Commit Graph

2814 Commits

Author SHA1 Message Date
SkyratBot
26fb5002f8 [MIRROR] Scanner gates now have wires/interact with signalers. (#3829)
* Scanner gates now have wires/interact with signalers. (#57195)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Scanner gates now have wires/interact with signalers.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-03-04 01:02:58 +00:00
SkyratBot
e0f514671e [MIRROR] Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles. (#3825)
* Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles. (#57367)

* Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-03-04 01:02:30 +00:00
SkyratBot
6250754697 [MIRROR] At first i thought that i was being forced to add a feature 🤮 but then i realized i was being encouraged to refactor 😄. Electrified chair is now a component instead of a failure (#3801)
* At first i thought that i was being forced to add a feature 🤮 but then i realized i was being encouraged to refactor 😄. Electrified chair is now a component instead of a failure (#57117)

* At first i thought that i was being forced to add a feature 🤮 but then i realized i was being encouraged to refactor 😄. Electrified chair is now a component instead of a failure

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-03-03 14:19:19 +00:00
SkyratBot
dbe7035f74 [MIRROR] Survival capsules no longer get deleted when deployed at the edge of the map (#3783)
* Survival capsules no longer get deleted when deployed at the edge of the map (#57215)

* Survival capsules no longer get deleted when deployed at the edge of the map

Co-authored-by: Dex <60656530+Ewwmewgewd@users.noreply.github.com>
2021-03-03 02:02:42 +00:00
SkyratBot
a05f7e863a [MIRROR] Fully implements the ID Card design document (#3729)
* Fully implements the ID Card design document

* Oh fuck that hurt.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-03-03 01:54:25 +00:00
SkyratBot
80a864b18f [MIRROR] Tweaks tourist audio (#3766)
* Tweaks tourist audio (#57311)

* done

* Update code/modules/mob/living/simple_animal/friendly/robot_customer.dm

Co-authored-by: AnturK <AnturK@ users.noreply.github.com>

Co-authored-by: AnturK <AnturK@ users.noreply.github.com>

* Tweaks tourist audio

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: AnturK <AnturK@ users.noreply.github.com>
2021-03-02 21:08:37 +00:00
SkyratBot
37ce893873 [MIRROR] SM monitor shows total moles & SM gets it's own defines file. (#3762)
* tgui: Total Moles in SM Monitor, Own Defines File (#57270)

Ever wondered why you failed to setup the scrungularity?

Well, wonder no more! The NT CIMS tab has been made to show total moles. The pressure got kicked however, since it's practically useless. The bar also turns red if your SM is eligible for scrung.

Moved the supermatter defines into it's own files too.

* SM monitor shows total moles & SM gets it's own defines file.

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2021-03-02 19:11:52 +00:00
SkyratBot
e63094d9ae [MIRROR] adds a bitflag for no random pixel shift on dropping, adds turf_flags var to replace usage of flags_1 on turfs (#3737)
* adds a bitflag for no random pixel shift on dropping, adds turf_flags var to replace usage of flags_1 on turfs (#57263)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* adds a bitflag for no random pixel shift on dropping, adds turf_flags var to replace usage of flags_1 on turfs

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-03-01 17:55:55 +00:00
SkyratBot
f5083f498b [MIRROR] *smacks table* Hot Damn! (#3734)
* *smacks table* Hot Damn! (#57269)

* *smacks table* Hot Damn!

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-03-01 17:49:38 +00:00
SkyratBot
c6160b94dc Ethereals now crystalize on death, allowing them to heal themselves unless the crystal is destroyed, but giving them a brain trauma if it succeeds. (#3723)
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2021-02-28 23:47:28 +00:00
SkyratBot
b7da8c2269 [MIRROR] Adds new station traits that gives departments / everyone death rattle implants (#3683)
* Adds new station traits that gives departments / everyone death rattle implants

* Update jobs.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-28 19:40:35 +00:00
Gandalf
4f3ad4d7ef CQC+ (#3610)
* a

* Update cqcplus.dm

* Update cqcplus.dm

* Update cqcplus.dm

* Update cqcplus.dm

* Update uplink_items.dm
2021-02-28 15:22:40 +00:00
SkyratBot
4032c73891 [MIRROR] Fermichem 2.4 - C2 medicine recipe adaptations and atunements to the new mechanics (#3701)
* Fermichem 2.4 - C2 medicine recipe adaptations and atunements to the new mechanics

* Update human_defense.dm

Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-28 15:21:34 +00:00
NotRanged
f44350ab5b [Semi-Modular] Ghost Cafe (#3592)
* wip

* more progress

* weh

* Fixes spawners

* Adds missing objects, mass replaces in the .dmm

* WIP

* Screm

* map compile error

* Bugfixes

* ID

* no mechs

* Linter, indestructible pool, typo

* why

* Fixes issue maybe

* deletes jukebox

* Removed combat area on request

Co-authored-by: Ranged <nickvanderkroon@gmail.com>
2021-02-28 14:07:31 +00:00
SkyratBot
7b226dd6e1 [MIRROR] RangedAttack now takes modifiers. (#3706)
* RangedAttack now takes modifiers. (#57214)

* RangedAttack now takes modifiers.

Co-authored-by: Gurkenglas <gurkenglas@hotmail.de>
2021-02-28 12:25:00 +00:00
SkyratBot
70fe7d1f86 [MIRROR] Dynamic now plays a part in controlling random event antagonists (#3685)
* Dynamic now plays a part in controlling random event antagonists

* Update _event.dm

* Update spider_infestation.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
2021-02-27 12:35:25 +00:00
SkyratBot
4770eca75e [MIRROR] Adds tourist robots that order food and drinks from the bar and cafeteria (#3651)
* Adds tourist robots that order food and drinks from the bar and cafeteria (#57010)

* Adds Tourism Economy

Co-authored-by: Emmanuel S. <emmanuelssr@ gmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds tourist robots that order food and drinks from the bar and cafeteria

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Emmanuel S. <emmanuelssr@ gmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-02-27 09:19:00 +00:00
SkyratBot
e32e77928d [MIRROR] Adds a new type of botany experiment that tests plants. (#3658)
* Adds a new type of botany experiment that tests plants. (#57166)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds a new type of botany experiment that tests plants.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-02-26 14:20:49 +00:00
SkyratBot
1f665ef7f7 [MIRROR] Beauty is now an element. Fixing an issue with enter/exit area comsigs. (#3639)
* Beauty is now an element. Fixing an issue with enter/exit area comsigs. (#57147)

Co-authored-by: Ghommie <425422238+Ghommie@ users.noreply.github.com>

* Beauty is now an element. Fixing an issue with enter/exit area comsigs.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Ghommie <425422238+Ghommie@ users.noreply.github.com>
2021-02-25 13:37:25 +00:00
SkyratBot
ed2d89976b [MIRROR] Completely refactors glowshroom spreading and makes them self-decay faster (#3633)
* Completely refactors glowshroom spreading and makes them self-decay faster (#56981)

* Completely refactors glowshroom spreading and makes them self-decay faster

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2021-02-25 13:34:48 +00:00
SkyratBot
98d17d7fee [MIRROR] Adds the Intento! (#3617)
* Adds the Intento! (#56770)

Co-authored-by: Jack Edge <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds the Intento!

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Jack Edge <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-02-23 23:19:16 +00:00
SkyratBot
e5ff997ef8 [MIRROR] Experi-Sci: Techweb nodes may now require you to perform "scientific" experiments (#3614)
* Experi-Sci: Techweb nodes may now require you to perform "scientific" experiments

* Update all_nodes.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-23 21:51:28 +00:00
SkyratBot
c2215e3905 [MIRROR] Adds a subsystem for ai movement (#3613)
* Adds a subsystem for ai movement (#57111)

* done

* straight walk

* movement

* yep

* removes unused macro

* done

* Update ai_movement.dm

* Adds a subsystem for ai movement

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2021-02-23 21:46:00 +00:00
Gandalf
9250dc20bf TACTICAL NUKE INCOMING (#3600)
* a

* Update cinematic.dm
2021-02-23 01:02:43 +00:00
BluBerry016
d75c5a2ec0 [Modular] The Master At Arms' New Drip (#3584)
* GiAAAAAA

Gives the warden new drip. Changes the A on operative ID cards to O. Makes BSTS (hopefully) use the custom ID card sprite

* Update armor.dm

* Warden Beret, Medical Labcoat, CMAA no longer joke

* Moves assault ops radio to Z

* feex crusier
2021-02-22 15:12:50 +00:00
github-actions[bot]
7dbc42978f Update TGS DMAPI (#3574)
Co-authored-by: tgstation-server <tgstation-server@users.noreply.github.com>
2021-02-22 02:07:01 +00:00
Gandalf
1a5d92958f 45 TC traitor update (#3356)
* Update uplink_items.dm

* a

* Update uplink_items.dm

* Update uplink_items.dm

* Update uplink_items.dm

* Update uplink_items.dm

* Update uplink_items.dm

* Update modular_skyrat/master_files/code/modules/uplink/uplink_items.dm

Co-authored-by: Swiftfeather <jackwars4@gmail.com>

* Update antagonists.dm

* Update uplink_items.dm

* Update uplink_items.dm

* Update uplink_items.dm

* Update antagonists.dm

* Update modular_skyrat/master_files/code/modules/uplink/uplink_items.dm

Co-authored-by: Swiftfeather <jackwars4@gmail.com>
2021-02-21 14:22:05 +00:00
SkyratBot
9bc6ee7bb5 [MIRROR] improves fire extinguisher code, and makes fire extinguisher water go through machinery, lockers, and crates (#3560)
* improves fire extinguisher code, and makes fire extinguisher water go through machinery, lockers, and crates (#57004)

* improves fire extinguisher code, and makes fire extinguisher water go through machinery, lockers, and crates

Co-authored-by: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>
2021-02-21 14:17:12 +00:00
SkyratBot
0e3a2d8577 [MIRROR] Fixes plasma lava limb conversion bug (#3532)
* Fixes plasma lava limb conversion bug

* Update human_update_icons.dm

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-02-20 16:18:48 +00:00
SkyratBot
da71129f87 [MIRROR] Fermichem part 2.1: Adds a reaction/reagent lookup GUI! (#3513)
* Fermichem part 2.1: Adds a reaction/reagent lookup GUI!

* Update chem_dispenser.dm

* Update reagents.dm

Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-02-19 23:14:45 +00:00
SkyratBot
8cb1c0040b [MIRROR] Fermichem part 2.2 Adds new tools, crafts and methods for ghetto chemists to handle the new reaction mechanics. (#3512)
* Fermichem part 2.2 Adds new tools, crafts and methods for ghetto chemists to handle the new reaction mechanics. (#56871)

Since reactions now require a bit more involvement from chemists, ghetto chemistry is a bit harder. This seeks to help some of those problems by providing new tools for those without a chem heater/reaction chamber.

Also some of these might be useful for chemists in the lab too!

Here's what you can make:
image
the burners are similar to candles - except they burn their internal reagents. The temperature they heat by is dependant on the flame, fuel and oil burn for a lower amount, ethanol for a higher amount and plasma for the highest amount. They can be put on tables and bonked with beakers for a quick way to heat them (similar to lighters). You'll need to light them with a match or lighter too, though, and can be put out by use in hand.

The thermometer looks like this and gives you temperature readings!
thermom

The pH booklets are the same as before - but you can now craft them by making universal indicator. These are the best way for a ghetto chemist to check their pH, and multiple sheets should be used over a reaction.

The improvised chem heater looks like this, and is a reconfigured space heater, it requires more materials and tools lending itself to a static drug den, but has the best method of adjusting temperature and fighting against exo/endo thermic reactions:
Improv_heater

Finally, the cooling spray lets chemists do the oposite of a lighter on their beaker - cooling the reagents within. In addition, fire extinquishers perform the same function.

In addition ice and universal indicator have been added as reactions.

Co-authored-by: Rohesie <rohesie@ gmail.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* Fermichem part 2.2 Adds new tools, crafts and methods for ghetto chemists to handle the new reaction mechanics.

Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@ gmail.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
2021-02-19 19:14:58 +00:00
SkyratBot
d0dc199815 [MIRROR] /mob/living/proc/Life(delta_time) (#3509)
* /mob/living/proc/Life(delta_time)

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:55:52 +00:00
SkyratBot
18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
NotRanged
5e67d1cd37 [Non-modular] Buffs blob. (#3073)
* Buff

* Points

* Spore buff, min pop

* Broken file

* DME fix

* Balance tweak, automated distress call

* Earlier announcement

* Announcement override

* Nerfs lategame

* Blobbernaut weakening

* Blobbernaut weakening

* Small changes to blobber

* Mistake

Co-authored-by: Ranged <nickvanderkroon@gmail.com>
2021-02-18 21:24:51 +00:00
SkyratBot
6129d078bb [MIRROR] Mild Blood Rites QoL and Blood Halberd cleanup + sprites (#3480)
* Mild Blood Rites QoL and Blood Halberd cleanup + sprites (#56924)

Blood Rites now uses a radial menu for choosing which version of the spell you want.

Blood Halberd, now Bloody Halberd, has had some of it's weirdness as a cult weapon resolved by bringing it under the cultblade parent, ensuring it is babyproof and not able to be turned on others by noncultists.

Bloody Halberd now has a new sprite.

Additionally, some code guideline cleanup, as well as making the cult longsword use the x64 sprites I added for the dark blade a while back.

* Mild Blood Rites QoL and Blood Halberd cleanup + sprites

* Update coats.dm

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-18 21:00:47 +00:00
Tom
238ef8cb08 respect my pronouns (#3490) 2021-02-18 20:42:58 +00:00
SkyratBot
3b85cf1430 [MIRROR] Addiction rework (#3445)
* Addiction rework

* a

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-17 14:26:44 +00:00
SkyratBot
b8be84f61e [MIRROR] Hovering your mouse over things now shows their name on the top of the screen (#3446)
* Hovering your mouse over things now shows their name on the top of the screen (#56729)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Hovering your mouse over things now shows their name on the top of the screen

* a

* Update preferences_savefile.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-17 14:16:29 +00:00
SkyratBot
c7ee4d2b13 [MIRROR] Plumbing IV drip (#3453)
* Plumbing IV drip (#56920)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Plumbing IV drip

Co-authored-by: Time-Green <timkoster1@hotmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-02-17 13:43:42 +00:00
SkyratBot
b4aca8066f [MIRROR] RCD upgrades now work again (#3425)
* RCD upgrades now work again (#56931)

* RCD upgrades now work again

Co-authored-by: TJatPBnJ <69724863+TJatPBnJ@users.noreply.github.com>
2021-02-16 12:14:38 +00:00
SkyratBot
6f31c971d9 [MIRROR] Glowcap spread endurance loss is 10 times bigger (#3414)
* Glowcap spread endurance loss is 10 times bigger (#56885)

Co-authored-by: MLGTASTICa <ak9bc01d@ yahoo.com>

* Glowcap spread endurance loss is 10 times bigger

Co-authored-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>
Co-authored-by: MLGTASTICa <ak9bc01d@ yahoo.com>
2021-02-16 00:45:57 +00:00
SkyratBot
63de7b4b0d [MIRROR] Refactors the Light Eater and gives it some flavortext. Some minor behavior changes included. (#3415)
* Refactors the Light Eater and gives it some flavortext. Some minor behavior changes included. (#55551)

Converts the effects of the nightmares light eater into a component and a couple elements
Adds some flavor text to the light eater
Makes the effects of the nightmare's light eater dispel if the armblade is destroyed
Probably a net increase in code quality
More flavortext
The nightmare's light eater effect can be dispelled if you are willing to sacrifice the armblade

* Refactors the Light Eater and gives it some flavortext. Some minor behavior changes included.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-02-16 00:45:39 +00:00
SkyratBot
0cf8d6a649 [MIRROR] Sprite fixes: Suppressed Sniper Rifles and Donksoft Pistols (#3403)
* Sprite fixes: Suppressed Sniper Rifles and Donksoft Pistols (#56754)

* Gives the sniper rifle a suppressor overlay so that it no longer shows up as missing a sprite, also fixes donksoft pistols by repathing them from pistols over repathing them from toy saber smgs. Creates a flag for checking if a gun needs a toy overlay, so it is handled in the parent.

* Sprite fixes: Suppressed Sniper Rifles and Donksoft Pistols

* Update maint_loot_common.dm

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 17:48:59 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
SkyratBot
2a9ee9628f [MIRROR] moves can_synth to chemical_flags (#3370)
* moves can_synth to chemical_flags

* a

Co-authored-by: spessbro <51048066+spessbro@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 14:56:37 +00:00
SkyratBot
1ceb3c3143 [MIRROR] RCDs now use right click to deconstruct (#3377)
* RCDs now use right click to deconstruct (#56864)

RCDs use right click to deconstruct, everything else is functionally the same. The RCD defines also aren't bitflags anymore, they didn't seem to have any reason to be in the first place.

* RCDs now use right click to deconstruct

Co-authored-by: TJatPBnJ <69724863+TJatPBnJ@users.noreply.github.com>
2021-02-14 10:23:03 +00:00
SkyratBot
be1e6ae01d [MIRROR] Gives wizard constructs a purple theme. Minor construct fixes. (#3361)
* Gives wizard constructs a purple theme. Minor construct fixes.  (#56758)

* Gives wizard constructs a purple theme. Minor construct fixes.

Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
2021-02-13 23:21:05 +00:00
SkyratBot
495b35a679 [MIRROR] Converts all uses of modifiers to lazy access to avoid memes in future (#3331)
* Converts all uses of modifiers to lazy access to avoid memes in future

* Update work_tools.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
2021-02-13 11:06:39 +00:00
SkyratBot
a51f056319 [MIRROR] Moves the plant analyzer chem mode to right click + lets you read out a tray's chemical contents (#3347)
* Moves the plant analyzer chem mode to right click + lets you read out a tray's chemical contents

* Update growninedible.dm

* Update grown.dm

* Create grown.dm

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-02-13 11:03:46 +00:00
SkyratBot
b43845d267 [MIRROR] Syringe toggle has been replaced with left-click to inject, right-click to draw. You can also now change transfer amount. (#3345)
* Syringe toggle has been replaced with left-click to inject, right-click to draw. You can also now change transfer amount. (#56865)

* Syringe toggle has been replaced with left-click to inject, right-click to draw. You can also now change transfer amount.

Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-13 10:13:50 +00:00