Commit Graph

557 Commits

Author SHA1 Message Date
MrMelbert
789aa2b6ba Adds an item proc for accidental consumption and implements it in food containers (bread, cake, cheese) (#51925)
* cronch monch ow, i'm dyin bros

* oopsies

* also should've removed that

* first round of fixes, thanks bros

* fk

* Some post cleanup

* ?

* if-else begone

* gotta sweep sweep sweep

* proper math

* Update code/modules/projectiles/ammunition/_ammunition.dm

Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-07-20 09:40:46 -04:00
LemonInTheDark
d3f9b70c0f Adds a message modification packet to saycode to allow for unordered parsing of operator chars, like ;, #, :, or % (#51790) 2020-07-18 18:18:23 +02:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
Tlaltecuhtli
9a15ba2eeb eye stabbing returns a normal attack if it fails instead of doing nothing (#51842)
* 2

* ghfdfsffhjftyfthfhttfhrsrgr

* dfonisdifoniosdfnosdfnoidf
2020-06-26 11:22:31 -04:00
Ryll Ryll
e461b24ee3 Removes turf embedding (#51571)
* Auto stash before rebase of "tgstation/master"

* updates for wounds

* more cleaning up

* reexamines examines
2020-06-16 13:39:47 +02:00
ShizCalev
1ff3945b30 Fixes more belt missing texture crap (#51597)
* Fixes more belt missing texture crap

* #51010 progress

* tank fixes

* typo

* Removed dead/duplicated code

* cleanup

* don't need the - meme anymore with build_worn_icon

* icon fix

* commentary

* yelling at future coders

* more condensedd
2020-06-13 14:16:52 -04:00
nemvar
6ef421be42 Renames a few variables. Also reorders icon fallback order again. (#51060)
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.

* Fixes some comments

* Fixes map issue

* Restart lints

* Properly resolves conflicts
2020-05-25 06:47:19 +02:00
spessman-007
ab84042f94 [READY] Improve spelling (#51134)
* Improve spelling

* Spell isn't, ain't, shouldn't, hasn't, wasn't correctly

Co-authored-by: NewSta <spessman-007@users.noreply.github.com>
2020-05-25 02:13:37 +08:00
nemvar
5a0db13376 Fixes icon fallback order. (#51052) 2020-05-11 01:14:04 -07:00
Fikou
5e05d85bed Revert "changes some fallbacks (#50961)" (#51051)
Revert "Changes icon state fallback order"
2020-05-10 17:18:03 -07:00
Rob Bailey
154932718d changes some fallbacks (#50961) 2020-05-10 15:54:51 +02:00
Ryll Ryll
47029eafab Shrapnel mines no longer crash server, cleans up pellets a bit, take 2 (#50637)
* adjusts mines and cleans code

* nerfs holding stingbangs

* self hold nerf

* pushes the missing push

* better docs, neatness

* armor fix

* remove NONE, fixes embedded() not being called

* doc

* check qdels

* qdel's for others

* Update code/datums/components/pellet_cloud.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* once more with feeling

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-05-03 02:16:54 -03:00
Iamgoofball
a3aa69701a [READY] Basically, Instant Explosions 2: The Search For More Money: Eternal: A Tail Of Two Kitties: 33 1/3 (#50594)
About The Pull Request

Extools maptick stuff is in the game. Stolen from BeeStation/BeeStation-Hornet#1119, improves performance. Requires ex-tools on the server, though.

Explosions have been refactored to do the actual exploding in a subsystem.

Credit to goon.

Here's some videos!

Why It's Good For The Game
Basically instant max-caps now.
We can now give more of a tick over to the sending of map updates

Changelog

cl Goonstation Coders, Beestation, Extools devs
refactor: Explosions have been heavily optimized.
/cl
2020-04-30 10:27:53 +12:00
Akrilla
8b69eba77c Equipment Swapping (#50294)
About The Pull Request

Adds a new hotkey, defaulted to V, which allows for swapping out equipment after a small delay. After the delay, you'll equip the currently held item into it's most preferred slot, and swapping out what was worn/equipped currently. This also allows for swapping out jumpsuits without dropping your pocket contents, belt, etc.
Why It's Good For The Game

QoL change that feels intuitive, and helps equipping feel more fluid.
Changelog

🆑
add: Equipment swapping, defaulted to V. Allows you to equip items while swapping out what you're already wearing after a small delay.
/🆑
2020-04-17 20:33:05 +12:00
Ryll Ryll
5c174800fb Grenades and projectiles can have shrapnel and embed, all carbons can suffer embeds, some bullets can ricochet, sizable refactor of embedding (#49634)
About The Pull Request

It annoyed me that we have a perfectly good frag grenade item, and a perfectly good shrapnel component, but no crossover episode between the two. This remedies that, and does a lot, lot more.

dreamseeker_2020-03-30_05-01-13.png

dreamseeker_2020-03-30_05-01-26.png

Big points:

    Adds new component: pellet_cloud, which can be used by ammo casings, guns, and landmines to spray shrapnel and display aggregate hit messages ("You're hit by 6 buckshot pellets!" vs "You're hit by the buckshot pellet in the X" x6). All gun ammo that shoot multiple pellets now use this component on firing.
    Adds stingbangs, premium less-lethal grenades that shoot off lots of stinger pellets, to cargo. Frag grenades are also reworked to have smaller booms, but shoot off lots of shrapnel shards. You can jump on top of these grenades to absorb a portion of the shrapnel to save those around you! There's an achievement for dying this way, called "Look Out, Sir!"
    Projectiles can now embed items/shrapnel. Adds .38 DumDum ammo to cargo that does less damage and has negative armor pen, but can embed in people. This is the only ammo that currently embeds.
    Bullets can now ricochet off walls, structures, and machinery (harder surfaces are more likely to ricochet). Only standard .38 and Match Grade .38/.357/L6 ammo can ricochet, with Match Grade being much better at ricocheting. You can buy Match Grade .38 from cargo and Match Grade L6 ammo from the nuke uplink, while Match .357 is admin only.
    Armor now protects you from harmful embeds, taking the better of the bullet/bomb armor on the affected limb. Armor penetration can modify this of course, and many blunt embeds like stingbangs and DumDum bullets are significantly worse if you have even 1 armor.

Other misc fixes/changes

    Refactored the embed element a bunch and fixed it creating new elements for every instance rather than expected bespoke behavior. There are new /obj/item helpers for modifying and adding embedding.
    Fixes #49989: Spears can no longer embed in turfs cause their sprite is annoying to me, it's generally harder for most things to embed in turfs
    Fixes #49741: New carbon helpers for removing embedded objects
    Fixes #46416: Handles embedded objects getting qdel'd or moved while embedded
    Renamed the old shrapnel component for RPG loot to MIRV to avoid confusion
    Repathed frag grenades from under minibombs to under base grenades, and added explosion vars to base grenades

Why It's Good For The Game

Fixes a bunch of janky design with embeds, adds lots of new avenues for projectile and grenade variety, ricochets and collateral damage are fun!
Changelog

🆑 Ryll/Shaps
add: Adds stingbangs to cargo (and one in the sec vendor premium), premium less-lethal grenades that shoot off a giant swarm of stingball pellets to help incapacitate swarms of people in tight quarters. You can jump on top of a live one to be a hero and absorb a bunch of shrapnel, same with frag grenades. There's even an achievement for dying to a grenade you jumped on!
add: Projectiles can now embed in people! Or at least grenade shrapnel and the new .38 DumDum ammo, now available in cargo, can. DumDum rounds excel against unarmored targets, but are pricey and do poorly against armored targets.
add: Bullets can now ricochet! Or at least, standard .38 and the new .38/L6 Match Grade ammo can. Match Grade ammo is finely tuned to ricochet easier and seek targets off bounces better, and can be purchased from cargo (for the .38) or nuke ops uplink (for the L6), but standard .38 ammo has a chance to ricochet as well.
tweak: Frag grenades now have smaller explosions but shoot off a bunch of devastating shrapnel, excellent for soft targets!
tweak: Shotguns and other multi-pellet guns now print aggregate messages, so you'll get one "You've been hit by 6 buckshot pellets!" rather than 6 "You've been hit by the buckshot pellet in the X!" messages. Bye bye lag!
balance: Armor can now protect against embedding weapons, taking the best of either the bullet or bomb armor for the limb in question away from the embed chance. Some weapons are better at piercing armor than others!
/🆑
2020-04-03 16:58:38 +13:00
TiviPlus
37f0935ba8 Autodocument some stuff in items.dm (#50085) 2020-03-27 23:23:36 -07:00
Rohesie
906d6f3d24 [READY] Fireman carry QoL changes (#49733)
* Fireman carry

* Change requests.

* doc
2020-03-22 18:00:56 -04:00
Rohesie
d74c0bfba1 Merge pull request #50012 from kingofkosmos/time_tenses_to_present
Verb time tenses to present tense
2020-03-19 16:19:49 -03:00
Tim
c8bae274e3 Le docs 2020-03-17 21:58:53 +01:00
Tim
818643440d fix 2020-03-16 18:05:33 +01:00
kingofkosmos
79c5a80ca0 Visible_messages verb time tenses changed to present. 2020-03-16 14:55:25 +02:00
spookydonut
beca456c0f Add new lints (#49751)
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-03-09 22:13:48 -07:00
EdgeLordExe
ff88807696 MMh yes i know this type of stone: Mining skill QOL (#49746)
* yeah

* kekw
2020-03-09 19:06:02 -07:00
Emmett Gaines
33458640dc Add lints for "new" override prevention feature (#49672)
* Add lints for "new" override prevention feature

* bEsPoKe

* i'm an idiot

* arg index
2020-03-05 10:22:19 -05:00
Rob Bailey
1aeb72b2a9 Better glowing lights (#49454)
* better glowy lights

* phase 2

* some doc comments

* working emissive blocking

* flag so these rotate correctly

* full brightness screens

* doc comments and rename

* better doc comments

* stub overrides

* better autodoc format

* Update code/game/atoms_movable.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* Update code/modules/lighting/emissive_blocker.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* render target defines for all planes

* update proc for emissive blocker

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2020-03-03 11:50:19 -05:00
Ryll Ryll
001cc78141 fixes issues (#49663) 2020-03-03 18:03:48 +08:00
skoglol
2220049fc2 Fixes blindfolds not properly counting as being blind (#49541)
* Fixes blindfolds not properly counting as being blind

* Call the proper proc
2020-02-25 19:15:33 +01:00
ShizCalev
0228bc2fbe Call the proper proc 2020-02-24 01:31:38 -05:00
Ryll-Ryll
33d2628c34 spacing and correcting comments 2020-02-23 07:03:01 -05:00
Ryll-Ryll
7e384752e6 moves topic, cleans code, adds sticky tape to maint loot 2020-02-23 06:50:18 -05:00
Ryll-Ryll
cb3b82bdc1 lets you update embedding behavior, also makes red pens faster 2020-02-22 02:15:19 -05:00
Ryll-Ryll
8566aa8d60 still gotta figure out how to update embedding stats on the fly 2020-02-18 02:06:35 -05:00
Ryll-Ryll
1fae3d4c22 new beginnings 2020-02-18 02:06:35 -05:00
Qustinnus
48de09b7a4 Edible component; be gone vile organ code (#48596)
* component

* progress

* stuff

* Makes minor progress on edible component

* Finishes component and applies it to organs

* newline

* forgot to send signal

* domob addition

* wave that organ flag

* return adde

* fixes some minor issues

* fixes

* done

* done

* done

* added last one

* done

* done

* fix
2020-02-04 01:05:55 -05:00
blessedmulligan
54dc879f19 Cyborg spin throwing now depends on intent (#48891)
Trying this again. When *spin-ing as a cyborg, the way mobs are thrown off you depends on your intent. On help intent, they will be thrown a shorter distance from you and will never be damaged or stunned (they will still be knocked down). On harm intent, they will be thrown the current distance and will be damaged and stunned if they hit a wall or another person.

WHAT THIS ACTUALLY CHANGES:
Currently, whether or not *spin-ing will actually hurt/stun someone depends on whether or not the *spin-ing borg is emagged. This PR also reduces the range of the help intent throw, but since the knockdown happens whether or not the thrown mob hits something this is in most circumstances a cosmetic change. So, in summary, if you are a non-emagged borg in help intent the only thing this changes is you will chuck people a slightly shorter distance.
Why It's Good For The Game

This isn't exactly the most important change, but a borg should be able to control their behavior. Having damage/stun from throwing determined solely by emag-ness seems more like a hacky kludge than a legitimate design choice. Also, having the behavior of borg-throwing determined in the code for carbons is messy.
Changelog

🆑
add: The behavior of cyborg's *spin emote now changes with intent; on harm intent, it will throw its passenger farther and damage and stun them if they hit a wall or another person.
/🆑
2020-02-01 20:30:57 +13:00
spookydonut
ac7f2b5166 Fix Crossed/Entered/Exited/Bump/ui_act parameter casting (#49016)
About The Pull Request

Detected as part of my work on SpaceManiac/SpacemanDMM#167
2020-01-28 10:51:15 +13:00
tralezab
4a48f2b9d9 adds genetic powers (theres a new one since you last looked) (#48665)
* relic file

* Revert "Merge branch 'master' of https://github.com/tralezab/tgstation"

This reverts commit 826916d87b421dbb0ebcfce7fad96e456b6d3674, reversing
changes made to a0f476d874.

* tongue spike, chem spike

* oh god github desktop is shitting and farting

* ahhhh so broken bros

* final commit before recreation

* readds sprites, makes it work and compile

* webs

* sprite readded

* web icon

* cooldown fix

* compile dammit

* review done

* early return
2020-01-19 18:29:18 -05:00
Qustinnus
2a1c921acb Refactors skill modifiers to use dictionaries (#48572)
* adds dictionaries woo

* fixes bad code

* duh
2020-01-05 19:46:25 -05:00
ShizCalev
a16b967582 Updates energy gun overlays and inhands (#47913) 2019-11-25 17:22:58 +01:00
Emmett Gaines
8ec5e28c7a Fixes bola slowdown (#47847)
Because for some reason you can drop an item without a mob to do the dropping.
2019-11-19 00:03:28 -05:00
Emmett Gaines
5481515dff Removes the non bitflag slot defines (#47742)
Removes the non bitflag slot defines
2019-11-17 17:52:11 -08:00
Emmett Gaines
70cc9d71c1 Migrates equipment slowdown to a movespeed mod (#47782) 2019-11-16 05:28:51 -08:00
L
42873d424e Cleanup 2019-10-25 04:26:09 -03:00
81Denton
62a72c4fca Merge pull request #47186 from nemvar/anotherlenruntime
Examining things without material with a research scanner no longer runtimes
2019-10-20 14:20:29 +02:00
Qustinnus
b021210a2f [READY] Adds a basic skill framework to Physiology. (Only applied to mining) (#46913)
* levels

* mining

* ore exp

* fixes

* epic

* Update code/game/turfs/simulated/minerals.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* fixes message

* dumb

* shreet

* epic

* fix

* ass

* scrape

* fixes bugs

* fixes

* reset

* test

* ??

* ok bye

* fix

* Adds skills

* skill
2019-10-18 19:59:35 -04:00
nemvar
76409bf092 Examining things with a research scanner no longer runtimes 2019-10-18 13:26:26 +02:00
spookydonut
cca969feea change these away from defines (#47105) 2019-10-17 10:10:51 -04:00
nemvar
c38a7a3bb5 Removes a bunch of var/ in procs (#46946)
* Removes a bunch of /var in procs

* reset this

* Why wasn't this already?
2019-10-10 04:20:27 -07:00
Qustinnus
a394ccdc2b Material datum chairs & tables and applies materials to all items (Now with less pain for mining & RnD) (#46525)
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)

this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.

also applies materials to everything, with fixes, which can close #46299
2019-10-08 11:06:02 -04:00
Qustinnus
81c3d92129 Adds pick-up, drop and throw sounds for items. (#46677)
* finishes up

* adds sound volumes

* woops

* forgot to ctrl + s

* cloth

* smh

* done
2019-10-04 18:53:09 -04:00