* Adds logging to uplinks, spellbooks, and the codex ciatrix (#56450)
* Initial logging
* Bugfix and adds uplink logging to config file
* Another bugfix
* Adds logging to uplinks, spellbooks, and the codex ciatrix
Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
* performance logging (#54809)
Dumps a bunch of perf info to a csv every 10 seconds.
Currently this info is only stored in blackbox where it's effectively useless.
csv is a very easy to parse format and is natively supported by a lot of data analysis tools
* performance logging
Co-authored-by: Rob Bailey <actioninja@gmail.com>
* Overhauls discord verification system (#53289)
This completely replaces the previous verification system, for one that
will interoperate with a discord redbot instance that uses the cogs
located at you github.com/optimumtact/orangescogs
This cuts out several steps in the system, but it also leaves alone the
existing notify system (which just uses a file list of discord ids) as a
record of who to notify
SQL changes required for the new database system
Version 5.10, 7 August 2020, by oranges
Changes how the discord verification process works.
Adds the discord_links table, and migrates discord id entries from
player table to the discord links table in a once off operation and then
removes the discord id on the player table
The user connects to any tg server, and uses the "Verify Discord
Account" verb, this generates a six word one time use token, with a 4
hour time validity period (defined as 4 hours from the timestamp value)
in the discord links table.
This one time token, and the ckey of the user are stored in
discord_links
At this point the entire DM side is done, this is all it does
* Overhauls discord verification system
Co-authored-by: oranges <email@oranges.net.nz>
* demos (ported from yogstation)
rustg update + write with no format
use external hook for logging
use proper log vars
fix + clarifying comment
don't start the log
release build of rust-g
fix something caught by the lint
Update code/__DEFINES/subsystems.dm
Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>
Update code/controllers/subsystem/demo.dm
Co-Authored-By: JJRcop <jrubcop@gmail.com>
Update code/controllers/subsystem/demo.dm
Co-Authored-By: JJRcop <jrubcop@gmail.com>
moves hooks out of a dedicated file
len = 0 to Cut(), remove semicolons
untyped loop
* updated rust_g
* 513 updates
About The Pull Request
When a user successfully links their BYOND accounts and discord accounts, they will now be automatically roled, based on config settings.
NOTE: This does not update pre-linked accounts, but I can write an external bot to do that if needed
RUST-G has also been updated in this PR, to be inline with this PR over at RUST-G tgstation/rust-g#23
Why It's Good For The Game
People with linked accounts can now be given a specific role in the discord, which is good for verification.
Changelog
🆑 AffectedArc07
add: Linking your discord and BYOND accounts will now give you a role in the discord
/🆑
* Initial tgui-next commit
* Improve dev server, slight changes to layout.
* Add more components, fix dragging, finalize scrubber list
* Complete an air alarm interface.
* Multiple improvements based on feedback
- LabeledList now has a "buttons" prop, where you can put buttons.
- Improved Box and Flex components
- Whole UI is now dimmable if non-interactive
- Basic documentation of components (Box and Flex so far).
- Icon and Box now accept a "color" prop.
- Routing improved in "Layout" component, you can now specify whether an interface is scrollable.
* Less harsh dimming
* Redux, Toasts
- Fixed inconsistent backend updates with Redux.
- Added Toasts which are currently unused, but are functional.
* acclimator + ai airlock ui
* Add a progress bar component, implement resizing
* Fix a zero in title bar
* Add a linter to keep shit tidy, fix danger level mapping, add some more docs
* better ai door interact ui
* final ai airlock interface
* Fix issues with code, enforce hard 120 line length cap, automerge binaries
* Implement hot module reloading
* Fix progress bar, add color support
* Fix ProgressBar baseline alignment issues
* Remove unwanted padding on the bottom of the LabeledList.
* Component improvements
- Fix baseline issues with Button and ProgressBar components
- Box how inherits props from Box
- Atomic colors and Button colors are now auto-generated, all range of colors supported
* Chem Dispenser UI, animated numbers, more style fixes
* Add an IE8 polyfill
* Intermediate state of fixing IE8
* Lots of shimming and general misery
* Fully working old TGUI chainloader for IE8, more pipeline improvements
* Support title-less Sections
* Delete Yarn, use Lerna for workspace management
* Improve maths and animated numbers
* Fix loss of focus for scrollable content, activate buttons with keyboard
* Attempt to bust the cache, grab focus on keyboard presses too
* Fix hot module replacement by manually pulling replaced modules.
* backend logging
un-nuke line endings
changes without insane line endings
* helper procs + href support
* slight optimization
* compiles
* Redux, Hotkeys, Kitchen Sink (for UI testing), Tabs component
* Push logs to backend, small kitchen sink changes, tab fixes
* Update component reference in README
* Small fixes
* Next bunch of IE8 fixes, PureComponent optimization for Inferno
* Delete old tgui html
* Log the event of loading the old tgui
* Enable tgui logging on server by default
* Final solution
* Extract routes into a separate file, fix ChemDispenser bug
- Chem dispenser was needlessly disabling transfer amount buttons
* Disable baseline alignment for vertical tabs
* Fix tabs and box units
- Tab content was not taking full page width
- Box can now accepts strings as units, which will be treated as raw style values.
* Fix tgui on Terry
* Fix sending all logs with an "error" flag
* Some macro UI component changes and improvements
- Refer to README.md diff to see what's new
* Tooltip component
* Add support for themes, nanotrasen logo is back
* Clockwork theme hotfix
* Slight adjustment to logo positioning
* Actually proper solution for logo positioning
* Fix color maps
* tgui-next thermomachine interface
* tgui-next canister interface
* Add icon_class_name proc to asset cache
* Lots of stuff backported from actioninja's repo
* Cleanup oopsies
* Cargo UI adjustments
* Nuke lodash
* Minor fixes and cleanup
- Remove local Inferno package in favor of upstream Inferno
- Fix "initial" prop on AnimatedNumber
- Force fancy=0 for IE8
- Click-through dimmer
* Add a bat file for dummies
* podlauncher interface fix
* Update README, assert code dominance
* Clarify usage of event handlers in Inferno
* Document LabeledList.Divider
* Fukken grammar
* fixes cellular emporium readapt button not working
* fixes incorrect action on button in atmos control interface
* remove unneeded data from airlock electronics ui
* Set +x mode on bin/tgui
* Fix filename cases
- They were untracked by git on windows
* Ignore package lock, make batch more robust
- package-lock.json is very random and unreliable as fuck. Yarn was better.
* Build tgui-next in travis
* bruh
- fixes tgui error reporting
* logging cleanup + always log
* Add a virus log, plus a log for facehuggers
Logs each infect event and contains detailed descriptions of the virus
I also added a log message for printing virus culture bottles including
who printed them
Finally i tacked on a change to adding a game log entry for facehuggers
because why not
* Further logging fixes and updates
Medbots now combat log
combat log no longer tries to run keyname on an object because that
doesn't make much sense
* Dead say no longer logs twice
* tabs to spaces
* Overhaul mecha logging
Removes user access to the log, not needed and that log can get large
removes all the internal log vars and passes all logging through to a
new log file, the mecha log
* somehow this makes it compile
* add it to the config too
* Photography Update
* Pictures logged in their own /data/picture_logs folder rather than normal logs
* Pictures logged in their own /data/picture_logs folder rather than normal logs
* Photos broke, retrying
* Persistence stuff
* I'm almost done I promise!
* Persistence mostly working, compile, etc etc
* Persistence mostly working, compile, etc etc
* Remove something really not needed from the PR
* Prevents duplication
* default to off
* removes check tick
* increase slots in albums to 21
* Allows for singular loading
* Update camera_image_capturing.dm
* Addresses review
* Anturk
* Update camera.dm
* Update misc.dm
* Update datum.dm
* Update camera.dm
The logging is now stored in the persistent client/player_details datum,
that will survive an entire round
The existing mob log is retained and a new admin verb is added to access
it. It will only show logs for the mob in question, across all players
who possibly spent time in that mob
A new log type is added that tracks the mobs the player changes across
into and the times they occured, to better help admins manage complex
situations, this also appears in the mob log as a record of the players
who entered/exited control of the mob
By moving our logging to a DLL we see a drop in CPU/real time of 2-3 orders of magnitude. This is due to BYOND opening and closing file handles on every write, causing incredible amounts of unneeded overhead. The logging library also handles timestamps for us, further increasing performance gains.
This library will also allow for further offloading in the future, such as completely replacing file2text() and friends.
A pre-compiled DLL is bundled, but Linux users will have to compile manually. Directions can be found at the rust-g repo.
Log output is enhanced with millisecond time stamps:
[2018-04-01 15:56:23.522] blah blah blah
This includes runtimes as well, which benefit from the same timestamp improvements and no longer have hacky splitting code to add their own timestamps.
Log shutdown is handled in a dedicated proc called as late as possible, as rust-g integration expands this will be factored out into a generic native code shutdown proc.
* Adds logging crew manifest to seperate file
* Coding blind
* i can spel words
* Not everyone in the lobby please.
* Proper header
* Fix
* Better format
* Garbage collection queuing rewriting
* Some Tweaks
* Fixes some queue tracking oddities
* More tweaks
* Remove the middle two queue steps. tis was a silly idea
* New logging.
We store logging datums for use in tracking the stats of shit qdeleted
Added logging for destroy time as well as hard delete time, per type. As well as a few others
* Fix compile for testing
* Does the cyberboss
* does the antur
* Add the system for managed global variables
* Travis ban old globals
* So you CAN inline proccall, that's neat
* Fix that
* master.dm
* Remove the hack procs
* Move InitGlobals to the proper spot
* configuration.dm
* Fix the missing pre-slash
* clockcult.dm
* This is probably for the best
* Doy
* Fix shit
* Rest of the DEFINES tree
* Fix
* Use global. for access
* Update find_references_in_globals
Always hated that proc
Whoever made it must've bee a r e a l idiot...
* __HELPERS tree
* Move global initialization to master.
Fix the declaration
* database.dm
* Dat newline
* I said DECLARATIVE order!
* Here's something you can chew on @Iamgoofball
* game_modes.dm
* Fix this
* genetics.dm
* flavor_misc.dm
* More stuff
* Do it mso's way. Keep the controllers as global
* Make master actually see it
* Fix
* Finish _globalvars/lists
* Finish the rest of the _globalvars tree
* This is weird
* Migrate the controllers
* SLOTH -> GLOB
* Lighting globals
* round_start_time -> ticker
* PAI card list -> pai SS
* record_id_num -> static
* Diseases list -> SSdisease
* More disease globals to the SS
* More disease stuff
* Emote list
* Better and better
* Bluh
* So much stuff
* Ahh
* Wires
* dview
* station_areas
* Teleportlocs
* blood_splatter_icons
* Stuff and such
* More stuff
* RAD IO
* More stuff and such
* Blob shit
* Changeling stuff
* Add "Balance" to changelogs
* Balance for changelog compiler + Auto Tagging
* Update the PR template
* hivemind_bank
* Bip
* sacrificed
* Good shit
* Better define
* More cult shit
* Devil shit
* Gang shit
* > borers
Fix shit
* Rename the define
* Nuke
* Objectives
* Sandbox
* Multiverse sword
* Announce systems
* Stuff and such
* TC con
* Airlock
* doppllllerrrrrr
* holopads
* Shut up byond you inconsistent fuck
* Sneaky fuck
* Burp
* Bip
* Fixnshit
* Port without regard
* askdlfjs;
* asdfjasoidojfi
* Protected globals and more
* SO MANY
* ajsimkvahsaoisd
* akfdsiaopwimfeoiwafaw
* gsdfigjosidjfgiosdg
* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!
* facerolll
* ASDFASDFASDF
* Removes the unused parts of dmm_suite
* WIP
* Fix quote
* asdfjauwfnkjs
* afwlunhskjfda
* asfjlaiwuefhaf
* SO CLOSE
* wwwweeeeeewwwww
* agdgmoewranwg
* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?
* Fix syntax errors
* 100 errors
* Another 100
* So many...
* Ugh
* More shit
* kilme
* Stuuuuuufffff
* ajrgmrlshio;djfa;sdkl
* jkbhkhjbmjvjmh
* soi soi soi
* butt
* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING
* lllllllllllllllllllllllllllllllllllllllllll
* afsdijfiawhnflnjhnwsdfs
* yugykihlugk,kj
* time to go
* STUFFF!!!
* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!
* ngoaijdjlfkamsdlkf
* Break time
* aufjsdklfalsjfi
* CONTROL KAY AND PRAY
* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* Goteem
* Fix testing mode
* This does not belong in this PR
* Convert it to a controller
* Eh, fuck this option
* Revert controllerization Ill do it some other time
* Fix
* Working controllerization
* FOR THE LOVE OF CHRIST PROTECT THE LOGS
* Protect admins and deadmins
* Use the inbuilt proc
* Ports paradise error handler, with in game runtime viewer!
* Changes to the old runtime error and removes inerror reference
* Oops
* Adds a wrapper for world.log so it displays both in the runtime diary and in DD window
Moves the constants from defines and compile_options files into the __DEFINES directory. The compile options in the latter file that are actually tweakable remain in their existing file in the code directory.
Constants from DEFINES.dm, globals.dm, names.dm, and global_lists.dm have been moved into the _globalvars subdirectory.
stylesheet.dm has been moved into the interface directory since that's a better place for it.
This move contains no code changes for stock TG. It is purely an organizational move meant to clean up hard to read code.
Some global constants that appear to be unused have been put into unused.dm, but not unticked. This list is by no means exhaustive.
Branches should be aware that they need to move any additional defines and global constants manually.