Commit Graph

101 Commits

Author SHA1 Message Date
xxalpha
920f97608a Fixed bugs. 2015-03-21 11:53:54 +00:00
xxalpha
d9921411b8 Changed anti-drop implant emp_act(). Added designs to mech fabricator. 2015-03-21 00:17:27 +00:00
xxalpha
69d4536844 Code tweaks. Designs are now in 'Medical'. 2015-03-20 22:57:52 +00:00
xxalpha
a9b18759f2 Fixed HUD examine features. 2015-03-19 19:41:05 +00:00
xxalpha
31de411a11 Merge remote-tracking branch 'upstream/master' into cyberimplants
Conflicts:
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/mob_defines.dm
2015-03-18 20:11:51 +00:00
phil235
27cfbdcb2a Merge pull request #8235 from Incoming5643/you_wouldnt_download_a_car
Fixes cavity implant surgery not respecting NODROP
2015-03-13 12:23:44 +01:00
xxalpha
821a967986 Added Research designs for all implants. Added brain implant emp_act(). 2015-03-10 23:39:08 +00:00
xxalpha
b2baa54a08 Added anti-stun brain implant. 2015-03-10 22:28:53 +00:00
xxalpha
0f01378e7a Reworked suggested code, added brain implants, misc additions.
Fix missing ')'.

DELETE THIS
2015-03-09 20:39:09 +00:00
Incoming
dd2fe28678 Fixes cavity implant surgery not respecting NODROP 2015-03-08 16:35:46 -04:00
xxalpha
fc81daee07 Added Thermals and emp_act(). Tweaked some related code. 2015-03-08 20:19:02 +00:00
xxalpha
b1e340b19b Added X-ray implant, implant icon, touched up surgery. 2015-03-08 17:25:05 +00:00
xxalpha
38bae63251 Added cybernetic implants and surgery. 2015-03-06 18:52:04 +00:00
Remie Richards
5e9e6a0264 Embedded object removal added to revive() changeling revive and fleshmend 2015-02-27 17:57:22 +00:00
Remie Richards
42fe551665 Merge branch 'master' of https://github.com/tgstation/-tg-station into ExplosionsAndEmbedding
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
2015-02-19 18:16:33 +00:00
Incoming
bc2c692825 Adds a full assortment of surgery tools to the mediborg
Mediborgs won't accidentally slice up people if they use the wrong tool
Mediborgs won't fail surgery steps
2015-02-14 14:04:26 -05:00
Remie Richards
154a94105d Minor cleanup + Committing the surgery 2015-02-13 13:08:45 +00:00
Remie Richards
34ced43f45 Explosions throw items, items can embed in limbs, embedded items cause damage, embedded items can fall out, surgery for embedded item removal, ninja throwing stars! 2015-02-13 12:59:02 +00:00
Xhuis
a5c9a7292f Makes butcher's cleaver a child of kitchen knife 2015-01-05 17:23:03 -05:00
Razharas
f0c8f2eeac Merge branch 'master' of https://github.com/tgstation/-tg-station into GenShit
Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm

conflicts resolution
2014-12-16 02:52:08 +03:00
phil235
f87da5939a Making nutrition level values into defines.
Adding a changelog.
Snack vending machine's chef compartment is locked with kitchen access but can be emagged or hacked.
Adding feedback message for the user when its metabolism_efficiency changes.
Negative satiety can make you jitter a little bit at times. (probability linked to your satiety)
2014-12-13 17:15:35 +01:00
Razharas
8d110ee496 Tiny clean up, still lots of work to do
Only compiletested, these changes were never tested in the game yet
2014-12-12 23:57:11 +03:00
Razharas
0921aa201f Added datum mutations
Also removed some mob vars like sdisabilities and merged the usability
with disabilities
Removed need for mutations var, they are not handled in dna
Removed blinded var, now its handled by eye_blind being bigger than zero
Ands lots, lots of other shit in files that used mutations
2014-12-12 04:48:11 +03:00
tkdrg
7153becc62 Fixes implants not updating the implant secHUD
Makes med huds /carbon because of monkeys
Makes HUDs update after implant removal surgery
Fixes cloning not recovering antag huds
2014-11-27 12:56:17 -03:00
tkdrg
705a264dcf Makes data huds passive. 2014-11-16 01:52:06 -03:00
phil235
75de135f97 removing comment. 2014-09-21 22:26:18 +02:00
phil235
df554f1049 derp, last one missing 2014-09-21 22:23:57 +02:00
phil235
b12273800e missing two parse_zone. 2014-09-21 22:22:02 +02:00
phil235
672b352f8f Fixes "r_arm" (or equivalent) appearing in two surgery related messages.
Fixes Robolimb overlay being placed on a limb other than the surgery location during the last step of augment surgery.
2014-09-21 22:16:34 +02:00
phil235
8672e58e3a Fixing typos. 2014-09-15 19:50:34 +02:00
Swag McYolosteinen
ab949b027f Merge pull request #4058 from AstralSerpent/master
Removes an unused suicide_act() on the scalpel and traitor code words will be announced at round end.
2014-07-05 17:44:27 +02:00
AstralSerpent
ddb9955e53 Removed an unused suicide_act proc belonging to the scalpel. 2014-07-02 09:27:06 +10:00
Giacomand
3a7c25572e Modernized the UI of the operation computer. 2014-07-01 21:20:50 +01:00
Rockdtben
569d12facf Moved item_heal_robotic out of obj/item and into mob_helpers.dm 2014-06-05 19:25:08 -05:00
Jordie0608
dfd2cc4b60 Changed suicide messages to visible_messages and fixed relative pathing 2014-05-13 01:44:29 +10:00
Ergovisavi
d55d72f049 Merge branch 'master' of https://github.com/tgstation/-tg-station into mineral_economy 2014-03-26 18:14:48 -07:00
Mloc-Hibernia
8af8a43d6f Initial pass to convert LF to CRLF
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>
2014-03-24 08:53:40 +00:00
Ergovisavi
57fe8ea3f4 Various mineral/material standardizations, minor mob changes 2014-03-19 18:28:56 -07:00
MrPerson
9eee3e5067 First pass at a qdel() garbage collection system for tgstation
Works pretty well. If it can't GC something, it'll just del() it and be done.
Speed is amazing, holy shit.

New procs you should be aware of:
qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable).
atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d.
new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary.
Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set.

ISSUES:
Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things.
Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day.
qdel() equipment doesn't unequip the item.
Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here.
Bots don't GC, probably in the radio controller.
Lots of other shit doesn't GC but it's hard to find them because of the pipe spam.
I think I'm calling Destroy() twice by accident.
2014-02-23 14:55:12 -08:00
Hornygranny
9d3f8f6a2d second pass 2014-02-15 20:11:12 -08:00
Hornygranny
9e14c22747 Reduces throwspeeds on all items to realistic levels. 2014-02-15 19:58:03 -08:00
MrPerson
931da9e7ef Many changes
Much diff
2014-02-04 22:49:38 -08:00
Cheridan
ad235cf18f Merge pull request #2563 from Razharas/NewTables
New PR for crafting tables
2014-02-03 08:46:56 -08:00
Razharas
b4f011bacb Merge branch 'master' of https://github.com/tgstation/-tg-station into CraftingTable
Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/power/cable.dm

Fixing conflicts
2014-01-31 05:20:59 +04:00
Jesus Hussein Chris
52339906c4 Attack sounds for all melee weapons
Weapons that do no damage play a tap sound, except for the bike horn and banhammer.

Adds a different attack message for forceless attacks. It says tapped or
patted on instead of attacked in.

Adds force zero check to armour before attempting to block attacks.

Adds hitsounds to the welder, lighter, matches, cigarettes, energy sword and energy axe for when they're on and off.

Adds 5 force to the lighter when it's lit. Same as when you accidentally burn yourself lighting it. Adds a hitsound and the correct damage type to the lighter.

Adds hitsound volume scaling based on the weapon's force and its weight class. Adds tap sound scaling based on a weapon's weight class.

Removes boldness from item attack messages on non-human mobs. The attack is still bolded for the player
controlling the mob.

Adds a force check to blood spurts when attacking non-human mobs. If the weapon doesn't have a force, no blood will come out.

Adds adminhelp.ogg as the banhammer's hitsound with Cheridan's permission.

Adds a much needed period to the catatonic human examine message.

Makes the activation and deactivation sounds of toy swords, energy swords and energy shields quieter. What an earsore.

Makes description, item_state and name of matches that have burned out on their own consistent with those put out by the player. Changes match, cigarette and lighter attack verbs and forces based on whether they're lit or not.

Fixes a bug that allowed players to light cigarettes with burnt matches.

Names lit cigarettes and children of cigarettes lit [name].

Fixes a bug with the energy blade that kept it at weight class 5 after it was deactivated.

Changes the welder out of fuel message slightly to be less fragmented.

Removes dead air from most of the weapon sound effects used in this pull to make them more responsive. In other words, the fire extinguisher sound will play a lot sooner after you click than before. Equalised their peak volumes to all be -0.1dB and in an attempt to make altering volumes based on force more consistent.

Thank you @YotaXP for help with the item_attack.dm attack messages.

Thank you @optimumtact for help with code for testing item_attack volumes.

Thank you @Giacom for help with the code for scaling hitsound and tap sound volume by hitforce.

Thank you @Tastyfish for telling me why my proc wasn't working.

Thank you to anyone else on #coderbus who helped me who I've forgotten to mention.
2014-01-28 22:46:41 +13:00
fleure
8660698ce0 Merge pull request #2444 from Miauw62/somebodyfinallydoessomethingaboutnewlingsuckingpleaselickmyfeetnow
Adds changeling arm blades
2014-01-24 12:49:05 -08:00
fleure
277a33c184 Merge pull request #2482 from Tenebrosity/throwsounds
Thrown objects play throwhitsound
2014-01-24 11:37:06 -08:00
fleure
e8573cc416 Merge pull request #2373 from RobRichards1997/14/01/2014-Bug-Fixes
Robotic Repair Missing fixes [Fixes #2326]
2014-01-24 11:17:54 -08:00
Tenebrosity
b77434b1cb Items now have a throwhitsound var
If throwhitsound isn't defined, a thrown item calls the hitsound
instead. If that isn't defined, no sound is played.

Circular saw now calls pierce.ogg as its throwhitsound instead of its
hitsound.
2014-01-23 16:37:54 +13:00
Miauw
4bdffc2dc3 Merge branch 'master' of https://github.com/tgstation/-tg-station into somebodyfinallydoessomethingaboutnewlingsuckingpleaselickmyfeetnow
Conflicts:
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
2014-01-22 17:01:20 +01:00