* Cargo bounty cube incentives (#56375)
Bounty cube announces its creation over Supply with its creator and
area, starting the speedy delivery bonus countdown
20% bonus for cargo if you send the cube within 5 minutes of its
creation.
Using an export scanner on it in the supply shuttle awards a 10%
personal handling tip when it reaches Centcom.
Cube nags at five minutes over Supply if it's not sent and cargo bonus
is lost.
All nags tell you the cube's area
Co-authored-by: coiax <yellowbounder@ gmail.com>
* Cargo bounty cube incentives
Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
* Export scanner doesn't need to link + old bounty code is gone (#55504)
Removes the Export scanner's need to link with a console and cleans up the old bounty code
* Export scanner doesn't need to link + old bounty code is gone
Co-authored-by: spessbro <51048066+spessbro@users.noreply.github.com>
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.
* Fixes some comments
* Fixes map issue
* Restart lints
* Properly resolves conflicts
* 1/4 done? maybe?
* more
* stuff
* incremental stuff
* stuff
* stuff & things
* mostly done but not yet
* stuffing
* stuffing 2: electric boogaloo
* Git Commit and the Kingdom of the Crystal Skull
* make it actually compile
* found more stuff
* fixes
* fix AI laws appearing out of order
* fix windows
* should be the remaining stuff
* this time for real
* i guess it should compile too
* fix sechuds
* adds signal and modifies each call of afterattack to call it's inherited proc
* uses new macro for sendsignal()
* map fuck
* skip precommithooks
* combine and negate 2 ifs
* It works, but is it worth it?
* bitfield helpers take 1
* Would this work?
* remove dangling debug code
* rebase & fixes
* vv bitfield stuff, reading
* DNM oceans of shitcode DNM
* honk
* honk2
* plonk
* rebase & fix
Plurality, capitalization, punctuation, and item icons have been
improved. Status displays now show the same text on examination that
they do visually. Inducers only show a success message when they
actually succeed.
Also some minor spelling fixes I noticed.
🆑 coiax
tweak: Internals Crate now contains breath masks and small tanks.
rscadd: Metal foam grenade box crate added for 1000 points
rscadd: Added two Engineering Mesons to Engineering Gear Crate
tweak: Engineering Gear now costs 1300
rscadd: Breach Shield Generator Crate added for 2500 points
rscadd: Grounding Rod Crate added for 2500 points
rscadd: PACMAN Generator Crate added for 2500
rscadd: Defibrillator Crate added for 1500
rscadd: Nanotrasen Customs report that some wide band suppliers have
been providing "alternative" firing pins. Nanotrasen reminds all
crewmembers that contraband is contraband.
/🆑
Laser tag firing pins (only allow gun to be fired with laser tag armor
of the appropriate colour) added to contraband.
Special clown firing pin (prank your friends) added to contraband.