Commit Graph

93 Commits

Author SHA1 Message Date
ShizCalev
ef5cf0e5a5 Fixes aliums being able to attack the SM crystal 2017-10-01 05:04:13 -05:00
ShizCalev
4f4008920f Fixes SM shard extraction (#31111)
* Fixes SM shard extraction

* Space-OSHA called. They want to have a word.
2017-09-29 18:42:40 -05:00
Jordan Brown
b208a51975 Fixes supermatter sliver objective being given if there is no supermatter engine (#30032)
* Adds /engine variants of supermatter_shard

* Makes maps use /engine supermatter_shard variants

* Adds a framework for ensuring an objective_item exists before giving it as a target

* Fixes supermatter sliver objective being given with no supermatter engine on the map

* Works around BYOND stupidity
2017-08-24 11:39:35 +12:00
Ian Turk
7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
Jordan Brown
d1ae0a0c95 Adds helpers to avoid << use (#29611) 2017-08-09 00:27:54 -03:00
shizcalev
73561bc24a Revert: Minor supermatter code refactor(#28848)
Moves repeated code into procs, as well as adding processing handicaps/damage hardcaps to things that really need them. (reverted from commit 59ce8fa832)
2017-08-07 16:02:03 -04:00
kevinz000
59ce8fa832 Minor supermatter code refactor(#28848)
Moves repeated code into procs, as well as adding processing handicaps/damage hardcaps to things that really need them.
2017-08-06 20:17:37 +12:00
shizcalev
1c69895b87 spellchecked code/modules 2017-07-31 11:18:32 -04:00
shizcalev
719612ba3b ALLOW ME TO BREAK THE ICE 2017-07-26 20:44:42 -04:00
oranges
e04fd83b9d Rename Bumped to CollidedWith
In light of the change of Bump to Collide, this should also be done
as it will make it less confusing for devs in the future

I also ended up changing a bunch of the code in the CollidedWith procs,
things that were assuming types, doing bad loc changes and so forth
2017-07-15 00:25:22 +00:00
ShizCalev
59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
Ashe Higgs
8776c15703 Supermatter code cleanup (#29103)
* Simple animals are now properly disintegrated

* Now it's a cleanup PR!

* sanity check me out

* praise the webeditor!
2017-07-09 20:59:48 -04:00
ShizCalev
40aa9ce8ce Switches SM squawk to report integrity (#29084) 2017-07-09 11:14:05 -04:00
Jordan Brown
4553bc8109 Merge pull request #29090 from ShizCalev/sm-alarm-sounds
Adds alarm sounds to SM
2017-07-07 13:18:04 -04:00
Jordan Brown
e74ba17b96 Merge pull request #29080 from ShizCalev/sm-attack-tweaks
Removed silicon SM interact message
2017-07-07 10:23:04 -04:00
shizcalev
44066d2258 Switch instead 2017-07-06 14:09:00 -04:00
shizcalev
9eafe2f28e changed playsound to src 2017-07-06 13:56:10 -04:00
shizcalev
1166b6ccc4 Adds alarm sounds to SM 2017-07-06 13:39:00 -04:00
shizcalev
12d70973f0 Correction 2017-07-06 12:12:04 -04:00
shizcalev
97830806bb Changes SM integrity rounding 2017-07-06 03:54:18 -04:00
shizcalev
74f1fa43e8 Removes silicon SM interact message 2017-07-06 02:14:55 -04:00
Shadowlight213
c9d2c2bd8d Ports bay's supermatter monitor modular program (#28635)
* WIP

* How the hell did these not get committed

* Fixes, icons for the tablet

* Laptops use the static engine overlay when running the program.
Engineering tablets now start preloaded with a supermatter monitor and alarm monitor.

* Defines

* Requested changes.
Engineering tablets no longer have preinstalled programs.
Supermatter status percents are defines

* Minor thing
2017-06-28 11:05:09 -04:00
nicbn
77a2d3f5cd Replaces "istype"s with is_helpers macros (#28676) 2017-06-22 15:03:19 -03:00
AnturK
72638a14a2 Fixes SM getting energy when hit in space. 2017-06-20 15:46:27 +02:00
Joan Lung
2672d88800 Renames stun effects and changes stun input values as preliminary work for changing stuns to status effects (#28524) 2017-06-18 23:03:51 -03:00
bgobandit
5bc348c366 Adds traitor steal objective: the Supermatter Sliver. (Fixed) (#27913)
* Adds a new steal objective, the Supermatter Sliver.

* actually commits theft_tools honke

* i actually dk what this is

* fixes v1

* Supersmatter sliver requested changes

* you know what I fucking hate is unchecking shit

* please does this fix it fucking dme clown shit

* placates the cyberboss and the lziard

* fucking clownery

* I forgot to fucking check it

* Hope this fixes it

* will my children inherit this PR

* reeeeeeeeeeeeeeee

* Let's put this horse to rest now....
2017-06-17 22:32:38 -04:00
Lzimann
3e34eb9e3f Changes all sounds to be lower case, plus standardizes their references 2017-06-11 00:38:45 -03:00
kevinz000
ff98ec2a42 Lowers supermatter damage hardcap by 75% to compensate for high speed atmos processing (#27905)
* Update supermatter.dm

* Update supermatter.dm

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2017-06-03 18:57:40 +02:00
Leo
7d91e3143d Changes investigate logs to use a define (#27503) 2017-05-23 15:45:09 +12:00
Lzimann
35e3566cc0 Adds extra investigate logs for SM 2017-05-21 12:15:08 -03:00
Qbopper
03c5496543 SM speaks on engineering channel, now with 100% less freeze (#27261) 2017-05-15 13:10:56 -03:00
Leo
3b9b4e0755 Changes a bunch of hrefs to the proper defines (#26760) 2017-05-02 01:19:51 -06:00
Emmett Gaines
ad6f0c818c Subsystem change for the SM and TEG and slight QoL (#26477)
* Port

* Why the fuck did I think fixing merge conflicts with the web editor was a good idea. The 2 minute before sleep commit

* Remove from subsystem on destroy

* Woops
2017-05-01 12:05:06 -06:00
Cyberboss
d6c8ce6d9e Port SM shards to initialize (#26740) 2017-05-01 10:37:07 -06:00
Cyberboss
754f0ea202 Fixes supermatter not spawning teslas 2017-04-20 15:59:08 -04:00
Cyberboss
6717c08a6e Done 2017-04-16 17:01:43 -04:00
Cyberboss
0b1fb0e773 Adds investigative logging for shooting the SM 2017-04-14 19:55:33 -04:00
kevinz000
abdbcc0b53 fixes supermatter being able to disintegrate singularities (#26063)
* Update supermatter.dm

* Update supermatter.dm

* Update supermatter.dm
2017-04-12 09:48:38 +02:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Remie Richards
cf7cd6cd30 Using TK on Supermatter now burns your head off. (#25873) 2017-04-05 09:07:37 -03:00
coiax
7554b5f454 Language datums; removes the talk wheel (#25333)
* Initial burst of languages

* Scratchings of beginnings

* Code review I

* Compilation!

* You can now understand your own speech

* Fixes whispering

* Gets typecaches working again

* Remie's `PASS`ing

* Back to pass() to stop the compiler whining

* Why can't drones check their languages

* Everyone speaks how they should

* Removes world string debug stuff

* Currently failing to massage radio code into working

* The radio transmits the languages!

* ,0 to talk common

* Replaces speech wheel with language menu

* Observers can speak all languages

* pAIs now speak languages FOREVER

* New action button for language menu

* pAIs have an action button to open their language menu

* AIs can talk and all that

* AIs have a language menu button

* Fixes supermatter making strange noises

* Fixes AI holopads

* Fixes request consoles

* Fixes bots making strange sounds

* Meaningless MMI change

* Some caching of datums

* Brains in MMIs speak common

* Ratvarian AIs can only speak Ratvarian

* Tables can speak common, apparently

* Removes var in args

* Fixes the (AI Eye) problem

Thanks to Shadowmobile for their help with this one.

* Fixes tape recorders

* Fixes humans being able to speak in languages they did not know

* Adds some new posibrain names

Honk.

* The voice analyzer replies in the language you spoke to it

* Gives swarmers only swarmer language

* `initial_languages` var.

* OMNITONGUE, clockwork restrictions

* Fixes barmaid and bardrone language abilities

* Code review I

* Omnitongue correction

* Code review II

* Removes force_compose var
2017-04-02 21:03:40 +02:00
coiax
d0c7e125f1 Fixes supermatter generated anomalies living too long (#25563)
- Changed from magic numbers to defines.
- Minor cleanup, use of QDEL_NULL and trimming some returns on
supermatter.dm
2017-03-29 19:19:54 -03:00
Tokiko1
79cf53c66c Some minor supermatter rebalances.
Badly damaged supermatter now occasionally shoots lightning bolts and makes anomalies.
2017-03-20 04:16:23 +01:00
Tokiko1
bf85ff2327 Adds new gas interactions to supermatter, new minor and major failures and rebalances (#24785)
* Adds new gas interactions to supermatter.
Adds new minor and major failures to supermatter.
Adds highpressure windows to box.

* Shard now announces critical power and critical mass.

* Balance adjustments, some test stuff.

* Higher mole hot setups now scale in damage because they are harder to heat. Low mole setups, like the roundstart shard now cause less damage because they heat up smaller amounts of gas faster.

Actually made windows heat resistant now.

The supermatter crystal now takes damage from heat much earlier.

* Testing and tweaking more stuff.
Added tesla_zap proc.
Added anomaly generation.
Added occasional gravity pull in.

* Fixes anomaly spawner, hopefully fixes lightning bolts.

* Fixes supermatter lightning. Tweaks and balances some more values.

* Resolves conflicts for real now.

* Adds high pressure windows to the supermatter in box, meta and delta.
Fixed supermatter shutter button requiring atmos id on box and meta.
Readded the missing electrical supplies and welding locker to engineering of metastation.
Fixed stuff for travis.

* More balancing and behaviour changes.

* Adds heat_resistance to windows so windows can now survive more than TOC+1600 K if desired.
Also makes high pressure windows able to withstand 50000° K.

* More overcharge tweaks.

* Makes stuff compile and removes extra whitespaces.

* Even more tweaks.

* Rebalances power increase from matter, removes mass paper radiation exploits. Nerfs plasma. Removes mapchanges for the time being.

* Adds high pressure windows to the supermatter engine in box, meta and delta.

* Merge conflicts.

* Requested changes.

* Fixes supermatter zap overriding src.

* Fixes message timing.
2017-03-15 16:23:56 -04:00
Lzimann
5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
coiax
7775607a26 Improved supermatter headaches and voice (#24649)
* Improved supermatter headaches and voice

🆑 coiax
add: You only have a headache looking at the supermatter if you're a
human without mesons.
add: The supermatter now speaks in a robotic fashion.
/🆑

* Hallucination range is a macro
2017-03-08 12:03:14 +13:00
kevinz000
d9601f612d Update supermatter.dm 2017-03-04 11:17:46 -08:00
PJB3005
a63608d023 Merge remote-tracking branch 'upstream/master' into rebase-to-vg 2017-03-03 16:31:00 +01:00
Tokiko1
069443c193 Removes roundstart singularity, adds roundstart supermatter, supermatter now collapes into singularity (#24447)
* Adds supermatter to box.
Adds orange pipes.
Makes the supermatter spawn a singulo.

* Added orange pipe manifolds.
Added a supermatter crystal and replaced the varedited shards on box and meta.
Added supermatter engine to metastation.

* Removed singulo from Deltastation.
Gave engineers access to some Deltastation atmos areas, including the engine.
Fixed some access bugs.

* Misc fixes.

* Fixed the roundstart reflectors being impossible to deconstruct.
Bunch chamber tweaks on meta.

* Poly now squawks about the supermatter engine instead of the singulo.
Radiation collectors are now half as efficient.
2017-02-26 15:20:27 -06:00