Commit Graph

816 Commits

Author SHA1 Message Date
SkyratBot
e914af568f [MIRROR] Revert "Add stamped requisition forms now give bonus credits (#66230)" [MDB IGNORE] (#13497)
* Revert "Add stamped requisition forms now give bonus credits (#66230)" (#66851)

This reverts commit f021767645.

This reverts commit f021767 from:

    Add stamped requisition forms now give bonus credits #66230

This bug was encountered when we were testing this PR but I thought it got fixed.
Why It's Good For The Game

Cargo crates will now reappear.

* Revert "Add stamped requisition forms now give bonus credits (#66230)"

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-05-09 21:47:24 -07:00
SkyratBot
2f80179873 [MIRROR] Add stamped requisition forms now give bonus credits [MDB IGNORE] (#13446)
* Add stamped requisition forms now give bonus credits

* Update packs.dm

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-09 01:26:00 +01:00
SkyratBot
694a0740dc [MIRROR] Parallax but better: Smooth movement cleanup [MDB IGNORE] (#13414)
* Parallax but better: Smooth movement cleanup (#66567)

* Alright, so I'm optimizing parallax code so I can justify making it do a
bit more work

To that end, lets make the checks it does each process event based.
There's two. One is for a difference in view, which is an easy fix since
I added a view setter like a year back now.

The second is something planets do when you change your z level.
This gets more complicated, because we're "owned" by a client.
So the only real pattern we can use to hook into the client's mob's
movement is something like connect_loc_behalf.

So, I've made connect_mob_behalf. Fuck you.

This saves a proc call and some redundant logic

* Fixes random parallax stuttering

Ok so this is kinda a weird one but hear me out.

Parallax has this concept of "direction" that some areas use, mostly
the shuttle transit ones. Set when you move into a new area.
So of course it has a setter. If you pass it a direction that it doesn't
already have, it'll start up the movement animation, and disable normal
parallax for a bit to give it some time to get going.

This var is typically set to 0.

The problem is we were setting /area/space's direction to null in
shuttle movement code, because of a forgotten proc arg.

Null is of course different then 0, so this would trigger a halt in
parallax processing.

This causes a lot of strange stutters in parallax, mostly when you're
moving between nearspace and space. It looks really bad, and I'm a bit
suprised none noticed.

I've fixed it, and added a default arg to the setter to prevent this
class of issue in future. Things look a good bit nicer this way

* Adds animation back to parallax

Ok so like, I know this was removed and "none could tell" and whatever,
and in fairness this animation method is a bit crummy.

What we really want to do is eliminate "halts" and "jumps" in the
parallax moveemnt. So it should be smooth.

As it is on live now, this just isn't what happens, you get jumping
between offsets. Looks frankly, horrible. Especially on the station.

Just what I've done won't be enough however, because what we need to do
is match our parallax scroll speed with our current glide speed. I need
to figure out how to do this well, and I have a feeling it will involve
some system of managing glide sources.

Anyway for now the animation looks really nice for ghosts with default
(high) settings, since they share the same delay.

I've done some refactoring to how old animation code worked pre (4b04f9012d). Two major
changes tho.

First, instead of doing all the animate checks each time we loop over a
layer, we only do the layer dependant ones. This saves a good bit of
time.

Second, we animate movement on absolute layers too. They're staying in
the same position, but they still move on the screen, so we do the same
gental leaning. This has a very nice visual effect.

Oh and I cleaned up some of the code slightly.

* Parallax but better: Smooth movement cleanup

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-05-07 23:33:34 +01:00
Zonespace
874fa41650 Fixes briefcase departmental order access for guncargo (#13148)
* finally

* comment

* fix to another bug
2022-04-27 20:51:28 +01:00
SkyratBot
b501ff54ea [MIRROR] Adds the Accounting Console to the game (HOP Job Content) [MDB IGNORE] (#13119)
* Adds the Accounting Console to the game (HOP Job Content)

* Update economy.dm

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-04-26 15:27:04 +01:00
Zonespace
4c6d7911fb fuck (#13112) 2022-04-26 01:39:33 +01:00
Zonespace
285c44fae4 weh (#13051) 2022-04-24 14:01:47 +01:00
Zonespace
349a3325ec Adds Gun Cargo (#12632)
* mega-commit

* js fix 1

* js fix 2

* documentation1

* balance?

* balance pass

* 2 -> 20 mins

* m90 increase

* thanks prophet (balance and stuff)

* more touchups

* mini correction

* cmg update

* tgui fix

* this took me too long

* permit pin removal (testing)

* price bump

* accidental commit

* ammo cheapening

* weh

* this is incredibly embarassing

* woo

* woo

* pepperballs

* permit-pins are lame anyway

* dep guards get permits

* CI fix

* model75 increase

* fix lint

* model75 removal

* Update cargo_stuff.dm

* ZONESPACE REEEEE

* not the bluie's anymore

* interdyne company fixes and stuff

* fix

* fix2

* nagant revolver removal

* threshold changes

* undo

* techshell to dynamics

* mag cost 3.5 -> 3

* dynamics 10mm auto

* ammo gens manifest

* ladon/osprey price changes

* if ixed it for you sir

* assault rifle rebalancing

* review

* Update modular_skyrat/modules/gun_cargo/code/datums/cargo_pack.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Dragonfruits <51841793+Spc-Dragonfruits@users.noreply.github.com>

* Update modular_skyrat/modules/sec_haul/code/guns/guns.dm

Co-authored-by: Dragonfruits <51841793+Spc-Dragonfruits@users.noreply.github.com>

* weh

* add disabler crates back

Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Dragonfruits <51841793+Spc-Dragonfruits@users.noreply.github.com>
2022-04-23 17:34:08 +01:00
SkyratBot
729132a4e0 [MIRROR] Rebalanced Power consumption, increase for machines [MDB IGNORE] (#12930)
* Rebalanced Power consumption, increase for machines

* wew

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-20 17:07:14 +01:00
SkyratBot
2252b75bfc [MIRROR] [speedmerge] Repairs A Handful Of Issues With Icebox [MDB IGNORE] (#12600)
* [speedmerge] Repairs A Handful Of Issues With Icebox (#65927)

* [speedmerge] Repairs A Handful Of Issues With Icebox

Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-08 23:13:39 +01:00
SkyratBot
c67f06ffdc [MIRROR] Renames the change_area proc to be more accurate [MDB IGNORE] (#12372)
* Renames the `change_area` proc to be more accurate (#65758)

* Renames the `change_area` proc to be more accurate

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-03-29 16:49:13 -07:00
SkyratBot
17e4f6ad76 [MIRROR] Converts SFX keys into DEFINES [MDB IGNORE] (#11990)
* Converts SFX keys into DEFINES

* fixes and updates

Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-03-11 16:43:39 -07:00
SkyratBot
6db0f38e61 [MIRROR] Fix shuttles without engines runtiming hyperspace_sound [MDB IGNORE] (#11848)
* Fix shuttles without engines runtiming `hyperspace_sound` (#65216)

* Fix shuttles without engines runtiming `hyperspace_sound`

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-03-03 02:47:53 +00:00
SkyratBot
a6a4451cad [MIRROR] Removes a repeated entry of hilberts hotel from the blacklisted_cargo_types list [MDB IGNORE] (#11782)
* Removes a repeated entry of hilberts hotel from the blacklisted_cargo_types list (#65171)

* Removes a repeated entry of hilberts hotel from the blacklisted_cargo_types list

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2022-02-28 12:11:40 -05:00
SkyratBot
b2cc74a77e [MIRROR] Fixes layering issues brought by the FoV PR. [MDB IGNORE] (#11411)
* Fixes layering issues brought by the FoV PR.

* Update code/__DEFINES/layers.dm

* Update code/modules/mob/living/living_defines.dm

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-10 02:51:52 +00:00
SkyratBot
da30e9df00 [MIRROR] Should fix shuttles leaving without sections [MDB IGNORE] (#11407)
* Should fix shuttles leaving without sections(#64764)

Should(tm)

This was a suggestion by @ Mothblocks and it seemed easy to implement

Fixes #64546 (Icebox evac will sometimes leave without sections)
Fixes #64653 (You might have fixed the kilo whiteship by making it move, but you didn't fix all of it)

Uh people won't just randomly get yeeted into space with half of a shuttle.
Kinda funny for people watching but not if you die of pressure loss or get stuck on the station
Runtime man bad

(Sleeping in here in general is like admitting that we're ok with missing a few atoms, which is what this runtime is. S just missing is better then overtime. Supposedly --Lemon)

* Should fix shuttles leaving without sections

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2022-02-09 14:28:22 +00:00
SkyratBot
3e66e4f6b7 [MIRROR] Adds Shuttle Ceilings on Multi-z Maps [MDB IGNORE] (#11280)
* Adds Shuttle Ceilings on Multi-z Maps (#64493)

* Ports multiz shuttle ceiling function from #63920

* Adds support for /turf/open/space/openspace to actually make the code work

* Remove tgstation.dme

* Implement code review suggestions on documentation

* Change variable names

* Replace missed oldT

* Adds Shuttle Ceilings on Multi-z Maps

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2022-02-05 12:23:03 +00:00
SkyratBot
b5a3b3308d [MIRROR] Rebalances some things about progression traitors and adds some uplink items. [MDB IGNORE] (#11178)
* Rebalances some things about progression traitors and adds some uplink items.

* Rebalances some things about progression traitors and adds some uplink items.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-01 15:02:13 +00:00
SkyratBot
6b491cefe5 [MIRROR] Fixes kilo's whiteship not spawning [MDB IGNORE] (#11188)
* Fixes kilo's whiteship not spawning (#64558)

* Fixes kilo's whiteship not spawning

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-01-31 20:20:03 -05:00
SkyratBot
4ef2012a58 [MIRROR] Fixes navigation computers giving too many port jumping actions [MDB IGNORE] (#10761)
* Fixes navigation computers giving too many port jumping actions (#64054)

* Fixes navigation computers giving too many port jumping actions

I'm adding a vestigial proc here, remove_jumpable_port
I prefer this over not fully implementing the behavior, hopefully it'll be of use to someone

* Fixes navigation computers giving too many port jumping actions

* Fixes navigation computers giving too many port jumping actions

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-19 21:12:58 +00:00
SkyratBot
1e4ba0273c [MIRROR] Fixes some mapping errors not using the mapping error log. [MDB IGNORE] (#10805)
* Fixes some mapping errors not using the mapping error log. (#64114)

Should help prevent #64066 from reoccurring.

* Fixes some mapping errors not using the mapping error log.

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-01-19 17:21:17 +00:00
SkyratBot
65b8082678 [MIRROR] Harddel Fix Pack #42 + Better Live Reftracking Support [MDB IGNORE] (#10639)
* Harddel Fix Pack #42 + Better Live Reftracking Support

* awooga

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-12 21:57:49 +00:00
SkyratBot
c33061765b [MIRROR] [MDB IGNORE] BIDDLE TRAITORS - Adds progression traitors. Refactors uplink code in its entirety [MDB IGNORE] (#10620)
* [MDB IGNORE] BIDDLE TRAITORS - Adds progression traitors. Refactors uplink code in its entirety

* updates and fixes

* ffff

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-12 03:25:38 +00:00
SkyratBot
61ca3472ea [MIRROR] PURE Code Improvements to the Shuttle Subsystem [MDB IGNORE] (#10609)
* PURE Code Improvements to the Shuttle Subsystem

* modular updates

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-12 02:47:57 +00:00
SkyratBot
092e534e75 [MIRROR] TGUI list conversions + bug fixes [MDB IGNORE] (#10355)
* TGUI list conversions + bug fixes

* Fixing conflicts

* Maintaining a few modular files while we're at it...

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 22:53:58 +00:00
SkyratBot
1db3e520d9 [MIRROR] Fixes pod emergency storage exploit [MDB IGNORE] (#10216)
* Fixes pod emergency storage exploit (#63545)

* Fixes pod emergency storage exploit

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-23 17:24:09 +00:00
SkyratBot
647b408d01 [MIRROR] Fixes typos in span, other html elements [MDB IGNORE] (#10222)
* Fixes typos in span, other html elements (#63510)

Atomizes a much larger PR for another time...
There are typos in span and other html messages that causes them to not render correctly or at all.
Bug fixes
Converts those instances of span to use the macro

* Fixes typos in span, other html elements

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-12-23 17:18:43 +00:00
SkyratBot
645b90d34a proximity monitors cleanup (plus connect_range and connect_containers components) (#10192)
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 03:51:23 +00:00
SkyratBot
119356e97f [MIRROR] Fixes Massive Radio Overtime, Implements a Spatial Grid System for Faster Searching Over Areas [MDB IGNORE] (#10107)
* Fixes Massive Radio Overtime, Implements a Spatial Grid System for Faster Searching Over Areas

* no spamming pings for upstream :(

* E

* E

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 03:06:56 +00:00
OrionTheFox
67e7ebdfaa [Semi-Modular] Advanced Shuttles Revamp, and new Advanced Shuttles! (#9951)
* clean up closets

* add new closets back

* it didnt use dir lights!?!?!

* bye bye

* name can be shorter reee

* com press

* HERE THEY COMEEEEE

* largemine/labor

* consign my love

* h

* tweakingsies

* better miining

* these look nice

* oops

* fix the evac shuttle tiles a bit (i still hate it)

* hngh

* i coulda sworn..

* exodus

* apostraphe

* area

* name

* clozet

* color consistency

* backwards ship moment

* fix my oops with the vents

SUS??

* this is cleaner

* typo moment

* note

* note, no-sell in cockpit, wall lockers

* jsons for crago

* oh hey thats broken cool

* map moment

* totally unrelated fix that I just wanna do here bc no one remembers it

* this doesnt actually work. Yet.

* ferry and readme fixes

* this doesnt work and I cant be bothered to fix it this second. Dunno how

* double period moment

* dir was wrong, oops

* map conversion moment

* CI fail moment

* h

* pain
2021-12-13 11:08:42 +00:00
SkyratBot
d604846209 [MIRROR] TGUI list input conversions [MDB IGNORE] (#9996)
* TGUI list input conversions (#63315)

Co-authored-by: tralezab <40974010+tralezab@ users.noreply.github.com>
Co-authored-by: Sealed101 <75863639+Sealed101@ users.noreply.github.com>

* TGUI list input conversions

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: tralezab <40974010+tralezab@ users.noreply.github.com>
Co-authored-by: Sealed101 <75863639+Sealed101@ users.noreply.github.com>
2021-12-10 18:10:25 +00:00
SkyratBot
ecb75ec188 [MIRROR] Fixes Bardrones getting regular drone tools [MDB IGNORE] (#9928)
* Fixes Bardrones getting regular drone tools (#63254)

* Fixes Bardrones getting regular drone tools

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2021-12-07 08:30:11 -05:00
SkyratBot
463c2fc71d [MIRROR] multiz movement refactor redux [MDB IGNORE] (#9925)
* multiz movement refactor redux (#62132)

* multiz movement refactor redux

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-12-07 08:27:12 -05:00
SkyratBot
959f66bf47 [MIRROR] Fixed spelling of possession, Separate, and Cemetery [MDB IGNORE] (#9862)
* Fixed spelling of possession, separate, and cemetery (#63203)

Just fixes some spelling for gangs. I also fixed misspellings for "posession" to "possession". Fixed "seperate " to "Separate" Fixed "Cemetary" to "Cemetery"

* Fixed spelling of possession, Separate, and Cemetery

Co-authored-by: Doctor Pope <84367152+Dr-Pope@users.noreply.github.com>
2021-12-03 16:58:40 -05:00
SkyratBot
3420c40ec5 [MIRROR] Upgrades the Fission360 app to be more on par to the old pinpointer [MDB IGNORE] (#9727)
* Upgrades the Fission360 app to be more on par to the old pinpointer (#63045)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Upgrades the Fission360 app to be more on par to the old pinpointer

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-11-26 15:36:55 -05:00
SkyratBot
8bc5abff25 [MIRROR] Fixes a few cargo exports problems. [MDB IGNORE] (#9531)
* Fixes a few cargo exports problems. (#62686)

About The Pull Request

Cargo exports will now start deleting the thing and its contents only after everything has been sold and hopefully stop objects from being deleted before getting sold (no export datum actually deletes anything on sell_object()). This PR also removes a variable only used in one place (an admin only item created by ExcessiveUseOfCobblestone, who probably didn't know there's an argument that stops unsold items from getting deleted) and that may be source of harddels.
Why It's Good For The Game

This will fix #62644, perhaps some harddels and other oddities.
Changelog

cl
fix: Cargo exports will now start deleting items only after everything is sold. This will fix issues such as unachievable exports (like machine ones) and getting less credits than what export scanners says.
/cl

* Fixes a few cargo exports problems.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-18 01:16:46 +00:00
SkyratBot
270a8253bf [MIRROR] Routine Cargo Departmental Deliveries [MDB IGNORE] (#9405)
* Routine Cargo Departmental Deliveries (#61992)

About The Pull Request

Document: https://hackmd.io/@ bazelart/HkY-SO9VF

Each department's request console is upgraded. Instead of making requests, they are only able to see crates related to their department that helps the department. They can order one for free (so not out of anyone's wallet) and it will arrive at cargo. Cargo gets the price of the ordered crate for bringing it to the department that ordered it (via an area check, of which the crate will remain locked until satisfied, emitter cracking aside).

Ordering a crate puts the console on a cooldown depending on the price of the crate ordered. The time ranges from 10 minutes at the lowest value, to capped at 20 minutes at 4x the default crate's price. the price in time follows a ease in out circular function, where the time increases slowly as the time goes up, but a lot in the middle. towards the higher end it slows down again.

Cargo will start with far less money, but this is countered by the new source of income.

Finish Mapping it
Finish tgui panel for department orders
Testmerge it for balance and feedback who cares

    Maybe give multiple destination areas, just in case one area gets obliterated who cares!

Why It's Good For The Game

Cargo starts with a budget to spend on themselves, which lets them order their department rewards before doing anything. There is no inherent reward to delivering to other departments other than social expectations of filling the job, which means cargo will simply ignore deliveries and requests if there are more self-important things going on, since those deliveries both cost cargo and do not help cargo in any way
Changelog

cl
add: replaced the request consoles in each department with department order consoles, which order for free on a cooldown. cargo gets these orders and delivers the crates, which are locked until delivery. upon delivery, cargo gets paid the value of the crate, and can then sell the crate back on the shuttle.
balance: cargo doesn't start with a budget, other departments get what their budget was split up amongst them
/cl

* Routine Cargo Departmental Deliveries

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-14 12:04:29 -05:00
SkyratBot
b7b6bd501f [MIRROR] removes double spaces AFTER symbols [MDB IGNORE] (#9226)
* removes double spaces AFTER symbols

* Fixing conflicts

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-05 18:15:12 -04:00
SkyratBot
7954d664a8 [MIRROR] removes double spaces before symbols [MDB IGNORE] (#9117)
* removes double spaces before symbols (#62397)

This can apparently cause some bugs on occasions, so I thought I might as well try to kill them all.

* removes double spaces before symbols

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-10-29 04:14:00 +01:00
SkyratBot
5bbb95d7fa Airlock improvements, mainly external [MDB IGNORE] (#8910)
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-23 00:09:04 +01:00
SkyratBot
230a34588f [MIRROR] modules/atmospherics major cleanup [MDB IGNORE] (#8818)
* modules/atmospherics major cleanup

* E

* E

* 0

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-14 22:44:30 +01:00
SkyratBot
fa519bdde3 [MIRROR] cleanup _HELPERS/_lists.dm and all the necessary files [MDB IGNORE] (#8783)
* cleanup _HELPERS/_lists.dm and all the necessary files

* Epbic

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 21:07:35 +01:00
SkyratBot
cc93b11d23 [MIRROR] _HELPERS/unsorted.dm has been sorted [MDB IGNORE] (#8627)
* _HELPERS/unsorted.dm has been sorted

* Feexing conflicts

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-10-06 22:07:01 +01:00
SkyratBot
7c8ebfc761 [MIRROR] Fix disky teleporting itself off the emergency shuttle on transit. [MDB IGNORE] (#8614)
* Fix disky teleporting itself off the emergency shuttle on transit. (#61786)

Fixes #61782

Did a minor cleanup in the stationloving component to better represent what the proc the destination_in_bounds proc actually did. It is now atom_in_bounds since it's called after the atom has moved and works on the atom's turf. This doesn't fix the problem, but it obfuscated things a bit since it was deceptively named.

The issue is that when the e-shuttle leaves the station, for every turf on the shuttle it first moves the turf's contents to hyperspace, then moves the turf to hyperspace, then changes the area. Since the player holding disky enters Hyperspace first then has the shuttle turf constructed around them, disky teleports back to the station because it enters a non-whitelisted location.

Instead of whitelisting Hyperspace, I changed the order of operations to turf transfer, area transfer and finally atom transfer. This fixes the issue (as now disky moves from z=2 to z=12 /area/shuttle/escape, where escape shuttle is whitelisted instead of z=12 /area/transit, where /area/transit is not whitelisted).

* Fix disky teleporting itself off the emergency shuttle on transit.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-10-05 23:54:16 +01:00
SkyratBot
425c5bb100 [MIRROR] cleanup of _HELPERS/game.dm [MDB IGNORE] (#8593)
* cleanup of _HELPERS/game.dm (#61859)

some more cleanup, game.dm this time

* cleanup of _HELPERS/game.dm

* E

* Update oneclickantag.dm

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-04 00:28:22 +01:00
SkyratBot
c0e08b424e [MIRROR] Fix pod emergency storage exploit [MDB IGNORE] (#8594)
* fix pod storage (#61855)

fix pod emergency storage exploit

* Fix pod emergency storage exploit

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-10-03 22:59:11 +01:00
SkyratBot
c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00
SkyratBot
be6e303ab2 [MIRROR] Mapping DLC - Random Spawner Pack [MDB IGNORE] (#8344)
* Mapping DLC - Random Spawner Pack [MDB IGNORE] (#60522)

First off, I am aware of the Feature Freeze for this month. This PR was initially started in #60401 about a month ago to break the changes into smaller PRs. The end result for this PR is a poor man's attempt at roguelike procedural generation. Enjoy!

Link to the README for how the new spawner system works.

Added the following new random mapping spawners:

pen, crayon, stamp, paper, pamphlet, briefcase, folder, wardrobe closet, wardrobe closet colored, backpack, narcotics, permabrig_weapon, permabrig_gear, prison, material, carpet, ornament, generic decoration, statue, showcase, paint, tool, tool_advanced, tool_rare, material_cheap, material, material_rare, toolbox, flashlight, canister, tank, vending_restock, atmospherics_portable, tracking_beacon, musical_instrument, gambling, coin, money_small, money, money_large, drugs, dice, cigarette_pack, cigarette, cigar, wallet_lighter, lighter, wallet_storage, deck, toy, toy_figure, booze, snack, condiment, cups, minor_healing, injector, surgery_tool, surgery_tool_advanced, surgery_tool_rare, firstaid_rare, firstaid, patient_stretcher, medical supplies, crate, crate_abandoned, girder, grille, lattice, spare_parts, table_or_rack, table, table_fancy, tank_holder, crate_empty, crate_loot, closet_private, closet_hallway, closet_empty, closet_maintencne, chair, chair_maintence, chair_flipped, chair_comfy, barricade, data_disk, graffiti, mopbucket, caution_sign, bucket, soap, box, bin, janitor_supplies, soup, salad, dinner

Removed deprecated wizard trap, vault, and armory spawners.

* Mapping DLC - Random Spawner Pack [MDB IGNORE]

* HNNGH

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 19:05:55 +01:00
SkyratBot
e8d78089fc [MIRROR] [TM Candidate] Overhauls orbit and POI code to fix part of issue #61508 where players could observe /mob/living/new_player on the lobby. (#8339)
* [TM Candidate] Overhauls orbit and POI code to fix part of issue #61508 where players could observe /mob/living/new_player on the lobby.

* E

* Missed merge

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 18:16:17 +01:00
Gandalf
8fe50110dc Reverts NTF roles and the NTF Cargo system pending OVERMAP. (#8342)
* EEEE

* Update CentCom_skyrat_z2.dmm
2021-09-23 01:17:59 +01:00