Commit Graph

24 Commits

Author SHA1 Message Date
spookydonut
eb8f7a0494 Adds two shuttle states more functionality (#43005)
* Adds two shuttle states more functionality

* typo

* changes as requested to the pirate shuttle
2019-03-08 10:56:16 -05:00
Tad Hardesty
0f96875e1e Use an atom proc to link shuttles to their computers (#40311)
* Use signals to link shuttles to their computers

* Use Initialize instead of ComponentInitialize

* Use an ordinary proc instead of signals
2018-09-23 03:50:45 -04:00
Emmett Gaines
3ffd45eaf5 Allows duplicates of shuttle templates (#39219)
* Allows duplicates of shuttle templates

* Trigger shuttle linkage from template load
2018-07-26 22:46:35 +12:00
kevinz000
f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
vuonojenmustaturska
6406896df1 Replaces a bunch of obj vars (and emagged on machinery/items) with obj_flags (#34078)
* It works, but is it worth it?

* bitfield helpers take 1

* Would this work?

* remove dangling debug code

* rebase & fixes

* vv bitfield stuff, reading

* DNM oceans of shitcode DNM

* honk

* honk2

* plonk

* rebase & fix
2018-01-22 20:19:46 +01:00
Emmett Gaines
c206c0cc68 lets check_dock be silent (#34614) 2018-01-21 19:34:17 +01:00
kevinz000
05be346f8a Component Forensics, Blood Decals, and Cleaning 2017-12-24 18:19:43 -08:00
AnturK
cd1c4f9df9 Pirate Event 2017-11-04 17:33:45 +01:00
Emmett Gaines
825ab4def4 [512] The great \ref purge (#31824)
* The great \ref purge

* cleanup
2017-10-28 17:20:04 -04:00
bawhoppen
3e4d747b77 Adds desc to things lacking them. (#31086)
* Desc change

* Update girders.dm

* Update valve.dm

* Update machine_stacking.dm

* Update shuttle_engines.dm

* Update pipe_dispenser.dm

* Update lib_items.dm
2017-10-02 09:07:10 +13:00
pubby
283da7778c Fix monastery shuttle + Pods (#30375) 2017-09-04 11:00:07 -03:00
YPOQ
a485073f12 Fixes emag_act for several machines (#30371) 2017-09-04 14:10:41 +02:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
Lzimann
58d0f12c5c Removes a great amount of machinery copypasta with circuitboards.
Also changes New -> Initialize in most of them.
renamed: `code/game/machinery/computer/computer.dm` -> `code/game/machinery/computer/_computer.dm`
renamed: `code/game/machinery/machinery.dm` -> `code/game/machinery/_machinery.dm`
Moved all circuitboards to a new folder at `code/game/objects/items/weapons/circuitboards`
2017-08-09 11:10:48 -03:00
ShizCalev
db10f35703 Cleaned up some emag_acts (#29238)
* cleaned up some emag_acts

* Randomized spark sounds

* Made sparky looking things sound sparky too

* early return
2017-07-15 11:27:50 -04:00
ShizCalev
59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
shizcalev
d83f85184a lowercased computer names 2017-07-05 19:18:00 -04:00
Joan Lung
db9d86a39e New() goes in the trash, we've gotta Initialize() 2017-04-19 18:22:26 -04:00
Lzimann
5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
Joan Lung
228d35d4ab Adds light colors for a few more computers 2017-03-06 21:18:38 -05:00
bgobandit
86e7808596 Shuttles will now give an audible warning when departing. (#23466) 2017-02-03 19:48:16 -06:00
Jack Edge
3c022aa0d1 Wheeee 2016-06-30 13:24:05 +01:00
Core0verload
a66c2f4418 Machine/computer boards and frames refactor (#17300)
* Map Changes

* Machine/console boards and frames refactor

* More board changes
2016-05-08 12:11:18 +02:00
Bjorn Neergaard
9783f47514 Centralize shuttle computers 2016-02-05 17:06:04 -06:00