* The time left on a shuttle call/recall will now correctly modify with changes in the alert status.
As added functionality Code Green shuttle calls no longer need a reason (though you can still give one) and take 20 minutes to arrive.
* Takes out the fun part (for now)
* Adds a whitelist, stripping out some dead code in the process
Old job whitelist that wasn't used has been removed.
Config has been repurposed, uncomment USEWHITELIST, only ckey's in
admins.txt or whitelist.txt in the config will be allowed to connect to
the server
* More examples
* Add a guy
* Update whitelist.txt
* Put him in
hashlist was designed to ensure that timers on different objects with the same name didn't get detected as the same timer, but when I added it, i forgot to make this line actually use the hashlist.
* Mice no longer spawn on grilles
Fixes#21574. Mice no longer spawn on cables that have dense objects
also on the tile.
Also added the Mice Migration event, used for debug purposes, currently
disabled.
* Uses proc that exists to check for density
* Restructured handle_environment()
This creates the environment_is_safe() proc for simple_animals
* Mice are placed at roundstart randomly
Rejoyce as wires are bitten in random locations.
* Removes all mice from the maps
* Code review
* Code review II
* Captain can buy a new escape shuttle
* A messy way to fix/avoid the issue
* Hopefully fixes potential href exploit
* Makes the code better so oranges wont yell at me anymore
Adds cortical borers, a midround antag originally from Bay. The code here is from yogstation, baystation and paradise station.
Borers are little brainslugs that when adjacent to a human can infest them. They can supply you with useful chemicals such as medicines and meth, and can revive you from the dead if they have maximum chemicals. They can also take over your body, putting them in control of you while you become a "captive mind". A captive mind can take back control by doing Resist. Health analyzers show borers in people, while medHUDs show borers in control. If you have Sugar in your body the borer can do nothing, it gets kicked out of control if it's controlling and becomes docile. Organ Manipulation surgery on head to remove the borer. If the brain of the body gets removed (decapitation, brain removal surgery, gibbing) the borer falls out of the host and loses control if they were controlling. Changelings can remove borers with Anatomic Panacea or Lesser Form (or Last Resort). Borers can reproduce and have an objective to escape on the shuttle with X hosts alive.
* Adds a new lobby sound.
It's a surprise! I'm gonna go make a sandwich now. Thanks a lot, bye-bye.
* i did not
* Update ticker.dm
* Update world.dm
* Update ticker.dm
* Update ticker.dm
* Finally completes the title saga. The original, The jazzy, the exciting,
and finally, the suspensful, the traitor. Title4.ogg
* nothing to see here, always test your code kids
* Gee billy, 3 commits for such a small change?
* I think I should add this
Fixed motion alarms instantly triggering and de/un/re/triggering
The relevant changes are in motion.dm and ai_monitored.dm.
Everything else is a replacement of /area/turret_protected -> /area/ai_monitored/turret_protected which is why this PR is a bitch