I really like the Syndie lavaland base since it allows you to test deadly chem
mixes with impunity (read: without getting banned or having to set up a local
server). I have tweaked a few areas to let players experiment even further:
Chemistry related changes:
* Made the testing chamber airlock heatproof and added scrubbers/vents to
restore air after you've ignited the latest burnmix.
* Replaced loose grenade casings/assemblies with a vending machine inside
Chemistry.
* The vending machine contains casings, assemblies and one holy water bottle
for strange reagent/life reactions. If syndies are clinically bored, they can
use it to set up a monster shooting gallery as well.
* Chemical/soda/beer dispensers start emagged. This both allows syndies to
experiment with more chemicals and gives miners an incentive to come inside.
Non deconstructable, meaning you can't unwrench it.
* Added a smoke machine board to the warehouse, as well as more stock parts to
let players build more machinery and beakers for grenades.
Other changes:
* I added a cabinet with syndicate documents to the vault - this is valid for a
10.000 credit bounty at cargo.
* Replaced incinerator machinery with the proper "sydicatelava" subtypes; added
a DP vent and controller to the incinerator airlock.
* Set waste outlet volume_rate to 200 so that the chem test chamber can vent
gases quickly.
* Sets notransform on the mob and makes few more things respect it.
* Makes if location contains any indestructible walls. (I need to switch these
to flag instead of path checking)
* Adds it to smite.