Commit Graph

128 Commits

Author SHA1 Message Date
SkyratBot
cc9ef500c7 [MIRROR] repaths plasteel tiles to iron (#3155)
* repaths plasteel tiles to iron

* Update robot_modules.dm

* a

* fuck me

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-08 23:29:36 +00:00
SkyratBot
4dbe8a2659 [MIRROR] Refactors Holodeck to Use Map Templates, Again! Black Magic OOM Crashing No Longer Included (#2957)
* Refactors Holodeck to Use Map Templates, Again! Black Magic OOM Crashing No Longer Included (#55645)

Refactors the holodeck to use map templates instead of copy_contents_to, which every maintainer seems to have complaints about.

Fixes #41485 because the matches become part of the spawned list created by ssatoms
Fixes #54789 because the holodeck area no longer has the NO_TELEPORT flag
Fixes #55676 because the map templates cant be changed midround unlike the program copies in the centcom z level
Fixes #49318 because the holodeck no longer creates new areas like the original did

This pr also changes initTemplateBounds to be a /datum/map_template proc instead of a parsed_map proc. This was mainly so I wouldn't have to duplicate vars between map_template and parsed_map. It's also nice because there's no longer a parsed_map proc inside the map_template file, especially when it didn't need to be a parsed_map proc.

The holodeck sims wont take up space in the centcom z level any more (which allows for more possible programs in the future), and map templates are more heavily tested. This is also a chance to future proof the holodeck against bugs. Holodeck also seems more responsive. This should allow for a second custom holodeck in some future ruin as well, although that of course will not be in play for the near future because of the offstation content ban. Also I documented the fuck out of the holodeck

* Refactors Holodeck to Use Map Templates, Again! Black Magic OOM Crashing No Longer Included

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-01-30 16:40:12 +00:00
SkyratBot
2cf928b280 [MIRROR] Init sanity unit test (#1980)
* Init sanity unit test (#55147)

https://github.com/tgstation/TerraGov-Marine-Corps/pull/5326
Stemming from
https://github.com/ParadiseSS13/Paradise/pull/14770

Basically it just checks for bad initialize calls

* Init sanity unit test

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2020-11-30 23:01:45 +00:00
SkyratBot
7d653f1f6b [MIRROR] Moves grown food to newfood (#1794)
* Moves grown food to newfood (#55040)

Moves grown food to newfood
Gives trash element support for callbacks for item creation override

* Moves grown food to newfood

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-11-23 22:35:35 +00:00
SkyratBot
c4e85d51ae [MIRROR] Completely FIX Hilbert's Hotel and its associated ruin to the game. (#1111)
* Completely FIX Hilbert's Hotel and its associated ruin to the game. (#53830)

Reverts the removal in #53790.
Broken in #53586.

Because turfNumber++ must be incremented on turf, not on every ATOM it
EVERY TURF, and anyway it don't trigger since first turfs don't have
atoms in it.

Fix #53794, Hilbert's Hotel peephole runtime.
Fix #53795, hhmysteryRoomNumber generates only once.

* Completely FIX Hilbert's Hotel and its associated ruin to the game.

Co-authored-by: Dennok <Deneles@yandex.ru>
2020-10-02 14:56:57 +02:00
SkyratBot
7075bc3352 [MIRROR] Random ruins map templates fixes (#909)
* Random ruins map templates fixes (#53848)

* fix golem ship propulsion dir

* vaporwave tweak

replace space to noop, anchor statues

* spacehotel tweak

replace area to noop, place lattice under grille

* creahedship tweak

replace space to noop, remove  asteroid area from space

* vaporwave replace to noop

* replace turf space to noop

* replace space area and turf on shuttles

* replace space area and turf on teplates

* Random ruins map templates fixes

Co-authored-by: Dennok <Deneles@yandex.ru>
2020-09-21 18:28:09 +02:00
SkyratBot
3eb4b68b60 [MIRROR] Completely removes Hilbert's Hotel and its associated ruin from the game. (#881)
* Completely removes Hilbert's Hotel and its associated ruin from the game. (#53790)

The Hotel is a runtime machine. When it swaps rooms, its turfs runtime. When people are actively using it, things in it constantly runtime. It's half broken, half buggy. Turfs don't remember contents. Sometimes blank rooms spawn. Sometimes nothing at all.

It's not worth the time and effort to fix or maintain it.

I'm opening this PR to completely remove it.

* Completely removes Hilbert's Hotel and its associated ruin from the game.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-20 00:36:15 +01:00
SkyratBot
f1db1e6668 [MIRROR] Fixes the arena shuttle (#691)
* Fixes the arena shuttle (#53458)

This splits the actual arena of the arena shuttle into its own map file that is loaded onto it's own z-level. The old method of including a non-shuttle area in the shuttle map file doesn't work with the current shuttle loader. It also fixes shuttles being loaded twice when purchased which created problems with landmarks being left behind in the reserved z-level.

* Fixes the arena shuttle

Co-authored-by: YPOQ <30683121+YPOQ@users.noreply.github.com>
2020-09-09 08:11:25 +02:00
SkyratBot
93fb8577b6 [MIRROR] Turns old mining "signs" into turf decals instead. (#590)
* Mining sign fix. (#53251)

Turns old mining "signs" into turf decals instead

It looks nothing like a sign, so, this just made sense.
Moved the icon from the mining survival pod walls file, to the turf decal icons file.
Replaced every instance in the maps with the new type path.

* Turns old mining "signs" into turf decals instead.

Co-authored-by: uomo <51800976+uomo91@users.noreply.github.com>
2020-09-02 02:48:29 +02:00
ShizCalev
f475d7030e Smartfridges will now drop boards set to the type of fridge they were when deconstructed (#52497) 2020-07-26 13:42:54 -04:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
Quiet
394c7d47e9 Fixed Shelter 3 door access to either/or instead of both (#51985)
Miners/Bartenders can now both open doors in the shelter.
2020-07-04 17:45:35 +02:00
gregolego
04529469c0 Minor map fixes (#50086)
* Minor map fixes part 1

Donut:
- Gave geneticist medical access on donut
- Geneticist can now use genetics maint and South genetic door
- Replaced genetics door with glass door (for aesthetics)

Meta:
- Fixed cell 3 door/timer being linked to cell 2. Now cell 3 is independent from cell 2.

Bar bluespace shelter:
- Gave mining access to bar area (it's sort of redundant otherwise)

* Minor map fixes part 2

- Added "purge" AI module to risky AI module spawner
- Added "reset" AI module to AI chamber on donut

* Fixed trailing newline
2020-03-21 10:13:00 -03:00
nightred
15452cac44 [READY] Two Handed Component (#49422)
About The Pull Request

For an item to be two handed just add this handy component.

All existing two handed items have been converted to use this component.
Why It's Good For The Game

It has components and signals, and now you can make items two handed so simply.

/obj/item/shockpaddles/ComponentInitialize()
	. = ..()
	AddComponent(/datum/component/two_handed)
2020-03-04 11:26:01 +13:00
bawhoppen
32d9bbb390 Fix swapped east/west sprites on sinks (#48576) 2020-01-04 22:30:43 -08:00
Narcissisko
fd070e3ae2 Adds a new luxury bar capsule to the miners vending machines which cost ten thousand mining points (#45547) 2019-08-08 01:07:20 -07:00
tralezab
3b49b5378d Yet Another Fugitives PR: Bounty Hunters, Features, Fixes, Treason, Removals! (#44802)
* mostly fixes in this commit

* removes old_god from the dme

* russian shuttle improvements

* TODO: fix the hook gun

* shotgun finished, next commit shuttle

* bounty hunting shuttle

* back up to speed on the dmis

* readds poster 46 and adds the shuttle finally

* dmi fixes

* traps need fixing, work out whatever is happening with synths

* super final touches, see desc

map ports + proper spawners, pinpointer and traps functional. other misc changes

* removes verb stuff from non verb stuff

* review (see desc)

antimagic checks and it now the two objects move inside each other instead

* dmi conflicts

* PLUNGERS. BEGONE.
2019-07-22 20:00:34 +02:00
actioninja
169a974b6c map vars cleanup 2019-07-09 21:29:08 -07:00
vuonojenmustaturska
d428655403 they don't need this 2019-06-13 03:39:26 +03:00
JJRcop
6aa8cebfe4 [READY] Replaces sleepers with stasis beds (Lifeform Stasis Unit) (#43075)
* Adds stasis beds

Needs sprites, using placeholder ones

* Adds stasis beds to techwebs
Cryostasis Technology

* Adds sprites for stasis bed

* Stasis beds support economy/ancap

* Stasis bed can be deconstructed

* Stasis bed requires cable coil

* New stasis bed sprites by @Kmc2000

Made by Kmc2000 <bluekorben2000@yahoo.com>
Not currently functional

* Add unique to SSvis_overlay.add_vis_overlay

will return the overlay object itself and not reuse it

* Make stasis bed art function

can enable/disable with alt click
makes sounds when powering up/down

* The tubes go over the mob now

* Remove sleepers from techweb tree

* Fix stasis bed lying

* Modified stasis bed build requirements

* Survival pod version of stasis bed

Map spawned sleepers delete their circuit boards
Added stasis beds to 'doctors' phobia
NanoMed for survival pod which is always free, not refillable

* Replace sleepers with stasis beds on all station maps

removed all sleeper machine boards from maps
one sleeper machine board intentionally left alone in oldstation

* Fix stasis bed tube overlay capturing clicks

Give power up and down noise freq variation

* Remove stat check from living Life

* Remove vis overlay assertions from stasis bed
2019-05-07 13:16:18 -04:00
Tad Hardesty
84c06057ce Fix untold mountains of minor mapping issues (#42541)
* Fix stacked turfs

* Fix cables with pixel offsets

* Fix outdated icon state overrides
2019-01-28 02:42:17 -05:00
coiax
8da281ff50 Nuclear operatives have a christmas tree during the festive season (#41788)
* Nuclear operatives have a christmas tree during the festive season

🆑 coiax
add: Nuclear operatives have a Christmas tree during the festive season.
/🆑

Minor buff to nuke ops during the Christmas period when trees have presents,
as they'll have access to random items just like the crew.

* Adds a second lightbulb to the bathroom

* Christmas tree SPAWNERS rather than LANDMARKS
2018-12-04 19:35:21 -05:00
TheDreamweaver
d464fd04d7 [SUPER DUPER EXTRA READY] Hilbert's Hotel (#41029)
* Initial stage

* final changes?

* Tweaks

* removed bad variables

* Fixed more bad vars

* is this map merged?

* spelling fix

* spelling fix

Co-Authored-By: TheDreamweaver <austin.j.rickli@gmail.com>

* Map fix?

* now this is map merger

* Fixed summoning edge cases

* Fixed spelling mistakes, Added better handling of sphere removal, Added sphere to the cargo shuttle blacklist, Made the "mystery" more dynamic

* Added better handling of stored mob summoning

* Removed redundant code.

* Made the jukebox actually accessible

* Tweaked it so that no maps would need to be loaded on Init

* comment commit

* No src

* Fixed spelling and getting trapped in rocks

* Fixed spawned-in hotel checks

* Blacklisted hotel are from blueprints and migrated storage handling from door to area.

* Prevents observing mobs (ghosts, camera entities) from getting stored.

* Condensed an if statement

* The hotel can now be used on another mob to invite them to the hotel. All living mob types can now exit out the hotel door.

* Fixed wrong user getting prompted when hotel was used on someone else.

* Added peepholes to hotel doors that can be used via AltClick.

* For the grammar lovers.
2018-11-01 15:40:31 -04:00
ShizCalev
a1c2eb3bf1 Fix dirty vars and broken floor tiles (#40313)
Fixed vareditted bonfires not properly igniting at round start.
Fixed vareditted pianos switching to minimoogs at round start.
Fixed some vareddited flashlights not turning on properly at round start.
Fixed all missing floor icons
Fixed bookcases at the Wild West away mission not being properly populated.
Fixes missing icon in DM for syndie playing cards.
Added support to change the burning icon of bonfires (right now there's the
normal on_fire and warm states, warm being more of a burning embers sort of
deal.)
2018-09-24 22:48:41 -07:00
WJohn
e54f1d5342 The great floor tile purge (#40065)
* Converts all colored plasteel tiles to turf decals.

* Removes now deprecated floor icons and paths.

* Hotfixes on three maps.

* Moves script to its own folder.

* Fixes wild west.

* Fixes holodeck

* Fixes eye rape bug.

* Fixes meta and lavaland biodome ruin having some missing textures.
2018-09-05 22:14:31 +03:00
Fox McCloud
057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
Emmett Gaines
11ba45f708 Makes the pirate ship use a proper shuttle template (#37006) 2018-04-09 11:36:34 +02:00
vuonojenmustaturska
b411265ab5 Removes stray defines from maps 2018-04-01 16:07:31 +03:00
81Denton
77b1072d9b [Ready] Atmos cleanup + subtypes (#36690)
* dv cleanup/pump fixes
dv cleanup pubby

* atmos machinery subtypes

* incinerator cleanup after on = FALSE; removes luminosity overrides

* fixes freezer target temp

fixes heater/freezer target temp

* flipped filters, flipped/inverse air mixers

* atmos filters and air mixers

* freezers and heaters

* semicolon

* solves conflicts with #36659, #36673

* fixes pubbystation.dmm merge conflict

* adds icon_state and comments to pumps/mixer/thermomachine

* min/max_temperature comment

* replaces 4500kPa with MAX_OUTPUT_PRESSURE

* handles freezer/on temp in Initialize()
2018-03-31 16:33:21 -04:00
ShizCalev
03431ab173 Fixes omega power, fixes various atmosia issues, cleans up dirty camera vars (#36545)
cl ShizCalev
fix: Fixed a large number of missing APCs on Omegastation
fix: Fixed unpowered Incinerator outlet injector on Omegastation.
fix: Replaced glass window at Omegastation's incinerator with a plasma window.
fix: Fixes broken atmos injectors on Omega
fix: Fixes broken air outlet on Meta
fix: Fixed a couple of malfunctioning atmospheric monitors across the rest of the maps
add: New test atmos monitoring console debug verb to help alleviate future issues.
/cl

Added a ton of missing APCs and cleaned up some dirty camera name varedits.
2018-03-24 15:16:26 +13:00
ShizCalev
40e2cc568d Cleans up vars 2018-03-10 12:54:22 -05:00
Jittai
de1cbeef6a Chem/Bar Dispensers Resprite (#35941)
* ChemDispenser Resprite

* vibrancy

* .

* tweak. done.

* soda/beer and chem redo

* new design

* less chunk

* animations + tweaks

* .

* fixed animation

* maps

* more maps
2018-03-01 10:25:13 -05:00
ShizCalev
15f0d19ce7 Adds mapping helpers to handle cyclelink & locking airlocks, updates all relevant maps (#35674)
* Adds airlock helpers

* Maps updated

* few more
2018-02-16 14:05:26 +02:00
ExcessiveUseOfCobblestone
1acee77427 Fixes Battlecruiser Turrets and Improves Turret's Faction Capabilities (#35427)
* Update portable_turret.dm

* Update portable_turret.dm

* Update portable_turret.dm

* f
2018-02-13 21:46:33 -05:00
ShizCalev
a5a39ba42b Actually fixes broken accesses 2018-02-10 17:21:03 -05:00
Tad Hardesty
e613e03a94 Mark pirate ship docking port non-timid (#35090) 2018-02-04 13:38:14 +01:00
ShizCalev
5715f5625d Fixes some broken accesses (#35234) 2018-02-04 01:48:51 -06:00
FrozenGuy5
249bb6b61e mapmerge2 on lots of maps (#35023)
* mapmerge2 on lots of maps

* removes da colon
2018-01-27 19:33:06 -05:00
coiax
8e20aa3f7b Refactors shuttles to be loaded in, rather than be on the station maps (#33766)
* Refactors shuttles to be loaded in, rather than be on the station maps

- Shuttles are now loaded in by the shuttle subsystem.

You configure what shuttles are loaded in via
`/obj/configuration/shuttle_load` objects.

* Box arrivals shuttle is now imported from template

* Moves things out of the #ifdef

* Box emergency shuttle is now imported

* Box emergency shuttle is now templated

* Box ferry and whiteship now load from template

* More shuttles on Box done

* Apart from the pods, Box is now completely templated

* Delta now has all non-awkward shuttles loaded in

And Centcom..

* Removes no ops turfs, more error messages

* Fixes slightly chopped off external wall

* Massaging more shuttles into working correctly

* Debug messages are king

* Delta cargo shuttle now docks again

* First pass of Metastation shuttles

* Omegastation first pass

* Metastation now has its own shuttle

* Did most shuttles on Pubby

* Turns out Pubby arrival shuttle is slightly smaller than Box arrival

* Whoops, missed a stationary port

* TGMified the pubby arrival shuttle

* First pass, box is working

* All stations now have roundstart_template and no configuration objects

* Removes roundstart_move

* Why do we even have these unused keys

* Remove unused coded vars

* removes some excessive safety checks

* Missed some Centcom cargo dock stuff

* Got it working again

* That thing that Cyberboss wanted

* Noop turfs the shuttle templates

* And template noop for the area

* Attempts to assuage travis

* Warning!

* Please love me, Travis

* RIP Remie
2018-01-25 15:18:15 -05:00
ShizCalev
db8743277f Cleans up stacked turfs 2018-01-18 22:20:23 -05:00
ShizCalev
9cb4772b61 Sign restructure (#34527) 2018-01-18 21:15:02 -05:00
ShizCalev
cdb53fcbe9 Fails travis on common mapping mistakes 2018-01-11 13:36:06 -05:00
uraniummeltdown
984406c1e5 Glass Airlocks Made Into Subtypes (#33764)
* move door_assembly types to new door_assembly_types.dm
fixed some stupid airlock varedits
made glass airlocks a subtype of their solid variant

* examine door assembly to see what name is set
move airlock emagged description to examine()
2017-12-25 17:50:03 -05:00
uraniummeltdown
09be3e9b6b Airlock Construction Update (#33152)
* removed typetext and icontext vars from door assemblies, airlock painter no longer works on door assemblies
removed 'anchored = TRUE, state = 1' copypasta from door assemblies
door assemblies update their name more regularly during construction
added new airlock types to airlock painter on airlocks, and to the RCD
airlock assemblies built with metal are now in a list, you can build many more airlocks
vault door assemblies can be built with 4 plasteel
added a solid version of station2 airlocks, renamed to "public airlock"
glass and mineral sheets are now able to be welded out of door assemblies

* find n replace airlock/glass to airlock/glass_public in maps
door_assembly_glass to door_assembly_public

* made highsec airlocks built with 6 plasteel, removed from RCD and airlock painter
vault doors built with 8 plasteel
removed redundant vars in airlock_types.dm
reverts the dumb rglass 'replacement' addition in door assembly construction

* moved airlock assembly defines to construction defines file
fixed incorrectly named shuttle airlock glass_closed and maint panel protected closed overlays
improved examination message for glass/minerals present in assembly

* airlocks take their dir from the assembly when built from assembly
removed "vertical" variant of survival pod airlock, unneeded
survival pod airlock assembly can have glass applied
solid and glass overlays for survival pod airlocks

* OOPs some airlocks, removes a duplicate door assembly, removes some var edits on maps for a new glass type

* turn copied door assembly code into a proc
some feedback during door assembly construction
door assembly created airlock takes name from base_name if no custom name
moved plasma airlock proc to airlock_types.dm
2017-12-10 22:23:43 +01:00
ShizCalev
c4213cd255 Cleans up template shuttles (#32932)
* Cleans up template shuttles

* More turf
2017-11-21 11:16:58 -05:00
WJohn
84f0306761 Cleans up floors.dmi a bit and adds new turf decals. (#32860)
* Updates floors and decals as well as all relevant maps.

* Fixes centcom compilation errors

* Fixes some missing floors I did not see under blast doors whoops.

* Removes a bunch of tags reeeee

* Removes redundant icon states.

* Updates almost all maps, mostly to deal with /black being changed to /dark.

* Fixes pirate ship too.

* Let's try that again fuck

* Whoops extra area error

* Proper conflict fixes.

* Actual fixes now

* Actual fixes.

* Last couple of fixes hopefully at ninja's request.
2017-11-20 21:47:33 -05:00
ShizCalev
81ba4e8d4b Updates computers for directional sprites, fixed Delta crashing DM when opening with 512 (#32749)
* Updates computers for directional sprites

* Fixed 512 Delta crash

* Missed computer
2017-11-15 22:25:58 -05:00
oranges
ac8864b6e3 Merge pull request #31947 from AnturK/yarr
How does this work:
Station receives a communication extorting current cargo point, if they answer yes the points are just gone and nothing of interest happens.

If station refuses to pay or is silent for 3 minutes, pirate shuttle spawns somewhere in space.

    There's an internal GPS onboard so crew will always be able to follow the shuttle.
    Crew of 3, moderately armed. (Balance pending)
    Shuttle engines have 3 minute cooldown between jumps.
    Special shuttle equipment will block cargo and emergency shuttles from leaving and slowly steal the points.
2017-11-13 22:18:37 +13:00
Tad Hardesty
13a041686f Fix bluespace shelters smoothing with non-shelter walls (#32526) 2017-11-09 11:06:43 -06:00
AnturK
cd1c4f9df9 Pirate Event 2017-11-04 17:33:45 +01:00