Commit Graph

7565 Commits

Author SHA1 Message Date
MrDoomBringer
999169442a Makes pulling money out of IDs more consistent, adds actually useful feedback to pulling money out of cards (#42905)
* zug zug

* makes feedback more useless

* more stuff

* improves breast visibility

* make it talk
2019-03-07 10:55:17 +01:00
Unit2E
9fa337156e makes powersinks dense when anchored (#43023) 2019-03-06 16:03:35 -05:00
81Denton
ca1110eed0 Elances no longer explode when thrown (#42997) 2019-03-06 16:02:26 -05:00
ShizCalev
b16b33f8d8 unfucks cyber organs (#43042)
* unfucks cyber organs

* false
2019-03-06 21:15:57 +01:00
Unit2E
522459fdea Tweaks the powerfist (#43000)
* buffs the throw speed from 0.2 to 1.5

* Adds variable launch speed and gas leaking to powerfist

* Upgrades failure status with weak punch type things and special messages

* Fixes 0 content punch
2019-03-06 10:54:23 -05:00
tralezab
0a51e7e1b9 [PROBABLY READY? REVIEW WITH SCRUTINY] New event: Fugitives (#42554)
* fugitives

* lets make this a bit cleaner

* cultists and the beginnings of security detail, lots of wip

* wip security

* WALDO (and some more work on yalp, of course)

* adding antagonist teams for both hunter and fugitives, roundend report beginnings

* this whole file is shit, but hopefully a little better

* it compiles (+ space police)

* some more work

* S.E.L.F. fluff

* grammar and icon fixes

* lets finish yalp elor, give it the justice it deserves

* moves hunter spawns to ship pods + russians P1

* moves hunter spawns to ship pods + russians P2

* fugitives and hunters now recognize eachother

* hunter spawning finished(?)

* missed this

* ATH's review

* runtime fixed, added yalp's transport ability

* anturk's review

* makes hunter.dm better trust me

* oopsies

* INVOKE_ASYNC

* russian ship + finally a (bad) sprite for the capture machine

* step > pixel, thanks travis

* mooshroom review p1

* mooshroom review p2

* improper use of /improper

* waldo's radio doesn't stick, police id

* candidate picking is more flexible + minor things
2019-03-06 10:17:46 -05:00
as334
3237b64188 [Ready]Fusion V6: Chaos Hyper-Torus Edition (#42748)
* Fusion 6 begins.

* Adds location effects, updates analyzer feedback.

* Fixes a messed up prob statement

* Further work on reaction and some testing stuff.

* The debuggery continues

* Fusion continues

* Removes a check that's not longer relevant

* Tries to make filtering more possible

* More tweaks to make stable fusion more accessible, prevents a rare float overflow issue, makes unstable fusion less rewarding, reduces nuclear particle damage.

* Fixes my really poor implementation of the examine for volume pumps.

* Fixes an oopsie with probability

* Merge, and also tweaks instability scaling
2019-03-05 20:23:41 +01:00
Mickyan
e831716127 Hairstyling update (#42907)
* good hair day

* fluff

* vendor/fixes

* removes redundant loc check

* cobby reviews
2019-03-05 12:23:00 -05:00
ShizCalev
5ff539e360 Candle cleanup and fixes (#42968) 2019-03-04 20:02:56 -08:00
Jordan Brown
e83b6256fa Merge pull request #42972 from TerraGS/bot-cleanup
Cleans up bot construction code
2019-03-03 23:05:17 -05:00
TerraGS
03ed20a7b3 Fix a firebot runtime (#42966)
Firebots were runtiming due to multiple initializations, so this fixes that
issue by calling a proc to refill the extinguisher rather than going through
the initialize proc to do it.
2019-03-02 13:56:59 -08:00
Jordie
e1d5052fa6 Merge pull request #42896 from py01/bundle
New Tactical Syndicate Bundle: Recon
2019-03-02 23:08:09 +11:00
oranges
c833b76980 Merge pull request #42897 from ShizCalev/beartrap-fix
Beartrap fixes
2019-03-02 09:45:05 +13:00
Time-Green
ad1dd38655 Adds snailpeople as a rare genetic meltdown effect (#42889)
Meant to be part of #42864 , but got a little big so I'll add it to wichever gets merged last.
[Snailcrawl demonstration](https://youtu.be/IL7WFpfRo4c)

PROS

- Gets snailcrawl, wich makes them greatly faster and gives them a lube trail

- Their blood is spacelube

- They get a cool armored nodrop snail shell

- They don't slip

CONS

- Very slow

- Punch is pathetic

- Tttaaalllkkk llliiikkkeee ttthhhiiisss

- Extremely vulnerable to salt

- Can't wear glasses

Adds gastrolisis, wich is pretty much [this](https://www.youtube.com/watch?v=lFbPi8o0OEU) spongebob episode where they slowly turn into snails

You can also get gastrolisis by random_reagent_id, so maintpills and botany

🆑
add: Adds snailpeople as a rare genetics accident.
sprite: Snailshell sprites by nickvr628
/🆑
Snailshell sprites by @nickvr628

Why: It's a silly gimmicky race and it's a rare occurence. Also extremely highly requested for some reason
2019-03-02 09:40:56 +13:00
TerraGS
8e68526133 cleans up bot construction code 2019-03-01 14:39:03 -06:00
Kamparauta
8789c1d7e3 Changes the PAI loudnessBooster to a piano_synth, allows choosing of instrument. (#42910) 2019-03-01 13:50:16 +01:00
ShizCalev
05f2ac7317 Cleans up (mostly) defunt crit_fail var (#42908) 2019-03-01 13:45:30 +01:00
Strommer Kilian
34cebb22e0 Adds firebots to the robotics arsenal (#42881)
* initial firebot commit

* add sprites for the firebot

* firebot.dm: More work on the firebot, implemented emag behaviour and better extinguishing
construction.dm: Added firebot assembly

* extinguisher.dm: Added support for the firebot assembly

* fix build error

* commit missing dme

* now drops the helmet again, also added a message for knocking people over

* fix previous commit, thats what you get for pushing without building first

* firebot now deploys firefighting foam when under heat instead of spraying wildly

* fix typos, move defines to top of file and adds undefines to the end

* renamed loc to drop_location for clarity

* fix drop location for real this time

* extinguisher.dm: Add newline to eof
firebot.dm: Make explode() use drop_location properly (for real this time), text fixes, removed improper use of .loc

* Update code/modules/mob/living/simple_animal/bot/firebot.dm

Co-Authored-By: Lett1 <kilian2311@gmail.com>

* update emag behaviour to use cfl3

* recipes.dm: Add crafting recipe for firebot
extinguisher.dm + construction.dm: Move extinguisher on_attack code to construction.dm
2019-02-26 21:01:42 +11:00
gy1ta23
ff24922fb9 Update cigs_lighters.dm (#42900) 2019-02-26 01:18:21 -05:00
py01
854a6ca11c bundle added 2019-02-24 16:08:27 -06:00
ShizCalev
87f14a9885 Beartrap fixes 2019-02-24 14:54:15 -05:00
daklaj
f8a58933e1 Makes riot shields ignore beam projectiles and eventually get destroyed after absorbing too much damage (#42721)
* Riot shield tweaks

* Strobe shields + repairs

* f
2019-02-19 11:17:26 -05:00
81Denton
cd603b9998 Rebalances bluespace beakers (#42792)
* Rebalances bluespace beakers

* based

Co-Authored-By: 81Denton <32391752+81Denton@users.noreply.github.com>

* fixes wrong diamond amount
2019-02-17 20:53:08 +11:00
ShizCalev
74e4f1d558 Fixes syndicate borg L6 icon (#42751) 2019-02-13 13:35:28 -05:00
Kierany9
14fa6040e5 Assimilation 2.0: Not quite a big enough PR to be worthy of the 2.0 title but almost (#42607)
* one

* ???

* big

* sprites

* it is done

* oofs

* no more bad jokes

* location -> reception

* i forgot a feature lmao

* yo lemme nerf this op power

* adjust removal and makes panic less insane

* hey i forgot another feature

* one mind removals

* *laser eyes meme*

* Disables multiple one minds for real this time
2019-02-12 20:02:23 -05:00
Tlaltecuhtli
d3d76eb3c7 light replacer tweaks (#42720) 2019-02-12 19:59:10 -05:00
zxaber
aba756ea58 Adds a max length config option for AI law upload boards. (#42700)
* Adds a length check for freeforms, 250 char cap

* added a define as requested.

* Actually it's better if it applies to all boards

* Now it's better good

Also added a max to the Asimov board that was missing it before.

* Better defined

* Undefining defines

* Config code

* Adding config line

* whoops

* Update AI_modules.dm
2019-02-12 15:18:17 -05:00
PKPenguin321
12f0ec568f [Ready] [Could Use Sprites] add Antenna and Mind Reader powers, paranoia disability to genetics (#42443)
* adds the antenna power to genetics
it gives you an innate radio

* adds paranoia and mind reader

* foil hat interaction, sprites, tweaks

* upstream change
never webedit, kids

* fixes conflict-fixing error
2019-02-12 13:21:07 -05:00
Time-Green
acfd3f8253 [GOONETICS] Chromosomes (#42151)
* adds chromosomes

* Makes the framework nice and functional

* Adds chromosome interaction

* Makes chromosomes work

* removes the double instability update

* Apply suggestions from code review

Co-Authored-By: Time-Green <timkoster1@hotmail.com>

* more review stuff

also fixed some inconsistencies in chromosomes

* unfucks defines

* Fixes saved mutations runtiming with empty pods

* Adds stability to the dna console and advanced health scanner

* removes a random bug i stumbled upon

* Update code/game/machinery/computer/dna_console.dm

Co-Authored-By: Time-Green <timkoster1@hotmail.com>

* makes chromosomes harder to get

fixes double mutations, adds reinforcer and nerfs stabilizer

* fixes edge case where fireballs would be harmless

* cleans up find/replace all mess and 1 in 10 trillion chance of fireball breaking
2019-02-10 20:45:09 -05:00
Caiggas
0979aa0cd3 Adds wooden chapel pews (#42712)
* Adds wooden chapel pews

This adds wooden chapel pews to the game. They function much like ratty couches, in that there are several different pieces which can be mixed and matched to make different length pews. They can be built from 3 wooden sheets.

The change to sheet_types.dm adds the pew crafting recipies to the end of the wood sheets crafting list.

The added file pew.dm  is the code which makes the pews work.

The added file pew.dmi is the sprites for the pews, including the overlays for the armrests.

the change to tgstation.dme is a single line which includes pew.dm.

This is my first PR ever, so please let me know if I made any mistakes in approved process.

* merged pew.dmi into sofa.dmi

As per the instructions of several commenters, I merged pew.dmi into sofa.dmi. pew.dm has been updated to reflect this.
2019-02-11 13:43:32 +13:00
Jordie
8193f239a4 Merge pull request #42705 from ShizCalev/tk-pda-fix
[s] Fixes PDA TK exploits
2019-02-09 21:48:19 +11:00
ShizCalev
8f060bb5fb Fixes PDA TK exploits 2019-02-08 03:21:36 -05:00
PKPenguin321
cefe4a6a51 [Ready] Adds 5 new negative/minor negative mutations, mutation conflict system (#42524)
* adds 5 new (minor) negative mutations
also adds a mutation conflict system

* removes debug comments and to_chat(world)s

* addresses reviews

* further review addressing, new message
and a message given to the subject when a mutation fails to manifest because of conflicts

* cooldown on acid flesh message
2019-02-07 23:08:29 -05:00
Vile Beggar
d13420801b Properly adds a Janitor ERT (#42659)
* does the thing

* adds the regen thing to the sprayer

* adds a quite important addition to a comment

* capitalizes janitorial response

Co-Authored-By: VileBeggar <edmir995@gmail.com>

* adds cobby's process suggestion
2019-02-06 15:56:31 -05:00
wesoda25
1cadfc9580 Branches Syndicate Bundle into A and B Categories, adds Mr Freeze Bundle (#42662)
* Update uplink_items.dm

* update item names

* does all that stuff

* whoop forgot a comma

* adds geladi and cryo to mutation injector list

* adds mr freeze, i think

* maybe this will work?

* defines geladikinesis and cryo

* possibly fixes what was wrong

* ohhhhhhhhhhhhhhhhhh im an idiot

* one last thing

* mr freeze gets temp gun

* 20 TC

* Update uplink_kits.dm

* maybe?

* name change

* Update uplink_items.dm

* temp gun didn't have a firing pin
2019-02-05 21:49:21 +11:00
tralezab
c8482c8298 First things first, I'm a craftsman (craftsman) (#42637)
Remodelling is my only passion (it's my passion)
2019-02-03 22:05:46 -05:00
Rob Bailey
69e217d8d9 [READY] I got guns (#41804)
cl actioninja\memager
refactor: Ballistic guns have been almost entirely reworked from a backend side. This primarily focused on moving as much as possible into the base ballistic gun and turning as many other guns into essentially varedits as possible.
add: Guns can now be racked. This is the default action unless the magazine is empty.
add: Guns now can have the magazine removed by clicking on them with an open hand while they are in hand.
tweak: Suppressors are now removed by alt clicking instead of clicking with an open hand
add: Guns now have various bolt types that all function a bit differently. Open bolts cannot have a bullet chambered with no mag, locking bolts lock back after running out of ammo, etc.
add: All ballistic gun sounds are controlled by variables instead of hardcoded usages.
tweak: The l6 LMG has a reworked control scheme. alt + click to open and close the cover, open hand to remove mag, place mag in by slapping them together, default action is rack.
tweak: Functionality that used to be snowflake code such as tactical reloads has been moved to the base gun, and can be toggled by variables.
refactor: All shotguns are now properly subpaths of the shotgun type. They still work the same.
imagedel: Gun sprites have been almost entirely overhauled to use overlays instead of states. This collapsed the L6 sprite from 20 sprites to 9 sprites to give an example.
soundadd: Remixed versions of the shotgun and base gun firesound
soundadd: New rifle firesound for l6 and moist nugget, new SMG fire sound, new sniper fire sound.
soundadd: Lots of new weapon operation sounds such as racking and bolts and the like.
imageadd: New sprites for the Riot Shotgun, Combat Shotgun, c20r, Deagle, m90, double barrel shotgun and 1911 by Memager.
imageadd: All gun sprites that were pointing to the left have been flipped to point to the right.
balance: Shotguns now can be pumped faster.
balance: Bulldog can now be tac reloaded
balance: Sawn off shotguns now have an accuracy penalty and recoil
/cl
2019-02-04 10:27:01 +13:00
Militaires
cecf676684 [Ready] Outputs datum (#41535)
Idea and instructions by @Razharas, many thanks.

This PR only implements the framework required to catalog as well as play the sounds. Their to_chat text, and icons (if any) are not included, are to be pushed in a separate PR.

This PR does not remove the old playsound_local system, it is kept for the sake of not necessitating a direct changeover of every single playsound in the code, which will surely cause a lot of merge conflicts. It does however, replace bike horns' and toy nukes' means of playback to this datum, purely as proof of concept.

Playsound_local may remain in the code to support playback of admin-uploaded sounds that do not have an inherent datum. Playsound will likely be renamed to something else in the next PR to reflect its new, more universal function. We will see.

New process for adding sounds:

    Create a new datum/outputs subtype.
    If you wish, write down some supporting text; this gives further meaning to the sound.
    Add multiple sounds to the sounds list, and weight them as you wish. (New)
    Add a sound icon if you wish, it defaults to a generic sound circle anyways though.
    playsound(/datum/outputs/new_subtype, receiver), and it will deliver, icon, sound, and text to the receiver.

Maintaining implication is that from now on playsound should only be processing datum/outputs

This pr intends to gut to_chats that are added alongside playsounds in the code.
This pr eliminates the need to initialize sounds in a list so that you can weight them or have the game play them randomly from the list.

Sound Rings
Currently, only mobs with the audiolocation var may view them. Sound icons have an alpha that depends on the volume of the sound, louder sounds create a more opaque image

Sound rings are completely modular and may be changed to any image.

In addition to renaming playsound to reflect its new function. I intend to give blind people sound icons at the cost of their small view, but that is for another PR.

cl Basilman
refactor: refactored how sounds are stored and played
add: Added sound rings and supporting text
/cl
2019-02-04 10:25:48 +13:00
wesoda25
05ec39dfba Adds Bee and Mad Scientist Traitor Bundles (#42612)
* BEE BEE BE EBBEBE!!!

* fixes bioterror path + sabotage bundle
2019-02-03 19:30:15 +11:00
py01
1102ee8037 Add sound effect to bola throw hit (#42575) 2019-01-29 23:15:12 -08:00
Time-Green
52b19df321 makes snow tiles not fucking kill 2019-01-28 15:10:58 +01:00
fluffe9911
d78bb9152b Adds the golem Time-Green was too communistic to add (#42475)
* capitalism is the true way

* better sound clip

* there we go

* fixes mine and time-greens copy pasta

* adds the soviet golem to the human file

* capatalist golems now bleed money

* makes it so both capatlist and soviet golems can now use guns

* hec

* makes the song the U.S.A Anthem to please the copyright gods and removes money bleeding cause im to lazy to do a refactor right now

* Update code/modules/mob/living/carbon/human/species_types/golems.dm

Co-Authored-By: fluffe9911 <dablank02@hotmail.com>

* re

* better sound clip
2019-01-25 15:38:07 -05:00
YoYoBatty
a3015ac893 Bodypart received damage is run through armor check in certain situations (#42462)
* Refactors the way bodypart damage is applied

* Update bodyparts.dm

* Update damage_procs.dm

* Update damage_procs.dm

* Update damage_procs.dm

* Update damage_procs.dm

* Update bodyparts.dm

* Update damage_procs.dm

* Update carbon.dm

* Update twohanded.dm

* Update damage_procs.dm
2019-01-24 16:11:52 -05:00
Kierany9
8113154a22 The PR that fixed Assimilation (#42156)
lots of commits
2019-01-24 12:14:08 -05:00
PKPenguin321
1ab0c127dc [Ready] Adds a new power, Transcendent Olfaction, to genetics (#42414)
* adds Transcendent Olfaction to genetics
codersprite by me

* fixes
made messages work, added a new message
removed duplicate icon

* uses disgust instead of oxy damage

* addresses review
mostly changing usr to user. global mob list -> global carbon list since that's what i parse for anyways.
also changed a message.

* makes it compile
2019-01-25 03:35:50 +11:00
Erik
517128a53f Adds a proper TRAIT_RADIMMUNE check to the portable scanner and cloner. (#42489)
* ok

hi

* Add TRAIT_RADIMMUNE check to the portable gene scanner and to cloning

* Add TRAIT_RADIMMUNE check to the portable gene scanner and to cloning

* Implemented Suggestions.

* "No Sir, im not a synth, check my DNA!"

* You got it Boss

* Remove a useless Return

Co-Authored-By: Gousaid67 <gousaid67@gmail.com>

* Add a comment, also rerun checks
2019-01-25 03:33:16 +11:00
Time-Green
9861efde71 Cryokinesis and Geladikinesis mutations (#42453)
* Adds cryokinesis and renames the cold resistence file to space adaptation

* adds cryokinesis

* fixes icon conflict

is there actually a proper way to fix them thats not copying master and reimplimenting your own sprites?

* fixes a typo and lowers instability of cryokines by 5

* Apply suggestions from code review

Co-Authored-By: Time-Green <timkoster1@hotmail.com>

* maybe reverts line ending?

* unfucks flags?

* probably unfucks line endings

i swear to fucking god why does it even do this. i never even touched the file and reverting it to master doesnt do anything. fuck you git
2019-01-23 15:20:56 -05:00
Trilbyspaceclone
555f0bda23 Fixes power tool drill fitting in boots/wallet (#42476)
* Update wallets.dm

* Update pockets.dm

* Apply suggestions from code review

For when people forget how sister code works

Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
2019-01-23 14:32:04 -05:00
Tlaltecuhtli
010d61da04 [ready]rcd upgrades (#42388)
* rcdstuff

* e
2019-01-22 22:32:22 +11:00
PKPenguin321
a918476cf4 Two new electric powers for genetics (#42437)
* two new electric powers to genetics
Insulated - innate insuls
Shock Touch - Electric punch!

* fixed shock touch mutation and buffed it
also made it use electrocute_act() instead of flat burn damage, much nicer now
also added some vars to touch spells to let you set the draw/drop messages

* better internal logic
electrocute_act already checks for SHOCK_IMMUNE, so i dont need to do it
2019-01-22 22:06:29 +11:00