Commit Graph

240 Commits

Author SHA1 Message Date
uraniummeltdown
ac9964be70 Buildable Shuttle/Plastitanium Windows (#35376)
* use titanium/plastitanium on unanchored reinforced fulltile window to make shuttle/plastitanium windows

* updates titanium/plastitanium sprites, adds titanium glass and plastitanium glass, fixes material amount in mineral glass
2018-02-10 18:49:43 -05:00
ACCount
100c4b6114 Adds new helper: use_tool, shakes things up in tool code (#35095)
* small changes

* Adds a use_tool helper and changes some tools to use it

* Ports most tool operations to use_tool

* Converts more tool operations to use_tool and tool_act

* Changes some things to default_unfasten_wrench

* Improves tool_behavior support in mech construction

* Code review memes

* Fixes all instant use_tool calls failing

* Code improvements

* merge fixes
2018-02-06 11:02:53 +01:00
nicbn
dc09b1763e Adds tiny shards (#35070)
* Adds tiny shards

* .

* .

* .

* .

* .

* .
2018-02-04 02:40:01 -06:00
AnturK
53909747c8 Simple rotation component. (#34476)
I'm going to port other rotations to it when i don't feel lazy.
Closes #34064
2018-01-23 21:09:15 +13:00
Buggy123
4ff5196a07 Fixes integrity value for reinforced plasma window 2018-01-17 02:56:08 -05:00
Emmett Gaines
25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
vuonojenmustaturska
5233ec1f6a Finishes the forceMove port (#33519)
* a thing

* thingy 2: electric boogaloo

* Obligatory webeditor commit
2017-12-15 10:39:34 +13:00
ninjanomnom
7b7b67edd8 In-code key handling system 2017-11-30 07:40:27 -05:00
Emmett Gaines
7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
ninjanomnom
2817a1737b defines math 2017-11-22 17:36:58 -05:00
vuonojenmustaturska
3f582454a8 Minor speedups to movement: First Blood Part 2 (#32702) 2017-11-14 18:59:45 -02:00
Jordan Brown
f68956c546 Merge pull request #31695 from ninjanomnom/directional-windows
Makes directional windows only block air if anchored
2017-10-15 12:32:41 -04:00
ninjanomnom
eec17d02b0 super window nerf 2017-10-14 21:16:33 -04:00
vuonojenmustaturska
104c208574 I WISH I WERE A BIRD 2017-10-14 20:06:39 +03:00
Emmett Gaines
456cd10d94 Radiation rework and subsystem (#30909)
* radiation rework and subsystem

* moves a few things to initialize and adds radiation insulation

* adds a radiation contamination mechanic and makes requested changes

I'm terrified by the possibilities from this

* radiated objects give off light

and hopefuly contamination is balanced

* fixes runtimes and an mc crash kek

removed the lighting part of contaminated objects
attempted some more balancing

* Collectors output power in process() gradualy

And some more balancing tweaks

* Excludes a bunch of things from becoming radioactive

* Ready for testmerge balancing

* Inverse square law was swapped

* testmerge balancing

fixes the geiger counter
buffs collector power gen
nerfs sm radiation
slightly buffs rad insulation
nerfs rad damage (and its burn)
raised the minimum radiation

* disabling the radiation subsystem won't build up rad wave datums forever

* rewrites how mobs handle radiation

upgrades geiger counter functionality
and more balance tweaks

* cleans up stuff and removes debug message

* Slight contamination buff

* Major rad wave performance boost

Also improves rad insulation
Buffs contamination, again

* Fixes insulation runtime

More balance and performance tweaks

* fixes rad collectors not receiving power

* The final balance commit

Fixes a major bug causing radiation to underperform
More geiger counter changes that will be changed more to add sounds

* Monkey business

* Geiger counter sounds

* cleanup and move components to their own initialize

* Some code cleanup

And forgotten changes

* Cleans up some trailing returns

* Mapping changes
2017-10-13 10:22:00 -04:00
Emmett Gaines
49438a65f8 Syndicate infiltrator update (#31410)
* Wjohn's new plastitanium walls

* Adds plastitanium windows and...

Makes the infiltrator multi-area to test for bugs
Fixes some smoothing issues
Moves all infiltrator shuttles to centcom and removes them from station maps.
2017-10-08 16:04:02 -05:00
ExcessiveUseOfCobblestone
1e17bb7b83 Adds Archaeology Component (#30220)
* The future of archaeology

* pirate pad transfer is godawful

* pp transfer, part deus

* Revert "pp transfer, part deus"

This reverts commit f6e48f71f59f834f0b9e02a2ab2bb1bc1bda1b6a.

* hmmm!

* Edits How This Works

* Dig Check

* you can no longer chaindig + MrPerson req

* All MrPersons

* I need to squash soon [tm]

* replaces define

* fixes #literally everything

* forgot why i set it to highlander

* Review

* Removes How2 and Fixes Travis

How2 was outdated so idgaf

* Review 2, Cyberboss Boogaloo

had to move SSblackbox now that W is a more localized var.

* archdrop list is null now

* It won't let me edit that space sorry

* GOTCHA

* yes i used the web editor, no i am not sorry

* cyber

* ..()
2017-09-08 11:01:30 -04:00
Jordan Brown
641ba9c145 Merge pull request #29940 2017-08-17 10:13:00 -04:00
AnturK
94a5f4570a Fixes dumping from inside the lockers (#29896) 2017-08-17 18:57:30 +12:00
Ian Turk
7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
ShizCalev
922422a159 Window Spawners mk2 (#29792) 2017-08-10 08:17:30 -03:00
AnturK
d3bcb4cbf9 Removes old height parameter from CanPass proc (#29218) 2017-07-13 08:57:25 -03:00
ShizCalev
59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
MoreRobustThanYou
b96bc440db Fixes plasma glass merging with normal glass (#29114)
* Fixes plasma glass merging with normal glass

* Update window.dm

* Update smelting_designs.dm
2017-07-08 10:44:32 -04:00
Jordan Brown
e89408c15e Merge pull request #29112 from MoreRobustThanYou/patch-4
Reinforced Plasma Glass is more SME-worthy
2017-07-08 10:43:57 -04:00
MoreRobustThanYou
6c31809bf0 Update window.dm 2017-07-07 15:11:53 -04:00
MoreRobustThanYou
cdde74d82b Update window.dm 2017-07-07 14:16:03 -04:00
MoreRobustThanYou
f97f0afa7f Update window.dm 2017-07-07 09:18:54 -04:00
MoreRobustThanYou
289567a2f1 Update window.dm 2017-07-07 08:30:04 -04:00
MoreRobustThanYou
70f1f9a40d Update window.dm 2017-07-07 08:22:33 -04:00
MoreRobustThanYou
30c00659a9 Update window.dm 2017-07-07 07:56:23 -04:00
MoreRobustThanYou
c172578fda Ups the intergrity of reinforced plasma windows
They need to be SME-worthy
2017-07-07 07:48:55 -04:00
Joan Lung
ddeab5f6e3 Windows now have the proper starting health 2017-07-06 17:44:50 -04:00
Jordan Brown
ce590cd648 Fixes windows not returning an Initialize hint (#29038) 2017-07-06 13:03:23 -03:00
Jordan Brown
691ba8d67f Removes the need for specifying obj_integrity (#29030) 2017-07-06 11:23:38 -03:00
ShizCalev
c950cb88d4 Replaces highpressure windows with plasma windows (#29051)
* replaces windows

* replaces all instances of highpressure windows

* spacing cleanup
2017-07-06 10:11:44 -04:00
shizcalev
059d6375ee why were r-plasma windows named that 2017-07-05 01:17:11 -04:00
shizcalev
08808ff7b7 fixes plasma window sprite 2017-07-05 00:52:06 -04:00
MoreRobustThanYou
aa7c60eb1f Ports plasma glass windows from /vg/ (#29024)
* add plasma window textures

* plasma glass sheets

* Update glass.dm

* Update window.dm

* Whoops!

* Update glass.dm

* Update glass.dm

* UHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

* this is what I get for coding while being awake for nearly 24 hours

* SMOOTHIES

* Update window.dm

* return return RETURN

* who cares

for some reason paperframes had trues and all that... i hate byond

* updated dmi snoothie thins

* Add files via upload

* thanks @Cyberboss- thump... zzzzzzzzzzz

seriously i am so tired right now

* AYYYy yayyy I SAID YEAHHHH, what's GOIN ONN

* Update glass.dm

* EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

* ooga booga

* Update window.dm

* Update smelting_designs.dm

* Update smelting_designs.dm

* Update glass.dm

* Update window.dm

* Update glass.dm

* reee

* WHOOPS!

* Well, if ya say so

* Update glass.dm

* Update glass.dm

* uhhh....?

* Update window.dm

* Update glass.dm

* Add files via upload

* Update window.dm

* Update glass.dm
2017-07-04 22:27:58 -04:00
Expletive
1860e1a2ea Paper frames, but with new sprites. (#28452)
* Paper frames, take two

* With entirely new sprites

* and basemap

* no directional doors also smoothing

* changes requested

* woops

* deconstruct -> Destroy
2017-06-18 10:45:35 -04:00
Lzimann
3e34eb9e3f Changes all sounds to be lower case, plus standardizes their references 2017-06-11 00:38:45 -03:00
Jordan Brown
0d753d862b Add the ability for all objects to use explosion_block (#27971) 2017-06-03 17:41:51 -05:00
AnturK
83e90cca22 Fixes clicking things under windows/doors. (#27292) 2017-05-18 07:05:41 -03:00
Joan Lung
1b7c4a63dc Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual (#27344) 2017-05-17 22:54:54 -05:00
MrPerson
e7fd32d49a Fixes windows going invisible
Fixes #26576
2017-04-25 14:43:30 -07:00
Leo
254e01ba0b Merge pull request #26380 from coiax/window-construction-tips
Examining a window gives tips for construction/deconstruction
2017-04-25 11:38:57 -03:00
MrPerson
ff3f84ab81 Replaces /image with /mutable_appearance, where appropriate (#26518)
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00
Jack Edge
8f44405cc7 Also reinforced desc 2017-04-19 22:55:05 +01:00
Jack Edge
73cc6834cf Examining a window gives tips for construction/deconstruction
🆑 coiax
add: Examining a window now gives hints to the appropriate tool for the
next stage of construction/deconstruction.
/🆑
2017-04-19 17:10:59 +01:00