* Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles. (#57367)
* Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles.
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* Lavaland clownplanet ruin no longer kills clowns (#57347)
The floors of the lavaland clown ruin now all contain normal gasmix so that the clowns defending the entrance won't die, also stopping unwanted miasma generation sources
closes#55448
* Lavaland clownplanet ruin no longer kills clowns
Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
* Lavaland ruin turf generation fixes (#57227)
A bunch of ruins were using the wrong areas which caused turf generation to fail when these ruins were used.
The xeno hive ruin also had several incorrect base turfs inside non-generated areas, which created round start active turfs.
Fix areas in lavaland ruin elite tumor
Fix areas in lavaland ruin surface puzzle
Fix areas in lavaland ruin random ripley
Remove template_noop from non-genned turfs on xeno hive (causes roundstart ATs)
Fixes xeno have having space as a base turf (more ATs)
* Fixes Lavaland ruin turf generation and round start active turfs
Co-authored-by: Maurukas <66576896+Maurukas@users.noreply.github.com>
* a
* :hhh:
* reworks hotel
* iron repath eee
* modularize
* arcade
* cables
* fills unused areas
* does this fix it 🤔
* pipe
* plants and office touchup
* bruh
* manager role
* adds a little carpet
* door access reqs
* original hotel revert
* gitkraken hates me
* swaps out flooring, adds some more lights
* plating
* modularisation
Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
* Chef Produce Console, for cases where there are no botanists (#57298)
* Chef Produce Console, for cases where there are no botanists
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* Fix ratvar ruin generation issues (#57233)
Creates a ruin area for the dead ratvar ruin map and remaps to it
* Fixes the Ratvar ruin on Lavaland
Co-authored-by: Maurukas <66576896+Maurukas@users.noreply.github.com>
* toolspeed increases to 0.5 from 0.7 for power tools
also increases syndie jaws speed for obvious reasons
* map bug w/ ai sat
urrrhh it's a little stroke-y.
* Updates all maps to TG standards
Massive changes and bugfixes from TG ported over to our maps.
Sorry for whoever I conflict.
* Missed Icebox Heaters PR
* Adds tourist robots that order food and drinks from the bar and cafeteria (#57010)
* Adds Tourism Economy
Co-authored-by: Emmanuel S. <emmanuelssr@ gmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Adds tourist robots that order food and drinks from the bar and cafeteria
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Emmanuel S. <emmanuelssr@ gmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* GiAAAAAA
Gives the warden new drip. Changes the A on operative ID cards to O. Makes BSTS (hopefully) use the custom ID card sprite
* Update armor.dm
* Warden Beret, Medical Labcoat, CMAA no longer joke
* Moves assault ops radio to Z
* feex crusier
* Adds a blob-start landmark to runtime station to avoid crashes (#57053)
* Adds a blob-start landmark to runtime station to avoid crashes
Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
* everything but da map
* everything but da map
* Makes it work ~somehow~, I have genuinely no clue why
Stumbled upon the fix by pure luck
* Trailing newline
* . = ..()
* what the fuck?
* this works
* mapping is pain
* why tf is the CI failing, run it again
* hhh
* wack
* Resolves map conflict
* a
* Actually solves the conflict now
* please
* Webedit spacebar to rerun CI
* i swear to fucking god
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* id console -> modular console
* Rerun CI
* deletes the fucking map
* fixes the merge conflict AGAIN
Co-authored-by: Ranged <nickvanderkroon@gmail.com>
* colourful and dark floors!
* Update floors.dmi
* Update floors.dm
* Update floors.dm
* Update floors.dmi
* Update floors.dm
* all the damn heckin' maps
* Update MetaStation_skyrat.dmm
* Update IceBoxStation_skyrat.dmm
* Prisoner Latejoin spawners
Also a ton more prisoner slots in general! And cyborg spawns. Let's not have 12 people ready as prisoner and then the game not finding enough spawns.
* Merge branch 'master' into paws-on-the-floor
* github won't let me change branches
unless I merge this
* It's finally over...
Icebox prison is done.
* New Icebox hut!
* FLOWERS!!
* multiple minor bugfixes
* a light
* area nitpick fix
* gives spacehut all access air alarm
* adds reinforced windows
shouldn't be too easy to break out now should it?
* Cleans up some shoddy atmos piping in engineering and holodeck on Meta (#56618)
* Cleans up some shoddy atmos piping in engineering and holodeck on Meta
* Map Diff bot stop being broken.
* missing pipe is now no longer missing
* Cleans up some shoddy atmos piping in engineering and holodeck on Meta
Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
* colourful and dark floors!
* Update floors.dmi
* Update floors.dm
* Update floors.dm
* Update floors.dmi
* Update floors.dm
* all the damn heckin' maps
* Update MetaStation_skyrat.dmm
* Update IceBoxStation_skyrat.dmm
* Prisoner Latejoin spawners
Also a ton more prisoner slots in general! And cyborg spawns. Let's not have 12 people ready as prisoner and then the game not finding enough spawns.
* Merge branch 'master' into paws-on-the-floor
* github won't let me change branches
unless I merge this
* It's finally over...
Icebox prison is done.
* Sprite fixes: Suppressed Sniper Rifles and Donksoft Pistols (#56754)
* Gives the sniper rifle a suppressor overlay so that it no longer shows up as missing a sprite, also fixes donksoft pistols by repathing them from pistols over repathing them from toy saber smgs. Creates a flag for checking if a gun needs a toy overlay, so it is handled in the parent.
* Sprite fixes: Suppressed Sniper Rifles and Donksoft Pistols
* Update maint_loot_common.dm
Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
* Give bone keys to arena shuttle victors (#56376)
Now that necropolis crates require bone keys to open, the Arena Shuttle
will give any survivors from the arena a bone key to open a crate with.
* disabled DLC only content on arena shuttle
Co-authored-by: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>
* Kilo atmospheric devices fix (#56880)
## About The Pull Request
Fixes some minor issues involving a few atmospheric machines on KiloStation.
An air alarm that is floating in the air has had its pixel Y value changed.
All maint gas flow meters have been moved to layer four or two so they are actually functional now.
I've added additional gas flow meters nearby to two layer 4 meters so there is monitoring for most the distribution and scrubbing networks in areas where there was originally only one gas flow meter.
## Why It's Good For The Game
For the air alarm and re-layered gas flow meters these are map issues and fixing issues is always good for the game.
For the 2 additional gas flow meters I made these based on the fact that Kilo had two gas flow in medbay maint, one of which I set to layer 2. For consistency I've added an additional meter to all maint gas flow meters on the scrubbing network, the maintenance atmospheric connectors are excluded.
* Kilo atmospheric devices fix
Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com>
* Fixes Icebox backstage from service hall access inconsistency. (#56772)
Co-authored-by: Cosmo <cosmo.rader@ yandex.com>
* Fixes Icebox backstage from service hall access inconsistency.
Co-authored-by: Potato-Masher <33107541+Potato-Masher@users.noreply.github.com>
Co-authored-by: Cosmo <cosmo.rader@ yandex.com>
* Fixes tags on ordered pizza (#56369)
Box tags
Fixes bug where box tags weren't updating correctly on creation
Adds box tag flavours for the pizzas without them (i.e. Donk Pocket -> Bangin' Donk, Dank -> Fresh Herb, Sassysage -> Sausage Lovers, Arnold -> 9mm Pepperoni)
Randomised pizza crates
Pizza crates can now come with any five pizzas, weighted by disruptiveness
Small chance of getting one pizza bomb in a pizza crate (either armed or not) per shift
Armed pizza bomb
Adds an armed variant of the bomb pizza box, which has the boxtag "Meat Explosion", contains a meat pizza and explodes 5 seconds after opening
Makes the pizza party spawner use the armed bomb pizza box, instead of giving whoever a free syndicate pizza bomb they probably aren't allowed to use anyway
Secure kitchen crate
Adds the secure kitchen crate from my previous PR
Adds a secure pizza crate variant to KiloStation's cargo warehouse where the freezer crate was, which contains the pizza party and is locked with kitchen access
Ghost examines
Adds ghost examine messages for pizza boxes with bombs or the nanomachine pizza in them
* Fixes tags on ordered pizza
Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>