Commit Graph

8881 Commits

Author SHA1 Message Date
oranges
b32061ea37 Merge pull request #22727 from XDTM/PocketShoes
Fixes storage pockets preventing the use of items on the clothing item
2017-01-06 09:57:45 +13:00
Haevacht
044adf9446 Fixes the crusher, and future twohands required items, equipping to slots (#22712)
* If plants have slotflags they can now be equipped

* now you can have more than one slot_flag
2017-01-06 09:54:50 +13:00
oranges
f21b077adc Merge pull request #22698 from ChangelingRain/supermattercount
The supermatter now has a ghost-visible damage display
2017-01-05 19:09:28 +13:00
CPTANT
a60172ecf5 Rebalances matter cartridge cost (#22687)
* fixes blocks being applied twice

* revert

* Rebalances matter cartridge cost to prevent material duplication
2017-01-05 19:07:08 +13:00
Haevacht
2e93eeea51 Offhand backup plan (#22679)
* no longer asks the offhand to neatly unwield

should fix the issues??

* re-callbacks the sky bulge

* revert the qdel
2017-01-05 19:05:25 +13:00
Firecage
8dab2c9c34 Changes the names of Circuit Boards so they are easier on players. (#22688) 2017-01-04 17:20:53 -05:00
XDTM
397f440e10 Fixes pockets 2017-01-04 15:18:16 +01:00
Firecage
50bbf5aa50 Allows syringes and droppers to show their reagents when examined while wearing things such as Science Goggles. (#22618)
* Allows syringes and droppers to show their reagents when examined.

* rearranges my logic

* replaces SEMIOPENCONTAINER with TRANSPARENT

* Silly spelling error fix.

* Moves the defines from flags to container_type to avoid issues with conflicting flags

* changes it back to obj/item/O

* Moves the OPENCONTAINER and TRANSPARENT defines to the reagents.dm
2017-01-04 20:00:46 +13:00
Mervill
422d869a40 [s] Fixes spraycans being silent (#22682)
* The regular spraycan makes noise again, also spraying someone in the face is loud

* There are more then 80 columns in the world today, friends
2017-01-04 19:42:39 +13:00
oranges
3607645380 Merge pull request #22693 from MrStonedOne/revert-22577-ACKACK
Revert "Fixes AIs being able to see cult runes"
2017-01-04 18:38:16 +13:00
Joan Lung
c0bdb982f3 Merge pull request #22671 from Mervill/owo_whats_this
Makes parcel descriptions less confusing
2017-01-03 22:25:29 -05:00
Kyle Spier-Swenson
bee4b132a3 [READY]Makes addtimer use callbacks (#22660)
* Makes addtimer use callbacks

* I broke the comment

* I fucked up the regex

* this was a silly idea.
2017-01-04 16:02:56 +13:00
Joan Lung
a4dfe50f75 The supermatter now has a ghost-visible damage display 2017-01-03 17:02:28 -05:00
Kyle Spier-Swenson
bb9c1cb98e Revert "Fixes AIs being able to see cult runes" 2017-01-03 12:28:56 -08:00
Cyberboss
ed461afed5 Fixes AIs being able to see cult runes (#22577)
* Remove this shit so fast

* Runes are now stored in a global list

* Readd this shit to properly work

* Refactor rune invisification into a proc

* Fixes #17426

* Use the blood decals

* Less garbage + removal

* COMPILE BEFORE PUSH YOU SPERGLORD

* Refactor into a datum

* Added to crayon runes

* Refactor AI's vision to a slightly lower level

* Actually make the shit invisible to ais

* Nevermind, fixed it

* Fixes it being on the wrong layer
2017-01-04 08:09:34 +13:00
Mervill
01202447df Can't kick racks if weakened, resting or lying (#22640)
* Can't kick racks if weakened, resting or lying

* you gotta have two legs, too
2017-01-04 07:59:21 +13:00
TehZombehz
96b6cd36d7 Adds key logging to abandoned crate explosions (#22644)
* Adds key logging to abandoned crate explosions

Adds key logging to abandoned crate explosions in order to determine who
detonated an abandoned crate.

* Moves logging under user check

User logging only occurs if there's a user to log.

* Minor grammer update

The potential for 'has detonated a abandoned crate' bothered me.
2017-01-04 07:56:02 +13:00
Joan Lung
624ea1352c Adds a wrapper for flick_overlay() (#22642)
* Adds a wrapper for flick_overlay()

* are you sure
2017-01-04 07:55:45 +13:00
Joan Lung
feede86b09 Adds a proc for duplicate-avoiding associated list keys (#22608)
* Adds a proc for duplicate-avoiding associated list keys

* neat
2017-01-04 07:30:46 +13:00
Mervill
49d51da5c5 adds weightclass2text(), updates package names based on item size 2017-01-02 18:02:40 -08:00
Cruix
ba1ff745b1 Fixed being able to pull lockers out of wrapping paper (#22648) 2017-01-02 16:58:01 -05:00
Cheridan
d92c8aaa8d Merge pull request #22635 from Mervill/bibleupdate
Basic canUseTopic check for the bible, removed dead code
2017-01-02 08:18:42 -06:00
Kyle Spier-Swenson
280dbe20c3 [Ready] SSthrowing + callbacks! (#22476)
* SSthrowing + callbacks!
Throwing is now a subsystem.
It's low priority, but is a ticker subsystem so is ran before most other subsystems.
To allow for shit to run after the throw finishes, throwing now supports a callback.
A callback datum system was created, conversion of addtimer is planned for another PR.
Throwing now has a limit of 2048 turfs (was 600)
Throwing now ticks every world.tick, and properly converts the speed arg from 1ds to what ever tick_lag is.
Throwing now properly accounts for missed ticks.
Throwing no longer uses sleep.
Throwing should no longer lag since it's not filling the sleep queue up

* Smoother tentacles

* Some improvements

* Missed a spot.

* Makes shit quicker.
Inlines the thrownthing.tick() proc.
Raises missed ticks value
Lowers max dist value
Inlines the two sister overrides for /atom/movable/Moved() because that just seemed like a waste

* >PRs open that use procs i'm removing.

* STOP THE PRESSES!

* throw_at now runs the first throw tick() immediately
This will help some with throwing while running.

* Item throwing now imparts the momentum of the user throwing.

(ie, running in the direction you are throwing makes you throw faster, running away from the direction you are throwing makes you throw the item slower)

* Moves throwing momentum from carbon/throw_item to movable/throw_at.
There are other things that cause a mob to "throw" an item, I figured we keep this universal since thrower is already an arg.

* Explosions throw shit faster.
This was stupid, "Hey, lets set the item's throw_speed to 4 so embedding works, but lets make it throw at the base 2 throw speed for no reason."

* Fixes explosion embedding.
This also acts as a nice example of how to override a callback in an override of throw_at properly.
2017-01-02 20:08:03 +11:00
Cheridan
e9b66c7c7e Merge pull request #22600 from Supermichael777/FUCK
Tesla shocks from grilles now consume power
2017-01-02 00:19:57 -06:00
Mervill
0c1fce9987 organize the code a bit better 2017-01-01 06:07:49 -08:00
Mervill
94a5a4be10 Basic canUseTopic check for the bible, removed dead code 2017-01-01 05:53:49 -08:00
XDTM
1e96ccddb3 Reduces lag caused by bags (#22562)
* Prevents message spam and lag

* Typecache and less rustling

* enforcement go home
2017-01-02 02:11:42 +13:00
Supermichael777
38fa5d1e1a GOOFBALL 2016-12-30 16:41:04 -05:00
Supermichael777
e16e0c9712 OOOOPS 2016-12-30 15:53:36 -05:00
Cheridan
2b829bc3c8 Merge pull request #22549 from ChangelingRain/theweirdestsortoffix
Fixes not being able to light thermite on clockwork walls with a welding tool
2016-12-30 11:18:24 -06:00
Joan Lung
27896031f0 Fixes not being able to light thermite on clockwork walls with a welding tool 2016-12-28 22:35:37 -05:00
Cheridan
08e8a31083 Merge pull request #22516 from Cruix/twohanded_fix_two
Fixed offhands being dropable
2016-12-28 19:58:50 -06:00
bgobandit
e9544b8bec Fixes spelling and misleading messages (#22512)
* Fixes spelling and shit

* satiates the kor, fixes more typos/grammar issues

* spelling madness

* I'm mad with spelling power
2016-12-29 10:14:01 +13:00
coiax
570cc49db4 Cyborg reboot board tweaks (#22508)
* Cyborgs reboot board tweaks

- Cyborgs now play the "I LIVE AGAIN" noise when rebooted, to give a
little bit of audio feedback.
- We use the grab_ghost() proc, because it's standardised.

* Only play the sound if the cyborg has a mind
2016-12-29 10:12:57 +13:00
Joan Lung
9822bad04c Alien Weeds now work off of process() (#22507)
* Alien Weeds now work off of process()

* slow down regrowth on destruction
2016-12-29 10:12:44 +13:00
RandomMarine
4f8bf3e614 Catwalks now drop two rods when deconstructed. Also fixes metal duplication exploit. (#22488)
* catwalks now drop two rods

* fixes closets dropping more metal than takes to build
2016-12-29 10:06:14 +13:00
oranges
7ba57895fe Merge pull request #22486 from Firecage/C4_X4_on_mobs
Fixes issue where X4 and the different C4 could be placed on non-carbon mobs.
2016-12-28 12:37:06 +13:00
unknown
b61512cb9e Fixed offhands being dropable 2016-12-27 14:10:11 -06:00
oranges
b7fb6eca98 Merge pull request #22480 from ChangelingRain/convertfix
Fixes a bug
2016-12-28 08:58:36 +13:00
Joan Lung
2d72994cf8 Merge pull request #22405 from lzimann/datumemotes
Refactors the emote code into emote datums.
2016-12-27 11:19:10 -05:00
Joan Lung
2c39711ab5 New Hierophant sprites (#22404)
* New Hierophant sprites

* actual boss sprites: MAYBE

* byond does not actually catch this error

* anomaly

* I'm a sucker for stupid-ass puns
2016-12-26 19:30:37 -05:00
Firecage
8e29b6bb9e Fixes issue where X4 and the different C4 could be placed on non-carbon mobs. 2016-12-27 00:53:59 +02:00
Cruix
20394282ff Fixed some two-handed weapon bugs (#22457)
* Fixed being able to hold twohanded-required items in one hand
Fixed dualsabers changing their weight_class and hitsound when unsuccessfully wielded

* Fixed ctf flags being unpickupable
2016-12-27 09:13:46 +13:00
Joan Lung
21d01c3669 Fixes a bug 2016-12-26 14:30:13 -05:00
oranges
58e21ba5a8 Merge pull request #22433 from lzimann/lzimann-patch-1
Fix lollipop dispenser message
2016-12-26 14:39:49 +13:00
Lzimann
7bf4aea58b Merge branch 'master' of https://github.com/tgstation/-tg-station into datumemotes 2016-12-25 13:22:56 -02:00
bgobandit
aca5dd84b2 Easy fixes/tweaks. (#22348)
* Fixes a misleading message

* Fixed more bugs, did kor's shit

* Fixes holodeck  monkey message

* does the needful
2016-12-25 16:57:34 +13:00
oranges
a5a5dcdeba Merge pull request #22416 from Militaires/kill_me
fixes my glass message tweak fuck-up
2016-12-25 16:20:03 +13:00
Joan Lung
95af0534f6 MMI'd clockcultists put in AI cores will properly lose clockcult status (#22369)
* MMI'd clockcultists put in AI cores will properly lose clockcult

* uuuuugh

* fix the core while we're at it

* "

* mrrp

* this will also follow you around

* hmm
2016-12-25 16:18:55 +13:00
oranges
2e936a0db7 Merge pull request #22425 from Shadowlight213/branchnametbd
Fix bundle
2016-12-25 16:14:33 +13:00