Commit Graph

2660 Commits

Author SHA1 Message Date
Malkevin
99e69fb87f Changed the description to something more fitting of a thing that isn't a TMNT reference 2013-04-22 23:27:15 +01:00
Malkevin
a8df5726c3 Merge branch 'master' of https://github.com/tgstation/-tg-station into capcarapace 2013-04-22 22:48:03 +01:00
Cheridan
1317ea6462 Merge branch 'master' of https://github.com/tgstation/-tg-station 2013-04-21 18:58:26 -05:00
Malkevin
8eea45c917 Since the captain doesn't spawn in his armor suit anymore I was finding it hard to tell him apart from the HoP at a glance, so I made a new armored vest just for him.
-Created Captain's Carapace item
-Made sprites for the new item (this is my first attempt at spriting, be gentle)
-Swapped the armor the captain spawns in and that in his locker to the new carapace item

https://dl.dropboxusercontent.com/u/95696802/Commits/tortlepowa/carapace.png

Additional minor edits:
-Added flashlight and t-ray to Hazard's vests equipables
-Added Pepperspray to detective coat's equipables (amazing no one noticed this before... heh)
-Copied Detective Coat's equipables over to the Detective's Vest
2013-04-21 05:28:46 +01:00
Giacomand
b9451f7153 Merge pull request #408 from p440/master
onetankbomb fixes
2013-04-20 06:21:07 -07:00
Giacomand
0fe1b6c1b6 Merge pull request #403 from Petethegoat/issuefixes
Issue fixes
2013-04-20 06:16:38 -07:00
Giacomand
509e8db043 Merge pull request #395 from Malkevin/CEFireResist
CE with firesuit protection enabled sans other changes
2013-04-20 06:12:03 -07:00
Giacomand
6669148bb7 Merge pull request #399 from AndroidSFV/master
'State Laws' verb for Cyborgs
2013-04-20 06:10:49 -07:00
Giacomand
df245eec30 Merge pull request #352 from Aranclanos/ShuttleCall
Automatic shuttle calls 2 the electric boogaloo
2013-04-20 05:34:40 -07:00
AndroidSFV
2cb0f54312 Recommended changes to silicon State Laws 2013-04-19 12:09:39 -05:00
AndroidSFV
7afcc7e8b9 Merge branch 'master' of https://github.com/tgstation/-tg-station 2013-04-19 11:29:44 -05:00
Intigracy
ddd279c11d Edited the admin names in deadsay.dm to match with current admins, currently it's reeeaaallly out of date.
Special thanks to everyone who helped come up with the names!
2013-04-18 22:03:03 -07:00
p440
8411e041b3 onetankbombs not passing stuff to bombassemblys
infra sensors not checking locs high enough up the hierarchy for onetankbombs (and potential future things)
2013-04-18 21:15:56 -07:00
Cael Aislinn
1639756136 Merge pull request #386 from Incoming5643/buzz
Gives fly people a buzz lisp (lengthens "z"s)
2013-04-18 16:49:18 -07:00
Cael Aislinn
968bafbd32 Merge pull request #393 from Petethegoat/nullscreenrun
Adds client checks to update_inv procs, before trying to reference client.screen.
2013-04-18 16:47:58 -07:00
Cael Aislinn
976f3faebe Merge pull request #394 from Petethegoat/typofixes2
Fixed a typo in human_defense.dm and updated an outdated message in cyborg examine.dm.
2013-04-18 16:40:18 -07:00
Pete Goodfellow
6e19734145 Cable coils now update mob inhands correctly when used up. Changed cable coil items to use the existing update_icon() proc, instead of their own updateicon(). 2013-04-18 19:59:50 +01:00
Pete Goodfellow
976e1f0136 Fixed 'break all lights' not breaking all (or any) lights 2013-04-18 19:58:44 +01:00
AndroidSFV
3b3bc4c9bc Adds the 'State Laws' verb to Cyborgs (it's the code for AI's State Laws verb just copypasted) 2013-04-17 18:54:05 -05:00
Nodrak
53c28eb47b Changes the text sent to the feedback server to not use spaces as they can't be parsed properly. 2013-04-17 18:45:31 -04:00
Pete Goodfellow
9576854d52 Adds client checks for monkey inv_updates. 2013-04-17 19:10:05 +01:00
Pete Goodfellow
6d16d50cd8 "The ironclad rule - no exceptions - is that if you can replace the word with "it is" or "it has," use it's. Otherwise, it's always its." Grammar fix for borg examine. 2013-04-17 19:05:40 +01:00
Malkevin
15c3748ccb CE with firesuit protection enabled sans other changes 2013-04-17 18:29:40 +01:00
Pete Goodfellow
a81dcc6997 Fixed a typo in human_defense.dm and updated an outdated message in cyborg examine.dm. 2013-04-17 18:26:08 +01:00
Pete Goodfellow
ca4890aed5 Adds client checks to update_inv procs, before trying to reference client.screen. 2013-04-17 15:51:24 +01:00
Cheridan
6731fe8b83 Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
	code/game/objects/items/weapons/handcuffs.dm
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
2013-04-16 23:07:35 -05:00
Cheridan
c429e5883e MAKESHIFT WEAPONS UPDATE
-Removes stungloves and all related code.
-Makeshift stun batons can be made in their stead, along with spears. Spears can be thrown or used one or two-handed.
-Major stun baton revamp. They now accept batteries, which can be removed and replaced.
-Fixes the bug where you could use TK to make a dualsaber from a single saber.
2013-04-16 22:59:01 -05:00
Incoming5643
15c281267e Gives fly people a buzz lisp (lenghtens "z"s)
Fixes a spelling error in gender_reassignment.dm I missed when I wrote it
2013-04-16 21:52:40 -04:00
Nodrak
2998dc4a55 Revert "Merge branch 'master' of https://github.com/tgstation/-tg-station"
This reverts commit f3bd3680cc, reversing
changes made to 67d5641ad6.
2013-04-16 20:06:19 -04:00
Nodrak
f3bd3680cc Merge branch 'master' of https://github.com/tgstation/-tg-station 2013-04-16 19:16:06 -04:00
Nodrak
668a81d10c Changes the name of some of the slime colours so that they can be parsed by erro's stat tracking stuff. 2013-04-16 19:01:53 -04:00
Pete Goodfellow
d832bd268a Merge pull request #331 from Giacomand/silentBorgAI
Non-Vocal AIs and Cyborgs configuration option.
2013-04-16 15:33:13 -07:00
Malkevin
0d19542b0c Merge branch 'master' of https://github.com/tgstation/-tg-station into bombsuitarmor
Conflicts:
	code/modules/clothing/suits/utility.dm
2013-04-16 23:07:58 +01:00
Pete Goodfellow
ace35b1ce5 Merge pull request #345 from Malkevin/master
Insulation changes: Base file
2013-04-16 14:29:25 -07:00
Pete Goodfellow
86635db898 Merge pull request #343 from Cheridan/TeleporterFun
Teleporter MalFUNctions!
2013-04-16 13:59:20 -07:00
Aranclanos
b5b3dc2dcd Nghhh 2013-04-13 02:24:44 -03:00
Aranclanos
8a68a70335 The automatic shuttle call will now be triggered if there are no communications console on the station z level or an active AI. The shuttle will not have the standard 10 minutes to arrive, instead, it will take 25 minutes, so they have 20 minutes to recall.
They will use the new proc autoshuttlecall() in the emergency_shuttle controller.

Instead of taking a loop on world, there's a new list, shuttle_caller_list, it includes all communication consoles and AIs.

Fixed some weird things regarding recalling the shuttle if the arriving time of the shuttle was bigger than 10 minutes.
2013-04-13 02:17:41 -03:00
Ikarrus
5e9f554a02 Added a razor module to service borgs 2013-04-12 23:08:42 -06:00
Giacomand
bf1d0816e2 * Updating changelog.
* Updated to latest version.
2013-04-12 23:42:45 +01:00
Giacomand
0529b60b41 * Made miming use IsVocal()
* Minor: Defined "viruses" as a list.
2013-04-12 23:38:48 +01:00
Malkevin
892320471d Insulation Change: Bomb Suit armor
Bombs suits are pretty useless atm so I made them into ghetto riot gear; my line of thinking being that its a big heavy suit with lots of padding, its going to be half-decent against people trying to beat you.

Won't really have much impact on the game, theres only three on the map and one of them is in the armory
2013-04-12 00:20:06 +01:00
Malkevin
58a344504c Insulation changes: Base file
-Shortened temp protection defines
-Added missing temp protection defines, firesuit protection currently set to same as armor
-Added two way insulation to items missing it (spacesuits, firesuits)
-Fixed temperature protection coverage of several armor items to match their coverage

-Commented out CE Rig firesuit protection
-Reverted ghetto riot armor bomb suits
2013-04-11 17:32:06 +01:00
Malkevin
79a9c22ab6 Merge branch 'master' of https://github.com/tgstation/-tg-station 2013-04-11 16:35:12 +01:00
Cheridan
f016d3a656 TELEPORTER UPDATE!
-Adds monstrous housefly mutation.
-Teleporter malfunctions have been changed to something more !FUN! than random spacing. Instead, you get irradiated and horribly mutated. To prevent this, one should Test Fire to ensure the teleporter is properly calibrated. Recalibrations will be necessary with frequent teleporter use.
2013-04-10 17:10:09 -05:00
Malkevin
eb5a282d90 Thermal Protection Overhaul.
Shortened the defines for cold & protection because I thought they were overly long
Updated all references to defines to match the new names
Added missing defines for protection ratings that were missing (firesuit cold and spacesuit heat)
Added cold protection to firesuits to restore they ghetto space suit functionality
Restored the CE RIG's firesuit equivalent protection
Added heat protection and cold to protection to items that only had one aspect
Fixed incorrect thermal coverage for armors that covered more than the groin and torso

Bombs suits are pretty useless atm so I made them into ghetto riot gear; my line of thinking being that its a big heavy suit with lots of padding, its going to be half-decent against people trying to beat you.
2013-04-10 21:06:02 +01:00
Cheridan
782403ddbd Pepper Spray Update!!
-Capsaicin can be turned into Condensed Capsaicin via chemistry.
-Alters the effect of pepper spray slightly. Changes it from a paralyze(KO) to weaken(stun like batons, etc), and adds slight lingering confuse effect.
-Adds teargas grenades(pepper spray smoke chem grenades), currently obtainable in Weapons crates and Riot crates.

Supplypacks:
-Adds a roll of film to the bureaucracy crate, and made it a little cheaper.
-Removes the beanbag crate entirely, it redundant. Just print out the beanbag shells at the autolathe.
-The previously-overpacked Riot gear crate comes with 1 less set of equipment, but with more handcuffs. Made cheaper to compensate.
2013-04-09 14:58:41 -05:00
Giacomand
f49bef35ba * Added a two config options which allows you to disable the AI and Cyborgs from being able to vocally speak, except for AIs using the holopad.
* Added a new proc called IsVocal(). Only used by the new system so far but it will allow you to use it to stop mobs from being vocal.
2013-04-08 21:53:41 +01:00
Cael Aislinn
de4a906c25 Merge pull request #329 from Carn/Issue304
Resolves Issue #304
2013-04-08 00:28:50 -07:00
carnie
6a98fc89d0 >datum/event and datum/event_control were renamed to datum/round_event and datum/round_event_control. This is because datum/event was already used by a different/more-general event queue system (used primarily on mechas)
Removed overriding of event values via feeding in an associative list into datum/round_event/New(). Instead you can do basic initializations (i.e. feed it constants) by doing new /datum/round_event{variablename=5;}(). This method is handled well by the compiler (it's the same method the maps use), so it will detect unrecognized variablenames etc.
More complex initializations for post setup() stuff can be done by accessing variables directly Event.variablename = whatever;
round_events now have a processing variable, which effectively pauses them.
2013-04-08 07:42:46 +01:00
Giacomand
d1a35ed34c Merge pull request #312 from Ikarrus/virus
Virology Change
2013-04-07 13:17:34 -07:00