* Sepia slime has a timer before activating
* Chilling and recurring
* Rewind camera
* Camera variable to disable customisation
* Removes unnecessary selfieing
* Changes rewind time to 10 seconds
* Simple animal fixes
* properly freezes bots
* Mech timestop
* P -> M
* Gives a warning message
* This should have commited with the last set
* Just screw my line lengths up
* Big changes
Adds pre-move COMSIG
Cuts down on lists in timestop
Adds the overlay to frozen projectiles
Timestopped things have INFINITY move_resist as opposed to being
anchored
Timestop will now unfreeze things that somehow leave it
Cleans up timestop code
mobs in the middle of a walk_to will have their walk stopped by timestop
mobs that are stunned will be stopped mid walk as well
Slimes respect mobility_flags & MOBILITY_MOVE
Slimes no longer automatically regain MOBILITY_MOVE whenever not cold
* Pulling and swapping places respect move_force
* Update code/modules/research/xenobiology/crossbreeding/_misc.dm
Co-Authored-By: 4dplanner <3combined@gmail.com>
* I have no idea if this will work, but hopefully makes stands immune to timestops if their master is.
* That looks better
* Maybe that will work, maybe it will not.
* Checks if the summoner actually exists.
As per review advice from @DaedalusGame.
* Refactors anti-magic into a component
* plenty o stuff, mainly holy and antimagic traits
* fix
* fix2
* moved to components, moved some of the logic to the component
* don't blame me if the code looks copypastey
* right
* Initial commit
* Time is a circus
* Send in the clowns
* i broke something
* Revert "i broke something"
This reverts commit 5a29c40d131b39effe9ebcb6c8c1883693baf07f.
* I think it works?
* cleanup
* define reminders
* Fixes tendrils and such
* sentience_act now moves the mob to AI_OFF state