This ToyAI has been added to the AI subversion bundle, note that since a traitor with this bundle already gets a hacked AI module there's no added benifit to it being there, its just for whimsical traitors who'd enjoy adding a little spice to the AI or false flag the changes as a badmin ioning an AI.
This replaces the blink toy in arcade machines, because they were a terrible booby prizes that no one in their right mind would mistake for something threatening because who in their right mind would leave a syndicate summoning beacon lying around instead of the thing that it summons.
They now have a random hidden detonation time that ranges from 3 to 8 seconds
They now can be made from any can, and will have a different appearance based on each one
-They look goofy if you try to spawn them in with admin commands (they have no soda can to reference, so the can is invisible in the sprite) but are completely functional otherwise
Modifies reagent_containers/food/drinks in order to move all canned drinks to the food/drinks/soda_cans to bunch them all up so they are easily worked into the IED
Modifies machinery/vending due to the abovementioned moving of canned drinks from food/drinks to food/drinks/soda_cans
Modifies the map because of the above to fix filepath issues
And of course adds weapons/grenades/ghettobomb.dm for the bulk of the IED, and modifies grenade.dmi for the sprites
The voice analyser will listen to the keyword now even when not secured
(enabling it to be directly used on grenade casings and tank transfer
valves).
Adds missing related proc to tank transfer valve.
Fixed several conflicts present in last pull request, should be fine
now.
All animals ordered through cargo will arrive in critter crates. These
crates are designed for the safe transport of animals. Critter crates
can only be unlocked from the outside and automatically lock when
closed. You can resist your way out of the crates. Critter crates are
counted as normal crates when sent back to CentComm.
Adds cat crate (cost: 40 points).
Corgi crate now has a 50-50% chance of either containing a male or
female corgi.
Moves critter crate sprites from storage.dmi to closet.dmi.
Removes redundant large animal crates.
Replaced the EMP grenades from the uplink with an EMP kit.
The kit contains a grenade, an implant and a flashlight with 5 uses that can EMP any object or mob in melee range.
-Adds the PDA painter, which lets you change the appearance of the inserted PDA. Good for job-changes and possibly traitor disguises?
-Cleans up pda.dmi, moves the ai card and pai device sprites to their own .dmi. PDA box sprite moved to storage.dmi where it belongs.