Commit Graph

3632 Commits

Author SHA1 Message Date
SkyratBot
fb24e440a6 [MIRROR] Adds linking tickets in asay, referencing mob datums in asay, improves asay ref code [MDB IGNORE] (#12475)
* Adds linking tickets in asay, referencing mob datums in asay, improves asay ref code (#65634)

About The Pull Request

Continuing on the work started in #65154 and 61712, this PR expands what asay linking can be used for and improves the code for it. You can now link tickets in asay by saying #[ticket ID] like #1. This shows the ticket's status and who filed the ahelp. Might remove the ticket filer if it's not really useful.

This also fixes an oversight of mine with datum linking, with how mobs and certain other datums (armor datums, landmarks) don't follow the memory address format for their tag values. Datum linking now uses a @ [tag] format, so you can link to a mob by saying @ mob_702 and such.

dreamseeker_2022-03-22_21-51-41.png
Why It's Good For The Game

More robust admin tools
Changelog

cl Ryll/Shaps
admin: You can now link tickets in asay with #[ticket ID], like #1 and #5.
admin: asay datum linking now functions by saying '@ [datum's tag value]`, whether it's a normal datum (@ 0x2001169) or a mob (@ mob_702) or whatever else.

Discord_2022-03-16_23-38-09.png
(old pic)

* Adds linking tickets in asay, referencing mob datums in asay, improves asay ref code

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2022-04-07 15:42:34 +01:00
SkyratBot
c37aecd3ca [MIRROR] Remove old investigate categories [MDB IGNORE] (#12542)
* Remove old investigate categories

* Update logging.dm

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-07 15:41:54 +01:00
Gandalf
0b6fb03562 Batch pr 2 (#12558)
* https://github.com/tgstation/tgstation/pull/65766

* Update ert.dm

* https://github.com/tgstation/tgstation/pull/65771

* https://github.com/tgstation/tgstation/pull/65868

* Update space_station_13_areas.dm

* https://github.com/tgstation/tgstation/pull/65894

* https://github.com/tgstation/tgstation/pull/65903

* https://github.com/tgstation/tgstation/pull/65908

* https://github.com/tgstation/tgstation/pull/65914

* https://github.com/tgstation/tgstation/pull/65926

* https://github.com/tgstation/tgstation/pull/65930

* https://github.com/tgstation/tgstation/pull/65915

* maps

* icons
2022-04-06 20:48:02 +01:00
Gandalf
ad0b6e4e67 Batch pr pull (#12554)
* https://github.com/tgstation/tgstation/pull/65814

* https://github.com/tgstation/tgstation/pull/65832

* https://github.com/tgstation/tgstation/pull/65850

* https://github.com/tgstation/tgstation/pull/65689

* https://github.com/tgstation/tgstation/pull/65579

* https://github.com/tgstation/tgstation/pull/65760
2022-04-06 19:26:58 +01:00
Zonespace
1118b4175a Adds a bunch of PRs that the Mirror bot missed (#12535)
* aaAAA

* fix-maps
2022-04-06 17:50:47 +01:00
SkyratBot
0efc694378 [MIRROR] Ingame Atmos Reaction Guide [MDB IGNORE] (#12428)
* Ingame Atmos Reaction Guide

* Update health_analyzer.dm

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-01 01:48:28 +01:00
SkyratBot
cec72761ac [MIRROR] Action button refactor/rework: Enhanced Dragging [MDB IGNORE] (#12423)
* Action button refactor/rework: Enhanced Dragging

* PHEW

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-01 01:38:57 +01:00
Gandalf
29db109e72 Upstream merge 65756 (#12457)
* Makes the beaker panel send assets to the user instead of null. (#65756)

* Fixes the beaker panel runtiming every time you open it.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: SkyratBot <skyratcommunity@gmail.com>
2022-04-01 01:18:30 +01:00
Gandalf
f58530db36 Upstream merge 65625 (#12452)
* Pingbus changes and improvements

* Update adminhelp.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-04-01 01:15:48 +01:00
Gandalf
fe57247036 Atmos Control Console Refactor (and syndiebase atmos tidyup) (#12448)
Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2022-04-01 01:12:20 +01:00
Gandalf
6c3a287fed Upstream merge 65642 (#12446)
* Extra-large painting canvases: 36x24 and 45x27

* Update paintings.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2022-04-01 01:08:55 +01:00
SkyratBot
945e72fcb2 [MIRROR] Turns the thunderdome into a map template [MDB IGNORE] (#12355)
* Turns the thunderdome into a map template (#65545)

* Turns the thunderdome into a map template

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-03-28 18:36:29 -07:00
SkyratBot
cf7583a785 [MIRROR] Arconomy Adjacent Content: Newscaster Refactor Omega [MDB IGNORE] (#12304)
* Arconomy Adjacent Content: Newscaster Refactor Omega

* Fixed all of the issues that resulted from the repathing

* Fixed our modularized priority_announce.dm

* Deleted newscaster.dm because it was still there due to two comments that weren't overly important

* Fixed merge conflicts for delta

* Fixed a bunch of skyrat maps so they compile :)

* I forgor a few more maps

* Add newscaster_bounty for our newscaster sprite (#12344)

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-03-28 23:30:28 +01:00
Gandalf
e2a68d3b15 Assault Operatives (#12126)
* Initial commit

* 0

* shuttle and maps

* Equipping

* Minor fixes, gyrojet removed, elite suits removed

* E

* reviews

* Update base_alarm.dm

* nnfghghg

* more fix

* Update dynamic_rulsesets_roundstart.dm

* Update modular_skyrat/modules/assault_operatives/code/assault_operatives.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/assault_operatives/code/vending_machine.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* fyux

* Update assault_operatives_outfits.dm

* E

* Update modular_skyrat/modules/assault_operatives/code/goldeneye.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update modular_skyrat/modules/assault_operatives/code/interrogator.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/assault_operatives/code/interrogator.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* more review

* E

* uber update

* Update AntagInfoAssaultops.tsx

* Update AntagInfoAssaultops.tsx

* nyooom

* E

* ICARUS SUNBEAM

* fioxes

* Update sunbeam.dm

* Update goldeneye.dm

* Update vending_machine.dm

* Update assault_operatives_outfits.dm

* Update goldeneye.dm

* e

* eee

* Update assault_operatives_outfits.dm

* Update assault_operatives.dm

* Update assault_operatives.dm

* Update goldeneye_cruiser.dmm

* fix

* 0

* haha funneee

* armament system

* more updates

* f

* e

* 0

* e

* more based

* 0

* e

* CQC PLUS CAN SUCK MY COCK

* Update __armament_bodyarmor.dm

* Update assault_operatives.dm

* e

* MG9 balance

* Update armament_utility.dm

* Update sunbeam.dm

* fixes

* Update CentCom_skyrat_z2.dmm

* Update armament_station.dm

* Update modular_skyrat/modules/armaments/code/armament_entries.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update modular_skyrat/modules/armaments/code/armament_entries.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update modular_skyrat/modules/assault_operatives/code/assault_operatives.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* e

* Update modular_skyrat/modules/assault_operatives/code/assault_operatives.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update assaultops_armament_station.dm

* reviuew

* Update misc_items.dm

* Update vending_machine.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-03-28 02:27:25 +00:00
SkyratBot
dd05433dde [MIRROR] [READY] Podperson hair (sprites by Shiets!) [MDB IGNORE] (#12235)
* [READY] Podperson hair (sprites by Shiets!)

* wew lad

* how'd i miss that?

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-03-23 22:45:00 -07:00
Zonespace
0541d62642 [HOST] [MODULAR] Pings admins every 3 minutes if there are unhandled open tickets or OPFOR applications (#12091)
* a

* opfor 1 -> 5

* vastly better

* damn you terneries

* sure

* hnng

* h

* new sound
2022-03-18 03:58:11 +00:00
Zonespace
02ad30b6d5 [SEMI-MODULAR] Adds a "view OPFORs" admin verb and lets you get to it via the tickets tab (#12070)
* woo

* better

* woo
2022-03-18 03:40:42 +00:00
SkyratBot
6524e00580 Adds tooltips to /tg/c keywords. Adds support for chat embedded tgui components (#12094)
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-03-18 03:08:14 +00:00
SkyratBot
6f849ce9e6 [MIRROR] Dehardcodes SSmapping [MDB IGNORE] (#11829)
* Dehardcodes SSmapping

* removes SSmining

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-03-13 21:47:19 +00:00
SkyratBot
e13638774a [MIRROR] Changes the default ghost lighting, makes it a preference [MDB IGNORE] (#12003)
* Changes the default ghost lighting, makes it a preference (#65352)

* Changes the default ghost lighting, makes it a preference

I think the way ghost lighting looks right now is really crummy.
It's dark enough you can see where the shadows should be, but it's just
bright enough for everything to look like dog poo

A lot of what makes the game look nice is the depth of the lighting
and if we just hide that for observers we're shooting ourselves in the
foot.

I'm also making it a game preference, so if someone wants to have bad
opinions they can easily.

* Changes the default ghost lighting, makes it a preference

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-03-11 12:23:26 -05:00
SkyratBot
41aa1d2ee4 [MIRROR] Adds a colorblind accessability testing tool [MDB IGNORE] (#11995)
* Adds a colorblind accessability testing tool (#65217)

* Adds a colorblind accessability testing tool

I keep finding myself worrying about if things I create will be parsable
for colorblind people. So I've made a debug tool for approximating
different extreme forms of colorblindness.

It's very very much a hack. We can't do the proper correction required
to actually deal directly with long medium and short wavelengths of
light, so we need to rely on approximations. Part of that means say,
bright things being brighter then they ought to be. S not how people
actually experience things, but it's not something we can do anything
about in byond.

Anyway uh, it works by taking color matrixes, and using the plane master
grouping system floyd added to apply them to most all parts of the game
you would want to color correct.

There's some slight fragility here, but I couldn't think of a better way
of handling it.

We also need to deal with planes that have BLEND_MULTIPLY as their
blendmode, since that fucks up the filter. I've come up with a hack for
it, since I wanted to avoid breaking anything.

Oh and since I want it to apply to huds too I added plane masters to
represent them. I think that's about it.

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds a colorblind accessability testing tool

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-03-10 20:35:12 -05:00
SkyratBot
1f27c74a4b [MIRROR] Refactors and fixes summon events/guns/magic [MDB IGNORE] (#11768)
* Refactors and fixes summon events/guns/magic

* fix

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2022-03-05 10:47:33 -05:00
SkyratBot
7c2b24dd7d [MIRROR] player playtime improvements [MDB IGNORE] (#11894)
* player playtime improvements (#65272)

* player playtime improvements

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-03-04 20:31:44 +00:00
SkyratBot
aa47030ad3 [MIRROR] Going stealth mode now drops your orbiters, and blocks people from orbiting you. [MDB IGNORE] (#11785)
* Going stealth mode now drops your orbiters, and blocks people from orbiting you.  (#64968)

* Stealthmin buffs in favor of orbiters

* The project I'm doing is cool as hell but it's not in this PR

* No toggle orbitability

* Going stealth mode now drops your orbiters, and blocks people from orbiting you.

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-02-28 12:13:12 -05:00
SkyratBot
f47d2c57fa [MIRROR] Fixes checking if the client is a turf [MDB IGNORE] (#11784)
* Fixes checking if the client is a turf (#65166)

* Fixes checking if the client is a turf

Co-authored-by: adamsong <adamsong@users.noreply.github.com>
2022-02-28 12:12:31 -05:00
SkyratBot
f15dcf1d69 [MIRROR] Adds a seperate pick proc to work on lists [MDB IGNORE] (#11779)
* Adds a seperate pick proc to work on lists (#65178)

Because of how arglist() works, _pick was only working on args matching
the format pick(1, 2 ,3)

Because this is logic that happens inside pick itself, and I can't
figure out the proper way to actually pass things in, I've created
_pick_list so admins have a sane way to pick from lists.

* Adds a seperate pick proc to work on lists

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-02-28 12:10:36 -05:00
SkyratBot
4688ecfc2e [MIRROR] Adds linking datums in asay [MDB IGNORE] (#11771)
* Adds linking datums in asay (#65154)

* Adds linking datums in asay

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2022-02-28 11:36:59 -05:00
SkyratBot
224ce514e7 [MIRROR] Fixes some code style issues for more free GBP [MDB IGNORE] (#11741)
* Fixes some code style issues for more free GBP (#65133)

* Fixes some code style issues for more free GBP

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2022-02-26 02:45:35 -05:00
SkyratBot
0d760d8f1c [MIRROR] Implements some missing SDQL 2 wrappers. [MDB IGNORE] (#11736)
* Implements some missing SDQL 2 wrappers. (#65132)

Adds _winset and _winget as byond proc wrappers.

* Implements some missing SDQL 2 wrappers.

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2022-02-26 02:06:16 -05:00
SkyratBot
985ad2e7b9 [MIRROR] Hardens painting saving against inconsistent state [MDB IGNORE] (#11664)
* Hardens painting saving against inconsistent state (#65024)

Should help when paintings lists gets zeroed unintentionally during the round for some reason.
Now it only deletes the painting file right before it writes the new file to prevent loss of data if anything runtimes or breaks.

* Hardens painting saving against inconsistent state

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-02-22 12:57:08 +00:00
SkyratBot
35500acee4 [MIRROR] Changes asay ping sound to be unique [MDB IGNORE] (#11613)
* Changes asay ping sound (#64994)

* Changes asay ping sound to be unique

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2022-02-20 13:00:53 +00:00
SkyratBot
8ee2bdb374 [MIRROR] Fixes heretic target assignment, also adds a debug verb to help debug objectives and similar [MDB IGNORE] (#11623)
* Fixes heretic target assignment, also adds a debug verb to help debug objectives and similar (#64909)

Closes #64897

This PR adds a new debug button to spawn in a bunch of human dummies, assign them to one of each station job, and add them to the manifest to simulate a "full crew" on a live server.

This PR also fixes heretic target assignment. shuffle_inplace() doesn't return the list it shuffled, so the loops never functioned, and all targets were randomly picked instead of picked with the logic.

* Fixes heretic target assignment, also adds a debug verb to help debug objectives and similar

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-02-20 06:34:29 -05:00
SkyratBot
0fa409bc88 [MIRROR] Fix BYOND-related runtime in SDQL2 _new wrapper. [MDB IGNORE] (#11585)
* Fix BYOND-related runtime in SDQL2 _new wrapper (#64895)

* Fix BYOND-related runtime in SDQL2 _new wrapper.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2022-02-18 18:27:13 -05:00
SkyratBot
6e51ad38ef [MIRROR] Changes what appears for urgent ahelps to supportmins. [MDB IGNORE] (#11516)
* Changes what appears for urgent ahelps to supportmins. (#64748)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Changes what appears for urgent ahelps to supportmins.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2022-02-15 23:27:40 +00:00
SkyratBot
eaa7c5eae4 [MIRROR] Fix: LogAhelp invalid integer - use ticket ID [MDB IGNORE] (#11491)
* Fix: LogAhelp invalid integer - use ticket ID (#64875)

* Fix: LogAhelp invalid integer - use ticket ID

Co-authored-by: Aziz Chynaliev <azizonkg@gmail.com>
2022-02-14 06:09:51 +00:00
SkyratBot
ed4553405d [MIRROR] fire breath can be done without the ability to speak + SPELL code improvement [MDB IGNORE] (#11425)
* Fire breath can be used without the ability to speak (+ code improvement) (#64796)

* fire breath can be done without the ability to speak + SPELL code improvement

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-02-10 11:12:11 +00:00
SkyratBot
b2cc74a77e [MIRROR] Fixes layering issues brought by the FoV PR. [MDB IGNORE] (#11411)
* Fixes layering issues brought by the FoV PR.

* Update code/__DEFINES/layers.dm

* Update code/modules/mob/living/living_defines.dm

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-10 02:51:52 +00:00
SkyratBot
b45221cfa1 [MIRROR] Tgui input refresh [MDB IGNORE] (#11290)
* Tgui input refresh

* Update code/modules/mob/dead/observer/observer.dm

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-06 23:08:19 -05:00
SkyratBot
57505db559 [MIRROR] Fixes progression scaling and other various problems with progression traitors. [MDB IGNORE] (#11323)
* Fixes progression scaling and other various problems with progression traitors. (#64503)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Fixes progression scaling and other various problems with progression traitors.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2022-02-06 20:32:59 +00:00
SkyratBot
43c74b2818 Adds a config toggle for granting admin server profile access (#11263)
Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2022-02-04 19:37:44 +00:00
Tom
d338c2169e fix chat (#11269)
* fix chat

* actually ticking the file would be a good start
2022-02-04 15:34:53 +00:00
SkyratBot
9856b816be [MIRROR] Always disable combo HUD on disassociate [MDB IGNORE] (#11272)
* Always disable combo HUD on disassociate (#64662)

* Always disable combo HUD on disassociate

* Useless old comments

* Always disable combo HUD on disassociate

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-02-04 10:14:18 +00:00
SkyratBot
579f6e384b [MIRROR] Adds direct support for weakrefs to vv [MDB IGNORE] (#11227)
* Adds direct support for weakrefs to vv (#64521)

* Adds direct support for weakrefs to vv

* Update code/modules/admin/view_variables/get_variables.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Fine, have a readable name.

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds direct support for weakrefs to vv

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-02-02 16:59:16 +00:00
SkyratBot
5ed2dfe5f3 [MIRROR] Fixes a few runtimes with armor, spatial grids, and notes [MDB IGNORE] (#11126)
* Fixes a few runtimes with armor, spatial grids, and notes (#64514)

* Atoms  (mostly new players caused by logout) can get deleted before spatial grid initializes.

* Fixes images when viewing your notes before SSassets initializes.

* Fixes abandoned crate runtime.

* Fixes armor runtimes on eating clothes (this really needs alternative solution)

* Fixes a few runtimes with armor, spatial grids, and notes

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-01-29 23:06:14 -05:00
SkyratBot
ec6ddbe758 [MIRROR] Remove code/__DEFINES/misc.dm [MDB IGNORE] (#10945)
* Remove code/__DEFINES/misc.dm

* agagagagagaga

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-27 02:40:25 +00:00
Gandalf
4375bd7432 The Opposing Force (OPFOR) - Ready for review/testing (#10093)
* OPFOR PART ONE

* 0

* E

* E

* 0

* E

* e

* Update opposing_force_datum.dm

* E

* E

* Admin stuffs

* Admin control GUI

* E

* Chat

* 0

* Update opposing_force_datum.dm

* System messages, better admin chat procs, UI fixes.

* Update _basemap.dm

* who thought holding a ref to the client was a good fucking idea?

* 0

* Update opposing_force_datum.dm

* Update modular_skyrat/modules/opposing_force/code/opposing_force_datum.dm

* Equipment tab

* equipment part 2

* Tidy up, finishing up equipments panel, some font fixes

* clarity and continuity

* Update opposing_force_datum.dm

* more logic fixes

* Update opposing_force_datum.dm

* weeee

* Update opposing_force_datum.dm

* chat commands

* 0

* ee

* Update opposing_force_datum.dm

* Itemspawning

* Assassinate objectives only need one kill

* new commands

* Update opposing_force_datum.dm

* f

* weee roundend report

* E

* ew

* E

* E

* more fixes

* E

* E

* Update opposing_force_datum.dm

* Update opposing_force_datum.dm

* Fixes

* request opfor

* Update admin_procs.dm

* Update adminhelp.dm

* Update opposing_force_datum.dm

* fex

* admin info panel, approve checks, queue position checks

* panel improvements, better logging format

* Barboza equipment list Vol 1 (#10386)

* Update opposing_force_equipment.dm

* silly little changes to the silly little code

i doubt this will be seen by anyone teehee

* OpFor Prep Balance

Shotguns have been prepped into opfor catalog. Model 23-37 is now an 8 rounder pump action, M2 is untouched as a semi auto peacekeeper variation and SAS14 is semi auto as it was meant to be

* OpFor Prep Balance

Shotguns have been prepped into opfor catalog. Model 23-37 is now an 8 rounder pump action, M2 is untouched as a semi auto peacekeeper variation and SAS14 is semi auto as it was meant to be. 23-37 keeps its beanbag load while M2 comes with slugs as a proper combat shotgun

* Gear Pass 1

* Mag Variety for SAS14

Since its gonna be an opfor exclusive why not add some choices. Refilling its ammo is nigh impossible so here comes new mags!

* Gear Pass 2

yes I 'code' in github web

* Gear Pass 3

just martial arts and some stuff for today, tomorrow i add the discord suggestions

* opfor equipment up the ass

woo spider

* descs for everyone

* g357

* altyn

* Gear Pass 4

syndicakes and nri

* Item Variety Document for Opfor

* gunman loadout

* gunman update

* Gear Pass 5

gear harder

* Update opposing_force_equipment.dm

* big typo fuckup fix

* lcoat desc fix

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/opposing_force/code/opposing_force_equipment.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/opposing_force/code/opposing_force_equipment.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/opposing_force/code/opposing_force_equipment.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/opposing_force/code/opposing_force_equipment.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/opposing_force/code/opposing_force_equipment.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/opposing_force/code/opposing_force_equipment.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/opposing_force/code/opposing_force_equipment.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* DocNameChange

also no more shamwow

* Update opposing_force_equipment.dm

* Update modular_skyrat/modules/sec_haul/code/guns/guns.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/sec_haul/code/guns/guns.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update items.dm

* Update opposing_force_equipment.dm

* Update modular_skyrat/modules/opposing_force/code/items.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* More Categories and Expanded Title

Adds loadouts and explosives tab, increases title limit to 40 instead of 20 for objectives

* Apply suggestions from code review

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

Co-authored-by: dawsonkeyes <76002401+dawsonkeyes@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>

* Automatic changelog generation for PR #10386 [ci skip]

* E

* Update opposing_force_equipment.dm

* E

* Update items.dm

* Vol2Remastered (#10413)

* Update modular_skyrat/modules/opposing_force/code/opposing_force_datum.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Bye bye high-frequency sword

* Fixed the space cash too

* Review comments

* Update counter.dm

* general antagonist ban

* opfor ban

* Update opposing_force_subsystem.dm

Co-authored-by: ErdinyoBarboza <erdinyobarboza@gmail.com>
Co-authored-by: dawsonkeyes <76002401+dawsonkeyes@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: SkyratBot <59378654+SkyratBot@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-01-20 04:15:15 +00:00
jjpark-kb
3bc220eae1 borer midround, balance, and objective (#10806)
* borer midround, balance, and objective

* adds borer bannable

* okay fine

* I hate this

* added the cage

* why

* admin foolery

* add borer egg to uplink, 20 at 20 minutes

* add to uplink
2022-01-20 02:15:06 +00:00
Useroth
eb384bd2d7 Telemetry 'n shit (#10810)
* Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount (#59676)

Refactors dbcore to work off a subsystem if executed async and limits the maximum amount of concurrent async queries to 25.

This has been tested locally on a mysql docker image and there were no crashes (as long as you didn't run it with debug extools) + data was getting recorded fine.
Why It's Good For The Game

May or may not resolve terry crashes, however, each query creates a new thread which takes up 2mb, preventing the game from using that 2mb. This can lead to ooms if they stack up, e.g. due to poor connectivity. This solves that issue.

maintainer note: this did not actually resolve the crashes, but has value anyway. Crashes were sidestepped fixed by finding out Large Address Awareness works

cl
refactor: Refactors dbcore.dm to possibly resolve the crashes that happen on Terry.
/cl

* Fixes an oversight in database code and cleans up telemetry (#64177)

As it is right now, we never actually clear the temporary list processing_queries
So if the subsystem is for some reason unable to complete a run, we will just whip right back around to it again
If it's been long enough, this could even cause horrific log spam. There was just now a manuel round with roughly 30k undeleted query errors. not good.

But what was actually not deleting you may ask?
Well

When you create a db request, a 5 minute timer starts. after those 5 minutes are up, the request is qdeleted by the db subsystem
This is to prevent the creation of unused requests, and to handle requests that are never cleaned up

Telemetry code was creating all of its db requests inside a for loop that could check tick, and then later
attempting to call them in series

Since requests by default sleep, this almost always lead to undeleted queries, which harddel'd given long enough periods

I've fixed this by moving the data gathering away from the query creation
Why is it good for the game

I was working on atmos code, happy, safe in my delusion, when suddenly I got a ping from tattle freaking out over 200 undeleted queries a second
This resolves that issue, so I can once again live in peace
Changelog

cl
admin: Telemetry code will spam you with undeleted query logs much less often now!
server: Improved how the db subsystem handles undeleted queries, should never have an incident like that again
/cl

* Fixes an error in telemetry queries (#64205)

* Hardsynced time_track.dm with upstream

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-01-19 00:21:07 +00:00
SkyratBot
c4c39d70a3 [MIRROR] Removes IAA & IAA pinpointer code improvement [MDB IGNORE] (#10659)
* Removes IAA & IAA pinpointer code improvement (#64008)

Since the gamemode isn't wanted here, even just to maintain (and especially now that progression Traitors are being added which will break IAA even more), I'm gonna give my alternate idea to just remove IAA entirely.
This is also to help downstream, as any plan on just 'adding it downstream' is kinda screwed over by it TECHNICALLY still being upstream, and its code conflicting with my own, even if it is just broken and unmaintained.

* Removes IAA & IAA pinpointer code improvement

* Removes IAA & IAA pinpointer code improvement

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-15 22:18:46 +00:00
SkyratBot
f42d424b49 [MIRROR] Removes swarmers from the game [MDB IGNORE] (#10645)
* Removes swarmers from the game

* Removes swarmers from the game

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-15 17:19:18 +00:00