<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Renames SolFed/SolGov/Solar Goverment/Solar Federation to
TerraGov/Terran Goverment
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
Requested by the loremins
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Proof Of Testing
It compiles, nothing seems broken ingame (please TM this)
<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
</details>
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and its effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
add: Renames all mentions of the Solar Goverment/Federation to the
Terran Goverment
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
commit 2abf1c919f05b34cfee752677431a864bc22f12e
Merge: c9636f2bea7b 1c9f9a3527
Author: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Date: Sun Mar 10 20:44:55 2024 +0100
Merge branch 'master' into upstream-2024-3
commit 1c9f9a3527
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date: Sun Mar 10 15:53:58 2024 +0100
Automatic changelog for PR #1238 [ci skip]
commit d13b12a0fa
Author: pixelkitty286 <78038207+pixelkitty286@users.noreply.github.com>
Date: Sun Mar 10 09:53:33 2024 -0500
Cat cyborg sprite changes (#1238)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Refreshes the Engineer cat borg sprite
Adds 2 sprites one Peacekeeper and one Spider clan sprite.
Reverts the Syndicat borg back to their proper security type
Reverts the Security cat borg back to their combat usage for the
Syndicate
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
Some of the Cat Borg sprites don't match their types or didn't have
types and I decided to fix that.
Also fixes the custom open panel overlay from not showing up on Cat
Borgs
## Proof Of Testing




<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
add: +Peacekeeper cat borg sprites, Spider clan cat borg sprites,
Engineer cat borg refreshed sprites
fix: Cat cyborg panels not working
image: +Peacekeeper cat borg sprites, Spider clan cat borg sprites,
Engineer cat borg refreshed sprites
code: -Duplicate code
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
commit c6b2f531dc
Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
Date: Sat Mar 9 12:58:23 2024 +0700
some loadout item mishab (#1252)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Item were not in the correct category
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
N/A
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
commit c9636f2bea7bb8d4b20a72c9c2c7f660ff798dad
Merge: fdec76aa07c0 edd12dd29060
Author: Waterpig <wtryoutube@seznam.cz>
Date: Fri Mar 8 14:14:33 2024 +0100
Merge branch 'upstream-2024-3' of https://github.com/Majkl-J/Bubberstation into upstream-2024-3
commit fdec76aa07c09827c2eb57006498d8fe826334ca
Author: Waterpig <wtryoutube@seznam.cz>
Date: Fri Mar 8 14:14:23 2024 +0100
Yet again fixes TG's shitty mapvotes
commit edd12dd290606fa94e7d311eed47ad12b1853690
Merge: 314437533a1f 1b8b7e7904
Author: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Date: Fri Mar 8 12:43:11 2024 +0100
Merge branch 'master' into upstream-2024-3
commit 1b8b7e7904
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date: Fri Mar 8 12:32:29 2024 +0100
Automatic changelog for PR #1248 [ci skip]
commit c157dd8102
Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
Date: Fri Mar 8 18:12:19 2024 +0700
Fix idma clothing again (#1248)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
fixes the icon add back mishanok to the item whitelist
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
:cl:EspeciallyStrange
fix: IDMA donor clothing being improperly offsetted and not correctly
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
commit 314437533a1f691935c067f9294a76965931d695
Author: Waterpig <wtryoutube@seznam.cz>
Date: Fri Mar 8 12:09:58 2024 +0100
Fix zender's map again
commit ebe666293312b41b49d6e74947809182589a876a
Merge: ebad5cf24025 a7c86eb5e619
Author: Waterpig <wtryoutube@seznam.cz>
Date: Fri Mar 8 12:02:51 2024 +0100
Merge branch 'upstream-2024-3' of https://github.com/Majkl-J/Bubberstation into upstream-2024-3
commit ebad5cf240253a18c5131725c5e8e25d6fe05fe6
Author: Waterpig <wtryoutube@seznam.cz>
Date: Fri Mar 8 11:53:12 2024 +0100
This should fix burger's reactor
commit a7c86eb5e6190853db804763c82dbe7a5cb1f70c
Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
Date: Fri Mar 8 17:47:44 2024 +0700
Update reactor.dm
commit 3abe64a4fab5a851d977d45a191ced47ddc70a38
Merge: 5578e5cea484 61ed57d83b
Author: Waterpig <wtryoutube@seznam.cz>
Date: Fri Mar 8 11:00:23 2024 +0100
Merge remote-tracking branch 'upstream' into upstream-2024-3
commit 61ed57d83b
Author: nevimer <77420409+nevimer@users.noreply.github.com>
Date: Thu Mar 7 20:33:57 2024 -0500
bubber always message staffchat ahelps (#935)
internal change test, we might get sick of it
---------
Co-authored-by: iero-builder-kobold <kobold>
commit c7a406b3f7
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date: Fri Mar 8 02:28:22 2024 +0100
Automatic changelog for PR #1226 [ci skip]
commit c5397e0281
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date: Fri Mar 8 02:27:42 2024 +0100
Automatic changelog for PR #1229 [ci skip]
commit 6a0af094ff
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date: Fri Mar 8 02:26:30 2024 +0100
Automatic changelog for PR #1246 [ci skip]
commit 8f32718eb7
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date: Fri Mar 8 02:25:38 2024 +0100
Automatic changelog for PR #1245 [ci skip]
commit c3d5392270
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date: Fri Mar 8 02:24:48 2024 +0100
Automatic changelog for PR #625 [ci skip]
commit 7584b19392
Author: Return <donwest947@gmail.com>
Date: Thu Mar 7 19:17:46 2024 -0600
Updates NTC offices slightly because Gavla did it better (#1226)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
This PR swaps out nearly every NTC's office's carpet with green carpet,
which is much less flashy and looks a lot better.
Additionally, it expands the windows in each office, and changes their
privacy shutters to pod ones, that look better.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
Green carpet looks good, more windows means people can see what is going
on inside.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Proof Of Testing





<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑 ReturnToZender
add: NTC offices have had their carpet changed out to something less
over-the-top. The windows have been expanded as well.
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
commit 39e807e6dd
Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com>
Date: Thu Mar 7 17:15:49 2024 -0800
Fixes traitor announcer double-sanitizing. (#1229)
## About The Pull Request
Fixes traitor announcer double-sanitizing.
## Why It's Good For The Game
Fixes traitor announcer double-sanitizing.
## Proof Of Testing

## Changelog
🆑 BurgerBB
fix: Fixes traitor announcer double-sanitizing.
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
commit ded2033415
Author: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
Date: Fri Mar 8 01:15:11 2024 +0000
Moonstation tram sprites/fixes (#1246)
## About The Pull Request
Adds Moonstation variants of the required tram components, resolving
various graphical issues with the signs and controls
## Proof Of Testing

## Changelog
🆑 LT3
image: Added Moonstation specific tram sprites
fix: Fixed Moonstation references to Tramstation's tram
/🆑
commit 4a0c68191c
Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com>
Date: Thu Mar 7 17:14:52 2024 -0800
Fixes missing telecomms wire in Moonstation (#1245)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Fixes missing telecomms wire in Moonstation
## Why It's Good For The Game
Fixes missing telecomms wire in Moonstation
## Proof Of Testing
Fixes missing telecomms wire in Moonstation
## Changelog
🆑 BurgerBB
fix: Fixes missing telecomms wire in Moonstation
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
commit 2c7d148856
Author: nevimer <77420409+nevimer@users.noreply.github.com>
Date: Thu Mar 7 20:14:26 2024 -0500
Contractor and Ninja Modsuits have a deployable microbomb (Enable the DNA lock and hit Lock on the modsuit to arm) (#625)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Alternatives to blowing up. You can drain the cells with EMP, you and
acid them off... but you gotta work for it.
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
They're not supposed to be loot bags.
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
balance: contractor and ninja modsuits have DNA locked microbombs
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
---------
Co-authored-by: iero-srv <>
Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>
commit b2b825f19a
Author: nevimer <77420409+nevimer@users.noreply.github.com>
Date: Thu Mar 7 20:11:52 2024 -0500
force atmos hack (#1108)
Forces the atmos MC to run in two different ways. Very bad, but the MC
doesn't work and this is a byond native fallback to keep rounds at least
going.
commit f9e71b80b7
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date: Fri Mar 8 02:09:23 2024 +0100
Automatic changelog for PR #1225 [ci skip]
commit e8d92666e2
Author: Return <donwest947@gmail.com>
Date: Thu Mar 7 19:07:26 2024 -0600
Restores Smol42's donator item to its whitelist (#1225)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
On request, this PR makes the graceful trenchcoat cloak no longer
available to all donators :( sad
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
It's not, other than to be polite
## Proof Of Testing
<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑 ReturnToZender
del: Donors' graceful trenchcoat
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>
commit fe8bc28650
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date: Fri Mar 8 02:04:46 2024 +0100
Automatic changelog for PR #1061 [ci skip]
commit d0a4544e96
Author: Arturlang <24881678+Arturlang@users.noreply.github.com>
Date: Fri Mar 8 03:04:23 2024 +0200
[DONE] A bunch of bloodsucker changes (#1061)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
This adds a bunch of things as a addition to my original bloodsucker PR,
there's still one PR in the plans to refactor bloodsucker abilities.
#What this adds:
- Bloodsuckers loosing the heart or brain is lethal, before you could
simply walk around without a heart. Does not however cause a final death
- bloodsucker vampire bats will no longer /list you when attacking, and
are also just as fast as human runspeed
- Blood cost for vassalizing was almost completely removed, now only
taking tiny amounts of blood to do so.
- Dullahans can't be bloodsuckers since... their head isn't attached.
- ....buuuut bloodsuckers now kinda become helpless dullahans just with
no body if they get decapicated! Funny talking head go!
- Level up cost is now 15% of max blood, down from 20%
- The stat bar will show you the threshold for exiting frenzy now too
when you are frenzying.
- Maximum blood volume is shown in the stat menu as well
- Hopefully fixes some torpor loops related to frenzy
- Tremere now also get informed of how much blood they need to pay for
level ups.
- Fortitude now gives you burn resistance, just 20% less than brute
resistance
- Bloodsucker abilities now will show their level when you hover over
them. Trust me, this was really neccessary.
- Hopefully fixes cryoing or deleted bloodsuckers not removing vassals.
- Can longer use veil while unconcious or dead
- Caps humanity lost to 50, this means a maximum of 500 blood to enter
frenzy/ 10 fully drained people with clients, at this point you also
loose the masquerade ability.
- Admins can now ban bloodsuckers and vassals.
- Bloodsuckers can now mesmerize mimes
- Fat bloodsuckers are no longer unable to enter coffins. Now they
resize their lair's coffin. Very obviously.
- Lizards are no longer fucked if they are on fire, they are no longer
forever too hot to survive
- Going into torpor in a coffin will extinguish and set your temperature
to normal
- bloodsuckers will no longer accrue toxin damage from not having a
liver or having a failing one, even though they had the toxin immune
trait
- synths will now heal their prosthetic limbs
- torpor start now checks for oxygen and toxin damage, and heals both
completely on it's end
- Haste will remove stuns at level 3, and do a non-stunning dash
- Tremere dominate vassalizing now actually works!
- Fixes ventrue objectives not succeeding properly
- Refactors the heart thief objective and improves it by requiring it to
be non-monkey hearts and letting bloodsuckers examine hearts to see if
they are valid, even uses the same logic, too!
- Ventrue favorite vassal batform now has night vision, and it's spawned
bats despawn once the cooldown refreshes, and halves it's cooldown to 1
minute
- Traits added to vassals get removed once they loose their antag datum,
ie favorite vassal traits, or the ones gained in the process of ventrue
sire-ing.
- Favorite vassals now clean up propertly when the antag datum is
removed, tremere, and malkavian clean up their related additions.
- Refactors how the blood display updates, instead it now updates every
time your blood level is changed, making it update far faster and only
when it's needed.
- Stakes now have different properties, the normal stake is fast to
stick in someone, but can fall out on it's own, the burnt one takes
longer to be put in, but doesn't fall out, the silver stake is the
slowest to be stuffed in someone's heart, and is the only stake to be
able to cause a Final Death to a sleeping or dead bloodsucker
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
closes#1180, closes#1208
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Proof Of Testing
The way I develop is always run a local server and test the changes that
I do, takes awhile but won't have as many bugs as a result
<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
add: Decapacitated bloodsuckers can now talk!
add: The stat bar will show you the threshold for exiting frenzy now too
when you are frenzying.
add: Bloodsucker abilities now will show their level when you hover over
them. Trust me, this was really neccessary.
add: Tremere now also get informed of how much blood they need to pay
for level ups.
add: At level 3, haste will now remove stuns and do a non-stunning dash
add: Bloodsucker blood display now always updates when a bloodsucker's
blood level is changed
add: Bloodsuckers can now examine hearts to see if they are valid for
the heart thief objective
add: Bloodsucker vassals now clean up any traits gained from their
tenure as a vampire's minion.
add: Favorite vassals now properly clean up their effects once the antag
datum is lost.
add: Bloodsucker synths will be able to heal their prosthetic limbs, but
normal bloodsuckers still cannot.
add: When you exiit torpor as a bloodsucker, you will completely heal
any toxin and oxygen damage, as you should already be immune to it. This
is a safety feature.
add: Entering a coffin will normalize your temperature and extinguish
you if you're on fire, if you are a bloodsucker.
fix: bloodsucker vampire bats will no longer /list you when attacking
fix: Hopefully fixes some torpor loops related to frenzy
fix: Hopefully fixes bloodsuckers cryoing not removing vassal datums
fix: Bloodsuckers can no longer use veil of many faces while unconcious
fix: lizard bloodsuckers will no longer suffer from heat for a long time
fix: The ventrue objective now properly succeeds if you have sired a
vampire
fix: Livers are no longer required for bloodsuckers to live, as it
caused them toxin damage which overrode the trait that made them immune
to toxins.
fix: Entering torpor now accounts for all damage types, even when you
should be immune to them. This is to ensure you enter torpor to heal
those damage types in the case of odd behaviour.
balance: coffins should now set your temperature to normal and
extinguish you.
balance: bloodsucker level up cost is now 15% of max blood, down from
20%
balance: Caps humantiy loss at 50 humanity/500 blood to frenzy, and
makes it remove your masquerade ability.
balance: Bloodsucker bats now have human runspeed
balance: Blood cost for vassalizing was almost completely removed, now
only taking tiny amounts of blood to do so.
balance: Fortitude now gives you burn resistance, just 20% less than
brute resistance
balance: Can no longer gut bloodsuckers
balance: Bloodsuckers loosing their heart will make the vampire unable
to use their abilities or even regenerateor revive via torpor, you can
however regain your heart if you sleep in a coffin with a heart.
balance: Stakes now have different properties, the normal stake is fast
to stick in someone, but can fall out on it's own, the burnt one takes
longer to be put in, but doesn't fall out, the silver stake is the
slowest to be stuffed in someone's heart, and is the only stake to be
able to cause a Final Death to a sleeping or dead bloodsucker
del: Dullahans can't be bloodsuckers since... their head isn't attached
admin: Bloodsuckers and vassals can now be banned like other antags.
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
commit 5578e5cea484f8147e195c6db60be46b4213d966
Author: Waterpig <wtryoutube@seznam.cz>
Date: Wed Mar 6 12:21:08 2024 +0100
Update screenshot ci
commit db15206076abea9afb7829f5d93e8b29bd4dc237
Author: Waterpig <wtryoutube@seznam.cz>
Date: Wed Mar 6 11:39:25 2024 +0100
oh yea the ntrep
commit aef32982b9c927ad88527f75088f8ed517a58ffd
Author: Waterpig <wtryoutube@seznam.cz>
Date: Wed Mar 6 11:37:37 2024 +0100
krill me
commit b2b50d591103125fc56893f137b8f42f3d86fa97
Author: Waterpig <wtryoutube@seznam.cz>
Date: Wed Mar 6 11:22:18 2024 +0100
New skill unlocked
commit 9fe9c8cfd0bf95c01d76b76f6e9685cf5d2d77df
Author: Waterpig <wtryoutube@seznam.cz>
Date: Wed Mar 6 11:12:41 2024 +0100
Okay skyrat maps just decided to conflict
commit 0a093b3092bb95fbe345489b7adbe5f58a01ad79
Author: Waterpig <wtryoutube@seznam.cz>
Date: Wed Mar 6 11:10:47 2024 +0100
I had to do these manually
commit e559e7b4268ce83263205da007ce7b9413fbe21a
Author: Waterpig <wtryoutube@seznam.cz>
Date: Wed Mar 6 10:58:59 2024 +0100
I chose the wrong map version it seems
commit 028c79ab3a07812777f0160de99b3490915e1907
Author: Waterpig <wtryoutube@seznam.cz>
Date: Wed Mar 6 08:47:33 2024 +0100
these
commit 2de5dd3359f7413b2caaf875202612e045dc165b
Author: Waterpig <wtryoutube@seznam.cz>
Date: Wed Mar 6 08:46:51 2024 +0100
Hopefully didnt break anything
commit 00f5c0acd6a75d74f8e90f8fb04a90fd868f34f9
Merge: 1e7d317fc7de 0a5740f577
Author: Waterpig <wtryoutube@seznam.cz>
Date: Wed Mar 6 08:28:23 2024 +0100
Merge remote-tracking branch 'upstream' into upstream-2024-3
commit 1e7d317fc7de139b85e490fb76599ede24aea28a
Author: Waterpig <wtryoutube@seznam.cz>
Date: Wed Mar 6 08:18:53 2024 +0100
Oh my fucking god
commit 0a5740f577
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date: Mon Mar 4 21:18:04 2024 +0100
Automatic changelog for PR #1224 [ci skip]
commit cb09b2de3b
Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com>
Date: Mon Mar 4 12:17:41 2024 -0800
Adds Ashwalkers to Moonstation (#1224)
## About The Pull Request
Adds Ashwalkers to Moonstation. Also adds a funny temple right next to
the ashwalker nest so they can traverse z-levels and ~~raid~~ hunt
around the station.
## Why It's Good For The Game
People wanted it.
## Proof Of Testing
Trust it me it works bro I forgot to take screenshots trust me bro.
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑 BurgerBB
add: Adds Ashwalkers to Moonstation
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
commit a658dd6cc99e23562c1147179f9fe29c653058a0
Author: Waterpig <wtryoutube@seznam.cz>
Date: Mon Mar 4 17:08:33 2024 +0100
These were added upstream
commit f4b02265ac9a4bbccf445bf5acce87ed731ad8d1
Author: Waterpig <wtryoutube@seznam.cz>
Date: Mon Mar 4 11:25:47 2024 +0100
aaaaaaaa
commit dad21ec088baff50a54dda601fa01b2fd7c217bd
Author: Waterpig <wtryoutube@seznam.cz>
Date: Mon Mar 4 11:10:46 2024 +0100
Another check fixed
commit 6afb158ca5a4e0cdca8b89f9e511754d512753c9
Author: Waterpig <wtryoutube@seznam.cz>
Date: Mon Mar 4 10:34:11 2024 +0100
Waddlefix
commit a155568d1138ce379fb3c6df79111ad5f3310b74
Author: Waterpig <wtryoutube@seznam.cz>
Date: Mon Mar 4 08:45:19 2024 +0100
Makes it compile
- Stuff to check: Arcade code
commit a4afaa6d19
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date: Mon Mar 4 04:05:56 2024 +0100
Automatic changelog for PR #1116 [ci skip]
commit 439e521f3c
Author: Swift <jackwars4@gmail.com>
Date: Sun Mar 3 20:54:28 2024 -0600
Stop spamming logs when engineers lovingly feed the supermatter pipes by the hundreds. (#1116)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Title
Also the method I went about this adds a flag to the game, which means
in the future if people find another way to spew even more items into
the supermatter that spam the log, we can just add the flag to those
items.
## Why It's Good For The Game
I got bwoinked this one time because I was spamming the admin log and I
told them I'd look for a solution.
This might not be _the_ solution but it is **a** solution.
## Proof Of Testing
this is what my IC chat tab looked like

This is what my logs tab looked like

It still logs pipes for initial startup so we good there.
I also verified that other items still set off the log function as
expected.
## Changelog
🆑
admin: Will no longer receive supermatter ate a pipe spam in the log.
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
commit 739bfe1433
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date: Sun Mar 3 22:43:02 2024 +0100
Automatic changelog for PR #1217 [ci skip]
commit 5beacd224e
Author: Return <donwest947@gmail.com>
Date: Sun Mar 3 15:42:41 2024 -0600
Makes F-list's image host provide headshots (#1217)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
Currently, only two websites are accepted by the headshot regex. This
fixes a problem that is occurring with Discord right now, where images
have started being deleted after a certain amount of time.
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
Gyazo sucks as an image host, so while it does technically serve its
purpose, we want to expand our pool of potential options. F-list
properly verifies that what it receives is an image (furries winning yet
again) and so it should fit our criteria for new headshots.
## Proof Of Testing
<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑 ReturnToZender (code)
add: F-list headshots are now accepted
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
---------
Co-authored-by: Esixdotnet <156951974+Esixdotnet@users.noreply.github.com>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>
Co-authored-by: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Co-authored-by: thegrb93 <grbrown93@sbcglobal.net>
Co-authored-by: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com>
commit e6b48cbe7fa87c0dd052245be5f2a829a00d10e8
Author: Waterpig <wtryoutube@seznam.cz>
Date: Sun Mar 3 20:01:46 2024 +0100
resolve-4
commit cc2b53503137fe3d95224ccd19d480dde05eff62
Author: Waterpig <wtryoutube@seznam.cz>
Date: Sun Mar 3 19:58:41 2024 +0100
resolve-3
commit 7930a8b5c932313bec7a8614e4bc0b5f3b8065d6
Merge: 93635c534d8e 2aa4805942
Author: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Date: Sun Mar 3 19:06:44 2024 +0100
Merge branch 'master' into upstream-2024-3
commit 2aa4805942
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date: Sun Mar 3 18:45:53 2024 +0100
Automatic changelog for PR #1078 [ci skip]
commit 93635c534d8ed3eca796778eee67675eb4948b4c
Merge: ec27c845532f 47aa5c2d31
Author: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Date: Sun Mar 3 18:45:50 2024 +0100
Merge branch 'master' into upstream-2024-3
commit 47aa5c2d31
Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com>
Date: Sun Mar 3 09:45:30 2024 -0800
Nerfs Lichdom because someone messaged me on discord about it once (#1078)
## About The Pull Request
After 3 Lichdom resurrections, announcements will be made about your
general phylactery location (the area) when you die.
Phylactery binding now requires the object to be at least bulky in size,
and it cannot be fireproof, lava proof, or indestructible.
## Why It's Good For The Game
Lichdom is insanely strong, even with the drawbacks that make you
generally weaker. Items can be hidden away in space (skeletons are
immune to space!) and can be small or hard to see objects such as pens
or cigarette butts. Some items can be fireproof and acid proof as well,
requiring usage of mechanics that delete objects entirely (very limited
and easy to sabotage, maybe the supermatter is reliable but that can be
sabotaged too).
Regardless this PR should make lichdom less crazy.
## Proof Of Testing
Untested and in a draft because feedback is needed.
## Changelog
🆑 BurgerBB
balance: After 3 Lichdom resurrections, announcements will be made about
your general phylactery location (the area) when you die. Phylactery
binding now requires the object to be at least bulky in size, and it
cannot be fireproof, lava proof, or indestructible.
/🆑
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
commit 3bc08a656c
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date: Sun Mar 3 18:11:45 2024 +0100
Automatic changelog for PR #1188 [ci skip]
commit 603f714998
Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com>
Date: Sun Mar 3 09:11:21 2024 -0800
Fixes some Moon Station bugs, such as the funny engineering bridge access bug and a lack of cigarette/coffee vendors. (#1188)
## About The Pull Request
Fixes some Moon Station bugs, such as the funny engineering bridge
access bug and a lack of cigarette/coffee vendors.
## Why It's Good For The Game
Bugfixes good.
## Proof Of Testing
If it compiles, it werks.
## Changelog
🆑 BurgerBB
fix: Fixes some Moon Station bugs, such as the funny engineering bridge
access bug and a lack of cigarette/coffee vendors.
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
commit 757796bc5e
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date: Sun Mar 3 17:38:34 2024 +0100
Automatic changelog for PR #1219 [ci skip]
commit cd0af8e862
Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com>
Date: Sun Mar 3 08:38:13 2024 -0800
Limits Powersinks + Crab-17 purchases to once each per traitor per round. (#1219)
## About The Pull Request
Limits Powersinks and Crab-17 purchases to once each per traitor per
round.
## Why It's Good For The Game
Powersink and Crab spam is pretty awful. A lot of people recently have
been spamming these two objectives and then doing nothing of substance
with them. Traitors should be using their TC to further the round and
create meaningful conflict instead of what can basically be described as
being in a constant state of soft grief.
## Proof Of Testing
If it compiles, it werks.
## Changelog
🆑 BurgerBB
del: Limits Powersinks + Crab-17 purchases to once each per traitor per
round.
/🆑
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
commit ec27c845532fc6deeab200d7107842dc4a59f603
Author: Waterpig <wtryoutube@seznam.cz>
Date: Sun Mar 3 16:14:28 2024 +0100
resolve-2
commit ff457077fadcd08040a15b90aef5a8226f67630b
Author: Waterpig <wtryoutube@seznam.cz>
Date: Sun Mar 3 16:09:01 2024 +0100
Resolve 1