spookydonut
eb8f7a0494
Adds two shuttle states more functionality ( #43005 )
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* Adds two shuttle states more functionality
* typo
* changes as requested to the pirate shuttle
2019-03-08 10:56:16 -05:00
Tad Hardesty
0f96875e1e
Use an atom proc to link shuttles to their computers ( #40311 )
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* Use signals to link shuttles to their computers
* Use Initialize instead of ComponentInitialize
* Use an ordinary proc instead of signals
2018-09-23 03:50:45 -04:00
Emmett Gaines
3ffd45eaf5
Allows duplicates of shuttle templates ( #39219 )
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* Allows duplicates of shuttle templates
* Trigger shuttle linkage from template load
2018-07-26 22:46:35 +12:00
kevinz000
f300a5c155
Interaction/Attack Hand Refactor ( #36405 )
2018-03-23 11:20:54 +01:00
vuonojenmustaturska
6406896df1
Replaces a bunch of obj vars (and emagged on machinery/items) with obj_flags ( #34078 )
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* It works, but is it worth it?
* bitfield helpers take 1
* Would this work?
* remove dangling debug code
* rebase & fixes
* vv bitfield stuff, reading
* DNM oceans of shitcode DNM
* honk
* honk2
* plonk
* rebase & fix
2018-01-22 20:19:46 +01:00
Emmett Gaines
c206c0cc68
lets check_dock be silent ( #34614 )
2018-01-21 19:34:17 +01:00
kevinz000
05be346f8a
Component Forensics, Blood Decals, and Cleaning
2017-12-24 18:19:43 -08:00
AnturK
cd1c4f9df9
Pirate Event
2017-11-04 17:33:45 +01:00
Emmett Gaines
825ab4def4
[512] The great \ref purge ( #31824 )
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* The great \ref purge
* cleanup
2017-10-28 17:20:04 -04:00
bawhoppen
3e4d747b77
Adds desc to things lacking them. ( #31086 )
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* Desc change
* Update girders.dm
* Update valve.dm
* Update machine_stacking.dm
* Update shuttle_engines.dm
* Update pipe_dispenser.dm
* Update lib_items.dm
2017-10-02 09:07:10 +13:00
pubby
283da7778c
Fix monastery shuttle + Pods ( #30375 )
2017-09-04 11:00:07 -03:00
YPOQ
a485073f12
Fixes emag_act for several machines ( #30371 )
2017-09-04 14:10:41 +02:00
Jordan Brown
af4d9a85c9
Repaths /obj/item/weapon to /obj/item ( #29929 )
2017-08-16 10:38:51 -03:00
Lzimann
58d0f12c5c
Removes a great amount of machinery copypasta with circuitboards.
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Also changes New -> Initialize in most of them.
renamed: `code/game/machinery/computer/computer.dm` -> `code/game/machinery/computer/_computer.dm`
renamed: `code/game/machinery/machinery.dm` -> `code/game/machinery/_machinery.dm`
Moved all circuitboards to a new folder at `code/game/objects/items/weapons/circuitboards`
2017-08-09 11:10:48 -03:00
ShizCalev
db10f35703
Cleaned up some emag_acts ( #29238 )
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* cleaned up some emag_acts
* Randomized spark sounds
* Made sparky looking things sound sparky too
* early return
2017-07-15 11:27:50 -04:00
ShizCalev
59ef81245b
Changes some 1s and 0s to TRUE and FALSE ( #29144 )
2017-07-10 10:31:34 -04:00
shizcalev
d83f85184a
lowercased computer names
2017-07-05 19:18:00 -04:00
Joan Lung
db9d86a39e
New() goes in the trash, we've gotta Initialize()
2017-04-19 18:22:26 -04:00
Lzimann
5a618297ce
Replaces the default output with the to_chat wrapper.
2017-03-10 01:32:05 -03:00
Joan Lung
228d35d4ab
Adds light colors for a few more computers
2017-03-06 21:18:38 -05:00
bgobandit
86e7808596
Shuttles will now give an audible warning when departing. ( #23466 )
2017-02-03 19:48:16 -06:00
Jack Edge
3c022aa0d1
Wheeee
2016-06-30 13:24:05 +01:00
Core0verload
a66c2f4418
Machine/computer boards and frames refactor ( #17300 )
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* Map Changes
* Machine/console boards and frames refactor
* More board changes
2016-05-08 12:11:18 +02:00
Bjorn Neergaard
9783f47514
Centralize shuttle computers
2016-02-05 17:06:04 -06:00