KorPhaeron
99c5d75cef
Adds check for firer being null
2015-07-20 06:07:17 -05:00
KorPhaeron
65f56e146d
Liberty Station fix, alien whispering fix, plasma statue logging.
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Fixes the liberty station spawning an SMG without a firing pin by
creating an unrestricted variant of it. Added unrestricted L6 and
unrestricted bulldog object types for admin spawn since I was already
there.
Fixes aliens being able to whisper to ghosts.
Adds logging to shooting plasma statues.
2015-07-19 10:31:52 -05:00
Cheridan
a4a7c21744
Merge pull request #10653 from phil235/Fixarino
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Three simple fixes again
2015-07-17 15:49:41 -05:00
Cheridan
41890b2845
Merge pull request #10637 from phil235/ShowerBurnFix
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Shower Fix
2015-07-17 15:34:29 -05:00
phil235
7cd4a09ed7
Merge pull request #10592 from AlexanderUlanH/tables
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Brings Tabling in line with newer stuns
2015-07-16 19:38:14 +02:00
phil235
9463dd7e70
Merge pull request #10613 from Ikarrus/rwindow-heat
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Reinforced windows and windoors are a bit more resistant to fires and blasts
2015-07-16 18:42:45 +02:00
phil235
e968c9e03c
Fixes dog bed dropping metal on deconstruction.
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Fixes damp rag smothering not giving a bold red message to the victim.
Fixes curare not properly weakening mobs.
2015-07-16 13:04:44 +02:00
Firecage
4688c2c969
Fixes proc arguments
2015-07-15 23:52:35 +02:00
phil235
5f7afb8782
Let's not spam people with drenching messages.
2015-07-15 20:08:53 +02:00
phil235
5a78777daf
Changed carbon/clean_blood() to carbon/human/clean_blood() and moved it from carbon.dm to human.dm since it only did stuff for humans.
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Fixes showers not being processed correctly, especially for mobs. (processing will a bit more intensive unfortunately)
Fixes showers not cleaning bloody human hands.
Remove the now unused checkeyes() proc.
2015-07-15 19:49:23 +02:00
Ikarrus
2bc5fd2db9
Reinforced windows and windoors are a bit more resistant to fires and blasts
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- Regular windows/windoors: 1073k
- Reinforced windows/windoors: 1873k
- Reinforced windows/windoors will count as walls for blast range calculation (The lowest possible value)
2015-07-13 23:31:34 -06:00
Alexander P. Ulan Hernandez
d7ee8b9032
Might as well fix this while there's a more controvercial PR
2015-07-13 08:51:37 -04:00
Swag McYolosteinen
81ec442d50
Merge pull request #10512 from duncathan/traygoggles
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Adds t-ray scanner goggles for atmos techs
2015-07-12 12:41:37 +02:00
xxalpha
bd6ebcbd69
Fixed nest overlays being deleted when unbuckling a mob.
2015-07-11 02:20:50 +01:00
xxalpha
4b5659cbf2
what the fuck was I thinking with this one
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Negative layers
2015-07-10 19:58:50 +01:00
xxalpha
1746e86ed8
Merge remote-tracking branch 'upstream/master' into smoothballs
2015-07-10 19:19:43 +01:00
Remie Richards
f7faf4d730
Merge pull request #10487 from MrStonedOne/attacklogcleanup
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Attack logging tweaks/cleanup
2015-07-10 18:42:08 +01:00
duncathan
5bfaff9879
adds tray goggles
2015-07-10 03:35:56 -06:00
xxalpha
942b4fd790
Fixed false walls incorrect icon update.
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Enabled mineral false walls.
2015-07-09 17:17:24 +01:00
Jordie
6f2da10dd2
Merge pull request #10461 from Iamgoofball/patch-96
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Security Lockers now start with Security Helmets.
2015-07-09 20:45:56 +10:00
MrStonedOne
a262f9aac7
Attack logging tweaks
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Removed the "feature" to have something log in an atom's vv attack log, but not the file attack log. all attack log items will go to the file as well as vv.
Replaced all hard coded src.name/name for attack log's object argument with an actual object (src) except where it made more sense not to.
All attack logging *should* happen AFTER damage is applied now.
Removed the confusing attack entry for when a changeling stings another changeling.
Tweaked how punch attack logs worked
2015-07-08 23:14:37 -07:00
xxalpha
e0f2b93089
Merge remote-tracking branch 'upstream/master' into smoothballs
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Conflicts:
_maps/map_files/TgStation/tgstation.2.1.3.dmm
2015-07-09 02:40:21 +01:00
xxalpha
18d8cedf9b
Transformed the datum into isolated procs.
2015-07-09 02:38:30 +01:00
Swag McYolosteinen
d826a19f81
Merge pull request #9934 from nukeop/rcd
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Makes RCDs more useful
2015-07-08 16:03:31 +02:00
xxalpha
7dcf3623e5
Removed image instantiation for faster smoothing.
2015-07-08 02:17:16 +01:00
xxalpha
e7a90863b7
Repath grass.
2015-07-08 02:06:14 +01:00
Iamgoofball
fe7defded4
Security Lockers now start with Security Helmets.
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They have everything else, but no security helmets.
This made no sense.
2015-07-07 16:18:01 -07:00
xxalpha
b74a65ff8a
Working rwall decon icons, map editor iconstates, all smooth.
2015-07-07 22:17:25 +01:00
xxalpha
0b906c6916
All walls, fakewalls, windows, carpet.
2015-07-07 19:50:31 +01:00
Cheridan
7b6867bc21
Merge pull request #10328 from Ikarrus/datumgangs
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Datum-Based Gangs [Ready]
2015-07-03 10:35:07 -05:00
Razharas
d03006d17b
Merge pull request #10304 from TheVekter/dogbedwoofwoof2
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Replaces the crate in HoP's office with a dog bed
2015-07-03 04:27:48 +03:00
Ikarrus
25b134581b
Resolved Conflicts:
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code/game/gamemodes/gang/gang_pen.dm
2015-07-02 15:15:41 -06:00
Ikarrus
2191a2c33d
Datum-Based Gangs
2015-07-02 15:12:55 -06:00
xxalpha
cfb5e724b6
Material container, all items can have materials, wake me up
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cant wake up
go to sleep debug
2015-07-01 03:34:47 +01:00
TheVekter
053affa6e3
Replaces the crate in HoP's office with a dog bed
2015-06-30 19:30:41 -05:00
Cheridan
87cd31c11f
Merge pull request #10211 from Ikarrus/burntweaks
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Destructible Clothing Tweaks and Fixes
2015-06-29 21:38:20 -05:00
Cheridan
3b4dbc4f27
Merge pull request #10216 from nukeop/syndiesurgerybag
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Add Syndicate surgery bag to uplink
2015-06-29 15:52:55 -05:00
Ikarrus
4f4b8f1774
Merge branch 'master' of https://github.com/tgstation/-tg-station into burntweaks
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Conflicts:
code/game/objects/structures/crates_lockers/closets/job_closets.dm
2015-06-28 19:00:16 -06:00
Cheridan
5fc029d63d
Merge pull request #10215 from Ikarrus/freetheclothes
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[Box, Meta, Mini] Moves clothes from out of equipment lockers and into wardrobe closets
2015-06-28 18:16:04 -05:00
Ikarrus
d07e315ddf
Squashed
2015-06-28 12:11:05 -06:00
Ikarrus
c08cfb8018
Merge branch 'master' of https://github.com/tgstation/-tg-station into gangnerf
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Conflicts:
code/game/gamemodes/gang/recaller.dm
2015-06-28 08:30:00 -06:00
phil235
e8d3deafab
Merge branch 'master' of https://github.com/tgstation/-tg-station into AcidFix
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Conflicts:
code/modules/clothing/masks/gasmask.dm
2015-06-28 15:22:21 +02:00
barackobama
7dfcc292b7
add a variable to mmi to indicate if it's of the syndicate variety as
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suggested
2015-06-28 12:44:25 +01:00
barackobama
0316a836cb
add a Syndicate surgery dufflebag full of tools to the uplink
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add a Syndicate MMI that lets traitors create subverted cyborgs (not
slaved and with emag laws) - this is included with the surgery bag
2015-06-28 02:54:49 +01:00
Ikarrus
8c62ccfe2e
Moves clothes from out of equipment lockers and into wardrobe closets
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- Wardrobe closets are not locked, so it should make it a bit easier to steal disguises
- Unclutters equipment lockers
- Heads still have their one lockers for convenience, but some of the clothes have been removed if they're already in a department's wardrobe
2015-06-27 17:22:02 -06:00
Ikarrus
7894263033
Destructible Clothing Tweaks
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- Fixes runtime with burning decals without reagents
- Adjusts some burnable flags
- Removes minimum shred prob()
2015-06-27 13:33:33 -06:00
Ikarrus
18098752ac
Gang Tweaks
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- Gang Lieutenants can buy gang tools now, but at a higher cost than the original boss
- Gang leaders can register additional gangtools to themselves for use as spares.
- Number of maximum lieutenants lowered to 2
- Pistol cost increased to 25 influence
- Uzi cost increased to 50 influence
- Uzi Ammo decreased to 20 influence
- Overcoats added to items the biogenerator can produce.
- Domination attempts reduced to 2
- Gang dominator time bonuses cannot reduce it lower than 5 minutes
- Showers will clean off lipstick and face paint
2015-06-27 01:12:54 -06:00
Ikarrus
6cc17a6243
Resolved Conflicts:
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code/modules/clothing/clothing.dm
code/modules/clothing/masks/gasmask.dm
code/modules/clothing/suits/bio.dm
code/modules/clothing/suits/utility.dm
2015-06-27 00:17:02 -06:00
Ikarrus
8759f56f6f
Squashed Commits
2015-06-27 00:09:16 -06:00
phil235
2aeefad94d
Fixes runtime with do_after()'s that don't use a target.
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Adding missing "target=src" to a couple do_after() calls.
You can now close a fire axe cabinet by clicking it with a full hand (if it's not broken/locked)
2015-06-25 19:05:23 +02:00