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Merge pull request #22416 from Militaires/kill_me
fixes my glass message tweak fuck-up
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@@ -360,7 +360,6 @@
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return
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if(!H.shoes)
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H.apply_damage(5, BRUTE, picked_def_zone)
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H.Weaken(3)
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if(cooldown < world.time - 10) //cooldown to avoid message spam.
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if(!H.incapacitated())
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H.visible_message("<span class='danger'>[H] steps in the broken glass!</span>", \
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@@ -369,4 +368,5 @@
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H.visible_message("<span class='danger'>[H] slides on the broken glass!</span>", \
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"<span class='userdanger'>You slide on the broken glass!</span>")
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cooldown = world.time
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cooldown = world.time
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H.Weaken(3)
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