Commit Graph

138 Commits

Author SHA1 Message Date
SkyratBot 04302a770a [MIRROR] moves obj_integrity and associated procs to the atom level (#8016)
* moves obj_integrity and associated procs to the atom level

* Feex good

* Whoops forgot the maps

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-10 16:47:01 +01:00
SkyratBot d4e11d2080 [MIRROR] Redoes how alarms are handled, moves their behavior to datums (#7547)
* Redoes how alarms are handled, moves their behavior to datums

* a

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-15 23:38:01 +01:00
Useroth 873144d8ef Adds a setter for density (#59529) (#6437)
Adds set_density()
Fixes one instance of a duplicate density assignment on an object.
Comments two hacky usages of density which will have to forgo using the setter for now.

Lets us append code to the event of density changing.
Pretty sure this is leading up to some multitile object thing -Lemon

Co-authored-by: Rohesie <rohesie@gmail.com>
2021-06-22 01:24:59 +01:00
SkyratBot 7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot 6f3b151bb8 [MIRROR] Fixes a bunch of harddels that are sourced from player action (#6252)
* Fixes a bunch of harddels that are sourced from player action

* Mirror!

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-11 03:13:33 +01:00
SkyratBot 54f74233aa [MIRROR] Makes canister leaking and blowing up use a component and element respectively (#5958)
* Makes canister leaking and blowing up use a component and element respectively (#59075)

I want to use this behavior on some other things so into a component and element it goes. Gas leaking is handled by a component so it can process whereas the object breaking and causing an explosion is handled by an element. Some minor changes were made so canisters were more consistent in leaking.

* Makes canister leaking and blowing up use a component and element respectively

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-05-26 01:00:43 +01:00
SkyratBot a88004c4f6 [MIRROR] Allows you to repair trophy cases (the ones found in the library) (#5107)
* Allows you to repair trophy cases (the ones found in the library) (#58588)

Apparently you haven't been able to repair these for the last four years.
Fixes #27926 (Trophy cases being perma broken)

All other display cases can be repaired, why shouldnt this one be able to.

* Allows you to repair trophy cases (the ones found in the library)

Co-authored-by: Seth Scherer <supernovaa41@protonmail.com>
2021-04-23 13:47:04 +01:00
SkyratBot 2a26d1a54d [MIRROR] Four New Sects, small rethemes to first 3 (#4832)
* Four New Sects, small rethemes to first 3

* Update species.dm

* Update species.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-13 12:27:21 +01:00
Tom 020b5f14c8 captain case access (#3805) 2021-03-03 17:43:19 +00:00
SkyratBot 18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
SkyratBot 43febe3145 [MIRROR] Converts many proc overrides to properly use list/modifiers, lots of other smaller things (#3433)
* Converts many proc overrides to properly use list/modifiers, lots of other smaller things

* Update human_defense.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-17 14:18:21 +00:00
SkyratBot e890b1282b [MIRROR] Replaces intents with combat mode (#3063)
* Replaces intents with combat mode

* updates

* a

* Update living_defense.dm

* https://github.com/tgstation/tgstation/pull/56638/files

* gunsafety!

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-05 16:58:16 +01:00
SkyratBot 950574b307 [MIRROR] Vend-A-Trays can be moved onto tables. (#2972)
* Vend-A-Trays can be moved onto tables (#56503)

Vend a trays are mapped onto kitchen tables and bar counters. They can't be moved back onto the table with deconstructing the table. This gives them the table passflag, allowing them to be just moved back onto the tabletop.

* Vend-A-Trays can be moved onto tables.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2021-01-31 03:45:03 +00:00
SkyratBot aef4d79025 [MIRROR] Vend-a-trays can sell anything! (#2586)
* Vend-a-trays can sell anything! (#56018)

Vend-a-trays can now accept any item, not just food and drinks.

* Vend-a-trays can sell anything!

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
2021-01-09 05:19:07 +01:00
SkyratBot 4dc077b884 [MIRROR] Food processors and microwaves now respect food trays (#1716)
* Food processors and microwaves now respect food trays (#54927)

Really it's a bandaid as it would be better to wait until the refactor is done, but it turned out to be a rather easy fix.
Food trays may now once again mass insert both new and old food into the microwaves and food processors.

Prevents any manual handing when cooking large quantities of food at once.
Also, you get the switch gathering mode button when being given the serving tray again.

* Food processors and microwaves now respect food trays

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-11-19 06:45:07 +01:00
SkyratBot 4af1148b13 [MIRROR] Non-human mobs can now benefit from held id cards and economy. (#1603)
* Non-human mobs can now benefit from held id cards and economy. (#54647)

* Non-human mobs can now benefit from held id cards and economy.

* Moved these getters toward the upper end.

* oui?
...
dump eet.

* .tee pump
      ...
     ?iuo

* Non-human mobs can now benefit from held id cards and economy.

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-11-07 05:08:36 +00:00
SkyratBot 98568e191a [MIRROR] Enforce preserving parent proc return values across ui_act call stacks (#999)
* Enforce preserving parent proc return values across ui_act call stacks (#53964)

All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.

* Enforce preserving parent proc return values across ui_act call stacks

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-26 17:17:59 +02:00
SkyratBot 3bd294f26f [MIRROR] Defines damage flags. (Hopefully without 50+ commits) (#491)
* Defines damage flags. (#53158)

* Defines damage flags. (Hopefully without 50+ commits)

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-08-24 22:52:31 +02:00
SkyratBot b5ce584906 [MIRROR] Allows blind people to touch things to examine them (#231)
* Merge pull request #52727 from MrMelbert/touchyfeely

Allows blind people to touch things to examine them

* Allows blind people to touch things to examine them

Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
2020-08-07 11:08:02 +02:00
ShizCalev 3fb4f54770 Fixes display cases going invisible when you put shit into them (#52275)
* Fixes display cases going invisible when you put shit into them

* finished
2020-07-23 07:08:32 -04:00
ShizCalev 4b6500fb67 Makes all anchored changes use setAnchored(), COMSIG_MOVABLE_SETANCHORED now only sent if an AM's anchored var has changed for more reliable usage. (#52254)
* Converts everything to use setAnchored() + other fixes

* Fixed singulo debug

* singulo again

* forgot to move the vv_edit proc

* caught that this time :)

* changes

* Update code/game/atoms_movable.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-21 02:20:26 -03:00
Aleksej Komarov 0cf00a2645 tgui 4.0 (#52085)
* tgui 4.0 hyper squash

* Upgrade dependencies
2020-07-16 20:13:04 +02:00
jdawg1290 62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
ArcaneMusic b26deb6707 Makes vend-a-trays usable by bartenders, adds them to a technode. 2020-07-12 01:44:40 -04:00
ArcaneMusic eee922ee7f Updates vend-a-trays to have a unique UI, improves accessibility. (#51931)
* Initial commit, updates trays into 2020

* Adds vend-a-trays as a service machine, without it being a machine.

* Replaced the mapped vend-a-trays with service unique versions.

* "YoUr BuIlD DiFfErS fRoM mAsTeR"

* Removes {}s from img, workin on the other part

* All my homies recompile on merge conflict

* Fixes end of line because honestly there must be no god on this green earth

* hopefully this isn't too excessive.

* How's this?

* Applies Anturk's Confirm suggestion.

* Shipped, workshopped with style a bit

* Alright that's probably enough fiddling for now

* Rebuilds.
2020-07-06 11:37:06 +03:00
ShizCalev 1059a64a98 I before E, except after C. (#51543) 2020-06-10 23:23:50 +02:00
spessman-007 ab84042f94 [READY] Improve spelling (#51134)
* Improve spelling

* Spell isn't, ain't, shouldn't, hasn't, wasn't correctly

Co-authored-by: NewSta <spessman-007@users.noreply.github.com>
2020-05-25 02:13:37 +08:00
ArcaneMusic d68ea7748e Improves the feedback on vend-a-trays. (#50061) 2020-03-21 10:18:06 -03:00
ArcaneMusic bdac280ed8 Fixes a minor issue with food in vend-a-trays not being purchasable. (#49648)
* Speedfix.

* Remove commented out code.
2020-03-02 21:12:46 +08:00
ArcaneMusic 7902a5731e No long distance relationships. 2020-02-28 17:49:19 -05:00
ArcaneMusic 8bfbe2b201 Alright, should be good to go now. JANNIES? 2020-02-25 17:01:09 -05:00
ArcaneMusic fcd4d02981 Whoops killed my intent switch 2020-02-16 01:09:06 -05:00
ArcaneMusic 55b2b72122 How's this? 2020-02-16 01:06:20 -05:00
ArcaneMusic 3fc7f842a7 This appears fine, but I'm not quite sure about library cases. 2020-02-14 19:37:49 -05:00
ArcaneMusic bbb9fa41e2 Updates tray interactions to match paystands. 2020-02-12 22:34:42 -05:00
ArcaneMusic 0330bf7ef5 Merge remote-tracking branch 'upstream/master' into arconomy 2020-02-10 15:56:29 -05:00
ArcaneMusic ffa346f6e4 Oh right, that ruins my immersion. 2020-01-30 17:37:19 -05:00
ArcaneMusic 93df782abf Fixed some potentially nasty situations when breaking the case, broken case is fixed with multitool now. 2020-01-30 16:55:34 -05:00
ArcaneMusic 1287461ce6 Whoops v2 2020-01-27 22:24:36 -05:00
ArcaneMusic 80ca6134cd Adds a quick ding sound when buying stuff, and a tiny bit of audio feedback when the card is registered. 2020-01-27 20:58:40 -05:00
ArcaneMusic d79311bd4d Alarms are a bit overkill 2020-01-27 17:32:47 -05:00
Denton ceb4b5b76e Fixes constructed display cases 2020-01-27 08:49:17 +01:00
ArcaneMusic 45b1b272cd QOL changes like allowing it to be unwrenched, and adding an emag act to change owners/steal. 2020-01-26 19:31:51 -05:00
ArcaneMusic 5139099773 Icon Adjustments, item costs are adjusted by hitting with a PDA with the owner's ID inside. 2020-01-26 16:17:35 -05:00
ArcaneMusic fd24ba4859 ALL THE GUTS WORK, NOW FOR MAPS 2020-01-24 23:05:57 -05:00
ArcaneMusic 15be1e4462 Well it kinda works. 2020-01-24 13:48:37 -05:00
kingofkosmos 280d416d4f Adds missing spans, missing periods and missing span endings. Also changes spans to suit the situation better. 2019-10-12 19:34:11 +03:00
Qustinnus a394ccdc2b Material datum chairs & tables and applies materials to all items (Now with less pain for mining & RnD) (#46525)
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)

this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.

also applies materials to everything, with fixes, which can close #46299
2019-10-08 11:06:02 -04:00
Rob Bailey 2029163d33 playsound vary boolean define conversion (#46254)
About The Pull Request

Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls

This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE

I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game

Code usability
2019-08-30 18:45:20 +12:00
bgobandit ee0d68aeca Clicking a display case on help intent examines it. (#45842) 2019-08-13 16:48:03 -04:00