Commit Graph

97 Commits

Author SHA1 Message Date
81Denton
b6d03a9e84 Adds three new .38 ammo types (#41155)
cl Denton
add: Added three new .38 ammo types. TRAC bullets, which embed a tracking implant inside the target's body. The implant only lasts for five minutes and doesn't work as a teleport beacon. Hot Shot bullets set targets on fire; Iceblox bullets drastically lower the target's body temperature. They are available after researching the Subdermal Implants node (TRAC) or Exotic Ammunition node (Hot Shot/Iceblox).
tweak: Renamed the Technological Shells research node to Exotic Ammunition.
code: The "lifespan_postmortem" var now determines how long tracking implants work after death.
/cl

Flavor aside, the detective's revolver is little more than a weak Stechkin. I figured that some ammo variety might make it more fun to use:

    TRAC: Only deals 10 damage, but implants a tracking implant once it hits someone. Security can then track the perp with a bluespace locator. It will delete itself after 5 minutes and doesn't work as a teleport beacon.
    Hot Shot: 20 damage and hits the target with 6 fire stacks.
    Iceblox: 20 damage, lowers the target's body temp similar to the temp gun.

Let me know if you think that Hot Shot/Iceblox are too strong - they won't be available early during most rounds because they're gated behind the tech shells node and require plasma to print.
2018-11-12 20:22:48 +13:00
ShizCalev
ec32ac6db3 Corrects cybernetic implants requirements (#41287) 2018-11-04 00:08:48 -04:00
Shdorsh
9343d9e70a [READY]Removal of circuits (#41108)
* Delete integrated_circuit.dm

* Delete integrated_electronics.dm

* Delete pins.dm

* Delete wirer.dm

* Delete helpers.dm

* Delete printer.dm

* Delete analyzer.dm

* Delete debugger.dm

* Delete detailer.dm

* Delete assemblies.dm

* Delete saved_circuits.dm

* Delete boolean_pin.dm

* Delete char_pin.dm

* Delete color_pin.dm

* Delete dir_pin.dm

* Delete index_pin.dm

* Delete list_pin.dm

* Delete number_pin.dm

* Delete ref_pin.dm

* Delete selfref_pin.dm

* Delete string_pin.dm

* Delete passive.dm

* Delete power.dm

* Delete access.dm

* Delete arithmetic.dm

* Delete converters.dm

* Delete data_transfer.dm

* Delete input.dm

* Delete lists.dm

* Delete logic.dm

* Delete manipulation.dm

* Delete memory.dm

* Delete output.dm

* Delete power.dm

* Delete reagents.dm

* Delete smart.dm

* Delete text.dm

* Delete time.dm

* Delete trig.dm

* Update tgstation.dme

* Update multitool.dm

* Delete circuit.dm

* Update tgstation.dme

* Update netdata.dm

* Update ntnet_interface.dm

* stuff

* Update packs.dm

* Update electronics_designs.dm

* Update electronics_designs.dm

* Update multitool.dm

* Update cavity_implant.dm

* Update cards_ids.dm

* Update walls.dm

* Update hostile.dm

* Update all_nodes.dm

* removes circuits from maps

* Revert "removes circuits from maps"

This reverts commit 14daf7770220a8a1d7a8fa497c92d9c866939160.

* Removes circuits lab from all maps

* removes circuits lab from lavaland syndicate base

* fixes space tiles under windows on meta

* Deltastation fixes

* Update multitool.dm

* Update flavor_misc.dm

* Replaces Box circuits with nanites
2018-10-31 15:17:04 -04:00
Barhandar
8c7ff51f33 Makes basic tools a starting node instead of having to research them and reverts #41092 (#41121)
* Seriously, why do you have to research these?

* reverts changes to autolathe tool designs

* Basic tools moved to the top, with other starting nodes.
2018-10-30 11:10:57 -04:00
Jordan Brown
96826f421f Merge pull request #41092 2018-10-28 14:09:53 -04:00
Jordan Brown
6ae4f4ee3e Merge pull request #41073 2018-10-28 14:09:50 -04:00
Buggy123
3111e43b44 Added Overlord board to AI research 2018-10-23 22:54:06 -04:00
ShizCalev
950524fc51 Engineering technode now requires basic tools 2018-10-23 03:02:08 -04:00
Denton
6e1ed5f670 Adds oxygen and plasma tanks to techwebs 2018-10-23 07:57:12 +02:00
ShizCalev
22090ed8ee Corrects abductor baton path (#40974) 2018-10-17 22:35:56 -04:00
Tlaltecuhtli
e00677ded0 borg upgrades tweak (spilt up of 40337) (#40479)
cl
tweak: borg upgrades price changes
tweak: mediborg chemical upgrades have been unified
/cl
changes:
borg rename: 35k metal -> 5k metal : fluff module
restart module: 60k metal ->20k metal : people just reconstruct the borg for free instead of resetting
vtec: 80k metal 6k glass 5k uranium -> 35k metal 12k 10k uranium: costs more uranium than metal 80k is like a whole fucking borg
disabler: 80k metal 500 diamond -> 20k metal 2k diamond : costs more diamonds instead of a whole borg of metal
soh: 250 gold 500 uranium -> 2k gold 1k uranium : those costs were not coherent with the rest
piercing syringe: 10k titanium 5k diamond -> 5k titanium 3k diamond : was really expensive for something thats pretty much useless unless you are traitor
defib: 15k metal 15k glass 10k silver 10k gold 5k titanium 5k diamond -> 8k metal 5k glass 4k silver 3k gold : that cost was shit for something you need to have if you dont want to be drags-the-bodies-to-cloning the lizard borg, also it reflects more the price of printing a defib
surgical processor : halfed prices, its a meh module just there for asimov abuse
trash bag : 10k metal 1.5k gold 250 uranum 1.5k plasma -> 2k gold 1k uranium: this pricing was pretty much random numbers put togheter, now its similar to the cost of a normal trashbag
mop: 10k metal 200 glass (????) 1k titanium -> 2k metal 2k glass : why the fuck does a mop cost titanium? now its similar to the cost of a normal mop
2018-10-16 18:38:37 +13:00
Dennok
f27b6adc2a Add lost "cybernetic_lungs_u" design to the techweb node (#40781)
When upgraded cybernetic lungs has been created creator forgot to add design to
the techveb node, this fix it.
2018-10-10 21:35:46 -07:00
kevinz000
4116f7ec79 Techwebs Backend Refactor - Removes references from techwebs and uses IDs instead (#40596)
Yeah yeah I know no opening too many WIP PRs but this one's [ready] and I want to make sure any furthur techweb development doesn't keep using the old reference system which will make refactoring it harder, and this makes it easier for coders to do stuff in theory (at least for me), standardizes getting a node/design, and makes stuff actually GC properly.
2018-10-06 07:52:07 +13:00
vuonojenmustaturska
d6aabfa418 Fixes 4 nodes still having refences to the removed adv_bluespace techweb node (#40613)
* henk

* henk
2018-10-04 02:59:27 -04:00
XDTM
1e7c87a9d7 [Ready for Review/Testmerge]Adds scanner gates (#39986)
* Adds scanner gates

* fix

* fix

* fix2

* fix3

* update!

* tgui build
2018-10-02 10:29:15 +02:00
Dennok
5bd0fc61b2 Fix of 40487
Teleconsole now can be researched again.
2018-09-25 20:23:35 +03:00
XDTM
a3926a51eb [Ready]Bluespace research updates (#40245)
* Quantum Keycards

* Bluespace research updates

* .

* ..

* codersprites

* costier

* moved portal gun

* removes hand tele
2018-09-24 11:30:07 +02:00
Iamgoofball
f735a7d34d [READY][PAID CODE] economy PR (#40312)
With the power of CAPITALISM AND ECONOMY, you too could be This Guy.
2018-09-23 02:50:51 -04:00
Fear The Flash
868c7318e6 [Finally Finished] Toxins Techweb Pointcap (#40107)
cl Cobby (using cyclown's formula)
balance: Techweb point gen via toxins are now very-hard-soft capped at 50K point rewards. After 50K points have been awarded, you can still get points for bombs that would reward higher than 50K, but they are worth only a flat 1K (hint: it's not beneficial). Give those other bombs to mining!
balance: Techweb toxins equation has been edited (once again)
/cl

Reason: 10 minute prep is not worth nullifying the entire balancing act of techwebs, which are meant to more/less dripfeed items into an hour-hour thirty round.
2018-09-15 18:32:42 +12:00
XDTM
e9c2df340a Adds the experimental dissection surgery, a way for medbay to contribute to research (#40158)
* Adds the experimental dissection surgery, a way for medbay to contribute to research

* fix

* different point value for different subjects

* broken defines
2018-09-13 22:28:42 -04:00
81Denton
eee50aeadf Adds departmental protolathe items, techweb tweaks (#40046)
cl Denton
add: Added new available items to all departmental protolathes. Keep an eye out for the new "Basic Tools" and "Basic Security Equipment" research nodes.
tweak: Made the AI surveillance upgrade available through the "Illegal Technology" research node.
tweak: Created a "Tool Designs" lathe subsection and moved most tools into it.
balance: Made defibrillators easier to print by moving them to the basic biotechnology research node.
fix: Health analyzers are now properly printable once researched.
/cl

tl;dr I've heard a fair amount of complaints about departmental lathes that can be summed up with "cluttered sections, too few useful or interesting items in some lathes".
I'm trying to improve it with the following:

A) Added a new category called "Tool Designs" and grouped all tools into it. That way, they no longer clutter up the Equipment/Medical Designs sections.

B) New lathe contents:

Medical:

    Surgical tools, included in the "Basic Tools" node.
    These fit way better into the Medical/RnD lathes instead of a public one that also prints dishware.
    Basic 50u and large 100u beakers, roundstart.
    Medical spray bottles, printable with basic biotech.
    Compact defibrillators, printable with Advanced Biotech.
    They're fairly expensive, but obviously superior to regular defibs.

Service:

    Botanical tools, printable with Basic Tools.
    Spray bottles and bear traps, printable with sanitation tech.
    Basic 50u and large 100u beakers, roundstart.

Security:

    Seclites, pepper sprays (empty), energy bolas, zip ties, evidence bags, flashes. Printable with the new "Basic Security Equipment" node.
    I've had a look at weapons as well, but the ones that aren't printable/ingame yet are either ballistics or unbalanced.

Science:

    Mechanical/electric tools, printable with Basic Tools.
    Illegal technology unlocks the AI surveillance software upgrade.
    Installing it on an AI lets it listen to conversations through cameras.

Engineering:

    Artificial bluespace crystals, alien alloy.
    This is neccessary in case engineers have to rebuild a teleporter, but miners haven't brought back any bluespace crystals.
    Mechanical/electric and atmos tools, printable with Basic Tools.

All lathes:

    Hand labelers, destination taggers and wrapping paper.
    This lets crew mail packages when the mail office isn't manned (which is 24/7).
    Illegal technology unlocks Donksoft refill packs.
    You can't build the Donksoft vendor without refill packs; not including them was an oversight in my earlier PR.
2018-09-13 10:30:52 +12:00
XDTM
2fa7c14851 Adds the forcefield projector to the engineering protolathe 2018-08-26 15:40:36 +02:00
XDTM
d9e691f393 [Ready] [Reviewed] Nanites 2 (#37922)
* Adds programmable nanites to robotics

* Oh yeah i might want to actually PR the files

* nanite injectors, nanite printer, nanite analyzer

* We're back

* remove some reagent stuff

* more removal

* those too

* cool icons!

* might pass travis now

* lotsa code

* tgui fixes/misc fixes

* WE'RE FUNCTIONAL BOYS

* some ui stuff

* Misc fixes, cloud update, access nanites

* activation check

* stuff

* preparing for new chamber sprite

* Physical backups, sensor nanite programs

* techweb sensor nanites

* fix

* include

* fix again

* revert

* blinding nanites

* minor change

* minor tweaks

* makes minor shocks interfere with nanites

* fix

* split trigger file into the others, for consistency

* cleanup, added mindshield nanites to techwebs

* include n all

* how'd that even happen

* Fixed HUD, readded missing remote icon, added nanite scanner, health analyzers can now detect nanites, added stealth program

* cost tweaks

* better term

* new icon! by MrDoomBringer

* icons/tweaks

* tgui build

* boards

* fix

* fixes implants not updating mindshield status

* move implant hud to living

* new remote sprite

* scanner sprite

* biotype checks

* some nerfs

* new open chamber sprite

* Fixes mindshield implants not updating the HUD, fixes uninstalling always removing the first program, adds 25% and 75% health sensors

* correction

* nerfs antistun nanites

* fixes scanners and minor tweaks

* fixes revs with mindshield

* oh yeah haha

* Fixes wonky techweb

* Moves pyro program to weapon node

* Adds defib program and some investigate logging

* mistype

* fix

* fix2

* save your files before committing

* emps can desync from cloud

* pretty outdated

* Cloud backups are now tied to the cloud consoles; you can no longer build a new console to access existing backups.

* UI fix

* more fix

* okay fix for real

* tested and working

* Extra Settings rework, sensor nanites vastly better

* non-unique glitches

* Public chamber, extra settings rework, new sensors, speech program

* Mute and mind control nanites

* mind control into hazard

* better description

* fixes

* fixes relay nanites

* fixes TK access

* mind control costs less

* UI update

* removed pointless code bit

* tgui build

* compiles

* dammit

* paralysis keeps victim upright

* Adds sounds to consoles

* some feedback for some subtle effects

* new chem lore

* Viral nanite customization

* fix

* tgui build

* Added mitosis nanites

* removes glitched nanites from techwebs

* Added flesh eating nanites, poison nanites, hallucination nanites

* ,

* #traviscoding

* Adds memory leak, renames nanite roam node to nanite smart

* Voice sensor + some techweb desc tweaks

* hallucination and Hear() fix

* changes signal registering to the new method

* 75% done, i think

* should be all

* more fix

* more changes

* okay should be fine now

* ninja

* inheritance

* i don't care about originality!

* line endings

* line endings 2

* maybe

* fixes program installation

* new review

* line endings?

* line endings??

* line endings???

* wait do i even use this

* fixes public nanite chamber cloud id

* maint overlay for chambers

* args doesn't work well here

* antiabuse checks

* compile tho

* fixes locked remotes

* disk renaming

* skull echo nanites

* self scan program

* Condenses a lot of sensors into a few generic but customizable versions

* fixes machinery runtimes. Hacky, but a proper fix would likely require a refactor of machinery typing.

* forgot to save

* empty

* metastation nanite lab

* Removes duplicate APC

* fix for nanite chamber

* Raise max programs

* UI Tweaks, aggr. replication rebalance, minor fixes

* let's not do that again

* Fixes nanites meta merge conflict

* Merge conflict v2

* fuck this HDD is slow

* What the fuck did you just fucking say about me, you little leaf? I'll have you know I graduated top of my class in the Lawyer School, and I've been involved in numerous secret DMCA raids. I am trained in law violations warfare and you are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on BYOND, mark my fucking words. You think you can get away with changing the code? Think again, fucker. As we speak I am contacting my secret network of attorneys in the Fox and your IP is being traced right now so you better prepare for an outstanding warrant, maggot. The storm that wipes out the pathetic little thing you call your leaked code. You're fucking done, kid. I can file for an injunction anywhere, anytime, and I can take legal actions in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Florida Statute and I will use it to its full extent to wipe your miserable ass off the face of Canada, you little shit. If only you could have known what unholy retribution your little "clever" action was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will send you to spend time in a Florida State Penitentiary if you ever decide to travel from Canada to the U.S. You're fucking done, kiddo.

* Adds virus symptoms that interact with nanites

* Fixes spreading nanites being more infective the more protection the victims have

* Review plus public chamber tweak

* . = ..()

* ball

* cloud

* . = ..()

* always press save all before committing

* missed a couple
2018-08-20 14:46:04 +03:00
FrostyFridge
6c4b911d99 Add the medical cyborg surgical processor upgrade (#39646)
Adds the Surgical Processor upgrade for medical cyborgs, available from exosuit
fabricators after 'Cyborg Utilities: Medical' is researched. This upgrade
allows medical cyborgs to scan surgery disks, or copy procedures from an
operating computer. The cyborg can then initiate scanned procedures. Cyborgs
can also now perform surgery steps that have no instrument requirement.

Medical cyborgs were generally unable to perform any advanced surgeries outside
of some specific circumstances. This update allows cyborgs to make use of the
advanced surgeries. Some advanced surgeries have steps that require a hand
without any tools; this update allows cyborgs to perform these steps as well.
Note that surgeries must be obtained through research or a disk somehow before
the cyborgs can scan them.
2018-08-18 15:21:40 -07:00
Anonmare
ffc12c750f Allow ore silo circuit boards to be constructed (#39705) 2018-08-16 19:39:22 -07:00
Grandmother of 50
20264eab4a Correct PENLITEs not being techweb spawnable (#39478)
PENLITEs are now actually spawnable in techwebs. Reminder to make sure
everything is committed before PRing haha!
2018-08-01 00:00:06 -07:00
oranges
61e4381143 Merge pull request #39298 from 81Denton/roundstart-robotics
Moves auto unlocked exofab nodes to techweb nodes
2018-07-29 13:44:26 +12:00
Tad Hardesty
59fa61113f [Ready] Communal Resource Storage II (#39118)
add: The vault now contains an ore silo where the station's minerals are stored.
add: The station's ORM, recycling, and the labor camp send materials to the silo via bluespace.
add: Protolathes, techfabs, and circuit imprinters all pull materials from the silo via bluespace.
add: Those with vault access can view mineral logs and pause or remove any machine's access, or add machines with a multitool.
tweak: The ORM's alloy recipes are now available in engineering and science protolathes.
2018-07-25 22:58:11 +12:00
Denton
a3f97c5a38 Moves auto unlocked exofab nodes to techweb nodes 2018-07-22 23:05:22 +02:00
Time-Green
aba162f350 Medical Machinery: Organ Harvester (#39064)
Adds an organ harvester. It's a machine. A human goes in, and the machine starts removing organs and limbs and ejects them right next to the machine. The process can be stopped at any time by either disabling power or prying it open.

The machine does not work if the subject has clothes or appears alive. The health scan can be disabled by emagging, but they'll still need to be naked.

It consists of 4 micro-manipulators, each tier making it faster, but it shouldn't ever really go below 2.4 seconds for every iteration, barring magic fuckery


It's basically a slower acting gibber, but it preserves all limbs and organs.
Useful in conjunction with either a limb grower, bounties, extra food, organ replacement or for something yet to come
2018-07-20 11:30:55 +12:00
BeeStation
05a933ed7a fixes a spelling error (#39202)
description = "Utility upgrades for cybogs."
    |
   V
description = "Utility upgrades for cyborgs."
2018-07-19 01:34:43 -04:00
kevinz000
d97bd6c0ae Removes flightsuits (#39195) 2018-07-18 17:46:53 -04:00
kevinz000
9accfede51 Adds crew pinpointers to medbay lathes under advanced biotech (#39112)
* adds crew pinpointers to designs

* adds crew pinpointer to advanced biotech

* Kay fine
2018-07-15 23:52:04 -04:00
Denton
7895568d28 moves research node to subdermal implants 2018-07-13 10:14:13 +02:00
Denton
f10487b7f0 Adds locator to techwebs, tweaks name/desc 2018-07-12 22:29:58 +02:00
Dennok
4f64081276 deconstructable-TEG (#38656)
Make TEG deconstructable.
2018-07-01 00:59:34 +03:00
Jordan Brown
26b6fab1fe Merge branch 'pr-38604'
Signed-off-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2018-06-28 14:22:03 -04:00
ShizCalev
89752866aa Merge branch 'master' into spellcheck 2018-06-26 16:43:41 -04:00
Dax Dupont
63b0e46a63 Wat zullen we drinken Zeven dagen lang Wat zullen we drinken, wat een dorst Wat zullen we drinken Zeven dagen lang Wat zullen we drinken, wat een dorst Er is genoeg voor iedereen Dus drinken we samen Sla het vat maar aan Ja drinken we samen, niet alleen Er is genoeg voor iedereen Dus drinken we samen Sla het vat maar aan Ja drinken we samen, niet alleen Dan zullen we werken Zeven dagen lang Dan zullen we werken, voor elkaar Dan zullen we werken Zeven dagen lang Ja zullen we werken, voor elkaar Dan is er werk voor iedereen Dus werken we samen Zeven dagen lang Ja werken we samen, niet alleen Dan is er werk voor iedereen Dus werken we samen Zeven dagen lang Ja werken we samen, niet alleen Er is genoeg voor iedereen Dus drinken we samen Sla het vat maar aan Ja drinken we samen, niet alleen Er is genoeg voor iedereen Dus drinken we samen Sla het vat maar aan Ja drinken we samen, niet alleen Eerst moeten we vechten Niemand weet hoe lang Eerst moeten we vechten, voor ons belang Eerst moeten we vechten Niemand weet hoe lang Eerst moeten we vechten, voor ons belang Voor het geluk van iedereen Dus vechten we samen Samen staan we sterk Ja vechten we samen, niet alleen Voor het geluk van iedereen Dus vechten we samen Samen staan we sterk Ja vechten we samen, niet alleen 2018-06-24 14:45:07 +02:00
ShizCalev
ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
Denton
c14967a5d0 Adds health analyzers to the medical protolathe 2018-06-19 20:18:13 +02:00
Firecage
79bea7868b Adds module upgrades for the Janiborg (#38114)
* Adds upgrades for the Janiborg.

* Does the requested changes.
2018-05-30 18:09:03 -07:00
CosmicScientist
a9dea4db8b Removes normal ways to obtain drones (#38101)
I don't want this merged as soon as, I'd just rather normal drones to go away if no-one offers to fix their broken state.

Going to see if I can find out from someone how to edit maps tomorrow to remove the dispensers from them since you can't make them and I swear I've seen them before.

    remove any way to obtain drones outside the dispenser
    remove dispenser from maps

Edit: To better explain for the sake of a good PR body and a lack of a link to the PR a day ago, drones have been in the code in roughly the same state for 3 years (dispenser PR by Xhuis is missing from GitHub) and have gained laws admins enforce when they notice drones doing the wrong thing due to it being a ghost role. The code verbally dictates this will happen. The role hasn't been coded to prevent these many wrong things and has weak balance to begin with being a monkey with a vent ready backpack.

Administration hasn't stopped caring about this role. It should be in their direct hands until the role is clearly not an administration problem and fixed to represent that.
2018-05-31 12:20:14 +12:00
Tad Hardesty
ff5ef9e25f Fix the destructive analyzer not revealing nodes (#38106)
* Fix the destructive analyzer not revealing nodes

* Fix references to deconstructive analyzer
2018-05-29 11:39:19 -05:00
KorPhaeron
0e88fe7cc4 Anomaly Neutralizer (#37879)
* Anomaly Neutralizer

* Deletes properly

* Nitpick grammar
2018-05-22 12:57:04 -07:00
kevinz000
bdee2ed156 Fuckup of the year 2018-05-21 20:43:23 -05:00
kevinz000
7e6f361e01 Refactors techwebs to have different types of points (#37448)
PR HAS NO GAMEPLAY IMPACT
2018-05-19 16:51:14 -07:00
iksyp
721ae76601 [READY] Gives Stacking Machines and their consoles machine boards (#37607)
* patch-2

* does everything on the TODO list

FUCK YEAH
*breaks up the engineering node design ID's for readability
*linking the device via multitool is possible
*The machinery construction "recipes" are less shit and make a bit more sense

* coil

* did somebody say RUNTIMES?

*fixed runtimes when there is no link on the stacking machine console
*added feedback for unlinked consoles
*it's -> its
*proper typecheck

* achieved with [src]
2018-05-19 23:39:14 +02:00
Dax Dupont
121c62f3d4 Murderdome, a VR experience project w/ general VR improvements (#37730)
* henk

* thunder

* Murderdome, The first VR experience!

* grammar

* map merged

* conf

* oops

* VR sleepers can no be contructed

* badabing badaboom

* VR landmarks now support outfits!

* Maps in vr_sleepers

* Fix
2018-05-17 18:13:46 +03:00
Denton
246de5e4d8 moves designs to industrial engineering 2018-05-13 15:13:54 +02:00