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## About The Pull Request
The Slipers (the single p is purposeful).
A new clothing item takes a similar role to a bola. When thrown, if
aiming at either leg, it will try to knock off the shoes of whoever is
it, then, equip onto them. Once equipped, they will be unable to take a
step without being slipped. Additonally, if they are slipped, anybody
who walks over them will ALSO be slipped. And the item itself is
slippery. Because they are banana shoes, get it?
Finally, if hit with these banana boots, the wearer is unable to remove
them, someone will need to strip them off.
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## Why It's Good For The Game
More variety in trouble making tools that isnt another shoot shoot bang
bang.
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## Proof Of Testing
https://youtu.be/jyodCikoiXw
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<summary>Screenshots/Videos</summary>
</details>
## Changelog
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🆑
add: Slipers, a new traitor item which can be bought from the uplink
/🆑
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---------
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
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## About The Pull Request
Have you ever wanted to bonk someone on the head? Well now you can with
the [*bonk emote](https://www.youtube.com/watch?v=C0XF57pK67g). Just aim
at someone's head and hit them with the hand. I'd advise against doing
it to borgs or synthetics though.. that sounds painful.
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## Why It's Good For The Game
More variety of emotes.
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## Proof Of Testing
It compiled and ran on my end without any runtimes or errors. Everything
has been tested to work.
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<details>
<summary>Screenshots/Videos</summary>
https://github.com/user-attachments/assets/8e1ca604-4bd5-4300-adf6-23b194eea623
</details>
## Changelog
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🆑
add: added a bonk emote
sound: added the coconut hit 01 sound effect to the code
/🆑
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---------
Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
Changes a line of code to a parent call.
Also adds animation states for the item itself.
## Why It's Good For The Game
Whee.
## Proof Of Testing
Tested locally, works.
## Changelog
🆑
fix: Re-greased all pinwheel hats in the sector. Happy spinning!
image: Added animation sprites for the hat icon. Twice the spin!
/🆑
## About The Pull Request
Title
## Why It's Good For The Game
There's no reason people should be running around with it
## Proof Of Testing
I didn't test it
## Changelog
🆑
del: Phasic strilka ammo is no longer printable.
/🆑
## About The Pull Request
As the title says, fixes
https://github.com/Bubberstation/Bubberstation/issues/2359.
## Why It's Good For The Game
The DNA vault genes being abused to power game is objectively bad for
the game.
## Proof Of Testing
It compiled, ran, and I was unable to save a DNA vault gene to the
console when testing on a localhost.
## Changelog
🆑
fix: fixed DNA Vault genes being able to be saved on a gene console
/🆑
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## About The Pull Request
Per [this
suggestion](https://discord.com/channels/1059199070016655462/1071095123145924679/1302584237416779897),
adds the colored glasses to the loadout.
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## Why It's Good For The Game
More variety for loadout gear is always good, plus as it stood the item
was unobtainable.
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## Proof Of Testing
They showed up in the loadout menu when I tested it on a localhost.
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## Changelog
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🆑
add: added the colored glasses to the loadout
/🆑
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Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
Adds a new snout option for lizards along with a horn option.
Specifically, "Full Stubby" horns, and "Full and Thick" snout.
## Why It's Good For The Game
:)
## Proof Of Testing
It just works.
## Changelog
🆑 BurgerBB
add: Adds a new snout option for lizards along with a horn option.
/🆑
## About The Pull Request
See name. Also fixes some needlessly heavy code
closes#2268
## Why It's Good For The Game
Tarkon and Dauntless getting exploded because of something they do not
need to care about is stupid.
## Proof Of Testing
Seemingly worked fine
## Changelog
🆑
balance: AI RCD explosion ability can no longer take out nonstation RCDs
/🆑
## About The Pull Request
I play hemophages sometimes and we're constantly low on blood unless
we're bugging genetics or medical or the bar. So just how synths have a
welding fuel drink, I'm making hemos a blood drink. Sprite by me.
## Why It's Good For The Game
This is great for hemos, bloodsuckers, and in a pinch when someone is
low on blood, I suppose.
## Proof Of Testing
Took a dumb little video:
https://github.com/user-attachments/assets/13bedf27-a630-4467-b85d-1c7d6cc5d05e
summary>Screenshots/Videos</summary>
## Changelog
🆑
add: Added sprite for blood_tea
add: Added vending machine option for blood_tea
/🆑
---------
Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
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## About The Pull Request
Very tiny PR. Adds the science bag to the SciDrobe.
## Why It's Good For The Game
There are only 2 science bags in xeno. If they both get lost, you can't
really do Xeno anymore. I mean you CAN, but it really sucks.
## Proof Of Testing
Ran the Runtime Station. Spawned a SciDrobe. Science bag is in there.
</details>
## Changelog
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🆑 Midiwidi
add: Added science bag to SciDrobe
🆑
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## About The Pull Request
Adds another plush, this time requested by Vanilla. Available from
loadout.

## Why It's Good For The Game
Cool extra plushie
## Proof Of Testing
See above
## Changelog
🆑
add: Suspicious protogen plushie
/🆑
## About The Pull Request
I was recently bugfixing these and discovered how bad the english on
these is. How this passed review is beyond me.
## Why It's Good For The Game
Spellcheck good
## Proof Of Testing
Varname changes, should be fine
## Changelog
N/A
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## About The Pull Request
I fucked up the first time, will try again.
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## Why It's Good For The Game
Its basicly a fix to something that I failed to do and i feel shame for
it.
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## Proof Of Testing

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<summary>Screenshots/Videos</summary>
</details>
## Changelog
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🆑
fix: Made HFZ actualy be able to have digitigraded legs for real this
time.
/🆑
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## About The Pull Request
This makes the Default roll less mundane events, to 9 from 18. Mundane
events would run every 10 minutes, and do things like give diseases,
cause scrubber overflows, and more. These are important events, but
should be less common.
## Why It's Good For The Game
Less mundane event spam. I did this on the Chill previously and it had a
significant positive impact.
## Changelog
🆑 ReturnToZender
balance: Default Andy will spawn mundane events half as frequently.
/🆑
---------
Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
See name, I'm actually going through with it and doing it.
## Why It's Good For The Game
Fixes broken item interactions
closes#2253closes#2204
## Proof Of Testing
Worked on my device (So far)
## Changelog
🆑
fix: Phystool and Physgun work correctly again
fix: Clockcult slabs can examine again
fix: Compostbin is now handled correctly
fix: Robohand checks for robohand again
/🆑
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## About The Pull Request
bugfix, speedmerge?
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your PR mention it. -->
## Why It's Good For The Game
bugs are not good
## Proof Of Testing
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## Changelog
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🆑
fix: vetted list now doesn't wipe the admin who added field on reload
/🆑
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## About The Pull Request
The limbgrower was an often underutilised item, it was only really
useful for bounties, because most medical staff never checked if their
~~victim~~ patient was a body purist or not. They'd just jam them full
of parts and off they go. This allows an easier method (if not more
expensive) to getting corses for body transfers. I have also added blank
brains for the niche reason of RSD phylacteries for those who were
completely gibbed or dusted to be able to return to the round.
Made it so that hopefully; Ghosts can be added to the round via soul
phylacteries. If we can have golems, ashwalker eggs, cyborgs and such
that accept ghosts and can allow players to add ghosts to the round,
soulcatchers shouldn't be so restrictive.
EDIT: As per request, I have removed monkeydone too, so the recipe will
no longer be available.
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## Why It's Good For The Game
Miners who get gibbed, dusted or just trapped deep in lava.
Genetics gets to keep their monkeys.
Coroners have more to do, by printing, preserving and prepping corpses
for revival.
More uses for the limbgrower and less CBT of restraining a feral
monkeyman.
## Proof Of Testing

## Changelog
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🆑
add: Added blanks to the limbgrower, for soul/brain transfer.
/🆑
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---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
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## About The Pull Request
I'm dumb and didn't see the second near-identical one.
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## Why It's Good For The Game
It's uselessly healing wounds a second time for no reason
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## Proof Of Testing
it compiles
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## Changelog
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no CL
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## About The Pull Request
In short, all this does is change the lines of text when you examine
your ID card or insert it into the console. Because they were vague as
all hell before.
## Why It's Good For The Game
Stops this... What bounty is this? I made ten like this unaware it does
not display the name.

## Proof Of Testing
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<details>
<summary>Screenshots/Videos</summary>

</details>
## Changelog
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🆑
spellcheck: made prisoner bounties list what you're after rather than
"fruit" or "flowers"
/🆑
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## About The Pull Request
If a ghoul 's first vassal is set to be a ghoul vassal, they can be
rendered unable to level due to not being able to get a favorite vassal
due to lack of ghoul slots
Also changes ghoulization to ghouling, something that i had asked to be
done
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## Why It's Good For The Game
Ghoulization doesn't make any sense as a word, also preventing softlocks
is good
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## Proof Of Testing
The ghouling prevention part is thoroughly tested ingame
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## Changelog
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🆑
add: You are now prevented from making a revenge vassal as a ventrue
bloodsucker if you do not have any ghoul slots free to prevent softlocks
add: Changes ghoulization used in bloodsuckers words to ghouling
fix: Ghoul antag panels now work again
/🆑
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## About The Pull Request
Taking a tail from another server and porting it over here
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Adding new tail sprites
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## Why It's Good For The Game
More customization, more fun
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## Proof Of Testing





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<details>
<summary>Screenshots/Videos</summary>
Set above for screenshots of the new customization option. Was mainly
using this to start learning the code base and see if I could get my
development environment set up. Things are looking good on that end
</details>
## Changelog
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🆑
add: Black-Backed Jackal tail
/🆑
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---------
Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
## About The Pull Request
As the title says, it's found in the Gameplay section of game
preferences.
## Why It's Good For The Game
I've seen a lot of people asking for it, plus it doesn't immediately
cover your screen if you have it off, so you can continue whatever you
were doing without getting your screen covered by it.
## Proof Of Testing
It compiled and ran on local host
## Changelog
🆑
qol: you can now toggle seeing end credits in preferences
/🆑
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
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## About The Pull Request
yeah i https://github.com/Bubberstation/Bubberstation/pull/2300
## Why It's Good For The Game
## Proof Of Testing
check last pr
## Changelog
🆑
add: New gecko tail!
/🆑
Co-authored-by: Jinshee <manastra2536@gmail.com>
Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
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## About The Pull Request
This PR makes the Chill fire mundane events less frequently, as well as
crew antags less frequently. (from every 40m to every hour)
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## Why It's Good For The Game
The Chill currently doesn't feel significantly different from the
Default, only having a difference in Mundane events, which ultimately
aren't the most significant actor.
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## Proof Of Testing
WE DO IT LIVE
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## Changelog
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🆑 ReturnToZender
bal: Makes the Chill spawn antags less frequently, and spawn less
events.
/🆑
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---------
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
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## About The Pull Request
Gives hemophages back some leeway vs burns
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## Why It's Good For The Game
Somehow in the pull this was somehow changed? I'm not sure how as I
can't figure out it in the git diff
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## Proof Of Testing
uhh, it compiles?
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## Changelog
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🆑
fix: Hemophages are now set alight at 397.6 blood again
/🆑
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Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
## About The Pull Request
MEOW MEOW MEOW
Fixes meow and purr after TG added pet emotes. Also fixes a bunch of
third person keys used incorrectly.
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## Why It's Good For The Game
MEOW
## Proof Of Testing
https://github.com/user-attachments/assets/313f0141-56fd-43e1-9133-44c462b6c05f
## Changelog
🆑 LT3
fix: Fixed meow and purr emotes playing the pet line instead of the
emote line
/🆑
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## About The Pull Request
These changes add 1 new cyborg frame for the research/science Module.
This involved updating robot_defines, uploading the files, and adding
the robot to robot_model.dm
This was tested on a private server, and it all seemed to work properly.
The borg does not have resting animations, but does have open cover
sprites.
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## Why It's Good For The Game
This adds an additional Haydee borg to further round out the jobs
players who want to use this model type can use, [based on my earlier
PR](https://github.com/Bubberstation/Bubberstation/pull/1826). It is
just a reskin, and allows those who want to use a more 'attractive' borg
model to do so.
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## Proof Of Testing

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## Changelog
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🆑 Flvffi
add: 1 Haydee borg skin for the Research role
/🆑
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yip yip!
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## About The Pull Request
It adds *yip and *yipyip, because I want the kobolds to make NOISE.
## Proof Of Testing
https://github.com/user-attachments/assets/d7baa626-656e-4a46-b300-d2314fdc8796https://github.com/user-attachments/assets/acff25e6-5061-486e-86b8-d385b92debee
## Changelog
🆑
add: *yip
add: *yipyip
/🆑
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---------
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## About The Pull Request
As the title says
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## Why It's Good For The Game
Currently the ONLY way to get a miniskirt is to steal a security
miniskirt from a SecDrobe, this makes it so you can get a (non-armoured)
one in the loadout as anyone, plus it's recolourable!
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## Proof Of Testing
<!-- Compile and run your code locally. Make sure it works. This is the
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<details>
<summary>Screenshots/Videos</summary>


</details>
## Changelog
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🆑
add: added a GAGSified miniskirt to the loadout menu
/🆑
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---------
Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
## About The Pull Request
A little package of Halloween goodies and fixes.
- Meteor wave adjustments
- - Adds Halloween candy meteors (and later, potentially Christmas and
Easter)
- - Adjusts timings, giving more time to set up shields for threatening
events, faster start when there's no time to order shields
- - Clips the long meteor alert announcement sound to a better length
- Fixes holiday event spawns, making them Storyteller compatible and
properly trigger at round start
- Extends the Halloween holiday datum to two weeks (not applicable to
Halloween races)
- Adds a bunch of tile variations so that we aren't staring at the same
pattern for a month straight
## Why It's Good For The Game
Adds some more flavour for a holiday that is kinda lacking for something
that runs for more than a few days.
## Changelog
🆑 LT3
add: Halloween candy meteors
fix: Halloween, Easter, and Valentines Day events correctly trigger at
roundstart
image: More Halloween holiday tile patterns
sound: Reduced length of meteor alert warning sound
balance: Adjusted warning time for meteor waves depending on intensity
/🆑
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>
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## About The Pull Request
Closes https://github.com/Bubberstation/Bubberstation/issues/2245
We need to make sure the args match human args.
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## Why It's Good For The Game
bugs bad
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## Proof Of Testing
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<details>
<summary>Screenshots/Videos</summary>
https://github.com/user-attachments/assets/8c6684de-e7da-4b58-848c-1e312e4efb6a
</details>
## Changelog
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🆑
fix: Nagas no longer play human footsteps
/🆑
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## About The Pull Request
Split off from https://github.com/Bubberstation/Bubberstation/pull/2125
with just the medical portion of the balancing.
## Why It's Good For The Game
Makes the price of the packs better align with the cost of production
and the vending machine prices.
## Proof Of Testing
We've TM'd it a bunch.
## Changelog
🆑 LT3
balance: Balanced company imports DeForest Medical section
/🆑
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## About The Pull Request
I am dumb and nobody checks my code, and unconditionally trusts me.
Fixes blood thickening point gain
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## Why It's Good For The Game
Bloodsuckers can't level past 3
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## Proof Of Testing
Tested ingame
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## Changelog
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🆑
fix: Bloodsuckers now get blood thickening points
/🆑
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## About The Pull Request
Removes the malus for blood level gain for drinking from ghouls/vassals,
as it's just unnecesary as feed already prevents from drinking too much
from non-unique people.
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## Why It's Good For The Game
It's a big too tough and kind of punishes for making ghouls/vassals,
which I don't want
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## Proof Of Testing
Compiles
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## Changelog
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🆑
balance: Drinking from ghouls/vassals as a bloodsucker is no longer is
1/4th less effective than drinking from non ghouls/vassals
/🆑
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Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
We already have a boat-load; why not more?
**Blueshield:**
- Command Protection Officer
**Detective:**
- CID Officer
**Nanotrasen Representative:**
- Corporate Consultant
**Security Officer:**
- Security Specialist
- Defense Contractor
**Shaft Miner:**
- Dredger
- Contract Miner
I have not tested this. It _shouldn't_ have issues, given it's just a
few more alt-job names, all properly formatted.
## Why It's Good For The Game
It gives players more options as far as who they feel they're playing
as. I know there's a Security Union, for example, that may want to be
represented differently.
## Changelog
🆑 Bangle
spellcheck: Added some alt titles
/🆑
---------
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
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## About The Pull Request
Adds surgical medkit to cargo goodies
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## Why It's Good For The Game
Items you can only get at roundstart are bad, ackshually
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## Proof Of Testing
i ran it, it works, it's a really simple change
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## Changelog
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🆑
add: you can buy the surgical medkit in cargo now
/🆑
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---------
Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
## About The Pull Request
TG now has the medsecHUD upstream, removes the modular Bubber version.
Instead applies the bluesec SR icons to the variants.
Adds the medic vest/labcoat to the orderly garment bag
Reduces the amount of full spare Orderly gear sets from 2 to 1.
## Why It's Good For The Game
- Code/item duplication
- Orderly drip
## Proof Of Testing

## Changelog
🆑 LT3
code: Bubber medsecHUD replaced with TG version
add: Medic labcoat/vest added to Orderly garment bag
/🆑
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## About The Pull Request
Allows for the prioritizing of silicon jobs (AI/Cyborg) so they show up
on the join menu, you cannot add or close slots, and it can be
downloaded and used as long as you have Robotics Access on your ID
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## Why It's Good For The Game
Every other job can be prioritized, these two should be able to be as
well
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## Proof Of Testing


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## Changelog
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🆑
add: adds silicon manager pda app
/🆑
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---------
Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
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## About The Pull Request
An effort to diversify and enhance the sprites of Sec weaponry. See
[this](https://github.com/Skyrat-SS13/Skyrat-tg/pull/23424#issuecomment-1722751802)
for my extensive reasoning and breakdown of _why_ I believe this to be
the correct course of action.
To clarify what's changed:
1. The Marksman Rifle
2. The LMG
3. The Carbine
4. The Battle Rifle
5. The Sindano
6. The Renoster

I have not tested this PR. **Through faith alone**, the sprites will
prevail.
## Why It's Good For The Game
Because the original sprites all had the same silhouette and
color-scheme and were in need of significant change.
## Proof Of Testing
I did no testing. Reference this:


## Changelog
This bounces off of
[this.](https://github.com/Bubberstation/Bubberstation/pull/2168).
Finally added carbine sprite.
🆑 Bangle
image: added/modified/removed some icons or images
/🆑
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---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
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## About The Pull Request
Adds two emotes, squeal and tailthump. Mainly meant for lizards but
they're just fun sounds in general. Sounds graciously "borrowed" from
Shiptest.
## Why It's Good For The Game
*tailthump(x99)
## Proof Of Testing
See attached video. Compiles and runs.
## Changelog
🆑
add: Added *squeal emote
add: Added *tailthump emote
sound: Added sounds for *squeal and *tailthump
/🆑https://github.com/user-attachments/assets/bbf86a72-2de7-4447-a6d2-afb25006cb2d
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
Title.
## Why It's Good For The Game
My love of VTM cannot stand things such as 'blah-sucker', 'vassels' or
'archive of the kindred'.
The Blah-Sucker language has been renamed to Enochian, reflecting the
First City of Vampires, Enoch, in the land of Nod east of Eden where the
Dark Father Caine was exiled from.
(Front facing) mentions of vassels have been replaced with the accurate
Ghoul. They drink vitae to establish a bond with their master, not
blood, vampires do not produce blood, they drink vitae.
The Archive of the Kindred has been replaced with the Book of Nod. Well,
a version of it. Cainites are protective of the hidden knowledge kept
within and would be unhappy with the mortals (you) having a copy.
Objectives have been re-written to mention lore aspects.
## Proof Of Testing
🆑
spellcheck: Various Bloodsucker things have been renamed after the
Inconnu paid a visit.
/🆑
---------
Co-authored-by: Waterpig <wtryoutube@seznam.cz>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>