Commit Graph

2 Commits

Author SHA1 Message Date
Arturlang
3bde496dc3 Renames all mentions of Solfed to TerraGov (#2334)
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## About The Pull Request
Renames SolFed/SolGov/Solar Goverment/Solar Federation to
TerraGov/Terran Goverment
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documented or this can delay review and even discourage maintainers from
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## Why It's Good For The Game
Requested by the loremins
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## Proof Of Testing
It compiles, nothing seems broken ingame (please TM this)
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</details>

## Changelog

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🆑
add: Renames all mentions of the Solar Goverment/Federation to the
Terran Goverment
/🆑

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---------

Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2024-11-20 04:10:08 +00:00
nevimer
9102c49c27 Squashed commit of the following:
commit 2abf1c919f05b34cfee752677431a864bc22f12e
Merge: c9636f2bea7b 1c9f9a3527
Author: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Date:   Sun Mar 10 20:44:55 2024 +0100

    Merge branch 'master' into upstream-2024-3

commit 1c9f9a3527
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date:   Sun Mar 10 15:53:58 2024 +0100

    Automatic changelog for PR #1238 [ci skip]

commit d13b12a0fa
Author: pixelkitty286 <78038207+pixelkitty286@users.noreply.github.com>
Date:   Sun Mar 10 09:53:33 2024 -0500

    Cat cyborg sprite changes (#1238)

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    ## About The Pull Request

    Refreshes the Engineer cat borg sprite

    Adds 2 sprites one Peacekeeper and one Spider clan sprite.

    Reverts the Syndicat borg back to their proper security type

    Reverts the Security cat borg back to their combat usage for the
    Syndicate

    <!-- Describe The Pull Request. Please be sure every change is
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    Some of the Cat Borg sprites don't match their types or didn't have
    types and I decided to fix that.

    Also fixes the custom open panel overlay from not showing up on Cat
    Borgs

    ## Proof Of Testing

    ![dreamseeker_9PPPBiWrZ9](https://github.com/Bubberstation/Bubberstation/assets/78038207/5fa3293d-d539-4f53-8d64-d2a64d3f2bd4)

    ![dreamseeker_Hpg5CpG6yq](https://github.com/Bubberstation/Bubberstation/assets/78038207/9c1b6abe-6ea6-4d70-a913-e1922f661ca1)

    ![dreamseeker_EHrPulUtci](https://github.com/Bubberstation/Bubberstation/assets/78038207/c339cb8f-5273-4511-ad9c-b548b8632c53)

    ![dreamseeker_u0z38dclfF](https://github.com/Bubberstation/Bubberstation/assets/78038207/3fc15611-656c-4c60-84c5-4546375d70e1)

    <!-- Compile and run your code locally. Make sure it works. This is the
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    ## Changelog

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    🆑
    add: +Peacekeeper cat borg sprites, Spider clan cat borg sprites,
    Engineer cat borg refreshed sprites
    fix: Cat cyborg panels not working
    image: +Peacekeeper cat borg sprites, Spider clan cat borg sprites,
    Engineer cat borg refreshed sprites
    code: -Duplicate code
    /🆑

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commit c6b2f531dc
Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
Date:   Sat Mar 9 12:58:23 2024 +0700

    some loadout item mishab (#1252)

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    ## About The Pull Request

    Item were not in the correct category

    ## Changelog

    <!-- If your PR modifies aspects of the game that can be concretely
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    N/A

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commit c9636f2bea7bb8d4b20a72c9c2c7f660ff798dad
Merge: fdec76aa07c0 edd12dd29060
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Fri Mar 8 14:14:33 2024 +0100

    Merge branch 'upstream-2024-3' of https://github.com/Majkl-J/Bubberstation into upstream-2024-3

commit fdec76aa07c09827c2eb57006498d8fe826334ca
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Fri Mar 8 14:14:23 2024 +0100

    Yet again fixes TG's shitty mapvotes

commit edd12dd290606fa94e7d311eed47ad12b1853690
Merge: 314437533a1f 1b8b7e7904
Author: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Date:   Fri Mar 8 12:43:11 2024 +0100

    Merge branch 'master' into upstream-2024-3

commit 1b8b7e7904
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date:   Fri Mar 8 12:32:29 2024 +0100

    Automatic changelog for PR #1248 [ci skip]

commit c157dd8102
Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
Date:   Fri Mar 8 18:12:19 2024 +0700

    Fix idma clothing again (#1248)

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    ## About The Pull Request
    fixes the icon add back mishanok to the item whitelist
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    ## Changelog

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    :cl:EspeciallyStrange
    fix: IDMA donor clothing being improperly offsetted and not correctly
    /🆑

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commit 314437533a1f691935c067f9294a76965931d695
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Fri Mar 8 12:09:58 2024 +0100

    Fix zender's map again

commit ebe666293312b41b49d6e74947809182589a876a
Merge: ebad5cf24025 a7c86eb5e619
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Fri Mar 8 12:02:51 2024 +0100

    Merge branch 'upstream-2024-3' of https://github.com/Majkl-J/Bubberstation into upstream-2024-3

commit ebad5cf240253a18c5131725c5e8e25d6fe05fe6
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Fri Mar 8 11:53:12 2024 +0100

    This should fix burger's reactor

commit a7c86eb5e6190853db804763c82dbe7a5cb1f70c
Author: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
Date:   Fri Mar 8 17:47:44 2024 +0700

    Update reactor.dm

commit 3abe64a4fab5a851d977d45a191ced47ddc70a38
Merge: 5578e5cea484 61ed57d83b
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Fri Mar 8 11:00:23 2024 +0100

    Merge remote-tracking branch 'upstream' into upstream-2024-3

commit 61ed57d83b
Author: nevimer <77420409+nevimer@users.noreply.github.com>
Date:   Thu Mar 7 20:33:57 2024 -0500

    bubber always message staffchat ahelps (#935)

    internal change test, we might get sick of it

    ---------

    Co-authored-by: iero-builder-kobold <kobold>

commit c7a406b3f7
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date:   Fri Mar 8 02:28:22 2024 +0100

    Automatic changelog for PR #1226 [ci skip]

commit c5397e0281
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date:   Fri Mar 8 02:27:42 2024 +0100

    Automatic changelog for PR #1229 [ci skip]

commit 6a0af094ff
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date:   Fri Mar 8 02:26:30 2024 +0100

    Automatic changelog for PR #1246 [ci skip]

commit 8f32718eb7
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date:   Fri Mar 8 02:25:38 2024 +0100

    Automatic changelog for PR #1245 [ci skip]

commit c3d5392270
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date:   Fri Mar 8 02:24:48 2024 +0100

    Automatic changelog for PR #625 [ci skip]

commit 7584b19392
Author: Return <donwest947@gmail.com>
Date:   Thu Mar 7 19:17:46 2024 -0600

    Updates NTC offices slightly because Gavla did it better (#1226)

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    <!-- You can view Contributing.MD for a detailed description of the pull
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    ## About The Pull Request
    This PR swaps out nearly every NTC's office's carpet with green carpet,
    which is much less flashy and looks a lot better.

    Additionally, it expands the windows in each office, and changes their
    privacy shutters to pod ones, that look better.
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    Green carpet looks good, more windows means people can see what is going
    on inside.

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    ## Proof Of Testing

    ![image](https://github.com/Bubberstation/Bubberstation/assets/110273561/f1c62207-bec1-48cd-9d2b-ae960791d6ba)

    ![image](https://github.com/Bubberstation/Bubberstation/assets/110273561/51738afc-b5e4-4970-b9b0-ad34239b8525)

    ![image](https://github.com/Bubberstation/Bubberstation/assets/110273561/d20dbbf5-e568-47e2-8d5f-7b480abb72b8)

    ![image](https://github.com/Bubberstation/Bubberstation/assets/110273561/da18531a-8739-4d99-8df6-6498ef73293f)

    ![image](https://github.com/Bubberstation/Bubberstation/assets/110273561/a9ff82fb-155c-4934-96df-51df911f1e8b)

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    🆑 ReturnToZender
    add: NTC offices have had their carpet changed out to something less
    over-the-top. The windows have been expanded as well.
    /🆑

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commit 39e807e6dd
Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com>
Date:   Thu Mar 7 17:15:49 2024 -0800

    Fixes traitor announcer double-sanitizing. (#1229)

    ## About The Pull Request

    Fixes traitor announcer double-sanitizing.

    ## Why It's Good For The Game

    Fixes traitor announcer double-sanitizing.

    ## Proof Of Testing

    ![image](https://github.com/Bubberstation/Bubberstation/assets/8602857/11789cb0-d513-4711-8c40-92310eb742ad)

    ## Changelog

    🆑 BurgerBB
    fix: Fixes traitor announcer double-sanitizing.
    /🆑

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commit ded2033415
Author: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
Date:   Fri Mar 8 01:15:11 2024 +0000

    Moonstation tram sprites/fixes (#1246)

    ## About The Pull Request

    Adds Moonstation variants of the required tram components, resolving
    various graphical issues with the signs and controls

    ## Proof Of Testing

    ![image](https://github.com/Bubberstation/Bubberstation/assets/83487515/90c480ff-16e3-4ede-b742-104497bc4a7d)

    ## Changelog

    🆑 LT3
    image: Added Moonstation specific tram sprites
    fix: Fixed Moonstation references to Tramstation's tram
    /🆑

commit 4a0c68191c
Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com>
Date:   Thu Mar 7 17:14:52 2024 -0800

    Fixes missing telecomms wire in Moonstation (#1245)

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    ## About The Pull Request

    Fixes missing telecomms wire in Moonstation

    ## Why It's Good For The Game

    Fixes missing telecomms wire in Moonstation

    ## Proof Of Testing

    Fixes missing telecomms wire in Moonstation

    ## Changelog

    🆑 BurgerBB
    fix: Fixes missing telecomms wire in Moonstation
    /🆑

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commit 2c7d148856
Author: nevimer <77420409+nevimer@users.noreply.github.com>
Date:   Thu Mar 7 20:14:26 2024 -0500

    Contractor and Ninja Modsuits have a deployable microbomb (Enable the DNA lock and hit Lock on the modsuit to arm) (#625)

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    Alternatives to blowing up. You can drain the cells with EMP, you and
    acid them off... but you gotta work for it.

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    ## Why It's Good For The Game

    They're not supposed to be loot bags.

    ## Changelog

    <!-- If your PR modifies aspects of the game that can be concretely
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    🆑
    balance: contractor and ninja modsuits have DNA locked microbombs
    /🆑

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    ---------

    Co-authored-by: iero-srv <>
    Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>

commit b2b825f19a
Author: nevimer <77420409+nevimer@users.noreply.github.com>
Date:   Thu Mar 7 20:11:52 2024 -0500

    force atmos hack (#1108)

    Forces the atmos MC to run in two different ways. Very bad, but the MC
    doesn't work and this is a byond native fallback to keep rounds at least
    going.

commit f9e71b80b7
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date:   Fri Mar 8 02:09:23 2024 +0100

    Automatic changelog for PR #1225 [ci skip]

commit e8d92666e2
Author: Return <donwest947@gmail.com>
Date:   Thu Mar 7 19:07:26 2024 -0600

    Restores Smol42's donator item to its whitelist (#1225)

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    ## About The Pull Request
    <!-- Describe The Pull Request. Please be sure every change is
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    On request, this PR makes the graceful trenchcoat cloak no longer
    available to all donators :( sad

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    your PR mention it. -->

    ## Why It's Good For The Game
    <!-- Argue for the merits of your changes and how they benefit the game,
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    It's not, other than to be polite

    ## Proof Of Testing
    <!-- Compile and run your code locally. Make sure it works. This is the
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    ## Changelog

    <!-- If your PR modifies aspects of the game that can be concretely
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    🆑 ReturnToZender
    del: Donors' graceful trenchcoat
    /🆑

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    Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>

commit fe8bc28650
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date:   Fri Mar 8 02:04:46 2024 +0100

    Automatic changelog for PR #1061 [ci skip]

commit d0a4544e96
Author: Arturlang <24881678+Arturlang@users.noreply.github.com>
Date:   Fri Mar 8 03:04:23 2024 +0200

    [DONE] A bunch of bloodsucker changes (#1061)

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    request process. -->

    ## About The Pull Request
    This adds a bunch of things as a addition to my original bloodsucker PR,
    there's still one PR in the plans to refactor bloodsucker abilities.
    #What this adds:
    - Bloodsuckers loosing the heart or brain is lethal, before you could
    simply walk around without a heart. Does not however cause a final death
    - bloodsucker vampire bats will no longer /list you when attacking, and
    are also just as fast as human runspeed
    - Blood cost for vassalizing was almost completely removed, now only
    taking tiny amounts of blood to do so.
    - Dullahans can't be bloodsuckers since... their head isn't attached.
    - ....buuuut bloodsuckers now kinda become helpless dullahans just with
    no body if they get decapicated! Funny talking head go!
    - Level up cost is now 15% of max blood, down from 20%
    - The stat bar will show you the threshold for exiting frenzy now too
    when you are frenzying.
    - Maximum blood volume is shown in the stat menu as well
    - Hopefully fixes some torpor loops related to frenzy
    - Tremere now also get informed of how much blood they need to pay for
    level ups.
    - Fortitude now gives you burn resistance, just 20% less than brute
    resistance
    - Bloodsucker abilities now will show their level when you hover over
    them. Trust me, this was really neccessary.
    - Hopefully fixes cryoing or deleted bloodsuckers not removing vassals.
    - Can longer use veil while unconcious or dead
    - Caps humanity lost to 50, this means a maximum of 500 blood to enter
    frenzy/ 10 fully drained people with clients, at this point you also
    loose the masquerade ability.
    - Admins can now ban bloodsuckers and vassals.
    - Bloodsuckers can now mesmerize mimes
    - Fat bloodsuckers are no longer unable to enter coffins. Now they
    resize their lair's coffin. Very obviously.
    - Lizards are no longer fucked if they are on fire, they are no longer
    forever too hot to survive
    - Going into torpor in a coffin will extinguish and set your temperature
    to normal
    - bloodsuckers will no longer accrue toxin damage from not having a
    liver or having a failing one, even though they had the toxin immune
    trait
    - synths will now heal their prosthetic limbs
    - torpor start now checks for oxygen and toxin damage, and heals both
    completely on it's end
    - Haste will remove stuns at level 3, and do a non-stunning dash
    - Tremere dominate vassalizing now actually works!
    - Fixes ventrue objectives not succeeding properly
    - Refactors the heart thief objective and improves it by requiring it to
    be non-monkey hearts and letting bloodsuckers examine hearts to see if
    they are valid, even uses the same logic, too!
    - Ventrue favorite vassal batform now has night vision, and it's spawned
    bats despawn once the cooldown refreshes, and halves it's cooldown to 1
    minute
    - Traits added to vassals get removed once they loose their antag datum,
    ie favorite vassal traits, or the ones gained in the process of ventrue
    sire-ing.
    - Favorite vassals now clean up propertly when the antag datum is
    removed, tremere, and malkavian clean up their related additions.
    - Refactors how the blood display updates, instead it now updates every
    time your blood level is changed, making it update far faster and only
    when it's needed.
    - Stakes now have different properties, the normal stake is fast to
    stick in someone, but can fall out on it's own, the burnt one takes
    longer to be put in, but doesn't fall out, the silver stake is the
    slowest to be stuffed in someone's heart, and is the only stake to be
    able to cause a Final Death to a sleeping or dead bloodsucker
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    closes #1180, closes #1208
    <!-- Please make sure to actually test your PRs. If you have not tested
    your PR mention it. -->

    ## Why It's Good For The Game

    <!-- Argue for the merits of your changes and how they benefit the game,
    especially if they are controversial and/or far reaching. If you can't
    actually explain WHY what you are doing will improve the game, then it
    probably isn't good for the game in the first place. -->

    ## Proof Of Testing
    The way I develop is always run a local server and test the changes that
    I do, takes awhile but won't have as many bugs as a result
    <!-- Compile and run your code locally. Make sure it works. This is the
    place to show off your changes! We are not responsible for testing your
    features. -->

    ## Changelog

    <!-- If your PR modifies aspects of the game that can be concretely
    observed by players or admins you should add a changelog. If your change
    does NOT meet this description, remove this section. Be sure to properly
    mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
    and it's effects on PRs in the tgstation guides for contributors. Please
    note that maintainers freely reserve the right to remove and add tags
    should they deem it appropriate. You can attempt to finagle the system
    all you want, but it's best to shoot for clear communication right off
    the bat. -->

    🆑
    add: Decapacitated bloodsuckers can now talk!
    add: The stat bar will show you the threshold for exiting frenzy now too
    when you are frenzying.
    add: Bloodsucker abilities now will show their level when you hover over
    them. Trust me, this was really neccessary.
    add: Tremere now also get informed of how much blood they need to pay
    for level ups.
    add: At level 3, haste will now remove stuns and do a non-stunning dash
    add: Bloodsucker blood display now always updates when a bloodsucker's
    blood level is changed
    add: Bloodsuckers can now examine hearts to see if they are valid for
    the heart thief objective
    add: Bloodsucker vassals now clean up any traits gained from their
    tenure as a vampire's minion.
    add: Favorite vassals now properly clean up their effects once the antag
    datum is lost.
    add: Bloodsucker synths will be able to heal their prosthetic limbs, but
    normal bloodsuckers still cannot.
    add: When you exiit torpor as a bloodsucker, you will completely heal
    any toxin and oxygen damage, as you should already be immune to it. This
    is a safety feature.
    add: Entering a coffin will normalize your temperature and extinguish
    you if you're on fire, if you are a bloodsucker.

    fix: bloodsucker vampire bats will no longer /list you when attacking
    fix: Hopefully fixes some torpor loops related to frenzy
    fix: Hopefully fixes bloodsuckers cryoing not removing vassal datums
    fix: Bloodsuckers can no longer use veil of many faces while unconcious
    fix: lizard bloodsuckers will no longer suffer from heat for a long time
    fix: The ventrue objective now properly succeeds if you have sired a
    vampire
    fix: Livers are no longer required for bloodsuckers to live, as it
    caused them toxin damage which overrode the trait that made them immune
    to toxins.
    fix: Entering torpor now accounts for all damage types, even when you
    should be immune to them. This is to ensure you enter torpor to heal
    those damage types in the case of odd behaviour.

    balance: coffins should now set your temperature to normal and
    extinguish you.
    balance: bloodsucker level up cost is now 15% of max blood, down from
    20%
    balance: Caps humantiy loss at 50 humanity/500 blood to frenzy, and
    makes it remove your masquerade ability.
    balance: Bloodsucker bats now have human runspeed
    balance: Blood cost for vassalizing was almost completely removed, now
    only taking tiny amounts of blood to do so.
    balance: Fortitude now gives you burn resistance, just 20% less than
    brute resistance
    balance: Can no longer gut bloodsuckers
    balance: Bloodsuckers loosing their heart will make the vampire unable
    to use their abilities or even regenerateor revive via torpor, you can
    however regain your heart if you sleep in a coffin with a heart.
    balance: Stakes now have different properties, the normal stake is fast
    to stick in someone, but can fall out on it's own, the burnt one takes
    longer to be put in, but doesn't fall out, the silver stake is the
    slowest to be stuffed in someone's heart, and is the only stake to be
    able to cause a Final Death to a sleeping or dead bloodsucker

    del: Dullahans can't be bloodsuckers since... their head isn't attached
    admin: Bloodsuckers and vassals can now be banned like other antags.

    /🆑

    <!-- Both 🆑's are required for the changelog to work! You can put
    your name to the right of the first 🆑 if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->

    <!-- By opening a pull request. You have read and understood the
    repository rules located on the main README.md on this project. -->

    ---------

    Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>

commit 5578e5cea484f8147e195c6db60be46b4213d966
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Wed Mar 6 12:21:08 2024 +0100

    Update screenshot ci

commit db15206076abea9afb7829f5d93e8b29bd4dc237
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Wed Mar 6 11:39:25 2024 +0100

    oh yea the ntrep

commit aef32982b9c927ad88527f75088f8ed517a58ffd
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Wed Mar 6 11:37:37 2024 +0100

    krill me

commit b2b50d591103125fc56893f137b8f42f3d86fa97
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Wed Mar 6 11:22:18 2024 +0100

    New skill unlocked

commit 9fe9c8cfd0bf95c01d76b76f6e9685cf5d2d77df
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Wed Mar 6 11:12:41 2024 +0100

    Okay skyrat maps just decided to conflict

commit 0a093b3092bb95fbe345489b7adbe5f58a01ad79
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Wed Mar 6 11:10:47 2024 +0100

    I had to do these manually

commit e559e7b4268ce83263205da007ce7b9413fbe21a
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Wed Mar 6 10:58:59 2024 +0100

    I chose the wrong map version it seems

commit 028c79ab3a07812777f0160de99b3490915e1907
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Wed Mar 6 08:47:33 2024 +0100

    these

commit 2de5dd3359f7413b2caaf875202612e045dc165b
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Wed Mar 6 08:46:51 2024 +0100

    Hopefully didnt break anything

commit 00f5c0acd6a75d74f8e90f8fb04a90fd868f34f9
Merge: 1e7d317fc7de 0a5740f577
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Wed Mar 6 08:28:23 2024 +0100

    Merge remote-tracking branch 'upstream' into upstream-2024-3

commit 1e7d317fc7de139b85e490fb76599ede24aea28a
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Wed Mar 6 08:18:53 2024 +0100

    Oh my fucking god

commit 0a5740f577
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date:   Mon Mar 4 21:18:04 2024 +0100

    Automatic changelog for PR #1224 [ci skip]

commit cb09b2de3b
Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com>
Date:   Mon Mar 4 12:17:41 2024 -0800

    Adds Ashwalkers to Moonstation (#1224)

    ## About The Pull Request

    Adds Ashwalkers to Moonstation. Also adds a funny temple right next to
    the ashwalker nest so they can traverse z-levels and ~~raid~~ hunt
    around the station.

    ## Why It's Good For The Game

    People wanted it.

    ## Proof Of Testing

    Trust it me it works bro I forgot to take screenshots trust me bro.

    ## Changelog

    <!-- If your PR modifies aspects of the game that can be concretely
    observed by players or admins you should add a changelog. If your change
    does NOT meet this description, remove this section. Be sure to properly
    mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
    and it's effects on PRs in the tgstation guides for contributors. Please
    note that maintainers freely reserve the right to remove and add tags
    should they deem it appropriate. You can attempt to finagle the system
    all you want, but it's best to shoot for clear communication right off
    the bat. -->

    🆑 BurgerBB
    add: Adds Ashwalkers to Moonstation
    /🆑

    <!-- Both 🆑's are required for the changelog to work! You can put
    your name to the right of the first 🆑 if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->

    <!-- By opening a pull request. You have read and understood the
    repository rules located on the main README.md on this project. -->

    ---------

    Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>

commit a658dd6cc99e23562c1147179f9fe29c653058a0
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Mon Mar 4 17:08:33 2024 +0100

    These were added upstream

commit f4b02265ac9a4bbccf445bf5acce87ed731ad8d1
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Mon Mar 4 11:25:47 2024 +0100

    aaaaaaaa

commit dad21ec088baff50a54dda601fa01b2fd7c217bd
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Mon Mar 4 11:10:46 2024 +0100

    Another check fixed

commit 6afb158ca5a4e0cdca8b89f9e511754d512753c9
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Mon Mar 4 10:34:11 2024 +0100

    Waddlefix

commit a155568d1138ce379fb3c6df79111ad5f3310b74
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Mon Mar 4 08:45:19 2024 +0100

    Makes it compile

    - Stuff to check: Arcade code

commit a4afaa6d19
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date:   Mon Mar 4 04:05:56 2024 +0100

    Automatic changelog for PR #1116 [ci skip]

commit 439e521f3c
Author: Swift <jackwars4@gmail.com>
Date:   Sun Mar 3 20:54:28 2024 -0600

    Stop spamming logs when engineers lovingly feed the supermatter pipes by the hundreds. (#1116)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->

    ## About The Pull Request

    Title

    Also the method I went about this adds a flag to the game, which means
    in the future if people find another way to spew even more items into
    the supermatter that spam the log, we can just add the flag to those
    items.

    ## Why It's Good For The Game

    I got bwoinked this one time because I was spamming the admin log and I
    told them I'd look for a solution.

    This might not be _the_ solution but it is **a** solution.

    ## Proof Of Testing

    this is what my IC chat tab looked like

    ![image](https://github.com/Bubberstation/Bubberstation/assets/26744576/bf7e5b9e-daf5-451c-b839-3232ae0a6317)

    This is what my logs tab looked like

    ![image](https://github.com/Bubberstation/Bubberstation/assets/26744576/5c820074-a16e-47d1-83cc-606fe6874eb0)

    It still logs pipes for initial startup so we good there.
    I also verified that other items still set off the log function as
    expected.

    ## Changelog

    🆑
    admin: Will no longer receive supermatter ate a pipe spam in the log.
    /🆑

    <!-- Both 🆑's are required for the changelog to work! You can put
    your name to the right of the first 🆑 if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->

    <!-- By opening a pull request. You have read and understood the
    repository rules located on the main README.md on this project. -->

    ---------

    Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
    Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>

commit 739bfe1433
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date:   Sun Mar 3 22:43:02 2024 +0100

    Automatic changelog for PR #1217 [ci skip]

commit 5beacd224e
Author: Return <donwest947@gmail.com>
Date:   Sun Mar 3 15:42:41 2024 -0600

    Makes F-list's image host provide headshots (#1217)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->

    ## About The Pull Request
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    Currently, only two websites are accepted by the headshot regex. This
    fixes a problem that is occurring with Discord right now, where images
    have started being deleted after a certain amount of time.
    <!-- Please make sure to actually test your PRs. If you have not tested
    your PR mention it. -->

    ## Why It's Good For The Game
    <!-- Argue for the merits of your changes and how they benefit the game,
    especially if they are controversial and/or far reaching. If you can't
    actually explain WHY what you are doing will improve the game, then it
    probably isn't good for the game in the first place. -->
    Gyazo sucks as an image host, so while it does technically serve its
    purpose, we want to expand our pool of potential options. F-list
    properly verifies that what it receives is an image (furries winning yet
    again) and so it should fit our criteria for new headshots.

    ## Proof Of Testing

    <!-- Compile and run your code locally. Make sure it works. This is the
    place to show off your changes! We are not responsible for testing your
    features. -->

    ## Changelog
    <!-- If your PR modifies aspects of the game that can be concretely
    observed by players or admins you should add a changelog. If your change
    does NOT meet this description, remove this section. Be sure to properly
    mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
    and it's effects on PRs in the tgstation guides for contributors. Please
    note that maintainers freely reserve the right to remove and add tags
    should they deem it appropriate. You can attempt to finagle the system
    all you want, but it's best to shoot for clear communication right off
    the bat. -->

    🆑 ReturnToZender (code)
    add: F-list headshots are now accepted
    /🆑

    <!-- Both 🆑's are required for the changelog to work! You can put
    your name to the right of the first 🆑 if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->

    <!-- By opening a pull request. You have read and understood the
    repository rules located on the main README.md on this project. -->

    ---------

    Co-authored-by: Esixdotnet <156951974+Esixdotnet@users.noreply.github.com>
    Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
    Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>
    Co-authored-by: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
    Co-authored-by: thegrb93 <grbrown93@sbcglobal.net>
    Co-authored-by: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com>

commit e6b48cbe7fa87c0dd052245be5f2a829a00d10e8
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Sun Mar 3 20:01:46 2024 +0100

    resolve-4

commit cc2b53503137fe3d95224ccd19d480dde05eff62
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Sun Mar 3 19:58:41 2024 +0100

    resolve-3

commit 7930a8b5c932313bec7a8614e4bc0b5f3b8065d6
Merge: 93635c534d8e 2aa4805942
Author: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Date:   Sun Mar 3 19:06:44 2024 +0100

    Merge branch 'master' into upstream-2024-3

commit 2aa4805942
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date:   Sun Mar 3 18:45:53 2024 +0100

    Automatic changelog for PR #1078 [ci skip]

commit 93635c534d8ed3eca796778eee67675eb4948b4c
Merge: ec27c845532f 47aa5c2d31
Author: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Date:   Sun Mar 3 18:45:50 2024 +0100

    Merge branch 'master' into upstream-2024-3

commit 47aa5c2d31
Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com>
Date:   Sun Mar 3 09:45:30 2024 -0800

    Nerfs Lichdom because someone messaged me on discord about it once (#1078)

    ## About The Pull Request

    After 3 Lichdom resurrections, announcements will be made about your
    general phylactery location (the area) when you die.
    Phylactery binding now requires the object to be at least bulky in size,
    and it cannot be fireproof, lava proof, or indestructible.

    ## Why It's Good For The Game

    Lichdom is insanely strong, even with the drawbacks that make you
    generally weaker. Items can be hidden away in space (skeletons are
    immune to space!) and can be small or hard to see objects such as pens
    or cigarette butts. Some items can be fireproof and acid proof as well,
    requiring usage of mechanics that delete objects entirely (very limited
    and easy to sabotage, maybe the supermatter is reliable but that can be
    sabotaged too).

    Regardless this PR should make lichdom less crazy.

    ## Proof Of Testing

    Untested and in a draft because feedback is needed.

    ## Changelog

    🆑 BurgerBB
    balance: After 3 Lichdom resurrections, announcements will be made about
    your general phylactery location (the area) when you die. Phylactery
    binding now requires the object to be at least bulky in size, and it
    cannot be fireproof, lava proof, or indestructible.
    /🆑

    ---------

    Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>

commit 3bc08a656c
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date:   Sun Mar 3 18:11:45 2024 +0100

    Automatic changelog for PR #1188 [ci skip]

commit 603f714998
Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com>
Date:   Sun Mar 3 09:11:21 2024 -0800

    Fixes some Moon Station bugs, such as the funny engineering bridge access bug and a lack of cigarette/coffee vendors. (#1188)

    ## About The Pull Request

    Fixes some Moon Station bugs, such as the funny engineering bridge
    access bug and a lack of cigarette/coffee vendors.

    ## Why It's Good For The Game

    Bugfixes good.

    ## Proof Of Testing

    If it compiles, it werks.

    ## Changelog

    🆑 BurgerBB
    fix: Fixes some Moon Station bugs, such as the funny engineering bridge
    access bug and a lack of cigarette/coffee vendors.
    /🆑

    <!-- Both 🆑's are required for the changelog to work! You can put
    your name to the right of the first 🆑 if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->

    <!-- By opening a pull request. You have read and understood the
    repository rules located on the main README.md on this project. -->

    ---------

    Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>

commit 757796bc5e
Author: Bubberbot <151680451+Bubberbot@users.noreply.github.com>
Date:   Sun Mar 3 17:38:34 2024 +0100

    Automatic changelog for PR #1219 [ci skip]

commit cd0af8e862
Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com>
Date:   Sun Mar 3 08:38:13 2024 -0800

    Limits Powersinks + Crab-17 purchases to once each per traitor per round. (#1219)

    ## About The Pull Request

    Limits Powersinks and Crab-17 purchases to once each per traitor per
    round.

    ## Why It's Good For The Game

    Powersink and Crab spam is pretty awful. A lot of people recently have
    been spamming these two objectives and then doing nothing of substance
    with them. Traitors should be using their TC to further the round and
    create meaningful conflict instead of what can basically be described as
    being in a constant state of soft grief.

    ## Proof Of Testing

    If it compiles, it werks.

    ## Changelog

    🆑 BurgerBB
    del: Limits Powersinks + Crab-17 purchases to once each per traitor per
    round.
    /🆑

    Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>

commit ec27c845532fc6deeab200d7107842dc4a59f603
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Sun Mar 3 16:14:28 2024 +0100

    resolve-2

commit ff457077fadcd08040a15b90aef5a8226f67630b
Author: Waterpig <wtryoutube@seznam.cz>
Date:   Sun Mar 3 16:09:01 2024 +0100

    Resolve 1
2024-03-10 21:52:03 -04:00