Commit Graph

9 Commits

Author SHA1 Message Date
SkyratBot
a608adb52e [MIRROR] Cleans up try_eject proc prototype and various proc usages to fix some runtimes (#1609)
* Feex (#54716)

[09:18:04] Runtime in card_slot.dm, line 72: Cannot execute 1.put in hands().

Usage of the try_eject proc is an eclectic mix of unimplemented behaviour and incorrect argument order, with behaviour that can cause runtimes.

Prototype for the try_eject proc wasn't even implemented properly by children. Nothing implemented it used the slots arg, so I modified the base prototype. Cleaned up various proc calls. Should no longer have incorrect arg-based runtimes.

* Cleans up try_eject proc prototype and various proc usages to fix some runtimes

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-11-07 15:43:03 +00:00
SkyratBot
b8d9874c27 [MIRROR] Converts all A && A.B into A?.B (#1292)
* Converts A && A.B into A?.B (#54342)

Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.

* Converts all A && A.B into A?.B

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2020-10-13 23:19:25 +02:00
SkyratBot
f8ce14a9a6 [MIRROR] Makes Modular PC icons not hardcoded in NtosMain.js, and fixes them not showing up (#1151)
* Unhardcodes Modular PC icons (#54158)

* Changes modPC program icons to not be hardcoded

* icons

* tgui.bundle.js, we meet again

* Makes Modular PC icons not hardcoded in NtosMain.js, and fixes them not showing up

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2020-10-04 15:25:44 +02:00
SkyratBot
98568e191a [MIRROR] Enforce preserving parent proc return values across ui_act call stacks (#999)
* Enforce preserving parent proc return values across ui_act call stacks (#53964)

All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.

* Enforce preserving parent proc return values across ui_act call stacks

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-26 17:17:59 +02:00
SkyratBot
5e6fcd041b [MIRROR] Updates modular PC program names to have some flavor (#216)
* Updates modular PC program names to have some flavor (#52492)

* Better program names

* Forgot a few things.

* oops

* Updates modular PC program names to have some flavor

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2020-08-07 01:38:08 +01:00
Aleksej Komarov
0cf00a2645 tgui 4.0 (#52085)
* tgui 4.0 hyper squash

* Upgrade dependencies
2020-07-16 20:13:04 +02:00
ShizCalev
1059a64a98 I before E, except after C. (#51543) 2020-06-10 23:23:50 +02:00
actioninja
b5dfd8880d id to component name 2020-04-19 19:36:35 +03:00
ArcaneMusic
eca190ab9c Adds a new modular computer app, the Shipping Scanner App. (#50431)
* Had to put this on hold due to critical FUCK from hydriponics

* Another thing I'm being dragged away from

* Finally finished and happy with the result

* Merge issues: IRRADICATED.

* Made the UI a Labeled List per Stylesugestion

* Apply suggestions from code review

Co-Authored-By: Bobbahbrown <bobbahbrown@gmail.com>

* Fixes up compile issues and tweaks tooltip/disable

* Rebuild tgui

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-04-09 05:32:16 +03:00