Commit Graph

1585 Commits

Author SHA1 Message Date
XDTM
35455ae3ca Fixes nanite chambers not working under windows (#40142) 2018-09-07 12:44:45 +02:00
81Denton
d8393bed10 Add examine descs, air alarm construction descs (#39949)
A bunch of items were missing examine messages about their alt+click
functionality, I added them. Also, construction step descs for air alarms.
2018-09-05 23:06:23 -07:00
AnturK
86ca4694c0 Fixes xenobio extract runtime (#40116) 2018-09-05 22:20:21 +03:00
coiax
faa240e559 Slime renaming potion (#35613)
add: By injecting a light pink slime extract with water, you can create
a renaming potion, which allows a sentient being to change the name it
presents to the world.
2018-09-05 23:15:49 +12:00
XDTM
3f32f8c110 [Ready]Logs when speech is forced by an external factor (#39964)
* Logs when speech is forced by an external factor

* makes say args uniform

* fix
2018-09-03 11:38:16 +02:00
XDTM
d5b910ec3f Fixes nanite cloud storage not working (#40057) 2018-09-03 09:21:56 +02:00
1fbff5f83b23d39d38b1dfcb4cac8d9b
9eab591e07 defib fix (#39914) 2018-09-01 16:08:10 +03:00
TheDreamweaver
bb2f1334d4 [READY] Fixes Sentience Potion notifications and role management (#39994)
* -Fixed intelli potions requiring you to have Xeno toggled on in special preferences to be notified.

-Split xenos, intelli potions, and mind transfer potions into separate roles for a more precise role management.

* -Made sentience potions and mind transfer potion roles bannable from jobban panel.

-Gave Sentience potion role its own toggle in game preferences.

* Fixed bad reference

* Cleaned up role references

* Cleaned up a few defines

* Cleaned up more defines
2018-08-31 22:12:17 +02:00
XDTM
bd7db5ee54 Fixes Mechanical Repair nanites (#40004) 2018-08-31 14:15:43 +03:00
Emmett Gaines
0943e56e08 Adds the signal origin as the first arg to all signals (#39861)
* Adds the signal origin as the first arg to all signals

* Fixes some storage and nanite procs
2018-08-28 18:28:29 +03:00
Francesco
69293ce1a8 Fixes some objects not returning initialize/destroy hints (#39957)
* Fixes crossbreeding stuff not returning init/destroy hints

* Fixes some more missing initialize hints
2018-08-28 12:55:46 +03:00
XDTM
2fa7c14851 Adds the forcefield projector to the engineering protolathe 2018-08-26 15:40:36 +02:00
vuonojenmustaturska
daba3009ba Eliminate some duplicate typecaches 2018-08-24 00:33:21 +03:00
XDTM
d9e691f393 [Ready] [Reviewed] Nanites 2 (#37922)
* Adds programmable nanites to robotics

* Oh yeah i might want to actually PR the files

* nanite injectors, nanite printer, nanite analyzer

* We're back

* remove some reagent stuff

* more removal

* those too

* cool icons!

* might pass travis now

* lotsa code

* tgui fixes/misc fixes

* WE'RE FUNCTIONAL BOYS

* some ui stuff

* Misc fixes, cloud update, access nanites

* activation check

* stuff

* preparing for new chamber sprite

* Physical backups, sensor nanite programs

* techweb sensor nanites

* fix

* include

* fix again

* revert

* blinding nanites

* minor change

* minor tweaks

* makes minor shocks interfere with nanites

* fix

* split trigger file into the others, for consistency

* cleanup, added mindshield nanites to techwebs

* include n all

* how'd that even happen

* Fixed HUD, readded missing remote icon, added nanite scanner, health analyzers can now detect nanites, added stealth program

* cost tweaks

* better term

* new icon! by MrDoomBringer

* icons/tweaks

* tgui build

* boards

* fix

* fixes implants not updating mindshield status

* move implant hud to living

* new remote sprite

* scanner sprite

* biotype checks

* some nerfs

* new open chamber sprite

* Fixes mindshield implants not updating the HUD, fixes uninstalling always removing the first program, adds 25% and 75% health sensors

* correction

* nerfs antistun nanites

* fixes scanners and minor tweaks

* fixes revs with mindshield

* oh yeah haha

* Fixes wonky techweb

* Moves pyro program to weapon node

* Adds defib program and some investigate logging

* mistype

* fix

* fix2

* save your files before committing

* emps can desync from cloud

* pretty outdated

* Cloud backups are now tied to the cloud consoles; you can no longer build a new console to access existing backups.

* UI fix

* more fix

* okay fix for real

* tested and working

* Extra Settings rework, sensor nanites vastly better

* non-unique glitches

* Public chamber, extra settings rework, new sensors, speech program

* Mute and mind control nanites

* mind control into hazard

* better description

* fixes

* fixes relay nanites

* fixes TK access

* mind control costs less

* UI update

* removed pointless code bit

* tgui build

* compiles

* dammit

* paralysis keeps victim upright

* Adds sounds to consoles

* some feedback for some subtle effects

* new chem lore

* Viral nanite customization

* fix

* tgui build

* Added mitosis nanites

* removes glitched nanites from techwebs

* Added flesh eating nanites, poison nanites, hallucination nanites

* ,

* #traviscoding

* Adds memory leak, renames nanite roam node to nanite smart

* Voice sensor + some techweb desc tweaks

* hallucination and Hear() fix

* changes signal registering to the new method

* 75% done, i think

* should be all

* more fix

* more changes

* okay should be fine now

* ninja

* inheritance

* i don't care about originality!

* line endings

* line endings 2

* maybe

* fixes program installation

* new review

* line endings?

* line endings??

* line endings???

* wait do i even use this

* fixes public nanite chamber cloud id

* maint overlay for chambers

* args doesn't work well here

* antiabuse checks

* compile tho

* fixes locked remotes

* disk renaming

* skull echo nanites

* self scan program

* Condenses a lot of sensors into a few generic but customizable versions

* fixes machinery runtimes. Hacky, but a proper fix would likely require a refactor of machinery typing.

* forgot to save

* empty

* metastation nanite lab

* Removes duplicate APC

* fix for nanite chamber

* Raise max programs

* UI Tweaks, aggr. replication rebalance, minor fixes

* let's not do that again

* Fixes nanites meta merge conflict

* Merge conflict v2

* fuck this HDD is slow

* What the fuck did you just fucking say about me, you little leaf? I'll have you know I graduated top of my class in the Lawyer School, and I've been involved in numerous secret DMCA raids. I am trained in law violations warfare and you are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on BYOND, mark my fucking words. You think you can get away with changing the code? Think again, fucker. As we speak I am contacting my secret network of attorneys in the Fox and your IP is being traced right now so you better prepare for an outstanding warrant, maggot. The storm that wipes out the pathetic little thing you call your leaked code. You're fucking done, kid. I can file for an injunction anywhere, anytime, and I can take legal actions in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Florida Statute and I will use it to its full extent to wipe your miserable ass off the face of Canada, you little shit. If only you could have known what unholy retribution your little "clever" action was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will send you to spend time in a Florida State Penitentiary if you ever decide to travel from Canada to the U.S. You're fucking done, kiddo.

* Adds virus symptoms that interact with nanites

* Fixes spreading nanites being more infective the more protection the victims have

* Review plus public chamber tweak

* . = ..()

* ball

* cloud

* . = ..()

* always press save all before committing

* missed a couple
2018-08-20 14:46:04 +03:00
FrostyFridge
6c4b911d99 Add the medical cyborg surgical processor upgrade (#39646)
Adds the Surgical Processor upgrade for medical cyborgs, available from exosuit
fabricators after 'Cyborg Utilities: Medical' is researched. This upgrade
allows medical cyborgs to scan surgery disks, or copy procedures from an
operating computer. The cyborg can then initiate scanned procedures. Cyborgs
can also now perform surgery steps that have no instrument requirement.

Medical cyborgs were generally unable to perform any advanced surgeries outside
of some specific circumstances. This update allows cyborgs to make use of the
advanced surgeries. Some advanced surgeries have steps that require a hand
without any tools; this update allows cyborgs to perform these steps as well.
Note that surgeries must be obtained through research or a disk somehow before
the cyborgs can scan them.
2018-08-18 15:21:40 -07:00
Anonmare
ffc12c750f Allow ore silo circuit boards to be constructed (#39705) 2018-08-16 19:39:22 -07:00
XDTM
b9445db807 Advanced surgeries are directly downloaded from the computers instead of using disks (#39451)
Removes needless back-and-forth with surgery disks, making advanced surgery a
bit less annoying to set up. Disks still work to install surgeries locally,
although the only disk currently obtainable is the traitor brainwashing disk.
2018-08-11 16:06:28 -07:00
Mark9013100
7d71f4b158 Adds mini-extinguishers to autolathe (#39599) 2018-08-08 21:03:30 +03:00
Jordan Brown
45ec7d38af Merge pull request #39481 from AutomaticFrenzy/patch/syntax
Fix some weird syntax
2018-08-02 17:26:58 -04:00
Grandmother of 50
20264eab4a Correct PENLITEs not being techweb spawnable (#39478)
PENLITEs are now actually spawnable in techwebs. Reminder to make sure
everything is committed before PRing haha!
2018-08-01 00:00:06 -07:00
Tad Hardesty
2552190fbf Fix some weird syntax 2018-07-31 01:24:31 -07:00
Tad Hardesty
52eca1a74f Combine fire immunity suit/helm temperature defines 2018-07-29 22:10:49 -07:00
oranges
69832ae770 Merge pull request #39386 from Anonmare/patch-8
Rebalances AI console/module costs
2018-07-29 13:47:17 +12:00
oranges
61e4381143 Merge pull request #39298 from 81Denton/roundstart-robotics
Moves auto unlocked exofab nodes to techweb nodes
2018-07-29 13:44:26 +12:00
Grandmother of 50
9e4df6aa78 Adds PENLITE holobarriers (#39344)
Adds a simple way to quarantine individuals but doesn't make it roundstart, as it has potential to make 2 antags have a very difficult time: Bad virologists and (mainly) sentient diseases. Uses a sliver of silver because of this.

It uses the exact same proc as the MEDHUD, so it CAN be countered by buffing stealth. Virologists can also activate the free-access so long as they do it while not infected with anything bad.

That said, it has a build delay and is relatively easy to destroy. Think of it as a more obvious visual for people without huds to know "hey, I should probably avoid everyone else until I get better" and not necessarily an actual barrier device.

sprites edited by me if you like them, by someone else if you don't!
2018-07-29 13:40:47 +12:00
Anonmare
63ae83c0ab Rebalances weapon charger costs 2018-07-26 20:20:32 +01:00
Anonmare
767509bc4a Re-balances Upload mat costs 2018-07-26 20:19:45 +01:00
Anonmare
98088781cc Revalances AI Module mat costs 2018-07-26 20:15:36 +01:00
Tad Hardesty
59fa61113f [Ready] Communal Resource Storage II (#39118)
add: The vault now contains an ore silo where the station's minerals are stored.
add: The station's ORM, recycling, and the labor camp send materials to the silo via bluespace.
add: Protolathes, techfabs, and circuit imprinters all pull materials from the silo via bluespace.
add: Those with vault access can view mineral logs and pause or remove any machine's access, or add machines with a multitool.
tweak: The ORM's alloy recipes are now available in engineering and science protolathes.
2018-07-25 22:58:11 +12:00
Emmett Gaines
418ea4fa2a Fixes redirect component transfers (#39290) 2018-07-24 21:03:53 +02:00
Denton
a3f97c5a38 Moves auto unlocked exofab nodes to techweb nodes 2018-07-22 23:05:22 +02:00
Time-Green
aba162f350 Medical Machinery: Organ Harvester (#39064)
Adds an organ harvester. It's a machine. A human goes in, and the machine starts removing organs and limbs and ejects them right next to the machine. The process can be stopped at any time by either disabling power or prying it open.

The machine does not work if the subject has clothes or appears alive. The health scan can be disabled by emagging, but they'll still need to be naked.

It consists of 4 micro-manipulators, each tier making it faster, but it shouldn't ever really go below 2.4 seconds for every iteration, barring magic fuckery


It's basically a slower acting gibber, but it preserves all limbs and organs.
Useful in conjunction with either a limb grower, bounties, extra food, organ replacement or for something yet to come
2018-07-20 11:30:55 +12:00
BeeStation
05a933ed7a fixes a spelling error (#39202)
description = "Utility upgrades for cybogs."
    |
   V
description = "Utility upgrades for cyborgs."
2018-07-19 01:34:43 -04:00
kevinz000
d97bd6c0ae Removes flightsuits (#39195) 2018-07-18 17:46:53 -04:00
kevinz000
9accfede51 Adds crew pinpointers to medbay lathes under advanced biotech (#39112)
* adds crew pinpointers to designs

* adds crew pinpointer to advanced biotech

* Kay fine
2018-07-15 23:52:04 -04:00
Jordan Brown
a10c6b1337 Merge pull request #39092 from 81Denton/techwebs-locator
Adds locator to techwebs, tweaks name/desc
2018-07-13 18:12:46 -04:00
Tlaltecuhtli
1339a81413 Fixes being unable to build rice hats (#39086)
🆑
fix:now you can build rice hats again
/🆑
2018-07-13 18:12:19 -04:00
Denton
7895568d28 moves research node to subdermal implants 2018-07-13 10:14:13 +02:00
Denton
f10487b7f0 Adds locator to techwebs, tweaks name/desc 2018-07-12 22:29:58 +02:00
Trevor Serpas
bee0b5b2c3 Afterattack() Signal (#38606)
* adds signal and modifies each call of afterattack to call it's inherited proc

* uses new macro for sendsignal()

* map fuck

* skip precommithooks

* combine and negate 2 ifs
2018-07-07 02:00:25 -04:00
Tlaltecuhtli
fdb5cf5a56 adds cardboard to biogen (#38818)
* adds cardboard to biogen

🆑
add:cardboard is now available in the biogen
/🆑

* update this cock
2018-07-02 09:48:04 -04:00
Tad Hardesty
02d94593c3 Fix circuit printer printing finished TEG machinery 2018-06-30 22:42:03 -07:00
Dennok
4f64081276 deconstructable-TEG (#38656)
Make TEG deconstructable.
2018-07-01 00:59:34 +03:00
Jordan Brown
26b6fab1fe Merge branch 'pr-38604'
Signed-off-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2018-06-28 14:22:03 -04:00
Jordan Brown
fc948d41eb Merge branch 'pr-38698'
Signed-off-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2018-06-28 14:22:02 -04:00
ShizCalev
89752866aa Merge branch 'master' into spellcheck 2018-06-26 16:43:41 -04:00
kevinz000
5e50144e78 Destructive analyzers can now destroy anything again, even if it has no materials (#38690)
* Update rdconsole.dm

* Update destructive_analyzer.dm
2018-06-26 16:42:29 -04:00
Dax Dupont
63b0e46a63 Wat zullen we drinken Zeven dagen lang Wat zullen we drinken, wat een dorst Wat zullen we drinken Zeven dagen lang Wat zullen we drinken, wat een dorst Er is genoeg voor iedereen Dus drinken we samen Sla het vat maar aan Ja drinken we samen, niet alleen Er is genoeg voor iedereen Dus drinken we samen Sla het vat maar aan Ja drinken we samen, niet alleen Dan zullen we werken Zeven dagen lang Dan zullen we werken, voor elkaar Dan zullen we werken Zeven dagen lang Ja zullen we werken, voor elkaar Dan is er werk voor iedereen Dus werken we samen Zeven dagen lang Ja werken we samen, niet alleen Dan is er werk voor iedereen Dus werken we samen Zeven dagen lang Ja werken we samen, niet alleen Er is genoeg voor iedereen Dus drinken we samen Sla het vat maar aan Ja drinken we samen, niet alleen Er is genoeg voor iedereen Dus drinken we samen Sla het vat maar aan Ja drinken we samen, niet alleen Eerst moeten we vechten Niemand weet hoe lang Eerst moeten we vechten, voor ons belang Eerst moeten we vechten Niemand weet hoe lang Eerst moeten we vechten, voor ons belang Voor het geluk van iedereen Dus vechten we samen Samen staan we sterk Ja vechten we samen, niet alleen Voor het geluk van iedereen Dus vechten we samen Samen staan we sterk Ja vechten we samen, niet alleen 2018-06-24 14:45:07 +02:00
81Denton
b08e8ac07b forgive me, for I have web edited 2018-06-20 11:16:33 +02:00
ShizCalev
ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00