* Adds /engine variants of supermatter_shard
* Makes maps use /engine supermatter_shard variants
* Adds a framework for ensuring an objective_item exists before giving it as a target
* Fixes supermatter sliver objective being given with no supermatter engine on the map
* Works around BYOND stupidity
Moves repeated code into procs, as well as adding processing handicaps/damage hardcaps to things that really need them. (reverted from commit 59ce8fa832)
In light of the change of Bump to Collide, this should also be done
as it will make it less confusing for devs in the future
I also ended up changing a bunch of the code in the CollidedWith procs,
things that were assuming types, doing bad loc changes and so forth
* WIP
* How the hell did these not get committed
* Fixes, icons for the tablet
* Laptops use the static engine overlay when running the program.
Engineering tablets now start preloaded with a supermatter monitor and alarm monitor.
* Defines
* Requested changes.
Engineering tablets no longer have preinstalled programs.
Supermatter status percents are defines
* Minor thing
* Adds a new steal objective, the Supermatter Sliver.
* actually commits theft_tools honke
* i actually dk what this is
* fixes v1
* Supersmatter sliver requested changes
* you know what I fucking hate is unchecking shit
* please does this fix it fucking dme clown shit
* placates the cyberboss and the lziard
* fucking clownery
* I forgot to fucking check it
* Hope this fixes it
* will my children inherit this PR
* reeeeeeeeeeeeeeee
* Let's put this horse to rest now....
* Port
* Why the fuck did I think fixing merge conflicts with the web editor was a good idea. The 2 minute before sleep commit
* Remove from subsystem on destroy
* Woops
* Add the system for managed global variables
* Travis ban old globals
* So you CAN inline proccall, that's neat
* Fix that
* master.dm
* Remove the hack procs
* Move InitGlobals to the proper spot
* configuration.dm
* Fix the missing pre-slash
* clockcult.dm
* This is probably for the best
* Doy
* Fix shit
* Rest of the DEFINES tree
* Fix
* Use global. for access
* Update find_references_in_globals
Always hated that proc
Whoever made it must've bee a r e a l idiot...
* __HELPERS tree
* Move global initialization to master.
Fix the declaration
* database.dm
* Dat newline
* I said DECLARATIVE order!
* Here's something you can chew on @Iamgoofball
* game_modes.dm
* Fix this
* genetics.dm
* flavor_misc.dm
* More stuff
* Do it mso's way. Keep the controllers as global
* Make master actually see it
* Fix
* Finish _globalvars/lists
* Finish the rest of the _globalvars tree
* This is weird
* Migrate the controllers
* SLOTH -> GLOB
* Lighting globals
* round_start_time -> ticker
* PAI card list -> pai SS
* record_id_num -> static
* Diseases list -> SSdisease
* More disease globals to the SS
* More disease stuff
* Emote list
* Better and better
* Bluh
* So much stuff
* Ahh
* Wires
* dview
* station_areas
* Teleportlocs
* blood_splatter_icons
* Stuff and such
* More stuff
* RAD IO
* More stuff and such
* Blob shit
* Changeling stuff
* Add "Balance" to changelogs
* Balance for changelog compiler + Auto Tagging
* Update the PR template
* hivemind_bank
* Bip
* sacrificed
* Good shit
* Better define
* More cult shit
* Devil shit
* Gang shit
* > borers
Fix shit
* Rename the define
* Nuke
* Objectives
* Sandbox
* Multiverse sword
* Announce systems
* Stuff and such
* TC con
* Airlock
* doppllllerrrrrr
* holopads
* Shut up byond you inconsistent fuck
* Sneaky fuck
* Burp
* Bip
* Fixnshit
* Port without regard
* askdlfjs;
* asdfjasoidojfi
* Protected globals and more
* SO MANY
* ajsimkvahsaoisd
* akfdsiaopwimfeoiwafaw
* gsdfigjosidjfgiosdg
* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!
* facerolll
* ASDFASDFASDF
* Removes the unused parts of dmm_suite
* WIP
* Fix quote
* asdfjauwfnkjs
* afwlunhskjfda
* asfjlaiwuefhaf
* SO CLOSE
* wwwweeeeeewwwww
* agdgmoewranwg
* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?
* Fix syntax errors
* 100 errors
* Another 100
* So many...
* Ugh
* More shit
* kilme
* Stuuuuuufffff
* ajrgmrlshio;djfa;sdkl
* jkbhkhjbmjvjmh
* soi soi soi
* butt
* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING
* lllllllllllllllllllllllllllllllllllllllllll
* afsdijfiawhnflnjhnwsdfs
* yugykihlugk,kj
* time to go
* STUFFF!!!
* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!
* ngoaijdjlfkamsdlkf
* Break time
* aufjsdklfalsjfi
* CONTROL KAY AND PRAY
* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* Goteem
* Fix testing mode
* This does not belong in this PR
* Convert it to a controller
* Eh, fuck this option
* Revert controllerization Ill do it some other time
* Fix
* Working controllerization
* FOR THE LOVE OF CHRIST PROTECT THE LOGS
* Protect admins and deadmins
* Use the inbuilt proc
* Initial burst of languages
* Scratchings of beginnings
* Code review I
* Compilation!
* You can now understand your own speech
* Fixes whispering
* Gets typecaches working again
* Remie's `PASS`ing
* Back to pass() to stop the compiler whining
* Why can't drones check their languages
* Everyone speaks how they should
* Removes world string debug stuff
* Currently failing to massage radio code into working
* The radio transmits the languages!
* ,0 to talk common
* Replaces speech wheel with language menu
* Observers can speak all languages
* pAIs now speak languages FOREVER
* New action button for language menu
* pAIs have an action button to open their language menu
* AIs can talk and all that
* AIs have a language menu button
* Fixes supermatter making strange noises
* Fixes AI holopads
* Fixes request consoles
* Fixes bots making strange sounds
* Meaningless MMI change
* Some caching of datums
* Brains in MMIs speak common
* Ratvarian AIs can only speak Ratvarian
* Tables can speak common, apparently
* Removes var in args
* Fixes the (AI Eye) problem
Thanks to Shadowmobile for their help with this one.
* Fixes tape recorders
* Fixes humans being able to speak in languages they did not know
* Adds some new posibrain names
Honk.
* The voice analyzer replies in the language you spoke to it
* Gives swarmers only swarmer language
* `initial_languages` var.
* OMNITONGUE, clockwork restrictions
* Fixes barmaid and bardrone language abilities
* Code review I
* Omnitongue correction
* Code review II
* Removes force_compose var
* Adds new gas interactions to supermatter.
Adds new minor and major failures to supermatter.
Adds highpressure windows to box.
* Shard now announces critical power and critical mass.
* Balance adjustments, some test stuff.
* Higher mole hot setups now scale in damage because they are harder to heat. Low mole setups, like the roundstart shard now cause less damage because they heat up smaller amounts of gas faster.
Actually made windows heat resistant now.
The supermatter crystal now takes damage from heat much earlier.
* Testing and tweaking more stuff.
Added tesla_zap proc.
Added anomaly generation.
Added occasional gravity pull in.
* Fixes anomaly spawner, hopefully fixes lightning bolts.
* Fixes supermatter lightning. Tweaks and balances some more values.
* Resolves conflicts for real now.
* Adds high pressure windows to the supermatter in box, meta and delta.
Fixed supermatter shutter button requiring atmos id on box and meta.
Readded the missing electrical supplies and welding locker to engineering of metastation.
Fixed stuff for travis.
* More balancing and behaviour changes.
* Adds heat_resistance to windows so windows can now survive more than TOC+1600 K if desired.
Also makes high pressure windows able to withstand 50000° K.
* More overcharge tweaks.
* Makes stuff compile and removes extra whitespaces.
* Even more tweaks.
* Rebalances power increase from matter, removes mass paper radiation exploits. Nerfs plasma. Removes mapchanges for the time being.
* Adds high pressure windows to the supermatter engine in box, meta and delta.
* Merge conflicts.
* Requested changes.
* Fixes supermatter zap overriding src.
* Fixes message timing.
* Improved supermatter headaches and voice
🆑 coiax
add: You only have a headache looking at the supermatter if you're a
human without mesons.
add: The supermatter now speaks in a robotic fashion.
/🆑
* Hallucination range is a macro
* Adds supermatter to box.
Adds orange pipes.
Makes the supermatter spawn a singulo.
* Added orange pipe manifolds.
Added a supermatter crystal and replaced the varedited shards on box and meta.
Added supermatter engine to metastation.
* Removed singulo from Deltastation.
Gave engineers access to some Deltastation atmos areas, including the engine.
Fixed some access bugs.
* Misc fixes.
* Fixed the roundstart reflectors being impossible to deconstruct.
Bunch chamber tweaks on meta.
* Poly now squawks about the supermatter engine instead of the singulo.
Radiation collectors are now half as efficient.