Commit Graph

365 Commits

Author SHA1 Message Date
KorPhaeron
20e79ee109 Tweaks 2015-10-11 08:56:13 -05:00
KorPhaeron
31836a5deb Removes in world 2015-10-09 22:37:53 -05:00
AnturK
c2a26c81e7 Adds Create Custom Outfit admin verb
Sechud fix
2015-09-08 14:41:15 +02:00
AnturK
1a9b7ad3c0 Admin equipment & ERT outfits 2015-09-07 01:06:09 +02:00
Aranclanos
ee458bb3db Merge pull request #11254 from duncathan/pipecleanup
Pipe code cleanup
2015-09-05 04:12:36 -03:00
duncathan
4fc54c238c fixes components not gc'ing; minor tweaks to QDEL_HINT_FINDREFERENCE 2015-09-04 22:09:01 -06:00
Razharas
e0e5bbc978 Merge branch 'DSStuff' of git://github.com/Steelpoint/-tg-station into Steelpoint-DSStuff 2015-09-02 14:38:07 +03:00
Kyle Spier-Swenson
f4c4a3399c Admins can now use marked objs with atom proc call 2015-08-04 19:10:00 -07:00
c0
667d5e75c3 Transferred body eggs to new organs system 2015-08-03 23:24:17 +03:00
Steelpoint
407641a2c1 DSProposedChange 2015-07-24 16:09:42 +08:00
phil235
34db8dd695 Merge branch 'master' of https://github.com/tgstation/-tg-station into MechRefactoring
Conflicts:
	code/game/mecha/equipment/mecha_equipment.dm
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/game/mecha/mecha.dm
2015-07-16 13:50:01 +02:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
phil235
ea1780ce97 - Mech equipment was using its unique processing method, with specific timing for each equipment, but now it uses obj processing, I
changed the values so the equipment effect stays the same. Remove global_iterator datum.
- fiddled with equip_ready procs of mech tools.
- removed mecha/proc/do_after and /enter_after() procs.
- Renamed mech sleeper occupant var to "patient" to avoid confusion with the occupant of the mech.
- all non instant tool (drill) now show a progbar when drilling etc..
- action cooldown now use do_after_cooldown() (that itself uses do_after) and start_cooldown (for instantaneous actions).
- Removed mecha_equipment's destroy proc, it's now all in Destroy(). No confusion.
- modified mecha_equipment/proc/can_attach() to not check istype(mecha) b/c it can't not be. (so the child only have one istype check.
- Removed diamonddrill/can_attach() , all done at drill level.
- armor booster now only for combat mech, instead of all except honkmech.
- Removed dynhitby, dynbulletdamage, dynattackby, dynusepower(), dyngetcharge(), dynabsorbdamage()
- I split the tools.dm file into smaller ones: work tools, mining tools, other tools.
- I split mecha.dm into mecha.dm, mecha_topic.dm and mecha_defense.dm
- refactored mech weapon ballistic/launcher, new proj_init proc, more OOP.
- Moving consumes energy! Lights consumes energy. Fixes #9425.
- Fixed #7354 xeno not bursting if host is inside a mech.
- Added action buttons to mech. Moved toggle lights, internal tank, eject, view stats from verbs to action buttons, these can now only

be done via these buttons (removed them from the big stats window).
- Removed port connect verbs b/C it's automated now.
- regular hud is no longer hidden when inside a mech (doesn't matter b/c you can't interact with most stuff in it while in a mecha). Fixes issue 10387
- can't walk when shooting projectiles. Makes walking on your projectile a bit harder. Helps against issue 10315 (but doesn't fix it).
- also made into action buttons: the special abilities of certain combat mechs.
- Added thrown alerts for mech charge and integrity.
- Fixes teleporting occupant out not properly removing it from the mech. Fixes issue 10330
- fixes ballistic mech weapons spinning when launched. proc/throw_at() now has a spin argument instead of using var/allow_spin that was added to all atoms just for that.
- added a update_action_buttons() to ai/life() to handle ai mech.
2015-07-07 19:40:32 +02:00
Razharas
3d556ea970 Some varedit improvements
Fixed give spell window hiding most important part of the spell types
Added call proc to varedit so all things you can open in varedit you can
also call procs on
2015-06-27 18:00:57 +03:00
Jordie0608
3e07dbc5a9 Merge branch 'master' of https://github.com/tgstation/-tg-station into mycomputerismadewithoverlayswhyisntyours
Conflicts:
	icons/obj/chemical.dmi
2015-06-13 20:23:29 +10:00
Jordie0608
77b2e54de7 code improvement and overlays for fancy storage, dropper, syringe and lighter 2015-06-10 18:58:19 +10:00
Iamgoofball
8aa79e1f1c fixes and changes 2015-06-06 18:40:38 -07:00
Remie Richards
7e0e50302a Merge pull request #9436 from MrStonedOne/powerfixes
Merges power subsystem into machine subsystem.
2015-05-10 08:23:20 +01:00
MrStonedOne
c6c7237265 Merges power subsystem into machine subsystem.
This is to avoid issues from when they fire out of sync, since powernets assume machine's subsystem will fire directly after power's does.
2015-05-09 23:48:18 -07:00
Jordie
a73ef787a2 Merge pull request #9380 from SconesC/spooky-faces
Replaces Plasmaman Gas Mask w/ Breath Mask
2015-05-09 22:03:34 +10:00
Cheridan
95d7af4e48 Merge pull request #9277 from Ikarrus/ertbaton
Batons for Light ERP
2015-05-06 09:03:55 -05:00
SconesC
20181c37b8 Replaces Plasmaman Gas Mask w/ Breath Mask 2015-05-05 17:55:32 -07:00
Cheridan
78e25c3175 Merge pull request #9220 from RemieRichards/PlasmaaaaaaaMeeeeeeen
Ports VG's Plasmamen + Species breathing additions
2015-05-04 00:19:18 -05:00
MrStonedOne
eb7d5fefa5 Merge remote-tracking branch 'upstream/master' into step-aside-aran-im-here-to-touch-your-precious
Conflicts:
	code/controllers/subsystem/ticker.dm
2015-05-02 03:03:29 -07:00
Ikarrus
b331391aa5 Batons for Light ERT
Moved the batons from the lockers to their backpacks so light ERTs can use them
2015-05-01 21:30:34 -06:00
Ikarrus
0615b4e09a Merge branch 'master' of https://github.com/tgstation/-tg-station into ERTcodes 2015-04-30 08:56:46 -06:00
MrStonedOne
bd6d51a0b5 Massive MC and subsystem rewrite
MC:
	No longer tracks a subsystem's cpu usage. This was basically worthless and took up space on the stat panel
	Can calculate wait down to a tenth of a decisecond to make it fps/world.ticklag agnostic
	Now allows subsystems to have a dynamic wait, that is based on a ratio of how long that subsystem has been taking to process(cost). (This system allows for upper and lower bounds, and an changeable cost delta for each subsystem)
	MC can now be told to init a zlevel

All Subsystems:
	Stats panel now allows child subsystems to pass it a message to add to its stats entry. All subsystems have been moved over to this system - This should cut down on subsystems having to copy and paste the stats proc in order to add to it
	All subsystems now properlly handle being given a zlevel in their init proc

Subsystem changes:
	Air:
		Added air to the dynamic wait subsystem. upper bound: 50, lower bound: 5, cost delta: 3 times process cost
		Air now fires 4 times faster when it can do so without lagging things up
		Pipenet has been merged into air
		Atmos machinery now processes with process_atmos(), ticked by air, not machinery.
		Hotspots (the fire object) are now object pooled
	Pipenet:
		Deleted, added to air
	Machinery:
		Moved all atmos calcualtions in all objects's process() to process_atmos().
	Lighting:
		Added Lighting to the dynamic wait subsystem. upper bound: 20, lower bound: 5, cost delta: 3 times process cost
	Ticker:
		Fixed ticker not updating the lobby panel when game start delayed
		Fixed the game start timer updating rapidly from queued fires when game start delay is removed
	Garbage/qdel:
		qdel will now limit its process time to 2ds a fire.
		qdel can now be given hints as a return to Destroy() as to what should be done with the object.
		the options are:
			queue: (default) this is the normal behavior.
			letmelive: old default to non-null/zero. does nothing with the object
			iwillgc: functionally the same as above, mainly to let people working with objects know that the object will not be queued for GC checking
			harddel: this will queue the object to be deleted without storing a soft reference, mainly to save locate() processing time.
			harddel_now: this will del() the object. To allow for a clean removal of every del() not in qdel
		All objects have been updated to the new system, harddel and iwillgc was not added to any new objects.
		Fixed some objects not GCing because they didn't properlly clear references in Destory()
		Fixed some objects getting qdel'ed preventing other objects from getting GCed because they did not null their reference to that object.
2015-04-29 02:00:25 -07:00
Remie Richards
fca3c0bdb5 Adds Plasmamen! Adds the ability for species to breathe other gases! 2015-04-28 20:48:14 +01:00
phil235
752032628f Remove kitchen/utensil/spoon. Changes /kitchen/utensil stuff to simply be /kitchen.
Butchering spiders now is done in one step, not leg after leg. Changed simple_animal/harvest proc.
Kitchen knives are now weapon/kitchen/knife.
Fixes eating omelette with fork.
Changed some code to use is_sharp() instead of multiple type checks (spacevines and leather code).
Removes utensil/knife (we already have kitchen/knife).
2015-04-27 23:54:28 +02:00
Ikarrus
671bee5027 Centcom Response Team Variations
- The button is now labelled "Make Centcom Response Team"
- Added different response teams of varying strength, to give admins more options than balls-to-the-walls all the time
- Code Green: Centcom Official
- Code Blue: Light ERT - No access to lockers or admin weapons
- Code Amber: Full ERT - Access to lockers, but not admin weapons
- Code Red: Elite ERT - What we have now.
- Code Delta: Deathsquad
- Removed Make Deathsquad button as it's all collapsed into this one button now
2015-04-27 01:08:47 -06:00
Fayrik
84df0192f4 Buffs Deathsquads. 2015-04-18 00:06:17 +01:00
Jordie
57e1274353 Merge pull request #8624 from Cheridan/day42_betsoff
Day Who-Knows: Bar Gambling Expansion!
2015-04-02 20:15:18 +11:00
Cheridan
884e9e3774 Day Who-Knows: Bar Gambling Expansion!
Space cash is stacks
Adds dealer table to map
2015-03-29 18:09:54 -05:00
Fayrik
7336e6ecb8 Call Centcom! ERTs got fixed! 2015-03-29 03:54:54 +01:00
Fayrik
4f43fff199 Issue fixes! All that, and more! 2015-03-29 03:54:41 +01:00
MMMiracles
abb835b487 revamps ERT hardsuits to use the helmet toggle, organizes the listing to be slightly better looking. 2015-03-15 02:03:18 -04:00
xxalpha
f9ebb2cff7 Merge remote-tracking branch 'upstream/master' into traymesons
Conflicts:
	code/modules/research/designs.dm
	icons/mob/eyes.dmi
	icons/obj/clothing/glasses.dmi
2015-02-27 21:15:01 +00:00
Cheridan
1ad51c8201 Merge branch 'qoladv' of git://github.com/tkdrg/-tg-station into tkdrg-qoladv
Conflicts:
	code/modules/admin/admin_verbs.dm
2015-02-14 23:16:02 -06:00
xxalpha
28d1e9bad2 Several additions and new sprites.
Reverts glasses.dm
2015-02-14 19:24:41 +00:00
paprka
6de33d4063 Merge branch 'master' of https://github.com/tgstation/-tg-station into gunstuff
Conflicts:
	_maps/map_files/generic/z2.dmm
2015-02-02 19:13:49 -08:00
Swag McYolosteinen
9bddcb3df4 Merge pull request #7492 from xxalpha/spacesuit_storage
Repath all non jetpack tank types to tank/internals
2015-02-02 18:52:51 +01:00
paprka
e4262d21a5 nanite injector for med ert 2015-02-02 06:24:16 -08:00
paprka
d232086ff5 small bandaid fix 2015-02-02 03:54:24 -08:00
paprka
18a90495b2 updates to ERT stuff 2015-02-02 03:33:37 -08:00
paprka
a5dcd1abd8 improves ert spawning and centcomm 2015-02-01 21:16:11 -08:00
paprka
55bdca20da Merge branch 'master' of https://github.com/tgstation/-tg-station into gunstuff 2015-02-01 18:22:02 -08:00
Cheridan
f8bb02d54a Merge pull request #7422 from Steelpoint/ERTBalance2
ERT Balance Pass 2 | ERT Access and Foam
2015-02-01 20:16:04 -06:00
xxalpha
a9c181bbcc Repath all non jetpack tank types to tank/internals
Repath all portable tanks to tank/internals, except jetpacks

Update ministation
2015-02-01 18:25:39 +00:00
paprka
453a3db196 etc 2015-01-30 23:18:02 -08:00
Steelpoint
18fe642fcc ERTBalanceV2 2015-01-29 19:03:07 +08:00