Commit Graph

97 Commits

Author SHA1 Message Date
Denton
b2287b0847 adds basic electronics to techwebs 2018-05-12 19:18:30 +02:00
KorPhaeron
fb42bf3ebb Anomaly Armour Research (#37558)
Why: Anomaly cores have few uses, science could use something combat related as a bribe for RnD now that they dont get any guns, and I want to see engineering pushing the engine towards near meltdown to try and harvest anomalies (would obviously need a way to make those capturable though).

I dont know where to put the node in the "web" really, so suggestions are welcome.

The reactive armour shell accepts anomaly cores to build various armours as follows

Flux - Tesla armour

Pyro - Fire armour

Gravity - Repulse armour (new in this PR)

Bluespace - Teleport Armour

Everything else - Defaults to stealth armour as a fallback
2018-05-10 08:54:30 +12:00
Denton
73a889d955 d o n k 2018-05-03 19:37:27 +02:00
pigeons
cd9ac761e2 Removes stock market (#37414)
This removal is motivated by both gameplay and technical reasons.
Gameplay:

The stock market being a part of a station's Cargo department does not make sense, for either practical or lore purposes. The mechanic is bad because players are receiving cargo points from literally nothing. There no kind of freight handling or any other sort of bottleneck at all, just number entry on a computer from a seat. The stock market code is quite complex and a good attempt was made at simulating a stock market. However the attempt falls short, as it is still quite easy to manage stocks to grow points passively and safely. The stock market is also a multiplicative source of income so any other cargo point source gets extra scrutiny over balance, undeservedly so. Other aspects of cargo have already repeatedly taken hits. Such nerfs include the decreasing marginal returns for most exports and the base export price of plasma. I've noticed cargo doesn't care as much about exporting plasma as much as they used to.
Technical:

There seems to be a major issue with stock growth, particularly one bug in particular that grows stock prices to astronomical levels. As I mentioned before, the stock market code is quite complex, not to mention long. @Iamgoofball himself does not seem to making an earnest attempt to properly maintain and fix the issues, instead constantly making controversial band-aid fixes and removals (pot, kettle here I know). I would normally make a fix attempt as the code seems interesting but I do not agree with the stock market being a part of the game for gameplay reasons and thus have no interest. I have other ideas for cargo but they are still in the ideas stage so they are worth nothing. Still, I think removing the stock market and making room for other cargo features is the best move.
2018-05-03 10:47:57 +12:00
Denton
82cf848456 removes HUDsunglasses from the premises 2018-04-30 09:46:08 +02:00
Denton
cb884c8dce sunglasses and more holosigns for techwebs 2018-04-29 19:20:51 +02:00
Dax Dupont
0de35f88bc Makes radiation collectors buildable (#37363)
* Makes radiation collectors buildable

* capitalism at it's finest

* a
2018-04-24 08:13:13 -04:00
Fox McCloud
057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
iksyp
28e98a4d40 Gives beer and soda dispensers their own circuitboards and Design ID's (#37315)
* new boards

* new boards installed

* new designs (wow) (woah)

* added the new design ids to the biotech node

* tested

it works, also, that typo fucking stopped it from compiling
2018-04-22 20:20:06 -04:00
Tlaltecuhtli
34127e9f8d fixes #34388 by adding cam (#36627)
* wip fixes #34388

🆑 
fix:stuff
🆑

* vv

* ASDASD

* daikshu

* wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

* wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

* 99999999999999999999999999999

* *tabs*

* Update comp_board_designs.dm
2018-04-06 10:25:59 -04:00
Robustin
8e941b24f8 The Security Techfab now produces basic ammo (#36390)
cl Robustin
tweak: The Security Techfab can now produce basic shotgun shell types and .38 ammo
/cl
2018-03-24 09:43:59 +13:00
Tlaltecuhtli
1bb5c356d8 improves techwebs a bit (#36149)
cl
experimental: nodes now make more sense
cl

removed redunant nodes from some nodes preq, lowered price on really useless nodes, mech guns and weapons nodes now respect standards

plasma cutters are in a different node than adv plasma cutters
nutriment plus pump is in a different node than the basic pump
switched xray with beam lasers in adv beam unlock
lowered price of useless nodes: the one that unlocks tablets and the one that unlocls databases
temp gun is now under beam guns
emp gun is under electric weap
mech guns are now in the right place
put gps in basic bluespace
moved welding gas mask
removed diagnostic glasses from industrialed engineering bcs u unlock them somewhere else
new:
lowered price of huds amd increased night vision (no overall price change) bcs integrated huds are rpumdstart shit why would nt have a node for something that already exist?

same for cyborg upgrades, i felt like no one ever does them so the basic modules (everything except vtec ) cost less and vtec costs more
2018-03-23 09:40:47 +13:00
vuonojenmustaturska
287ee756e8 Adds two new intermediate beaker types to chemistry (#36484)
* a commit

* rebase

* 180
2018-03-19 20:22:32 -04:00
kevinz000
f1460f39c9 smoke machines --> techwebs 2018-03-08 04:24:59 -06:00
vuonojenmustaturska
5460c077ef Advanced roasting sticks, for cooking sausages (#36071)
* stick

* a commit

* almost forgot something

* seems to compile
2018-03-04 22:41:16 +01:00
ExcessiveUseOfCobblestone
aa9ee41059 Increase Cost of Stockpart-related Tech (MULTIPLICATIVE GAINS OK) (#35853)
* Update all_nodes.dm

* Lowers lasers to 3K from 5K

* 10K -> 7.5K
2018-03-02 13:36:34 +13:00
kevinz000
11d5c1c8a5 Fixes hidden node unlocking 2018-02-27 02:29:11 -08:00
Ashe Higgs
e54ccddec8 Adds the dish drive, obtainable through techwebs and with circuit boards in the chef and bartender's lockers (#35759)
* Adds the dish drive

* a e s t h e t i c

* Puts a dish drive circuit in the chef locker

* wardrobes, better control

* shiz!

* shiz! (x2)
2018-02-20 18:09:59 -05:00
YPOQ
372273e781 Fixes noslip shoes not showing up in nuke ops uplink (#35621)
* Fixes noslip shoes not showing up for nuke ops

* Updates other references to GLOB.uplink_items

* Removes unnecessary SSticker checks
2018-02-20 09:47:55 +13:00
XDTM
9d41e9734d Extensive surgery additions (#35520)
* Extensive surgery additions

* ,

* bioware

* restrict

* implants

* oops my hand slipped

* "i only changed a few lines, surely it's gonna compile, let's just push it and be done with it" --me, once again

* zombie surgery

* Adds brainwashing antag datum

* Antur Reviews

* @Antur part 2

* wow
2018-02-19 14:29:06 +02:00
vuonojenmustaturska
9f99c0faaa borgmods 2018-02-18 09:04:11 -06:00
MMMiracles
faea718d06 Adds Cryostatis Shotgun Darts (#35342)
* adds cryostatis shotgun darts, because shooting tiny water+potassium bombs into people is funny

* lowers amount from 15 to 10

* Update ammo_casings.dm
2018-02-16 09:24:25 +13:00
Dax Dupont
0b718fa053 Cell chargers are now buildable and (upgradable!) machines. (#35517)
* Cell chargers are now buildable machines

* done
2018-02-12 12:15:18 -05:00
Mokiros
61fd8fecbc Buildable and upgradable All-In-One Grinder (#35451)
Circuit is in "Biological Processing" techweb node
2018-02-10 19:00:06 -05:00
Dax Dupont
8490b1560a Adds defib to techweb 2018-02-08 16:22:38 +01:00
MrDoomBringer
61b63b1752 Fixes attackby in expressconsole.dm, moves bluespace pod upgrade further down the line in techwebs (#35249)
* yaga

* node change

* okay cobby
2018-02-04 01:32:52 -06:00
KorPhaeron
61569bd662 Fixes mecha grav catapult construction 2018-02-02 17:24:10 -06:00
Ashe Higgs
122fb29280 Adds wall-attached defibrillator mounts (#34545)
* Adds defibrillator mounts

* Update medical.dm

* Cyberboss requests, take two

* Requests by AnturK
2018-01-30 08:33:52 +01:00
Dax Dupont
eca04302ec Expand Cyborg (#34958)
* Expand Cyborg

* i ded pls nerf

* Oh sheet
2018-01-29 18:30:58 -05:00
Mark9013100
de0106708f Adds cloning data disks to techwebs 2018-01-28 22:05:45 -06:00
MrDoomBringer
9ec4f2fe3f Adds the Bluespace Drop Pod upgrade to the cargo express console (#34560)
Researching an upgrade disk from RnD allows you to upgrade the Express Supply Console (#33436).

Instead of normal drop pods, which crash then stick around until you dissassemble them, the console will call down new Bluespace Drop Pods, which will teleport out after crashing (and bring about a slightly smaller crash-explosion too!)

🆑 MrDoomBringer
add: The RnD department can now develop firmware upgrades to the Express Supply Console, unlocking advanced cargo drop pods!
/🆑

why: adds a little bit more techweb-integrated progression to cargo, also part of a compromise from #34374.

oh, also repaths bsdroppod.dm to supplypod.dm
2018-01-23 20:35:59 +13:00
kevinz000
4c527afda8 Nerfs techweb cargo points 2018-01-15 09:25:15 -08:00
modularized_suicide
9c547d532b penultimate fix 2018-01-08 08:40:56 -05:00
Epoc
0d4b0b9d76 Adds Cybernetic Lungs to cyber_organs techweb node (#33490) 2017-12-13 23:09:08 -05:00
Tad Hardesty
a37845a7bb Fix miscapitalized integrated HUDs prereqs (#33435) 2017-12-10 20:36:18 -05:00
kevinz000
1f32d160d9 Automatic changelog compile, [ci skip] (#33393) 2017-12-10 11:58:42 -05:00
Dorsisdwarf
1df51e6f52 tweaks techwebs (#33082)
* tweaks techwebs

* Removes comment

and cuts aytech price
2017-12-07 15:39:07 -05:00
Jordan Brown
29c0b4d490 Merge pull request #33151 from AutomaticFrenzy/patch/techwebs-ui
Vastly enhance the R&D Console UI
2017-12-01 18:36:59 -05:00
FrozenGuy5
622e4ad39e nice removal (#33167) 2017-11-30 01:56:02 -05:00
Tad Hardesty
219328cd7a Overhaul and fix destructive analyzer menu 2017-11-28 17:59:42 -08:00
Tad Hardesty
c471e1cb28 Cache tiers rather than recalculating them constantly 2017-11-28 17:59:41 -08:00
Tad Hardesty
00992ed73d Improve the techweb design view
The technologies which unlock the design are shown. Lathe types are
shown visually. If the design is constructible, a button to go to the
lathe search screen is shown.
2017-11-28 17:59:41 -08:00
Tad Hardesty
2214cca1fc Enhance R&D Console UI in various ways
The header has been made tighter, shows current research production, and
doesn't show disk status. Researchable technologies in the overview show
their point cost. Tech summaries are tighter, and unlocked designs are
represented visually with tooltips.
2017-11-28 17:59:41 -08:00
Tad Hardesty
6959b05ea7 Fix name on Mech LMG tech node (#33135) 2017-11-28 20:00:59 -05:00
oranges
69be14849b Revert "Tweaks tech-nodes"
This reverts commit 9d72773c67.
2017-11-25 01:17:01 +00:00
Unknown
9d72773c67 Tweaks tech-nodes
Changes some file orders, edits some costs, and adds requirements to some under-requed techs
2017-11-25 00:48:23 +00:00
kevinz000
caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00