* Adds new helper, DisplayTimeText
* Removed unused define
Thought it would've been nice to have for the future, but I guess it's
fine to go without it.
* CBB
* Revamp
* Early returns
* More cleanup
* Proc cleanup
* Makes fraction only show if seconds is < 1
* Last cleanup
* Revert
* Corrected incorrect round time.
Dunno how nobody ever caught that it was incorrect on live servers, gg.
* vipers use venom, tarantulas are fat and slow.
* viper!
added!
* tarantula!
done!
* tarantulas are big guys
nobody pushin them round
* added maidwives, added spider channel
* me and cobby lose our minds over shitcode 2
electric boogaloo
* midwives have skins
shiny
* YES XHUIS GOT IT WORKING WHAT A GUY YEAAAAAAAAAAA
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
* new nurse sprite is in!
yay
* cosby joke about all my shit corrupting idk
this is gonna be annoying to fix
* Revert "cosby joke about all my shit corrupting idk"
This reverts commit 680b4c310e0b882f7465129c093e7f69fdff15c6.
* starts to add spidervenom, finishing tomorrow
* fuck god dammit shit fuck
* WE ARE BACK IN BIZNIZ TY ORANGES
* whoops
* feed me semour feed me all night long
fixes the cyberboss stuff except that complicated one i'll do something else with it for now
* temporary fix maybe
* lets just have this for now and i'll fix this later
* all good
* fixes
* does what i should have done a long time ago
* SKINS SKINS SKINS PULLAPALOOZA
* i think this does it okay
* spiders miright
* merge conflict fix?
* MISTAKES WERE MADE
* spider commands are cool now
* he protec
but he also attac
* ty joan
* ty joan again
* Adds missing </span>'s.
* ".name]" --> "]" and
"to_chat(GLOB.admins," --> "message_admins("
and one [name] --> [src]
* Earlier commit was a mistake, lesson learned
* Hopefully all is ok now.
* Revert "Hopefully all is ok now."
This reverts commit 3c95e41b4c13ce96469861e9a97453adf4b56826.
* Revert "Earlier commit was a mistake, lesson learned"
This reverts commit d611af1e4a76690453a7f9808b6e2c429b679f6c.
* Revert "".name]" --> "]" and"
This reverts commit d538b9efef2d7d8be9122bf5ceaf105055059bc6.
* message_admins fix
* ports plasmeme windows from /vg/
* Update window.dm
* It's the stairway to seinfield
* fixity fix fix
* See this code if you're wondering why I rarely get any sleep
* *scream
* now
* this is going to give me PTCSD - post-traumatic coding stress disorder
* *scream
* Improves forensics datum
* Meep.
* RA RA RASPTUIN... i'm not crazy, right?
* better
* I think it works... /s
* less compile errors
* Reduces compile errors to a much more managable 50
* shitcode.exe
* ehhh
* HEY EVERYONE, IT WORKS!!
* Make slide code less autistic
* blue skyyy
* no more bay forensics!
* IT WORKS
* Remove EnforceSize, it isn't used.
* icon2html
* More bicon sutff
* eee
* aeee
* abc
* abc
* a
* abc
* e
* forensics check in initalize
* huh
* bleh
* Update _drone.dm
* Update _drone.dm
* Update _drone.dm
* atmos resin now makes the floor non-slippery, increased the turf coverage of resin by one unit
* Atmos resin removes wetness on floor tiles upon generation
Goonchat will use the asset cache, you now have to specify who to send the icons too.
Goonchat will now load icons in the background, displaying them once they load. this prevents the message from being delayed while the icons are sent.
Icons that aren't preloaded using the asset cache system will not render on ie8 clients. This is because of a ie8 bug that prevents changes on runtime created images from rendering.
* Ports duplicated slipping code to a component
* Makes metal not slippery
* asdf
* Instead of cherry picking like an idiot I could just copy paster
* OOP
* And blood, don't forget Fry's blood!
* Further fixes
* A more generic fashion
* Use the new system
* Fixes
* Fix cartridge type
* Remove inertia