* staves
* projectiles
* sapped event
* last of the staves (need to sprite and get sounds)
* last of the projectiles
* Squash is a single-use plant in Plants vs. Zombies and returns as a premium plant in Plants vs. Zombies 2.
* removes staff of cooperation, adds fly magic status effect
* a couple things with flight + tweaks
* removes old bolts/staves, finishes and adds parts of the new set
* fixes
* fetching + flying fixes, added chill and wipe
* and done
* cobblestone's review
🆑 coiax
admin: Admins now have access to a "wand of safety", a supercharged teleportation
wand that moves people to a safe turf, like a swarmer teleport without the cuffing.
/🆑
I also changed the description of the debug healing wands, and added
a debug safety, and debug death wands. Debug wands also charge
every (other?) tick.
I specifically coded this because I would have liked to have something like it
for the Winter Ball, in clearing people who were trying to break into the Brig.
Adds a magical locker staff.
It goes through people, capturing anyone being hit by it and putting them in a welded locker
The locker decays in about 5 minutes, to prevent the hallways flooding too much.
Escape time is only a minute.
Explosions are less effective on people inside
Why: It's a bulky wand, and great if you want people to just fuck off. You can either leave them or do something horrible to them.
The sprites are codersprites, except for the locker, please forgive me
fix: makes dragnet non harmful
tweak: pacifists can now use any disabler or stun setting on any energy gun
code: removed all of the pacifism check code from code/modules/mob/living/living.dm
code: gun objects no longer have a harmful variable, instead, ammo_casing objects now have a harmful variable, which is by default set to TRUE
code: if a pacifist fires a gun, it checks whether or not the round chambered is lethal, instead of whether or not the gun itself is lethal.