* Adds Neon Carpet (#59140)
Adds a couple varieties of neon carpet.
Makes decals care about their plane in addition to their layer.
* 0
* A
* a
Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Build Mode Update! (#58715)
Improves the experience of using build mode for building events and stuff.
You can now choose any from the eight dirs, not just cardinals and northwest.
Decals are now supported by build mode! This means that they can have any dir you want instead of always being south.
Areas are now filled in by default, you can still paint them manually with altclick.
Switches new tab width from 5 to 4, which means that the buttons for modes/dirs will be more naturally distributed, 4 per line when we have 8 dirs and 12 modes
* Build Mode Update!
Co-authored-by: Fikou <piotrbryla@onet.pl>
* YES WE CAN
* !
* tfw anturk prevents me from making a SIMPLE PR with a SHORT meme in the BRANCH+COMMIT NAME REE
* ok FINE
* asdfasdfasdf
* dddddddddddddddddddddddddddddddddd
* Ports paradise's modular buildmode
* Axes logout callback of buildmode
* AnturK's changes
- Code formatting
- Gives mob to throw args
- Selection overlays are on ABOVE_LIGHTING_PLANE to be visible on space
Other:
- Doubleclicks of observers and AI no longer "double-tap" click
intercepts