* Oldstation overall improvements (#66975) * Revamps oldstation - Adds a supermatter chamber (very barebones to allow players to set the SM up themselves - Adds a Gravity generator (the ruin is no longer magically given gravity) - Adds a custodial closet - Adds an external exit to Deltastation, so you don't have to blast a hole in the wall to move machines over due to them not fitting in the transit tubes - Replaced Plasma canisters in SM storage, with SMES parts and an emitter reflector - Shuffles around Beta storage room - Moves the emergency power room's cables/APC around - Adds plumbing - Fixes lack of vents in the bathrooms - Adds a third RTG * adds area over the third RTG (lol) * Adds a biogenerator to botany * adds a plating to help gravity gen users * removes repeat cable coil * sets vendors to off-station mode * multi cyclelink + dirtier SM room * Requested san fixes * airless, firelocks and AI sat floors. Oldstation is one of my favorite spawners and my biggest problem with it is people leave when they feel they 'beat' the ruin. Adding more Engineering stuff and improving Service stuff could potentially help with this, as it would feel more worthwhile to spend your time on working towards these projects and goals, rather than just leaving. There also used to just have 2 rooms in the northwest that just didn't have anything. I assume the hallway left is supposed to be 'alpha' station which is completely gone, but the room north (which is now going to be gravity generator) had no real purpose other than to accidentally depressurize the only pressurized room in Beta since it had no firelocks. It just wasn't really worth being there. * Oldstation overall improvements Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Skyrat 13 (/tg/station Downstream)
- Git / GitHub cheatsheet: https://www.notion.so/Git-GitHub-61bc81766b2e4c7d9a346db3078ce833
- Guide to Modularisation: ./modular_skyrat/readme.md
- Website: https://www.tgstation13.org
- Code: https://github.com/tgstation/tgstation
- Wiki: https://tgstation13.org/wiki/Main_Page
- Codedocs: https://skyrat-ss13.github.io/Skyrat-tg/
- Skyrat 13 Discord: https://discord.com/invite/hGpZ4Z3
- Coderbus Discord: https://discord.gg/Vh8TJp9
This is Skyrat's downstream fork of /tg/station created in byond.
Please note that this repository contains sexually explicit content and is not suitable for those under the age of 18.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
Important note - TEST YOUR PULL REQUESTS
You are responsible for the testing of your content. You should not mark a pull request ready for review until you have actually tested it. If you require a separate client for testing, you can use a guest account by logging out of BYOND and connecting to your test server. Test merges are not for bug finding, they are for stress tests where local testing simply doesn't allow for this.
DEVELOPMENT FLOWCHART
DOWNLOADING
❗ How to compile ❗
On 2021-01-04 we have changed the way to compile the codebase.
Find BUILD.bat here in the root folder of tgstation, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is now deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Contributors
/tg/station HACKMD account - Design documentation here
Interested in some starting lore?
Current Skyrat Modules
- IC Spawning: https://github.com/Skyrat-SS13/Skyrat-tg/pull/104
- Horrorform: https://github.com/Skyrat-SS13/Skyrat-tg/pull/241
- Blueshield: https://github.com/Skyrat-SS13/Skyrat-tg/pull/127
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI API is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

