is there a technical/logical reason why floats would never mean anything more compared to a integer".

For instance: The cloning timer was made to allow floats because 0.5 ds increments are valid at our current fps and more would be valid at other fpses. Yes, from a practical standpoint nobody would ever want to have cloning be valid for 30 minutes and 50 milliseconds after death, but from a technical standpoint there is no reason not to let them.

* Update general.dm
2018-11-22 18:33:53 -05:00
XDTM
2ddf3609fe configurize 2018-10-26 16:49:59 +02:00
Iamgoofball
f735a7d34d [READY][PAID CODE] economy PR (#40312)
With the power of CAPITALISM AND ECONOMY, you too could be This Guy.
2018-09-23 02:50:51 -04:00
Potato Masher
62b15a2ee6 I bless thy code with a config, so that this feature may arise once again 2018-09-09 23:40:40 -04:00
kevinz000
5f4b418eaa Movespeed Modification System (#39181)
In preparation of pixel movement, I want to refactor our slowdown system to something more modular, and something that doesn't require /quite/ as many proccalls/calculations a tick. The way this works is intended to only have things recalculate when it's necessary, rather than calling it every move.
However, I've left movement_delay() in, as without completely redoing a lot of code it's not /quite/ ready at this point to tear it out completely, but I'm hoping everything can be transitioned over to this system later.
2018-08-09 16:55:15 -04:00
ShizCalev
89752866aa Merge branch 'master' into spellcheck 2018-06-26 16:43:41 -04:00
CitrusGender
501fd35cba Fixed cyborgs not getting their names at round start (#38675)
* fixed cyborgs not getting their names at round start
fixed cyborgs and A.Is being able to get around appearance bans

* Update job.dm

* Update silicon.dm

* goodbye unneeded config otpion

* Update game_options.txt
2018-06-24 21:55:13 +03:00
ShizCalev
ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
Jordan Brown
d060e4e996 Antag reputation rewards are now configurable (#38077)
* Antag reputation rewards are now configurable

* Use keyed_number_list for antag rep
2018-06-02 16:48:19 -07:00
Jordan Brown
f988a13548 Adds config for monkey cap (#38165) 2018-05-31 13:30:49 -07:00
KorPhaeron
cfe8df4d97 Finishes overflow roles (#37053) 2018-04-09 13:10:10 +03:00
AnturK
90a7bfdf15 Adds load away mission verb (#36568)
* Adds load away mission verb

* You seen nothing.

* Is this more readable ?
2018-03-26 22:33:45 -04:00
Qustinnus
5140cff38c [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] (#35475)
Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709)

add: Adds mood, which can be found by clicking on the face icon on your screen.
add: Adds various moodlets which affect your mood. Try eating your favourite food, playing an arcade game, reading a book, or petting a doggo to increase your moo. Also be sure to take care of your hunger on a regular basis, like always.
add: Adds config option to disable/enable mood.
add: Indoor area's now have a beauty var defined by the amount of cleanables in them, (We can later expand this to something like rimworld, where structures could make rooms more beautiful). These also affect mood. (Janitor now has gameplay purpose besides slipping and removing useless decals)
remove: Removes hunger slowdown, replacing it with slowdown by being depressed
imageadd: Icons for mood states and depression states


What this PR is

This PR adds a system that allows player to gain and lose moodlets based on events occuring to, and around them. These events then give the player a mood value based on what it is. For example a hug could give you +1 mood, while being stabbed in the eye with a screwdriver can give -5 mood. All these moodlets together determine the mood of your character which currently affects the following things:

    Movement speed - If you are very sad you move slower. Replacing movement slow from hunger. (hunger now instead affects mood)
    Screen blur - If you are sad you gain an overlay that slightly blurs the screen, increasing in severity as you get sadder.
    Interaction / do after speed - If you are sad or happy your interaction speed with things such as handcuffs is changed. with a 25% longer time if you are sad, or 10% shorter time if you are extremely happy.
    Hunger rate - You gain hunger slower if you are very happy.
2018-03-08 14:15:57 +13:00
Ashe Higgs
ab9e2e8902 Adds minor roundstart traits! (ala CDDA, etc.) (#35440)
* Roundstart traits

* Unspaghettifies night vision

* Fuck everything

* Issues patch
2018-03-02 13:39:44 +13:00
Sirenfal
937ad3afc7 Antagonist reputation system (#35485)
* Implement antagonist reputation system

* Cleanup

* Quadruple point values, maybe a bit underwhelming before

* Simple feedback changes. Waiting on input on a couple questions for the other requests.

* * Comment out unnecessary variable

* Half of the requested changes (testing in game pending, standby)

* Last set of changes. This should be finished now.

* Remove line causing a warning to fix Travis build
2018-03-02 13:38:49 +13:00
kevinz000
8ebc63d2f2 Randomized Station Time + Night Shifts 2018-02-20 21:59:44 -08:00
Jordan Brown
30f3156ce2 Rename /datum/config_entry/var/value to config_entry_value (#34699)
This works around some vv-fu you can use to pass in a config_entry to a proc that reads the value var of some other datum. Byond is stupid enough to actually read it, so it must be uniquely named.
2018-01-24 16:40:28 -05:00
Jordan Brown
8c537ea377 Adds config inclusion system (#33307)
* Adds config inclusion system

* Revert debug code

* Fix bad braces

* Remove unused var

* Tested, working

* Config fixes
2017-12-14 18:23:10 -05:00
Jordan Brown
95ca418ef1 Allows for more than one cross server (#33488)
* Allows for more than one cross server

* mend
2017-12-13 22:07:26 -05:00
deathride58
3265d09328 Nerfs criticism 2017-12-06 12:46:02 -05:00
deathride58
b765f50302 makes the default view scale a config option 2017-12-05 21:44:56 -05:00
MrStonedOne
c0b23af114 Revert "hey it's been a week, time to Remove Secborg (#32708)"
This reverts commit f59d9a870a.
2017-11-14 12:36:43 -08:00
Iamgoofball
f59d9a870a hey it's been a week, time to Remove Secborg (#32708)
* hey it's been a week, time to Remove Secborg

https://tgstation13.org/phpBB/viewtopic.php?f=7&t=13970
hey look at that, borg laws vs humans with a focus on the borg being security and able to remove players from a round that way
https://tgstation13.org/phpBB/viewtopic.php?f=33&t=13886
hey look at that 4 pages of people explaining why secborgs were garbage tier and awful

@korphaeron
module left in as per your request but the config and shit was removed with the option to pick them also removed

* Update game_options.dm

* Update game_options.txt
2017-11-14 14:13:41 -05:00
arsserpentarium
bdfbafd54a [READY]integrated circuitry port+upgrade. (#32481)
* first

* printer, tools, prefab, assemblies, power.dm(looks like so)

* integrated circuit

* input memory epv2 exonet node

* input,manipulation,output,poweract

* fixes

* reagents fix

* time

* minor fixes

* all errors fixed

* bugfixes

* prefab, tickers, camera, led, assembling bugs,

* All except exonet node UI and led's

* cameras, led and some exonet

* 11

* 111

* lesser fixes.

* botanic shit

* icon

* nobludgeon for debugger

* gui, typos

* gui, typos

* dopil

* smaller diff, rm template and node

* mergefix

* list fix

* weakrefs

* fixes

* Clamp, crowbar, minor shit

* fukken refs

* exonet node refactor, put defines into defines.

* dme upload

* defines,helpers,exonet node, botanic

* TRUE/FALSE and minors

* datumfix

* moved init to ss

* quickfix

* cryo runtime fix

* datums quickfix

* admins

* minor fixes

* fixes

* refs,tools

* printer

* fixes

* fixes

* check interactivity redo.

* usercheck, fixes

* weakrefs

* T/F

* WEAKREF

* unfuckup

* fixes and shit

* Update assemblies.dm

* crypto

* fuck

* SS, final fixes

* looks like final fixes.

* release,crypto, ranged scnner

* defines

* Resets some files

* find/replace

* Associative addresses

* Update exonet_node.dm

* push

* there we go

* fix

* FINISH!

* WEAKREFUCK

* FixeS

* Woops

* Woops

* woops

* fix

* fixes

* loops

* fix or break?

* fix,dammit!

* fix,dammit![2]

* fix,dammit![3]

* disconnect

* fix

* input

* lag

* pin

* map

* sdegsds

* >>>lights

* fixes le map

* makes circuits actually speak

* halffix

* resets maps to tgstation master

* typeless loops in init

* Changes subsystem to not initialize new types and use initial instead.

* fix

* trying to get rid of obj list.

* get rid of .

* Better code makes better mind

* fixed

* pin fixes

* fix

* compiled tgui

* circuits config

* spelling
2017-11-14 04:05:22 -05:00
Jordan Brown
45c5e63206 Makes editing movements delay configs have an effect again (#32530) 2017-11-09 11:04:48 -06:00
KorPhaeron
360fbffac7 Fixes losing species preferences (#32093) 2017-10-26 18:59:57 +02:00
KorPhaeron
dcddc79e11 Allows species to be blocked from ever being roundstart, can now choose your Halloween species (#31877)
* Hardlocked species, halloween now lets you choose your spooky race

* Code standards, moving procs around
2017-10-20 11:10:54 -04:00
Jordan Brown
7f43cff15a Config option to automatically call the shuttle for high casualties (#31309) 2017-10-06 22:34:40 -04:00
Jordan Brown
4178c209f1 Configuration datum refactor (#30763)
* Configuration datum refactor

* More WIP

* New easier on the eyes format

* More WIP

* Finished config.txt

* Fucktons more WIP

* The end of conversion draws near...

* Add all this shit

* Done converting entries finally

* Hunting down compile errors

* More WIP

* MORE CONVERSIONS

* More WIP

* More WIP

* Oh shit only 90 errors this time!

* IT COMPILES!!!

* Fixes world start runtimes
2017-09-29 15:36:51 +13:00