Commit Graph

9 Commits

Author SHA1 Message Date
Giacomand
aceb4b22e1 Removed the icon color blend operations from human's update_icons().
Changed all the hair/facial_hair/eye sprites to use a white base.
Changed the preview screen, in the preference menu, to use ICON_MULTIPLY to be able to use the new white sprites.
Removed the unused and broken cloaking item.
Ninjas now use the alpha variable, removed most of the checks for it.
Updated the documentation a bit.
Added some helper procs for later.
2014-01-16 14:33:50 +00:00
Cheridan
bb9c09df46 Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.

Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.

If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only  where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00
Razharas
358a85eb3d Completed the transition to a new proc
All the logging i have found in the code was changed to use the
proc(maybe i missed something)
Killed all runtimes found so far
Proc now handles all the checks, no need to add checks in the body of
object
2013-12-17 22:56:04 +04:00
JJRcop
002496038c Cyborg construction now stores endoskeleton for deconstruction to use
When you construct a cyborg now, the endoskeleton is stored in the mob, where before it was deleted.
Cyborg deconstruction now checks if there is a stored endoskeleton. If there is, it deconstructs it. If there isn't, it spawns new parts like before.
Also, there is now a burn_out proc for flashes, since the feature was previously copypasta.
2013-10-22 16:18:16 -04:00
Ikarrus
26becb3937 Traitor Panel Improvements
-Added logging for admins editing objectives
-Added logging for admins adding new antagonists
-Changed the antag role assignment buttons to something more appropriate for the game modes. Will now tell you if someone is loyal (implanted).
-Added a isloyal() proc to check if a mob is loyalty implanted.
-Made the headrev message more noticeable
2013-06-17 22:39:32 -06:00
d_h2005@yahoo.com
a5bec908b0 -Renames experimental weapons crate to incendiary weapons crate. It was being confused with the experimental energy gear crate (and truthfully there's not much that's "experimental" about a flamethrower an engineer can make in 2 minutes from scrap parts)
-Changes some other item names and descriptions.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5717 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-16 18:20:49 +00:00
ericgfwong@hotmail.com
0c79eb522a -Implants can now be surgically removed.
-Revheads can once again re-convert de-converted revs (that are not loyalty implanted)
-Updated changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5683 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-10 19:01:16 +00:00
petethegoat@gmail.com
3c02e14efd Fixes issue 1179. If gravity is off, can't escape trash chutes
Fixes issue 1219. Cloning Scanner Popping Out Prematurely
Fixes issue 1182. Using wrapping paper on a bodybag
Fixes issue 1238. Reading while blind (fixes paper, photographs, and books)
Fixes issue 1253. Braindead message when converting non braindead people (rev)
Fixes issue 1188. Head revs converting unconscious people

Added is_blind(A) as a helper proc for blindness. It returns 1 if A is a fully blinded carbon mob.

Updated the loot spawner to use a list instead of a text string.

Updated gun reloading to use text styles.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5619 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-27 13:20:59 +00:00
johnsonmt88@gmail.com
d36387607f More file structure stuff.
- The folders themselves are now finished
- Next I'll go through each file and organize them
- Lastly I'll start pulling the object definitions out of /code/defines/ and put them into their respective files.

**Note to committers**
Make sure the .dme file updates when you update to this revision. If necessary delete the .dme and svn-update.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4546 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 01:20:02 +00:00