Commit Graph

103 Commits

Author SHA1 Message Date
ArcaneMusic
9dd407924a Adds a new App for Modular Computers, the NTOS Arcade. (#47862)
Hey you, punk Are you hip with modular computers?
...What's that, you think there's nothing to do on that old tablet of yours? Whoah brochacho, don't dump that tablet in the trash, and check out the new gaming app that's sweeping the station!
2019-11-26 13:15:05 +02:00
Aleksej Komarov
ac1f4d74c6 More NtOS interfaces, random fixes, client-side theming (#47836)
* General tgui fixes

* Handle ui_style on client side

* NtOS Net Downloader

* Rebuild tgui

* Fix regression on Tabs

* Fix bools
2019-11-20 19:54:24 -08:00
Aleksej Komarov
e87b6c6701 Tgui error reporting, Keyboard passthrough, RPD, NtOS, Power Monitor (#47749)
* Improve tgui fatal error reporting

* Keyboard passthrough in tgui

* New Rapid Pipe Dispenser interface

* Update README with new components

* Release held keys when browser window loses focus

* Power Monitor Interface, NtOS theme and core components

* Yet another CSS rework

* Fix Table, Chart stubs for IE8

* NtOS Main interface

* Supermatter Monitor interface

* Tweak NT color, color + sort gas bars
2019-11-16 04:02:33 -08:00
spookydonut
2591ce17a6 Travis EOF newline detection v3 (#47539)
* scream

* aaa

* aaa

* new one
2019-11-04 19:16:50 -08:00
Rohesie
9dd28d5180 ID fix (#47387) 2019-10-30 16:17:55 -07:00
spessbandit
e3d1e5c53e ghosts can't use monitors; dextrous animals can climb crates; fixes atrocious spelling (#47262) 2019-10-22 04:37:35 -07:00
skoglol
938e66f62c Adds sorting to most input() lists (#47117)
* Adds sorting to most input() lists.

* Sorted some global lists, added more input sorting

* Should now use correct sort everywhere.

* compiles

* Last fixes.
2019-10-22 04:28:42 -07:00
Qustinnus
a394ccdc2b Material datum chairs & tables and applies materials to all items (Now with less pain for mining & RnD) (#46525)
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)

this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.

also applies materials to everything, with fixes, which can close #46299
2019-10-08 11:06:02 -04:00
nemvar
a148cae769 Kills obj/item/projectile in favour of obj/projectile (#46692)
* Kills obj/item/projectile in favour of obj/projectile

* Resolves conflicts properly

* fixes that one map

* it lives
2019-10-06 13:37:24 -04:00
spookydonut
68c8b71ae9 Changes power_change() to respect parent calls for toggling NOPOWER (#46486)
About The Pull Request

Similar to #46485
Now all relevant uses of power_change() call parent, theres a signal sent when a machine changes the NOPOWER flag, all remaining machines that were using power_change() instead of update_icon() have been fixed.
Why It's Good For The Game

code quality, eventually signal stuff. and signal stuff
2019-09-16 17:49:00 +12:00
kingofkosmos
df1fecc58c Adds notice-span to visible_messages with no spans (#46044)
About The Pull Request

Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game

This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
2019-08-26 20:50:00 +12:00
Akrilla
9ca37e9169 Contract rerolls and general enhancements (#45703)
* refactor wip

* rerolling and qol

* space not valid

* travis be nice

* comment?

* new tablet sprites

* Start on uplink screen

* new suit sprite

* paper

* merge conflict

* Auto stash before merge of "contract-reroll" and "tgstation/master"
2019-08-10 02:11:11 -07:00
vuonojenmustaturska
8ddc9677c7 examine-code refactor (#44636)
* 1/4 done? maybe?

* more

* stuff

* incremental stuff

* stuff

* stuff & things

* mostly done but not yet

* stuffing

* stuffing 2: electric boogaloo

* Git Commit and the Kingdom of the Crystal Skull

* make it actually compile

* found more stuff

* fixes

* fix AI laws appearing out of order

* fix windows

* should be the remaining stuff

* this time for real

* i guess it should compile too

* fix sechuds
2019-06-19 22:07:57 +02:00
Akrilla
041680be63 [READY] Syndicate Contracts (#44420)
* Emag bounty computer to show contract connection

* Corrupted text helper

* WIP on corrupted text

* Randomly corrupt text when looking at connect screen

* Barebones accessible Syndicate bounties screen

* Contract barebones and Synd UI work

* Further text changes, antag checks

* Further UI changes, full contract generation with areas/target

* dropoff point checks, and move to uplink item for requesting bounties

* WIP contract uplink item

* Contract uplink and continued contract improvements

* Completed contract uplink, and continued contract work

* Droppod WIP

* Further droppod work

* Mob WIP

* Further mob WIP

* No mob

* Callback for putting in mob

* Further WIP with pod checks

* Better location picking and signal fix

* Further pod changes, WIP of payouts

* Overall finished payment/contract system

* Code cleanup


Revert changes to bounty console


Remove debug messages

* Small refactor

* Add kit with set and randomised items.

* Fix box

* Very minor flavor text for inserting into pod, plus roundend text

* Pod return sound

* Contract uplink slight styling changes

* We don't keep giving telecrystals until they literally can't hold anymore

* Ship them off to ninja base instead

* Nerf bring them dead, but give a nice boost for bring them alive

Overall this is a nerf, so we also throw in an agent card to the bundle

* Ship them back

* Minor text changes and slight TC change

* Always give the black and red variant space suit

* Error sounds

* Dropoff area locator

There's sometimes duplicates, i.e. security office - but only one of them will work. This shows you where to go.

* Small fixes

* Bugfix, further changing of TC

* Ransom wip

* Ransom system

* Few changes

* Properly pay for ransoms and appropriate logic for dropoffs

* Terminal sounds

* Talk on command channel when ransom is given, or if they were too late

* Change to announce system

* Announcements/auto pay ransom

* Proper wait

* Name pods properly

* Don't send blacklisted items

* fix

* Improvements

* Announcements are less huge...

* Not a file...

* Improvement

* Drop them not in a wall

* Halves eye blur and styles payment vend

* No memes allowed
2019-06-17 20:32:46 +02:00
skoglol
5316926510 Fixes some missing adjancency checks. (#44020) 2019-05-21 11:43:35 +02:00
Nirnael
128c9fd5ad Fix modular processor runtime (#42736) 2019-02-11 15:03:50 -05:00
skoglol
eca5f16bb4 Stops both modcomputer and processor from being examined by inquisitive ghosts. (#41257) 2018-11-01 07:56:33 -04:00
ShizCalev
fc6cc11ff4 Makes modular computer examine text more robust (#40729) 2018-10-08 10:39:08 +02:00
ShizCalev
2fa1ac1349 Replaces istypes with the proper tool_behaviour checks. (#40414) 2018-10-01 03:10:31 +03:00
ShizCalev
c66cbad2d0 [s] Fixes pride mirror exploit (#40477)
* Fixes pride mirror exploit

* Cleanup, adds no_tk check to canUseTopic
2018-09-26 12:34:10 +03:00
ShizCalev
98a6b39cca Clean up mixed space & tab usage (#40121) 2018-09-05 22:51:20 -07:00
Tad Hardesty
1196e7d087 Add a warning for bad design icons, fix existing instances (#38840)
* Add a warning for bad design icons, fix existing instances

* Use non-line-numbered warning
2018-07-02 23:18:41 +03:00
Tad Hardesty
2f212e16a3 Remove redundant anchored=TRUE from machines 2018-05-27 19:23:37 -07:00
vuonojenmustaturska
1eccbcca18 Adds an EMP protection component, allowing ANYTHING to be protected from EMP (#37671)
The component is initialized with any combination of three flags, EMP_PROTECT_SELF protects against effects that target the object itself, EMP_PROTECT_WIRES protects against wires being messed with similar to the NO_EMP_WIRES_1 flag which this PR removes, EMP_PROTECT_CONTENTS protects against things that are inside the object like organs, internal "non-virtual" power cells and the like

This enables (but doesn't introduce) new mechanics such as adding EMP shielding at runtime to any atom, or taking it away.
2018-05-22 11:38:02 +12:00
vuonojenmustaturska
ccf8fc5bc5 Kills off three more flags from flags_2 (#37529)
code: More flags have been moved to their appropriate places
SLOWS_WHILE_IN_HAND
FROZEN
NO_MAT_REDEMPTION

all moved to item_flags
2018-04-30 10:32:23 +12:00
oranges
ecd0d8b538 Merge pull request #37476 from AnturK/thisalwaysbuggedme
Uppercases slot defines.
2018-04-28 13:13:56 +12:00
81Denton
f41d77063b fixes obj descs and adds new ones (#37483) 2018-04-27 21:20:55 +03:00
AnturK
4c5a43eeb8 Prefix for item flag slot defines. 2018-04-27 10:30:48 +02:00
Fox McCloud
057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
ShizCalev
8c7c2a9437 Fixes modular computer ui_interact runtime 2018-03-26 23:03:36 -04:00
kevinz000
f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
kevinz000
8ebc63d2f2 Randomized Station Time + Night Shifts 2018-02-20 21:59:44 -08:00
Jordan Brown
d282c60c7d Quote the armor lists (#35668) 2018-02-16 01:25:42 -05:00
ACCount
100c4b6114 Adds new helper: use_tool, shakes things up in tool code (#35095)
* small changes

* Adds a use_tool helper and changes some tools to use it

* Ports most tool operations to use_tool

* Converts more tool operations to use_tool and tool_act

* Changes some things to default_unfasten_wrench

* Improves tool_behavior support in mech construction

* Code review memes

* Fixes all instant use_tool calls failing

* Code improvements

* merge fixes
2018-02-06 11:02:53 +01:00
Jordan Brown
f98a4e66cd Merge pull request #34755 from ChuckTheSheep/Current-Color-as-Default-Color-in-Inputs
All color inputs use current color as default choice
2018-01-24 19:13:58 -05:00
vuonojenmustaturska
6406896df1 Replaces a bunch of obj vars (and emagged on machinery/items) with obj_flags (#34078)
* It works, but is it worth it?

* bitfield helpers take 1

* Would this work?

* remove dangling debug code

* rebase & fixes

* vv bitfield stuff, reading

* DNM oceans of shitcode DNM

* honk

* honk2

* plonk

* rebase & fix
2018-01-22 20:19:46 +01:00
ChuckTheJittai
02033f1756 All color inputs use current color as default choice
Went through all the color inputs and made the "default" argument the current color of what is being selected.
2018-01-21 13:07:35 -05:00
oranges
c8ad5a6314 Clean up a bunch of undefined arg runtimes (#34105)
* Clean up a bunch of undefined arg runtimes

Ensure subtypes have the appropriate arguments, do a bit of code cleanup
and remove some uneeded emote procs that also caused runtimes

* Fix up all calls to canUseTopic, add the dexterity flag

* Runtime with missing force argument in borg unbuckle mob
2018-01-07 21:52:56 -05:00
kevinz000
00966e2aaa NTnet refactor, assimilates exonet 2017-11-21 20:50:45 -08:00
ShizCalev
c3981ff578 [WIP] Floyd's wild sound adventure (Adds sound_loop datums to a bunch of machinery) (#32336)
* noisy

* Adds sounds to modular computers

* Adds range modifier var to sound loops

* finetunes computer sound range

* maybe fixes stuff

* changes some of the sound lengths

* borgs and some small changes

* sanity

* gravgen makes noise too
 (reverted from commit ea523084c2)
2017-11-13 14:20:34 -05:00
Jordan Brown
2d04e1172d Merge pull request #32641 from praisenarsie/patch-8
blah blah adds some initialize() for squeaky clean code and performance
2017-11-13 12:37:22 -05:00
Qustinnus
ea523084c2 [WIP] Floyd's wild sound adventure (Adds sound_loop datums to a bunch of machinery) (#32336)
* noisy

* Adds sounds to modular computers

* Adds range modifier var to sound loops

* finetunes computer sound range

* maybe fixes stuff

* changes some of the sound lengths

* borgs and some small changes

* sanity

* gravgen makes noise too
2017-11-13 22:10:43 +13:00
FrozenGuy5
de0d93467e Adds alot of initialize() in lots of files 2017-11-11 20:58:15 +00:00
kingofkosmos
086d636b17 Alt-clicking descriptions when examining (#30988)
* Adds what alt-clicking does into examine-messages.

* whoops fix

* AI holopad examine remove

* Fixed cigarette pack alt-clicking.

* Spear alt-click-message set to show only if explosive lance.
2017-09-29 15:51:31 +13:00
shizcalev
75dc5d8272 Moved emagged var to item parent. 2017-08-17 22:15:11 -04:00
Ian Turk
7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Ian Turk
1b7ca8c0e5 Resolved merge conflicts 2017-08-16 08:33:24 -06:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
Ian Turk
371f1ba4f0 Replace all secondary flags with bitflags stored in the flags_2 var 2017-08-15 16:01:35 -06:00
JStheguy
1f9c7de8f6 Tablet resprite (#29427)
* resprites tablets

also colors

* removes accidentally added tablet desc

maybe some other time
2017-07-22 20:53:49 +02:00