Commit Graph

29308 Commits

Author SHA1 Message Date
Fikou
31ab3ac830 power tool refactor (#46974)
Power tool refactor
2019-10-13 20:34:52 +02:00
81Denton
059d9b1910 Fixes centcom supply pod launch messages (#47038) 2019-10-13 19:41:50 +02:00
skoglol
b68abe7e6d Adds random character when antagonist preference (#46952)
About The Pull Request

Well known statics rejoice! You can now choose to have random name/body/age/gender whenever you roll roundstart antagonist.

Since player mobs are generated before antag datums are handed out, I added a list that collects minds chosen as antags during pre_setup() to keep track of this.

"Other" was also missing from the random gender, added it.

Wizard, clown op, nukeop, latejoin and midround antags are excempt.
Why It's Good For The Game

Some static namers get metagamed to the extreme when antagonists, this should help alleviate that while allowing them to keep static naming for the RP. Keep in mind all conversion, midround and latejoin antag rolls are excempt, this is not a guarantee someone is a non-antag.
Changelog

cl Skoglol
add: Random name/body/age/gender when roundstart antagonist preference added.
add: Random gender will now have a chance of picking "Other".
/cl
2019-10-13 17:00:17 +13:00
William Wallace
e7c573fc5a delete goliath_hide.dm (#46973)
About The Pull Request

This is a 1:1 duplicate object definition to the one @ https://github.com/tgstation/tgstation/blob/master/code/game/objects/items/stacks/sheets/leather.dm#L191-L201
Changelog

cl
code: removed duplicate goliath_hide definition
/cl
2019-10-13 16:58:41 +13:00
skoglol
d735e0bf36 Yet another debug outfit update (#46982)
About The Pull Request

Less uranium in the material box due to radiation. Suit helmet has had geiger sound reduced to 0, and a manual geiger counter added to the box. Also added a death wand for easier and cleaner killing.
2019-10-13 16:55:39 +13:00
James
a05d954b45 Split personalities can now communicate directly (#46875)
About The Pull Request

This PR allows people with the split personality trauma to communicate with the stranger and vice versa through an action button. I also considered adding an option for the active player to release control but I felt that would be breaking the spirit of brain traumas a bit much.
Why It's Good For The Game

Split personality has always been a situation where the second player's only real option is "How many times can I shout "I'm Gay"/WGW over radio and try and avoid surgery until I inevitably get removed?" Don't get me wrong, you can still do that, but I aim in this PR to give players another option to get some of that sweet RP in. The main argument I can see coming up against this change is that traumas are supposed to be negatives, but how I see it, this doesn't make Split Personality a positive trauma so much as it allows roleplay similar to how you can roleplay as a paraplegic war veteran or as an ex-security officer who developed a phobia following an 'incident'. I'm happy to add a cooldown to the action if it proves to be an issue.
Changelog

cl
add: Split personalities can now communicate with an action button
/cl
2019-10-13 16:54:12 +13:00
ArcaneMusic
4e75dc81f7 Adds BBQ sauce, and BBQ Ribs. (#46898)
About The Pull Request

With the end of summer rapidly passing us by, and the recent advent of the GRILL approaching, I felt like this was long overdue.
This introduces BBQ sauce, a new condiment created with 1 part ash, 1 part tomato juice, 1 part black pepper, and 3 parts saline glucose. You can add BBQ sauce like any other condiment, or you can use it to make the new BBQ ribs, made with BBQ sauce, 2 rods ("bones"), and 2 steaks.
BBQ and Ribs
(Left to right, Beaker with BBQ Sauce, BBQ Ribs, BBQ Sauce Packet, and the BBQ Sauce Condiment bottle.)
Why It's Good For The Game

Thought it'd be thematic and fun to go along with #46844 while opening up the possibility for other BBQ style recipes.
Changelog

cl
add: Added a new condiment, BBQ sauce.
add: Added a new recipe to make BBQ Ribs.
/cl
2019-10-13 16:51:47 +13:00
James
e61dd10593 Nitryl gas reaction now uses pluoxium as a catalyst (#46900)
About The Pull Request

Title
Why It's Good For The Game

Since the introduction of the n2o decomposition reaction it has been essentially impossible to get nitryl gas, because all the n2o you add as a catalyst burns away stopping the reaction. In this one line PR I swap out n2o for pluoxium, which makes nitryl slightly harder to get, but makes it actually possible to get more than single digit mole counts in the first place. If swapping n2o for pluoxium adds too much difficulty, the required temp could be dropped a bit to compensate.
Changelog

cl
tweak: The nitryl gas reaction now uses pluoxium as a catalyst
/cl
2019-10-13 16:51:20 +13:00
nemvar
62a02f09f1 Medanalyzers are now the tier 2 option for scanning people. (#46917)
About The Pull Request

Removes medical analyzers from medkits.
Removes the ability to print medical scanners from the autolathe.
Why It's Good For The Game

Medical analyzers are currently probably one of the common items in the game. Not only do mappers place them all over their maps but they are also in every medkits, which, funnily enough, are also fucking everywhere.

This leads me what I call the Cobb's Assortment of medical scanner quality:
Tier 1: Ghetto tier. Click your healthdoll, see if you burned for fingers on the kitchen plate.
Tier 2: Normal Analyzers. Somewhat restricted but still fairly common. Almost every department has one but you won't find on randomly in the hallways.
Tier 3: Advanced Analyzers: The shit medbay can print after research, nuff said.
Changelog

cl
balance: Removed health analyzers from medkits. Removed the ability to print health analyzers from autolathes.
/cl
2019-10-13 16:50:12 +13:00
moo
81becaf5d1 Cobbduceus: That girl is POISSSONNN (C2 Tox Chem changes) (#46823)
About The Pull Request & Why It's Good (Italics)

closes #46808
Seiver (NEW, replaces Fiziver)

Fiziver has been removed in favor of a new chem, Seiver.

Seiver is a chem that focuses on radiation purging or antitoxin depending on the temperature (the holder temp, not the air temperature). Colder temps will purge rads while hotter temps will clear up your sinuses toxin! Does heart damage relative to healing done.

Fiziver didn't see much use and I grew to dislike the overall damage mods. I think this is more interesting anyways since you have to play with chemtemp, something that adds a bit more depth to the chem. You may even need to add buffer chems that are cold to retain the high healing thresholds.
Multiver

Multiver is now geared heavily towards toxpurging. It now purges non-toxins less and stops purging medicines completely while you have at least 5 unique meds (including multiver) in you.

Multiver no longer self purges

Multiver's C2 mechanic is scaled down for each unique medicine (more unique meds makes it less bad for lungs!).

Multiver's toxhealing is lowered to 0.1 per unique medicine.

I wanted multiver to compete with syrinver since it wasn't used often but also not justify an arms race, so I decided to give them unique roles. Multiver is now more oriented for chem-purging while syrin is geared towards pure tox-healing so they should both find themselves in the smart doctor's arsenal.
Syriniver

Lowered the chem-purging for syriniver, with musiver having an even lower purging mechanic. They are also less selective, purging everything (syrin will not purge itself but musiv will).

see multiver
Changelog

cl Toxicby
add: Seiver, a chem favoring radpurging (cold temps) or antitoxin (hot temps) based on temperature (NOTE: NOT ATMOS TEMP)
del: Fiziver is now removed in favore of Seiver. Seiver uses old Fiziver recipe.
balance: Multiver is now geared towards chem-purging, and the unique-med mechanic is more rewarding than just amplifying the effects. Lowered toxin damage.
balance: Syriniver is now geared towards tox-healing. Lowered chem-purging and make it nondiscriminatory barring itself. Musiver has even lower chem-purging and is completely nondiscriminatory.
balance: 2 multiver bottles in the Medivend were replaced with syriniver since they now have more distinct functionalities.
/cl
2019-10-13 16:49:00 +13:00
4dplanner
27413bcf40 Shade fixes (#47031)
About The Pull Request

fixes #46572 (I think)
Why It's Good For The Game
Changelog

cl
fix: shades now heal properly upon re-entering a soulstone (previously they would temporarily heal, then take back all the damage next time they were hit)
fix: shades summoned from a soulstone are no longer invincible
/cl
2019-10-13 16:46:25 +13:00
Iamgoofball
95ab416ce0 [s] fixes href exploit to early join the game before roundstart (#47029)
fixes href exploit to early join the game before roundstart
2019-10-13 16:46:11 +13:00
Couls
ec1df6c7e7 fix some blindness issues (#47024)
About The Pull Request

fixes #47020 #47022
I didn't have a max set for the adjust_blindness proc which allowed it to go below zero which meant if you took eye healing chems it would actually make you blind forever, the issue with the wizard spell blinding you permanently was due to a check to see if duration was less than charge_max for genetic spells which was used for making mutate permanent, but also made the blindness spell permament
Why It's Good For The Game

Being blind forever can suck
Changelog

cl
fix: blindness spell now only blinds you temporarily
fix: drinking carrot juice no longer permanently blinds you
/cl
2019-10-13 16:45:47 +13:00
carlarctg
0d8160938f sawn off shottie has an inhand (#47019)
Changelog

cl
fix: sawn off shotgun has inhand
/cl
2019-10-13 16:45:06 +13:00
Fox McCloud
8056e320bb Fixes a Few Pacifism Bugs (#47006)
Just fixes a few pacifism issues.

Currently you can hurt people by punching them with a mech.

You can also hurt people by throwing them into a wall or into another mob.

Both have been addressed; mechs lacked a check, and throwing mobs lacked a return.

cl Fox McCloud
fix: Fixes being able to mech-punch other mobs, as a pacifist
fix: Fixes being able to hurt people, as a pacifist, by throwing them into a wall or other mob
/cl
2019-10-13 16:43:58 +13:00
YPOQ
5b17c75909 Allows admins to spawn multiple bubblegums (#46951)
Fixes #45799

This check was added as a workaround for a bug in the lavaland generation code that could cause multiple bubblegums to spawn. Since the bug was fixed in #46457, this check can be removed.
2019-10-13 16:41:40 +13:00
Fox McCloud
dfb8438cd7 Fixes AI Swarmers Doing Nothing (#46939)
About The Pull Request

AI swarmers are supposed to go after nearly everything in sight, including turfs, but this behavior is broken; I wouldn't be all surprised if other mobs targeting behavior is also broken.

In an attempt to make bees perform better, ListTargets behavior was changed here: #31250

While it does, supposedly, perform better, it also breaks swarmers---andddd I suspect other mobs, as well, as this effectively means anything that's not a mob or an object (primarily turfs).

Either case, this reverts ListTargets back to what it originally was, restoring intended behavior.

That said, since bees are so problematic, they use the current ListTargets behavior to only search for objects and mobs.

fixes: #46938
Changelog

cl Fox McCloud
fix: Fixes AI swarmers just sitting in their base doing nothing
/cl
2019-10-13 16:39:57 +13:00
Arkatos1
5e47463792 Silicon PDA fix (#46922)
About The Pull Request

This PR makes it so that silicon PDA verbs like toggle ringer are given only to a silicons that actually have one, like AI or pAI. This is also consistent with other similiar silicon items, like silicon camera.
Why It's Good For The Game

Less bugs.
Changelog

cl Arkatos
fix: Only silicons with a valid PDA will now get PDA-related verbs.
/cl
2019-10-13 16:39:00 +13:00
Fikou
632e8e5b52 Fix advanced retractor/hemostat description (#46996) 2019-10-12 09:44:42 -07:00
Rob Bailey
e1683f674f Merge pull request #46978 from willox/duplicate-variable-stuff
removed a bunch of duplicate member variable definitions and entirely duplicated types
2019-10-12 03:44:15 -07:00
nemvar
83b301c1af CRUNCHY CRUNCH (#46942)
Makes it so that you can crush soda can on other peoples heads.
2019-10-12 03:28:25 -07:00
William Wallace
4f8b437069 'frozen' food crafting category now works (#46970)
* ice crafting category now works

* un-murder rainbow snowcone
2019-10-11 15:46:45 -04:00
loser
b81b9f9bcd You're shoved onto the table by Talia Robinson! (#46997) 2019-10-10 14:05:50 -04:00
moo
de13e122ed Merge pull request #46972 from willox/botany-bounties
chili and ice-chili botany bounties are no longer overridden by ghost chilis
2019-10-10 13:47:38 -04:00
moo
3e9008c1af a define for surgery changes (#46980)
* a define for surgery changes

* also the comments
2019-10-10 13:46:55 -04:00
Anonmare
3cc86643a5 Makes it so Experiemental burn wounds tending actually unlock (#46976)
* Makes it so Experiemental burn wounds tending actually unlock

* hewwo
2019-10-10 13:46:36 -04:00
nemvar
c38a7a3bb5 Removes a bunch of var/ in procs (#46946)
* Removes a bunch of /var in procs

* reset this

* Why wasn't this already?
2019-10-10 04:20:27 -07:00
Qustinnus
b11d0a6c13 fix (#46999) 2019-10-09 20:00:28 -04:00
Qustinnus
270f73671e fixes mats (#46994) 2019-10-09 20:10:55 +02:00
spessbro
22d459ff20 Biogen doesn't dispense reagent containers anymore (#46905)
* Would you look at that, I'm already done :)

* shhh you didn't see nothing
2019-10-09 12:38:40 -04:00
Fikou
e450be44dc surgery tool refactor (#46856)
* awooooooooooooooooo

* a

* aw shet

* woops!!

* a

* wow heck you
2019-10-09 12:25:42 -04:00
Urumasi
6e7801550b Moves reagent fill code and adds caps to plastic water bottles (#46878)
* Adds caps to plastic bottles

* Non-crafted water bottles now spawned closed

* Added warning message for closed bottles, fixed minor bug

* meme

* Makes the warning only show up when doing valid actions with the bottle

* Clumsy people now have a chance to lose the cap

* Fix small bottle's cap when fallen over, bottles now turn upright when opened on the floor

* Add a minor positive moodlet on bottle flip

* Adds a relic lavaland water bottle that always lands upright

* Moves container fill overlay to reagent_containers, changes glass/beaker/waterbottle to glass/waterbottle

* Make actions with closed cap early return

* Minor code cleanup
2019-10-09 12:05:52 -04:00
Emmett Gaines
e6be7a1bda Cleans up dejavu component (#46935)
* cleans up dejavu component

* makes dejavu clean up properly
2019-10-09 01:50:16 -07:00
81Denton
3863d6b4d5 Fixes spraying/painting over dark paint (#46854)
* Fixes spraying/painting over dark paint

* Blacklists infinite spraycans from pyrite slime extracts
2019-10-08 21:50:09 -07:00
PKPenguin321
4c9fe66a3f also the comments 2019-10-08 18:22:21 -07:00
PKPenguin321
a475e3d260 a define for surgery changes 2019-10-08 18:20:05 -07:00
William Wallace
f2a2baef87 remove dupe /obj/item/clothing/head/collectable/slime 2019-10-09 01:15:16 +01:00
PKPenguin321
52be37f0f9 Surgery now goes slower before failing (#46640)
* Surgery failure removal

* implement speed scaling (again)

* removed wrong undef

* Removes outdated try_to_fail variable

* Remove outdated comments

* rolls back removals of surgery fails

* restores try_to_fail and failure proc
last important changes are in /initiate()

* meat of the PR
modded time now caps out
fail chance is reworked to be based on modded time
failing is possible again

* cap fail_prob at 100
just-in-case to avoid any byond weirdness with prob being >100

* messages for different fail probs

* fail chance caps at 99%
there is always a 1% chance to succeed

* borgs immune to slow, stasis bed check

* wake up, travis

* undoes mysterious floor surgery nerf
0.25 modifier -> 0.5 modifier, as originally
2019-10-08 19:38:25 -04:00
William Wallace
66202f3e2c remove duplicate var definition in /obj/effect/proc_holder/spell/targeted/turf_teleport/blink/cult 2019-10-09 00:22:39 +01:00
py01
b645de684e Mass purrbation affects mutant species (#46779)
* mass purrbation affects all species

* mass purrbation code cleanup

* remove mass purrbation gives mutant species their special ears and tails back

* mass purrbation syntax fix

* remove mass purrbation does not remove felinid from original felinids

* fuck you travis
2019-10-08 19:22:32 -04:00
William Wallace
74e069e43d remove duplicate /obj/structure/fans/tiny/invisible 2019-10-09 00:21:04 +01:00
William Wallace
816b463487 remove duplicate /obj/screen/alert/status_effect/bloodchill 2019-10-09 00:20:20 +01:00
William Wallace
b492bb56a4 remove duplicate var definition in /datum/design/board/telecomms_server 2019-10-09 00:19:41 +01:00
William Wallace
6600d43ba9 remove duplicate /obj/item/reagent_containers/glass/bottle/formaldehyde 2019-10-09 00:18:43 +01:00
William Wallace
0e1bab0869 remove duplicate var definition in /obj/projectile/bullet/p50/penetrator 2019-10-09 00:17:56 +01:00
William Wallace
45f2feda3b replace extra icon_state with item_state in /obj/item/gun/ballistic/rifle 2019-10-09 00:15:41 +01:00
Firecage
ae4eddf040 Rainbow slime extracts don't get deleted after a use if they have more than one use. (#46871)
* Rainbow slime extracts don't get deleted after a use if they have more than one use.

* Moves to get_turf call to line 668.
2019-10-08 19:15:34 -04:00
William Wallace
076e532e65 remove duplicate var definitions in /obj/item/gun/magic 2019-10-09 00:13:11 +01:00
William Wallace
70acd2bc48 remove duplicate var definition from /obj/item/energy_katana 2019-10-09 00:11:55 +01:00
William Wallace
59fb7d3a4a remove duplicate var definition in /mob/living/simple_animal/slime 2019-10-09 00:10:46 +01:00