* First part of Assmos
* Adds tritium synthesis and basic in-body effects.
* Begins adding the higher tier gases. Removes Freon(not completely yet) adds new gases to scrubers. Fixes some dumb bugs.
* Whoops
* Adds effects and synthesis reactions for pluoxium and stimulum
* Kills Freon.
* Adds sprites
* Removes the magic numbers
* Hyper-Nobelium formation
* Removes Freon from maps.
* Initial Dunc Review changes
* Should ACTUALLY fix the maps this time.
* Dunc Final Review
* Debugging part 1
* Fixes brown gas synthesis
* Auto stash before merge of "assmos-pathconflicts" and "origin/master"
* fix compile errors
* Moves defines. Fixes stimulum coefficents.
* Reworks how Stim and brown gas work, adds tritium to tile fires, fixes a lot of general reaction bugs.
* fixes typo
* Hopefully fixes UI
* compiles tgui
* Tritium balance.
These weren't needed, and ran thousands of times per second during high lighting activity, and were pretty high up in the line by line profile of lighting for what was basically a noop.
* Vampires
* Action name
* Cooldown so you can't queue drains
* Blood drain rate
* Vampire cleanup/additional checks
* Vampires can drink blood (reagent) (#30)
* New DRINKSBLOOD species_trait
All species can drink blood, but species with this trait
will restore lost blood_volume when drinking it
* Vampires have vampire blood and DRINKSBLOOD
People with vampire blood can take all other blood
Vampire blood can't be used for anyone that doesn't have it
* Vampire tweaks (#31)
* Universal Blood
* Removes spell on species loss
* Vampire heart for checking blood level
* Fixed the shuttle navigation computer allowing you to move stationary docking ports
* Made the shuttle navigation computer ignore the shuttle it controls when determining valid turfs
* Removed a redundant list
* Moved a var from stationary docking ports to mobile docking ports
* Removed a sanity check
* Slight changes to ratvar ending
* Tick check
* T
* Why Xhuis?
* Lots of fire
* That src made sense 10 minutes ago but no longer
* More commits than line changes
* Check Tick
* Dullahans
* Vision toggle
* The worst part of the code right here
* No wings
* to_chat
* Hearing relay that works, vision toggle that works
* Fixes hair not appearing on severed heads
* Halloween event
* Moves dullahans to their own file
* Forgot to commit a file
* Fixes deafness and backpack issues
* Don't need to breath because you dont have a head
* Breaking the dullahan rules
* Encourage dullahans to lose their heads
* Cyberboss doing his job to head off any bad code trying to enter the repo
* Committing while compiling again
* Can't eat
* Halloween!
* qdeleted
* Get rid of the head var entirely, just track the easily deletable relay
* Moves the stuff out of process to destroy
* initial atmos construction commit ft todo list
* cleans up pipe/construction.dm
* compile
* rpd tgui
* revert rpd tgui because no icon support zzzzzz
* fixes RPD
also fixes the one RPD bug i caused the last time i touched pipe construction where you'd get null pipes if you switched from disposals to atmos pipes
* cleanup