Commit Graph

10055 Commits

Author SHA1 Message Date
SkyratBot
ee945d0794 [MIRROR] De-Souls Cardboard Cutouts [MDB IGNORE] (#11733)
* De-Souls Cardboard Cutouts (#65081)

* De-Souls Cardboard Cutouts

Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com>
2022-02-24 23:37:49 -05:00
Gandalf
c5d01dfe25 meat (#11703)
* 0

* Update turfs.dm

* e

* Update turfs.dm

* e

* e
2022-02-24 15:07:37 +00:00
SkyratBot
cc4cd24fd6 [MIRROR] Adds Ratfish to moisture traps. [MDB IGNORE] (#11657)
* Adds Ratfish to moisture traps. (#64888)

* ratfish

* ratfish

* ratfish

* ratfish

* ratfish

* Adds Ratfish to moisture traps.

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-02-22 12:56:30 +00:00
SkyratBot
ddfc30c89c [MIRROR] Adds Moth Fashion [MDB IGNORE] (#11612)
* Adds Moth Fashion

* skyrat fix

Co-authored-by: Mickyan <38563876+Mickyan@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2022-02-20 21:10:39 +00:00
SkyratBot
ef9a141145 [MIRROR] Adds some contextual screentips to botany related things [MDB IGNORE] (#11586)
* Adds some contextual screentips to botany related things (#64954)

* Adds some contextual screentips to botany related things

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-02-20 06:19:08 -05:00
SkyratBot
f570fe97f2 [MIRROR] The CRAB-17 is now indestructible, but it's waaaaaay easier to swipe your ID card [MDB IGNORE] (#11610)
* The CRAB-17 is now indestructible, but it's waaaaaay easier to swipe your ID card (#64973)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* The CRAB-17 is now indestructible, but it's waaaaaay easier to swipe your ID card

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-02-19 22:39:41 -05:00
SkyratBot
f6b117ccbe [MIRROR] Refactors anomanly neutralizer to use the effect remover component [MDB IGNORE] (#11563)
* Refactors anomanly neutralizer to use the effect remover component

* skyrat edit

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2022-02-19 21:20:19 -05:00
jjpark-kb
f61fea5fd0 add back bimbo (#11534)
* add back bimbo

* make sure it doesn't show up

* oops, document

* this suggestion
2022-02-19 20:04:44 -05:00
SkyratBot
0643491da9 [MIRROR] Fixed progression traitor uplinks suddenly changing owners [MDB IGNORE] (#11596)
* Fixed progression traitor uplinks suddenly changing owners (#64928)

They could change if someone implanted themselves with an uplink from an uplink that didn't belong to them.

* Fixed progression traitor uplinks suddenly changing owners

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
2022-02-19 06:13:19 -05:00
OrionTheFox
4a6c6b9612 Remove Loincloths (#11573) 2022-02-18 23:51:25 +00:00
SkyratBot
63bb343df4 [MIRROR] Fix cigarettes icons not updating properly [MDB IGNORE] (#11591)
* Fix cigarettes icons not updating properly (#64979)

* Fix cigarettes icons not updating properly

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-02-18 18:29:40 -05:00
SkyratBot
f793ec16b9 [MIRROR] Makes extinguisher sprays look nicer [MDB IGNORE] (#11580)
* Makes extinguisher sprays look nicer (#64949)

Rather then sticking around till their 7 second delay, they dissipate
once they finish their movement. This dissipation comes with a fading
and such to make things look nicer.

I've applied the fading behavior to sprays too, since they could also
use the help.

I really hate how things look currently, makes me break out in hives

* Makes extinguisher sprays look nicer

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-02-18 23:17:14 +00:00
SkyratBot
b8a09b4f73 [MIRROR] Pepper spray module for sec modsuits, Atmos resin module and nukie pyro bundle flamethrower made into module [MDB IGNORE] (#11543)
* Pepper spray module for sec modsuits, Atmos resin module and nukie pyro bundle flamethrower made into module (#64934)

Pyro bundle was broken as when you brought it you would get modsuit and pyro backpack forcing you to either use armor or use backpack without fire protection(which modsuit has). Thanks to Fikou work it became a module
Anti-Tider on the other hand is rarely used(i have never seen it used when i was playing sec or observing) and needed a little buff so now it will also became a module while i will make normal Anti-Tider stream wider(still working on it).

* Pepper spray module for sec modsuits, Atmos resin module and nukie pyro bundle flamethrower made into module

Co-authored-by: Cursed <47064429+Amrabol@users.noreply.github.com>
2022-02-16 21:18:53 +00:00
SkyratBot
c32b9ec05f [MIRROR] Honkbots now cuff you (fixes honkbots' infinite loop) [MDB IGNORE] (#11438)
* Honkbots now cuff you (fixes honkbots' infinite loop)

* Update secbot.dm

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-02-16 17:15:36 +00:00
ghost sheep
d4c1ca66b6 [TM?][v0.5] MekaNIKA cyborg skinline, AKA Tallborgs (#10895)
* Initial

* You can't expand Tallborgs

* Better upgrade code

* Med module didn't loop

* windows+G enable xbox gamebar: Cargo-Module

* fix Meka ninja

* correct hat_offset

* update chat offset when they rest/raise

* fix the death state of mekamed

* temporarily disable MekaNIKA (lifted by the 31st)

* doesnt temporarily disable MekaNIKA and just makes the coder cry instead

* step sound (will get its own one day maybe)

* adjusts the typing indicator, and stealth fixes the OG cyborg indicator

* update it on resting too please

* small adjust of bubble indicator

* fix hanging speechbubble

* aahhh i broke speech bubbles!!

* move hat offset 1 px

* lower hat offset yet another pixel...

* Updated medical model!

* default meka facelift

* jani/service facelift + alternative service (maid skirt)

* unique tipped preparation

* unique iconstates for tipping

* a pixel

* robot_smoke component, preparation for mining meka

* no smoke when dead or chilling

* a quick interlude to fix resting borgs escaping tipping

* linter moment?

Co-authored-by: ghost sheep <donniescatch@gmail.com>
2022-02-16 16:59:48 +00:00
Nerevar
85fed784da [Semi-Modular] Synthetic Rebalance III: A Rope of Sand (#10821)
* upgradespeopleupgrades

* yeah

* weldingmoment

* Apply suggestions from code review

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* love death and robots

* modularity i guess who knows

* Apply suggestions from code review

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* wew

* literally just kill me

* satisfaction

* i hate synths

* Fixing the commented code

* Update code/modules/surgery/healing.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* whew

* Update modular_skyrat/master_files/code/modules/power/cable.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/game/objects/items/tools/weldingtool.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* wew

* Update code/__DEFINES/~skyrat_defines/mobs.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Should hopefully actually fix the logic for the synth revival surgery

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/human_defense.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* uwu

Co-authored-by: Snakebittenn <12636964+Snakebittenn@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-02-16 16:51:40 +00:00
SkyratBot
d1cfb4338e [MIRROR] Contextual screentips -- Screentips now show you what items/objects can do [MDB IGNORE] (#11529)
* Contextual screentips -- Screentips now show you what items/objects can do (#64502)

Adds the foundational system for contextual screentips, which will show you what you can do with objects/items, including through context, such as what you are holding.

Provides several helper elements for most use cases, and applies it to a handful of common objects in order to show the full breadth of the system.

Changes screentips preference from on/off to on/off/only with context. Players who originally had it on off will have it migrated to only with context, though can re-disable it.

* Contextual screentips -- Screentips now show you what items/objects can do

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-02-15 23:48:07 +00:00
SkyratBot
525ff4d628 [MIRROR] Firefighter tanks can now be equipped with atmos modsuits [MDB IGNORE] (#11512)
* Firefighter tank can now be equipped in the suit storage slot of atmos modsuits. (#64709)

* Firefighter tanks can now be equipped with atmos modsuits

* Update mod_theme.dm

Co-authored-by: Aerden <27950824+Aerden@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-02-15 23:31:50 +00:00
SkyratBot
a5540758f6 [MIRROR] Add's food processor function to spider eggs and carp filet. Yaki imo recipe change [MDB IGNORE] (#11523)
* Add's food processor function to spider eggs and carp filet. Yaki imo recipe change (#64704)

At the moment carp meat kind of has no use at all for the chef, the meat is poisonous which is just kind of a drag. The only practical use for carp at the moment is rezadone.

Also uh, we have ovens now so yaki imo should be made in the oven.

* Add's food processor function to spider eggs and carp filet. Yaki imo recipe change

Co-authored-by: carshalash <carshalash@gmail.com>
2022-02-15 08:14:47 -05:00
YakumoChen
87d7992ebf [NONMOD] Locks tribal weapons to ashwalkers (#11505)
* uncrafts bone sword adds to village

* why is this so fucking strong

* locks all tribal weapons to tribals.

* changes requested
2022-02-15 08:05:22 -05:00
SkyratBot
3fa59b3e9f [MIRROR] Fixes janiborg soap [MDB IGNORE] (#11504)
* Fixes janiborg soap (#64803)

Fixes issue #64682 (Janiborg Soap module runs out and disappears, causing odd behavior)
Instead of the janiborg's soap despawning, it will remain in their inventory but useless until they recharge

* Fixes janiborg soap

Co-authored-by: SMOSMOSMOSMOSMO <95004236+SmoSmoSmoSmok@users.noreply.github.com>
2022-02-14 06:12:00 +00:00
SkyratBot
57cc1ca65f [MIRROR] Gives Omega soap 800 uses instead of 301 [MDB IGNORE] (#11444)
* Gives Omega soap 800 uses instead of 301

* Fixing dem conflicts yo

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-02-11 14:59:35 +00:00
SkyratBot
98b9e68a6d [MIRROR] Makes holopays and their associated IDs a direct ref [MDB IGNORE] (#11453)
* Makes holopays and their associated IDs a direct ref (#64767)

I was told to make these weakrefs and apparently they needn't be

Tested and it's working fine.

* Makes holopays and their associated IDs a direct ref

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2022-02-11 10:32:42 +00:00
SkyratBot
b8279a2b3c [MIRROR] BIDDLE HERETICS: Heretic revamp! (Shadow Realm, UI Overhaul, Refactoring, and Murderhoboing Tweaks) [MDB IGNORE] (#11427)
* BIDDLE HERETICS: Heretic revamp! (Shadow Realm, UI Overhaul, Refactoring, and Murderhoboing Tweaks)

* fex

* e

* Update zombieprison.dmm

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-02-11 02:53:01 +00:00
SkyratBot
abfd8f7c2f [MIRROR] Fix minor spelling error in omega soap crafting guide paper [MDB IGNORE] (#11424)
* Fix minor spelling error in omega soap crafting guide paper (#64792)

* Fix minor spelling error in omega soap crafting guide paper

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2022-02-10 11:11:24 +00:00
SkyratBot
29ba50496a [MIRROR] Adds new food tag and felinid taste preference modification. [MDB IGNORE] (#11429)
* Adds new food tag and felinid taste preference modification. (#64841)

I have chosen to give one of the fruits we have in-game to have its own unique food tag while still maintaining its current fruit tag, we can modify this later for things involving scurvy and such.

image

* Adds new food tag and felinid taste preference modification.

Co-authored-by: carshalash <carshalash@gmail.com>
2022-02-10 11:09:18 +00:00
SkyratBot
b2cc74a77e [MIRROR] Fixes layering issues brought by the FoV PR. [MDB IGNORE] (#11411)
* Fixes layering issues brought by the FoV PR.

* Update code/__DEFINES/layers.dm

* Update code/modules/mob/living/living_defines.dm

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-10 02:51:52 +00:00
SkyratBot
a6efab7616 [MIRROR] Reimplements food exports. [MDB IGNORE] (#11405)
* Reimplements food exports. (#64207)

This PR reimplements food exports using the obj/item/food path, as was originally intended, extended through the venue_value variable that tourists use with restaurant portals. While my original PR implemented 6 tiers of food defines based on value, that would be a rather massive undertaking right now that I can't exactly afford, so I'm limiting it down to what's currently used in restaurants as those were all previously defined by food exports anyway (Nothing new).

* Reimplements food exports.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2022-02-09 14:26:26 +00:00
SkyratBot
191859063d [MIRROR] fixes bug with headsets unsetting channels after moving them [MDB IGNORE] (#11403)
* Fixes bug with headsets unsetting channels after moving them (#64763)

Readds them to the global radio channels they belong to as opposed to setting what they belong to on equipped.

* fixes bug with headsets unsetting channels after moving them

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2022-02-09 14:23:00 +00:00
SkyratBot
0e63e22ff4 [MIRROR] Fixes a weird description on the kiosk wand scanner [MDB IGNORE] (#11400)
* Fixes a weird description on the kiosk wand scanner(#64713)

* Fixes a weird description on the kiosk wand scanner

Co-authored-by: Lyn505 <42174630+Lyn505@users.noreply.github.com>
2022-02-09 14:22:19 +00:00
SkyratBot
7c2e83bfc3 [MIRROR] Adds a sprite for rubbershot and the rubbershot box [MDB IGNORE] (#11387)
* Adds a sprite for rubbershot and the rubbershot box (#64562)

Gives rubbershot and rubbershot boxes a new sprite to differentiate them from beanbags.

* Adds a sprite for rubbershot and the rubbershot box

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2022-02-09 00:46:55 +00:00
jjpark-kb
6ef47a6151 reagent forging 1.2 (#11295)
* part one: code clean up

* reagent forging 1.3

* another portion

* suggestions and better code

* suggestions and fixes

* fix

* fix

* hate
2022-02-08 21:40:36 +00:00
SkyratBot
d6670ed8e5 [MIRROR] Makes wired rods bulky, and fixes an exploit allowing players to bypass crafting times on spears and cattleprods. [MDB IGNORE] (#11372)
* Makes wired rods bulky, and fixes an exploit allowing players to bypass crafting times on spears and cattleprods. (#64711)

Fixes an exploit allowing players to bypass crafting times on spears and cattleprods.
Wired Rods are now bulky.

* Makes wired rods bulky, and fixes an exploit allowing players to bypass crafting times on spears and cattleprods.

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2022-02-08 17:44:54 +00:00
SkyratBot
f35485a5aa [MIRROR] Adds an intercom interference malf ai module [MDB IGNORE] (#11365)
* Adds an intercom interference malf ai module (#64670)

* Adds a radio interference malf ai module

* uses on/listening getters

* Adds an intercom interference malf ai module

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
2022-02-08 17:44:32 +00:00
SkyratBot
8d8c3497db [MIRROR] Fixes grenades being unable to be reset [MDB IGNORE] (#11356)
* Fixes grenades being unable to be reset  (#64730)

* Fixes grenades being unable to be reset

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2022-02-08 03:51:47 +00:00
SkyratBot
ccb0aaea1a [MIRROR] Ballistic to Energy: Autorifles for Thermal Pistols; Adds .38 Crate to Cargo [MDB IGNORE] (#11340)
* Ballistic to Energy: Autorifles for Thermal Pistols; Adds .38 Crate to Cargo

* eeee

* Update new_player.dm

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-02-08 01:59:42 +00:00
SkyratBot
cd814c127f [MIRROR] Adds an option to generate typecaches as zebras. [MDB IGNORE] (#11330)
* Adds an option to generate typecaches as zebras.

* Update energy_ball.dm

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-02-08 01:54:04 +00:00
SkyratBot
78978cac7a [MIRROR] Cleans Job lists (hardcoded and not) [MDB IGNORE] (#11318)
* Cleans Job lists (hardcoded and not)

* e

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-02-08 01:47:50 +00:00
SkyratBot
d682fbfbc8 [MIRROR] Rotation component refactor and improvements [MDB IGNORE] (#11304)
* Rotation component refactor and improvements

* Update code/modules/power/singularity/emitter.dm

* e

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-02-08 01:38:20 +00:00
SkyratBot
b71b7ef129 [MIRROR] Turns the gas analyzer's environment scanning into a component. [MDB IGNORE] (#11184)
* Turns the gas analyzer's environment scanning into a component.

* Update scanners.dm

Co-authored-by: CRITAWAKETS <sebastienracicot@hotmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-02-08 01:04:16 +00:00
SkyratBot
b45221cfa1 [MIRROR] Tgui input refresh [MDB IGNORE] (#11290)
* Tgui input refresh

* Update code/modules/mob/dead/observer/observer.dm

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-06 23:08:19 -05:00
SkyratBot
4b2db93b2f [MIRROR] insert items from trash bags to autolathes [MDB IGNORE] (#11271)
* insert items from trash bags to autolathes

* Update code/game/objects/items/storage/bags.dm

Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-06 14:23:08 +00:00
SkyratBot
a71688c5e3 [MIRROR] [s] Makes used grenades slightly more obvious. Also prevents DOSing admins. [MDB IGNORE] (#11307)
* [s] Makes used grenades slightly more obvious. Also prevents DOSing admins. (#64643)

* Makes used grenades slightly more obvious.

Adds a variable to tell whether a grenade can't detonate properly.
Examining can be used to tell if the grenade has already been used.
A flag on it is set when the grenade detonates so that used grenades can't be reused until it's reset.
It also prevents spamming admins with grenade primed messages since there's no point if the grenade won't work.

* Changes dud var to dud flags.

Changes the name of the dud var to dud_flags to clarify that it is a set of bitfields.
Changes the default value of the dud var to NONE also to clarify that it is a set of bitfields.
Changes the documentation for the dud var to clarify that it is a set of bitfields.

* Fixes eternally armed dud grenades.

Makes the grenades reset their appearance if they reach the end of their fuse while a dud.
Prevents chemical grenades from staying in the 'i am armed' visual state forever.

* [s] Makes used grenades slightly more obvious. Also prevents DOSing admins.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2022-02-06 13:50:40 +00:00
SkyratBot
35ab3f2bf6 [MIRROR] Refactors Reverse Bear Traps [MDB IGNORE] (#11286)
* Refactors Reverse Bear Traps (#64660)

* Refactors Reverse Bear Traps
Went to fix an issue, saw really old and gross code. Cleans it up a bit
using modern cooldown defines, and changes around the logic a bit to
make this 1. actually able to be removed from your head, and 2. better
code

* stop the cooldown

* Refactors Reverse Bear Traps

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-02-05 17:31:40 +00:00
SkyratBot
e33e229c90 [MIRROR] Adds an extra signaler check to compare frequencies with the incoming signal [MDB IGNORE] (#11289)
* Adds an extra signaler check to compare frequencies with the incoming signal (#64666)

Fixes setting signallers frequency.

* Adds an extra signaler check to compare frequencies with the incoming signal

Co-authored-by: Jackraxxus <60418544+Jackraxxus@users.noreply.github.com>
2022-02-05 17:29:45 +00:00
SkyratBot
01bcfd8742 [MIRROR] Refactors pay stands + custom vendors [MDB IGNORE] (#11177)
* Refactors pay stands + custom vendors (#63889)

I am disgruntled by the way pay stations work. They're not intuitive, they're a pain to build and have no interface. Basically: They don't get made, and the potential is lost.

Pay stands => Holopay

    Summoned by right clicking your ID
    Disappears if the card is out of range.
    New TGUI window that offers more customization

Other bundled fixes:

    Custom vendors become more user friendly
    Code improvement
    Lots of documentation + refactoring
    New bundled number input will likely take place of animated number in tgui input number

Why It's Good For The Game

More RP opportunity for players, plus bug fixes. It's now much easier for players to start their own in game business selling substances clown shoes.
Changelog

cl
code: Created a new input component that accepts only integers. More usage to come.
refactor: Pay stands are now holographic. It's 2562! Create one by right-clicking your ID.
del: Circuit boards for pay stands.
refactor: Pay stands now have their own TGUI.
fix: Custom vendors now alert you when someone makes a purchase.
fix: Custom vendors now place items in your hand when you make a purchase.
/cl

* Refactors pay stands + custom vendors

* I edited these maps in a text editor

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-02 17:59:18 +00:00
SkyratBot
b5a3b3308d [MIRROR] Rebalances some things about progression traitors and adds some uplink items. [MDB IGNORE] (#11178)
* Rebalances some things about progression traitors and adds some uplink items.

* Rebalances some things about progression traitors and adds some uplink items.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-01 15:02:13 +00:00
SkyratBot
7f5e526bb1 [MIRROR] Refactors and fixes sound_player [MDB IGNORE] (#11198)
* Refactors and fixes sound_player (#64443)

idk if this is considered a refactor since its not creating a new component, so remove my refactor label if you believe so.

Overhauls how sound_player works, and makes it actually work.

* Refactors and fixes sound_player

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-01-31 23:24:59 -05:00
SkyratBot
b1a4e5ae15 [MIRROR] Renamed areas rename fire alarm panels too [MDB IGNORE] (#11189)
* Renamed areas rename fire alarm panels too (#64554)

* Renamed areas rename fire alarm panels too

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2022-02-01 01:33:34 +00:00
SkyratBot
da527e22cd [MIRROR] Refactor incapacitated optional arguments [MDB IGNORE] (#11167)
* Refactor incapacitated optional arguments

* Refactor incapacitated optional arguments

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-31 11:29:36 +00:00