* Added antihol bottle, corazone pill, potass_iodide pill and pill bottle
Added Potassium iodide bottle and pills to smartfridge preload
Added medicines to NanoMed and NanoMed Plus
* Added small number of potass iodide pills to NanoMed Plus
Removed other medicines being added to vendors in last commit
* Added potass iodide bottle to NanoMed Plus, removed epinephrine bottle and potass iodide pills
* removed unused prebuilt meds
* changes sleepy pens to be slightly less bad
They have special snowflake chloral hydrate that is literally chloral hydrate but worse. Let's make it chloral hydrate but literally chloral hydrate. Maybe then people will actually use the chems in a sleepy pen instead of emptying it and bitching about how bad it is on discord.
* nerfs the cakehat (not a shitpost)
It's pretty retarded that a single candle on a meme hat is treated as an infinite fuel welder
* Revert "Merge pull request #1 from CrazyClown12/CrazyClown12/cakehat"
This reverts commit 4806c57780a3d6f564b2ec58685b3c9005642892, reversing
changes made to 95b82ed3fd48f7ac7e7ce06fd76afb03860b3e8d.
* remove chloralhydratedelayed
I'm gonna fuck this up again
* delete chloral hydrate delayed from reagents
* Adds 10 new drinks + related stuff.
* Update code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
Co-Authored-By: Krysonism <49783092+Krysonism@users.noreply.github.com>
* Update alcohol_reagents.dm
* Fixes the pwr game soda I messed up
* gives champagne the intended price
* Tries to fix the atrocious spelling and grammar
* Adds period
* Tries to appease cobby
Removes Mandela(RIP)
Makes misc changes cobby wanted to the best of my limited ability.
* Taking "catsip" out behind the shed
The drink catsip has been axed. Rest in peace.
* Reworks turbo to be more unique
Turbo no longer boosts your speed, but instead restores stamina based on how drunk you are. Enjoy responsibly, or get shitfaced and fight with security.
* blob refactor
* blobtype -> blobstrain
* fixes, chemical -> strain
* only /mob/living experience Life, blobs and other cameras can process if they need to
also other fixes
* call_life goes out
* ispath thing
* adds garlic, garlic bread, and garlic juice (reagent).
Changes khinkali (a meat snack) to require garlic in its crafting, added some nutriment to khinkalis.
* reduces garlic juice healing to bring it more in line with sprinkles/banana juice/nothing. Still gives a bit more HP, but much, much slower
* Garlic juice now prevents vampires from draining you, stuns vampires if in their bloodstream.
Also fixed garlicbread sprite
* fixed typo
* Update code/modules/mob/living/carbon/human/species_types/vampire.dm
Co-Authored-By: blessedmulligan <30278162+blessedmulligan@users.noreply.github.com>
* Cleaned up isvampire
thanks cobblestone-senpai
* Rebalanced metabolism time, cook heal, vampire effects, and stink rate
* typo
* typo
* Adds Champagne, Bug Spray, and Wizz Fizz
Three new drinks. How did we not have champagne already?
* REEEE COMMA
REEEEE
* Fixing stupid mistake and beginning BUG fixing
Observe good pun
* Less direct referencing of vars and defines
Also screaming
* Adds applejack, fixes small errors in coloration
Horsepuns HONK
* Adds sprites, includes sprites for bottles of champagne/applejack
Does what it says on the tin.
* Adds sprites.
* Fixes champagne and applejack being nice drinks.
* Adds bottles for the new pure drinks
Does not add them to the boozeomatic yet.
* Switches to Nemvar/Kryson sprites
These are better. Also it means wizz fizz is animated.
* nerfs bugspray
* Nerfs Wizzfizz and Bugspray, adds Jack Rose
see title
* Changes how wiz is checked, removes vestigal code, FUCK
* Changes screaming to on_mob_add like ATATH suggested earlier and cleans up healing code
*scream
* Adds applejack and Champagne to Booze-o-mat
adds logging to spraybottle usage. spraying in general is logged in game to track people spreading plasma/lube/whatever. theres transferring reagents to people via spraying logged in attack.
Space cleaner sprayed, splashed or vaporised onto someone will slightly
improve their hygiene. Effective janitors can spray stinky spessmen to
stave off the stench long enough for the offender to have a shower. Space
cleaner will only stop you from stinking for a short time, unlike a shower
which will keep you fresh for much longer.
The amount of cleanliness from a single application of space cleaner is
capped, so a chemist dumping a bluespace beaker of space cleaner on their
head is not going to be as effective as a shower.
Giving janitors an extra way to help the crew is probably good, especially
because this additional mechanic can't be replaced by janiborgs or
cleanbots.
Pills are now two spreadsheets instead of individual icons.
This reduces assets sent by about 19-20.
Furthermore tgui has been extended with a new proc ui_base_html which
allows a user to customise the html sent as the base for a tgui window.
This allows someone to provide custom spritesheet css as links in a
specific tgui window without having to add it to the global html.
* Sepia slime has a timer before activating
* Chilling and recurring
* Rewind camera
* Camera variable to disable customisation
* Removes unnecessary selfieing
* Changes rewind time to 10 seconds
* Simple animal fixes
* properly freezes bots
* Mech timestop
* P -> M
* Gives a warning message
* This should have commited with the last set
* Just screw my line lengths up
* Big changes
Adds pre-move COMSIG
Cuts down on lists in timestop
Adds the overlay to frozen projectiles
Timestopped things have INFINITY move_resist as opposed to being
anchored
Timestop will now unfreeze things that somehow leave it
Cleans up timestop code
mobs in the middle of a walk_to will have their walk stopped by timestop
mobs that are stunned will be stopped mid walk as well
Slimes respect mobility_flags & MOBILITY_MOVE
Slimes no longer automatically regain MOBILITY_MOVE whenever not cold
* Pulling and swapping places respect move_force
* Update code/modules/research/xenobiology/crossbreeding/_misc.dm
Co-Authored-By: 4dplanner <3combined@gmail.com>
Meant to be part of #42864 , but got a little big so I'll add it to wichever gets merged last.
[Snailcrawl demonstration](https://youtu.be/IL7WFpfRo4c)
PROS
- Gets snailcrawl, wich makes them greatly faster and gives them a lube trail
- Their blood is spacelube
- They get a cool armored nodrop snail shell
- They don't slip
CONS
- Very slow
- Punch is pathetic
- Tttaaalllkkk llliiikkkeee ttthhhiiisss
- Extremely vulnerable to salt
- Can't wear glasses
Adds gastrolisis, wich is pretty much [this](https://www.youtube.com/watch?v=lFbPi8o0OEU) spongebob episode where they slowly turn into snails
You can also get gastrolisis by random_reagent_id, so maintpills and botany
🆑
add: Adds snailpeople as a rare genetics accident.
sprite: Snailshell sprites by nickvr628
/🆑
Snailshell sprites by @nickvr628
Why: It's a silly gimmicky race and it's a rare occurence. Also extremely highly requested for some reason
* Add a virus log, plus a log for facehuggers
Logs each infect event and contains detailed descriptions of the virus
I also added a log message for printing virus culture bottles including
who printed them
Finally i tacked on a change to adding a game log entry for facehuggers
because why not
* Further logging fixes and updates
Medbots now combat log
combat log no longer tries to run keyname on an object because that
doesn't make much sense
* Dead say no longer logs twice
* tabs to spaces
* adds chromosomes
* Makes the framework nice and functional
* Adds chromosome interaction
* Makes chromosomes work
* removes the double instability update
* Apply suggestions from code review
Co-Authored-By: Time-Green <timkoster1@hotmail.com>
* more review stuff
also fixed some inconsistencies in chromosomes
* unfucks defines
* Fixes saved mutations runtiming with empty pods
* Adds stability to the dna console and advanced health scanner
* removes a random bug i stumbled upon
* Update code/game/machinery/computer/dna_console.dm
Co-Authored-By: Time-Green <timkoster1@hotmail.com>
* makes chromosomes harder to get
fixes double mutations, adds reinforcer and nerfs stabilizer
* fixes edge case where fireballs would be harmless
* cleans up find/replace all mess and 1 in 10 trillion chance of fireball breaking