Commit Graph

33 Commits

Author SHA1 Message Date
Austin Rickli
cd24e9feff Fixes Hilbert's Hotel from being able to enter itself. (#43602)
* Prevented Hilbert's Hotel from being able to enter one of it's own rooms.

* Because apparently "niche features" are required...

* Apparently this is better?

* A Final Compromise...

* Return of the Parenthesis
2019-04-25 12:45:20 -04:00
subject217
5a52f8a7bf Removes smugglers satchels (#42166)
* Removes smugglers satchels

I love the cutie reading this

* remove smuggler's satchel from code

* removes all smugglers' satchel persistence code

* removes remaining things

storage component for smugglers, the miracle ruin (uses smugglers), the dme
2019-01-02 15:28:26 -05:00
ShizCalev
c48a4b1935 Fixes ghost hotel door teleporting 2018-11-15 14:25:05 -05:00
ShizCalev
841314f580 [s] Fixes hotel door typo & missing stat / adjacency check (#41357)
* Fixes hotel door typo

* Fixed TK / stat checks
2018-11-13 01:49:50 -05:00
ShizCalev
4d5f9a84fd Fixes hotel rooms allowing insanely long numbers. (#41305)
cl ShizCalev
fix: The hotel ruin now has a maximum room number to select from.
/cl
2018-11-12 20:50:22 +13:00
TheDreamweaver
d464fd04d7 [SUPER DUPER EXTRA READY] Hilbert's Hotel (#41029)
* Initial stage

* final changes?

* Tweaks

* removed bad variables

* Fixed more bad vars

* is this map merged?

* spelling fix

* spelling fix

Co-Authored-By: TheDreamweaver <austin.j.rickli@gmail.com>

* Map fix?

* now this is map merger

* Fixed summoning edge cases

* Fixed spelling mistakes, Added better handling of sphere removal, Added sphere to the cargo shuttle blacklist, Made the "mystery" more dynamic

* Added better handling of stored mob summoning

* Removed redundant code.

* Made the jukebox actually accessible

* Tweaked it so that no maps would need to be loaded on Init

* comment commit

* No src

* Fixed spelling and getting trapped in rocks

* Fixed spawned-in hotel checks

* Blacklisted hotel are from blueprints and migrated storage handling from door to area.

* Prevents observing mobs (ghosts, camera entities) from getting stored.

* Condensed an if statement

* The hotel can now be used on another mob to invite them to the hotel. All living mob types can now exit out the hotel door.

* Fixed wrong user getting prompted when hotel was used on someone else.

* Added peepholes to hotel doors that can be used via AltClick.

* For the grammar lovers.
2018-11-01 15:40:31 -04:00
Tad Hardesty
3b7549adc3 Set the default port name for navigation computers (#40277) 2018-09-15 05:56:35 -04:00
ShizCalev
600586c72b Fixes var set lists on maps (#39615) 2018-08-09 17:04:25 -04:00
81Denton
1d48674ba1 Improves Oldstation/Charlie Station (#39248)
* Improves Oldstation/Charlie Station

* Actually adds titanium

* Removes dvars
2018-07-22 11:04:03 -04:00
ShizCalev
ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
ShizCalev
0982824eff Corrects Donk Co 2018-06-07 13:26:21 -04:00
Naksu
1a65add819 Disable advanced navigation consoles of the white ship and the caravan ships during warops 2018-03-09 12:49:33 -06:00
vuonojenmustaturska
39360b5f10 Removes a whole bunch of nuclear emergency memes (#36215)
* Meme removal

* unneeded check with non-shuttles not being in the typecache

* Disallows space Z transit into shuttles/inside walls and rock

* Revert 'remove navigation consoles on wardec'
2018-03-08 12:44:28 +01:00
XDTM
3369627000 Adds the Ancient Cloning Lab ruin (#35976)
* code bits

* map bit

* template, some changes

* var cleaning

* Lore friendly desc

* Removes brine, uses traits instead

* fix
2018-03-05 01:09:46 -06:00
WJohn
8a25a614b8 Tweaks space syndie listening post and lava syndie base. (#34718)
* Tweaks space syndie listening post and lava syndie base.

* Replaces sleeper with medicine locker.

* Gives the syndicate fighter pods and the drop ship the ability to dock at the listening post.

* whoops blacklist

* Removes syndicate access requirements on pirate bridge blast door button.

* Places the airlocks above the firelocks on listening and caravan.

* this kills the dirty vars

* the skill that cuts the DIR and LISTENING vars
2018-01-22 14:05:34 -05:00
WJohn
fecaab87e9 Remaps the syndicate ambush space ruin. (#34621)
* Remaps the syndicate ambush space ruin completely.

* conflict fixes

* changes station_lock_override vars to lock_override

* banging donk
2018-01-20 23:02:03 -05:00
WJohn
fec56e4923 Remakes the space syndicate listening post. (#34309)
* Remakes the space syndicate listening post. TGM in a second.

* TGM of the map

* Removes space suit from EVA.

* Removes bed and dirty var.
2018-01-15 14:17:04 +01:00
ShizCalev
e79626f1b8 Fixes whiteship ruin board swap (#32869) 2017-11-19 22:04:06 -05:00
Tad Hardesty
9fb288a601 Fix a few syntactic aberrations (#32284) 2017-11-02 03:21:14 -06:00
ShizCalev
5c6903874e Fixes conflicting IDs 2017-10-20 12:16:13 -05:00
ShizCalev
243932d482 Corrects caravan ambush tool speed (#31792)
* Corrects caravan ambush tool speed

* subtype
2017-10-17 08:21:41 -05:00
bgobandit
807bbbbd45 Fixes various spelling and grammar errors. (#31764)
* Fixes various spelling and grammar errors.

* check

* CEASE

* i cant stop
2017-10-16 15:06:10 -04:00
ShizCalev
477384ce78 Refactors away mission & space ruin area code (#31512) 2017-10-12 11:46:30 -06:00
Tad Hardesty
5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00
shizcalev
81e5154a70 Various grammar fixes 2017-09-17 01:46:41 -04:00
ShizCalev
4917204a1c Cleans up more paper fluff varedits. (#30418) 2017-09-06 18:41:46 -05:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
shizcalev
c55ed74e4a Removed extra space. 2017-07-31 11:24:35 -04:00
shizcalev
1c69895b87 spellchecked code/modules 2017-07-31 11:18:32 -04:00
shizcalev
863ff3f826 Corrected comment. 2017-07-26 12:27:38 -04:00
shizcalev
12c279e537 less vague paths, inconsistency with derelict path 2017-07-26 12:25:39 -04:00
shizcalev
ab183d2e1d fixed compile 2017-07-26 05:48:07 -04:00
shizcalev
8ebf6b6a43 cleaned up paper 2017-07-26 05:35:05 -04:00