Commit Graph

580 Commits

Author SHA1 Message Date
Azarak
9f39a0cdf0 Update CentCom_skyrat_z2.dmm (#3820) 2021-03-04 01:00:26 +00:00
Gandalf
c13badc770 Old to New ID system compliance (#3807)
* a

* Update modular_skyrat/modules/icspawning/code/game/objects/items/cards_ids.dm
2021-03-03 18:35:48 +00:00
SkyratBot
a05f7e863a [MIRROR] Fully implements the ID Card design document (#3729)
* Fully implements the ID Card design document

* Oh fuck that hurt.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-03-03 01:54:25 +00:00
Tom
df4514b428 Ghost Cafe plumbing area + small fixes (#3738)
* cafe fixes + plumbing

* jukebox access
2021-03-01 17:57:54 +00:00
NotRanged
f44350ab5b [Semi-Modular] Ghost Cafe (#3592)
* wip

* more progress

* weh

* Fixes spawners

* Adds missing objects, mass replaces in the .dmm

* WIP

* Screm

* map compile error

* Bugfixes

* ID

* no mechs

* Linter, indestructible pool, typo

* why

* Fixes issue maybe

* deletes jukebox

* Removed combat area on request

Co-authored-by: Ranged <nickvanderkroon@gmail.com>
2021-02-28 14:07:31 +00:00
BluBerry016
31c1d4ebdd [Modular] More.. More. More.. More. More. DS-1 Tweaks. (#3597)
* Create machine_bluespaceminer.dm

* Revert "Create machine_bluespaceminer.dm"

This reverts commit 553dfd47795d0faa9167d42175109ba81d83d176.

* Update CentCom_skyrat_z2.dmm

* Revert "Revert "Create machine_bluespaceminer.dm""

This reverts commit 05de6cd002eb1c3e9cf117166953a6fa92249bb1.

* aaaaaaaaaaaaaaaaaaAAAAAAAA

* Revert "aaaaaaaaaaaaaaaaaaAAAAAAAA"

This reverts commit d357f77d89be79f478b425ff49b4c4d6c155292a.

* Revert "Revert "Revert "Create machine_bluespaceminer.dm"""

This reverts commit 4496d23426549824b44641650cff995d1b56574c.

* Update CentCom_skyrat_z2.dmm
2021-02-22 23:41:49 +00:00
BluBerry016
cb990365de genetics (#3555) 2021-02-21 14:25:32 +00:00
BluBerry016
354472c56a Fixes virology monkey pens atmos diffs (#3544) 2021-02-20 23:13:52 +00:00
BluBerry016
5156532139 [Modular] I can't beleive it's even more DS-1 Tweaks! (#3417)
* Exterior window feex

* Seperates areas, fixes exterior windows

* Whoops forgot the CRO

* meeediccc

* Update CentCom_skyrat_z2.dmm

* planetary atmos

* merges map down temp

* Update CentCom_skyrat_z2.dmm

* Gives the CEO APC Access

* fridge fix

* consistency
2021-02-19 23:16:17 +00:00
NotRanged
f4623e0a2d [Modular] Ports the bluespace locker from oldskyrat (#2962)
* everything but da map

* everything but da map

* Makes it work ~somehow~, I have genuinely no clue why 

Stumbled upon the fix by pure luck

* Trailing newline

* . = ..()

* what the fuck?

* this works

* mapping is pain

* why tf is the CI failing, run it again

* hhh

* wack

* Resolves map conflict

* a

* Actually solves the conflict now

* please

* Webedit spacebar to rerun CI

* i swear to fucking god

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* id console -> modular console

* Rerun CI

* deletes the fucking map

* fixes the merge conflict AGAIN

Co-authored-by: Ranged <nickvanderkroon@gmail.com>
2021-02-18 19:23:22 +00:00
SkyratBot
18f7ed58eb [MIRROR] Removes older ID consoles from the code, and circuitboards (#3284)
* Removes older ID consoles from the code, and circuitboards

* Merge branch 'master' into upstream-merge-56792

* a

Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-16 12:44:12 +00:00
BluBerry016
9547140f4a [Modular] Yet even MORE DS-1 Tweaks. (#3316)
* fucking nice

* BEEG update

* pog

* feex

* Update assaultops_spawners.dm

* feex

* Revert "feex"

This reverts commit 7bd795b78676995dfe929a0a085a43fce62f7a88.

* feex

* Update CentCom_skyrat_z2.dmm

* aaaa

* some lights

* Update CentCom_skyrat_z2.dmm

* small pet feex

* [TEMP?] removes easter egg

* [TEMP?] Tweaks Prison to remove some mapedit vars

* Update CentCom_skyrat_z2.dmm

* Revert "[TEMP?] Tweaks Prison to remove some mapedit vars"

This reverts commit 319e0939a989f93f519ef3bd8dc4100a8db645f6.

* Revert "Update CentCom_skyrat_z2.dmm"

This reverts commit b55d4a91ac9ddcd382d21aa380402c716d78d080.

* Revert "[TEMP?] removes easter egg"

This reverts commit c3315d5d3bfac93e39c8e8d49f491579dd061867.

* changes water/overlay to just water

* forgot one pool

* Update CentCom_skyrat_z2.dmm
2021-02-15 20:14:21 +00:00
BluBerry016
6639901ae0 [Modular] Yet More DS-1 Tweaks (#3273)
* Update CentCom_skyrat_z2.dmm

* Update CentCom_skyrat_z2.dmm

* Update CentCom_skyrat_z2.dmm
2021-02-12 00:14:13 +00:00
Gandalf
3cfd853bf3 MAJOR: Non-modular map hardset 09.02.2021 (#3219)
* Major map forcedate 09.02.21

* a
2021-02-09 00:50:46 +00:00
SkyratBot
aa22eaee89 Replaced all id consoles with modular ones (#3212)
Co-authored-by: Fhaxaris <Chrisamcculler@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-08 23:55:36 +00:00
SkyratBot
cc9ef500c7 [MIRROR] repaths plasteel tiles to iron (#3155)
* repaths plasteel tiles to iron

* Update robot_modules.dm

* a

* fuck me

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-08 23:29:36 +00:00
SkyratBot
699cd1e412 [MIRROR] renames metal sheets to iron sheets (#3116)
* renames metal sheets to iron sheets

* Merge branch 'master' into upstream-merge-56643

* yay metal

* Update DeltaStation2_skyrat.dmm

* a

* Update CentCom_skyrat_z2.dmm

* a

* a

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-05 22:09:50 +00:00
Gandalf
843cba0e5c updoot + widesplashscreen (#3083) 2021-02-04 23:37:21 +00:00
SkyratBot
f4fd38b1a8 [MIRROR] Aquarium fish improvements (#3069)
* Aquarium fish improvements (#56573)

Co-authored-by: coiax <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@ users.noreply.github.com>

* Aquarium fish improvements

* Update mapping_helpers.dm

* Update packs.dm

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-04 19:36:20 +00:00
SarmentiCampbell
1ddb91d45a Added Syndicate Cyborg Modules to DS-1 (#3007)
Yeah, I hope to god it's work.
2021-02-03 15:02:07 +00:00
Gandalf
f103e410c7 Update CentCom_skyrat.dmm (#2993) 2021-01-31 22:48:38 +00:00
Gandalf
52ca9be36b Moves DS1 Dungeon (#2985)
* Update CentCom_skyrat.dmm

* a

* a
2021-01-31 16:34:53 +00:00
SkyratBot
4dbe8a2659 [MIRROR] Refactors Holodeck to Use Map Templates, Again! Black Magic OOM Crashing No Longer Included (#2957)
* Refactors Holodeck to Use Map Templates, Again! Black Magic OOM Crashing No Longer Included (#55645)

Refactors the holodeck to use map templates instead of copy_contents_to, which every maintainer seems to have complaints about.

Fixes #41485 because the matches become part of the spawned list created by ssatoms
Fixes #54789 because the holodeck area no longer has the NO_TELEPORT flag
Fixes #55676 because the map templates cant be changed midround unlike the program copies in the centcom z level
Fixes #49318 because the holodeck no longer creates new areas like the original did

This pr also changes initTemplateBounds to be a /datum/map_template proc instead of a parsed_map proc. This was mainly so I wouldn't have to duplicate vars between map_template and parsed_map. It's also nice because there's no longer a parsed_map proc inside the map_template file, especially when it didn't need to be a parsed_map proc.

The holodeck sims wont take up space in the centcom z level any more (which allows for more possible programs in the future), and map templates are more heavily tested. This is also a chance to future proof the holodeck against bugs. Holodeck also seems more responsive. This should allow for a second custom holodeck in some future ruin as well, although that of course will not be in play for the near future because of the offstation content ban. Also I documented the fuck out of the holodeck

* Refactors Holodeck to Use Map Templates, Again! Black Magic OOM Crashing No Longer Included

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-01-30 16:40:12 +00:00
Gandalf
adfe2f099b DS-1 Assault Group + Skyrat Modular Map System [READY FOR TESTING, MODULAR] (#2317)
* START

* aaaaa

* Update assaultops.dm

* aaa

* Logic Systematic Sense

* Logic v2

* Update assaultops.dm

* Update assaultops.dm

* Update assaultops.dm

* Updates.

* Update assaultops.dm

* a

* Update radial.dmi

* Docs

* Update assaultops.dm

* Update one_click_antag.dm

* shuttle!

* Update syndicate_cruiser.dmm

* Update syndicate_cruiser.dmm

* aaaa

* Update shuttle.dm

* Update syndicate_cruiser.dmm

* aaa

* SMMS+Centcom

* Shuttles now get decals!

* Update to shuttle, centcom level!

* Update CentCom_Skyrat.dmm

* New objectives+win conditions

* a

* Merge branch 'master' into assaultops

* system updates + prison area

* Desc fix

* Delete assaultops_dynamic.dm

* a

* Update assaultops.dm

* Make Ass Team

* Update assaultops.dm

* fixes

* Update syndicate_cruiser.dmm

* watch!

* Update assaultops.dm

* Merge branch 'master' into assaultops

* super datumized

* aaaa

* nothing to see here

* Massive map changes.

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update syndicate_cruiser.dmm

* Merge branch 'master' into assaultops

* Merge branch 'master' into assaultops

* aaaa

* Update large_doors.dm

* aaa

* Update assaultops_gamemode.dm

* Update assaultops_datum.dm

* aa

* spawners!

* aaa

* Update assaultops_outfits.dm

* Update assaultops_spawners.dm

* Update assaultops_spawners.dm

* Update assaultops_spawners.dm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* a

* Base alarm!

* Update base_alarm.dm

* a

* aa

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* aaa

* Update areas.dm

* aaaa

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* WOOO MORE SHIT!

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* aa

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update syndicate_frigate.dmm

* a

* Update CentCom_Skyrat.dmm

* Assault Ops Card Stuff (#2803)

* Automatic changelog generation for PR #2803 [ci skip]

* Assault Ops Map Tweaks (#2861)

* Update CentCom_Skyrat.dmm

* Update syndicate_frigate.dmm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* modularmaps

* duisables mining

* Removes the gosh darn Orbital Mech Pad (#2917)

Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com>
Co-authored-by: SkyratBot <59378654+SkyratBot@users.noreply.github.com>
2021-01-30 00:32:04 +01:00
SkyratBot
65368300d2 [MIRROR] Refactors Pastries into newfood. (#1824)
* Refactors Pastries into newfood. (#54996)

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: Floyd <Floydje123@ hotmail.com>

* Refactors Pastries into newfood.

* Update collars.dm

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: Floyd <Floydje123@ hotmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-11-25 01:02:00 +00:00
SkyratBot
7d653f1f6b [MIRROR] Moves grown food to newfood (#1794)
* Moves grown food to newfood (#55040)

Moves grown food to newfood
Gives trash element support for callbacks for item creation override

* Moves grown food to newfood

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-11-23 22:35:35 +00:00
SkyratBot
89a8cb991a [MIRROR] moves misc food to newfood code (#1725)
* moves misc food to newfood code (#54788)

misc food is now using newfood code

* moves misc food to newfood code

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-11-19 07:21:23 +01:00
SkyratBot
1536a524d4 [MIRROR] Arconomy: Civilian Bounty Redux and full replacement of cargo bounties. (#1429)
* Arconomy: Civilian Bounty Redux and full replacement of cargo bounties.

* a

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-23 12:49:18 +02:00
SkyratBot
717c31d40c [MIRROR] Adds the New-and-Improved Training Machine, Training Toolbox! (#1345)
* Adds the New-and-Improved Training Machine, Training Toolbox! (#54133)

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@ gmail.com>

* Adds the New-and-Improved Training Machine, Training Toolbox!

Co-authored-by: Emmanuel S <mrdoomboyo@gmail.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@ gmail.com>
2020-10-17 00:39:34 +01:00
SkyratBot
af10aaa419 [MIRROR] Fixes Holodeck Carpets + the Lounge Carpet Area (#1251)
* Fixes holocarpet smoothing + fixes holodeck lounge carpet area (#54295)

* Fixes Holodeck Carpets + the Lounge Carpet Area

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2020-10-11 23:06:49 +01:00
SkyratBot
04855c4e2a [MIRROR] Fixes pods not docking at centcomm (#1218)
* Merge pull request #54228 from msgerbs/podsnowork

Fixes pods not docking at centcomm

* Fixes pods not docking at centcomm

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-10-09 18:29:33 +02:00
SkyratBot
ada67ac929 [MIRROR] Ports soup, snacks, icecream, salads and meat to newfood (#1074)
* Ports soup, snacks, icecream, salads and meat to newfood (#54028)

Ports soup, snacks, icecream, salads and meat to newfood

* Ports soup, snacks, icecream, salads and meat to newfood

* Update true_changeling.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-30 14:37:15 +02:00
Gandalf
15b5236d85 Removes skyrat maps. (#1015)
* Removes the skyrat maps, they're causing issues.

* Update icebox.json
2020-09-28 01:06:37 +02:00
SkyratBot
dfb34d55ba [MIRROR] Fixes mapstart and random arcade machines (#1011)
* Fixes mapstart and random arcade machines (#53958)

Randomly generated arcade machines were getting random boards and initing properly, but they weren't re-built as the appropriate subtype.

This oversight has been remedied. A new subtype has been created for random arcade machines which exists purely to pick a random circuit then create a machine from that circuit's build path before returning that it should be qdel'd.

This new subtype has been appropriately regex find-and-replaced into all maps.
* Objectify

* Fixes mapstart and random arcade machines

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-27 19:18:44 +02:00
SkyratBot
043fd0affb [MIRROR] Chess, Sofas & Shutters - Furniture Update (#956)
* Chess, Sofas & Shutters - Furniture Update (#53861)

About The Pull Request
A series of changes bulked together to give players and mappers a little more freedom in their builds to make things look nicer.

Chess:
• Introduces a bunch of jumbo chess pieces that are craftable in-game. Sprites are my own.

Shutters
• Defines 100 integrity for the shutters and gives them an armor block so they don't inherit their stats from blast doors. This means shutters will no longer be just a reskinned blast door.
• Redid the sprites for the shutters. They now animate much smoother and look like normal slanted shutters. Their blinking light once animating is also easier to see.
• Added the window shutter; this is a normal shutter with a window so you can always see past it. I've used it in prisons and on armouries in the codebase I'm from to allow officers to see into the areas shutters are protecting, giving the area additional protection of having someone being able to look into it.
• Added radiation shutters. Maintainers feel free to question this. Through extensive experimentation, any rad insulation value between 0 and 1 does pretty much nothing to radiation. Numbers higher than 1 start multiplying it, negative numbers start reducing it. This will stop the radiation from a supermatter irradiating you only if you stand behind it. If you're not covered by the shutters or the shutters are open, they won't protect you at all. They also have their own sprite with a radioactive hazard symbol.
• Added the rad shutters to in-rotation maps on their supermatter engines and the windowed shutters to Metastation armoury.

Sofas
• Introduces the corporate sofa. A sleek grey sofa. The original sprite I ported from Hyperstation's files. I'm not sure where they got the sofa but I was told it was Eris. I didn't see it there but I didn't look super hard. I've updated the sprites on it to work with armrest sprite overlays.
• Ports the sofa sprites from Cit and the armrest sprite overlays. They look nicer than awkwardly floating over the sofa. The sofas are the same, they're just moved a little for the armrest to work.
• Makes the new corporate sofa craftable.

* Chess, Sofas & Shutters - Furniture Update

Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
2020-09-24 20:27:56 +02:00
SkyratBot
7847364fc2 [MIRROR] s-s-s-spaghetti to newfood (#818)
* s-s-s-spaghetti to newfood (#53574)

🆑 Qustinnus
code: Moves spaghetti to new food
fix: Fixes some more size problems on food
fix: Fixes organs having wrong params
/🆑

fixes #53482 fixes #53572

* s-s-s-spaghetti to newfood

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-09-16 03:41:02 +01:00
SkyratBot
6679f7b008 [MIRROR] Remove outdated shuttle import landmark (#780)
* Remove outdated shuttle import landmark (#53642)

Cleaning up after #44676

* Remove outdated shuttle import landmark

Co-authored-by: Tad Hardesty <tad@platymuus.com>
2020-09-13 04:06:13 +02:00
SkyratBot
0c56182bcb [MIRROR] Fixes #53290, puddles are now infinite again. (#619)
* Fixes #53290, puddles are now infinite again. (#53311)

Fixes #53290
A code oversight of #52865 that also applied plumbing changes to puddles.
Avoided snow flaking by creating a new object type called water_source. Can be used in the future instead of the sink type.

* Fixes #53290, puddles are now infinite again.

Co-authored-by: Jack7D1 <59462654+Jack7D1@users.noreply.github.com>
2020-09-02 03:15:20 +02:00
SkyratBot
b5cc82c9f1 [MIRROR] You can no longer pry up floor tiles in the holodeck photobooth. (#592)
* Fixes the photobooth holodeck sim. (#53253)

You can no longer pry up floor tiles in the holodeck photobooth

This program was using non-holodeck turfs, and prying up a tile shuts the holodeck off.

(You cannot pry up floor tiles in the holodeck photobooth anymore.)

* You can no longer pry up floor tiles in the holodeck photobooth.

Co-authored-by: uomo <51800976+uomo91@users.noreply.github.com>
2020-09-02 02:49:41 +02:00
SkyratBot
656ee54f39 [MIRROR] Refactors burgers to use components & auto-eating (#569)
* Refactors burgers to use components & auto-eating (#53224)

* Refactors burgers to use components & auto-eating

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-08-30 05:13:44 +02:00
SkyratBot
c1aea0b5a3 [MIRROR] 9x10 Holodeck and New Holodeck Simulations (#543)
* 9x10 Holodeck and New Holodeck Simulations (#52793)

9x10 Holodeck and New Holodeck Simulations

* 9x10 Holodeck and New Holodeck Simulations

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2020-08-27 09:41:38 -04:00
Useroth
c5935de7df Initial modularization of the maps. (#487)
* Let's modularize the big 4 maps.

* Let's add a z-level for all our off-station stuff.

* Let's format this to conform to the original

* Rename PubbyStation_Skyrat.dmm to PubbyStation_skyrat.dmm

* did a fucky wucky while renaming maps

* removed unnecessarily changed newline
2020-08-24 03:24:05 +01:00
SkyratBot
db565f37ef The holodeck will no longer spawn invisible tables, and WILL spawn floor decals. (#52924) (#378)
* Fixes holodeck making invisible tables.

* Removes comment.

* Remove extra space.

* Just gets rid of overlays from forbidden vars list.

* Small map fixes for the lounge sim.

Co-authored-by: uomo <51800976+uomo91@users.noreply.github.com>
2020-08-19 03:06:45 +02:00
SkyratBot
8c41a7cce6 [MIRROR] Baystruments - I had two tgstation forks for some reason and had to delete one and that nuked the last PR (#350)
* Baystruments - I had two tgstation forks for some reason and had to delete one and that nuked the last PR (#51459)

Instruments and sound channels refactor.

* Baystruments - I had two tgstation forks for some reason and had to delete one and that nuked the last PR

* Fixes dme dupe

* Fixes dme dupe (#52954)

Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2020-08-15 23:04:03 +02:00
SkyratBot
a237df25c4 [MIRROR] Consistency for station pets. (#277)
* Consistency for station pets. (#52717)

* Station pets!

* Makes Lia and Sgt Araneus actual subtypes.

* Fixes some vars.

* Turns on AI for Cayenne and Lia, makes Lia neutral faction.

* Gives Lamarr a description.

* Pettable status and emotes for HoS and syndicate pet..

* Tom the mouse consistency.

* Comment correction.

* Consistency for station pets.

Co-authored-by: uomo <51800976+uomo91@users.noreply.github.com>
2020-08-10 23:23:42 +01:00
Gandalf
242f38df81 Merge pull request #121 from Skyrat-SS13/upstream-merge-52427
[MIRROR] Renames smooth var to smoothing_flags
2020-07-30 00:33:02 +01:00
Rohesie
e7941a25ce Renames smooth var to smoothing_flags (#52427)
* smooth_flags

* SMOOTH_FALSE

* smooth_flags
2020-07-29 04:20:34 -04:00
AnturK
1f5e905c0d Simple skill/skillchip framework (#52314)
* Simple skills framework.

* Map changes.

* Adds skillchips to vendor

* Adds skill stations to the map.

* Circuitboards

* Fix typo

* Some minimal instability

* Fixes,tweaks etc

* Suggest better names or we'll end up with these.

* sharpness thing

* tgui build

* Makes wine from booze synthetizer show to wine tasters.

* Makes wine from dispenser have taste for wine tasters.

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* Swaps to carbon var.

* wordy helper proc

* While i'm at it, other relaymoves

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-29 04:14:10 -04:00
Time-Green
528f5a6e5d Renames instabitaluri to syntflesh (#52523)
* Renames instabitulari to synthflesh

* Recommits Jared Foggles correction
2020-07-27 17:05:49 -04:00
skoglol
1228fa67f5 Merge pull request #52401 from MrDoomBringer/supplyContractorFix
Fixes contractorpods sending people to secret room hell
2020-07-23 11:11:05 -04:00