Commit Graph

137 Commits

Author SHA1 Message Date
SkyratBot
18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
SkyratBot
43febe3145 [MIRROR] Converts many proc overrides to properly use list/modifiers, lots of other smaller things (#3433)
* Converts many proc overrides to properly use list/modifiers, lots of other smaller things

* Update human_defense.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-17 14:18:21 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
SkyratBot
bff6b2e317 [MIRROR] Makes n2o nontoxic, for reasons (#3321)
* Makes n2o nontoxic, for reasons (#56839)

Counter to the original intent of the change seen here #50126, n2o will currently deal damage when used with both internal tanks and floods, as the threshold picked for it was about 0.15 moles at room temperature. Even outside this oversight, the original goal can't easily be achieved. Because breathing works off partial pressures, anything you can do with an anesthetic can you can do with an n2o flood.

Therefore I don't think it's behavior worth keeping, as even as a way to disincentivize non-antag n2o floods it would do little.

* Makes n2o nontoxic, for reasons

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-02-12 12:52:34 +00:00
SkyratBot
f79e91462c [MIRROR] LINDA Reforged (#2573)
* LINDA Reforged

* Update airlock.dm

* Update biohazard_blob_controller.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-01-08 18:52:35 +01:00
SkyratBot
58e12a73e3 [MIRROR] Fixes empty gaslist entries, jesus fuck (#2572)
* Fixes empty gaslist entries, jesus fuck (#56027)

* Fixes empty gaslist entries, jesus fuck

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-01-08 18:21:38 +01:00
SkyratBot
80475b935a [MIRROR] Makes pluox formation slightly more consistent (#2555)
* Applies the pluox formation code portable atmos devices and tanks (#55923)

Makes irradiating tanks and portable atmospherics devices (canisters, pumps, scrubber) induce pluoxium and tritium formation if they contain the correct gases.
Does NOT affect atmos components or pipes because I don't think Lemon would let me do that to pipecode. (He's right)

* Makes pluox formation slightly more consistent

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-01-07 23:59:08 +01:00
SkyratBot
94ed7ed0f1 [MIRROR] Refactors how movetypes are added and removed, No timers this time. (#2358)
* Refactors how movetypes are added and removed, No timers this time. (#55444)

* Refactors how movetypes are added and removed, No timers this time.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-12-29 02:39:03 +00:00
SkyratBot
06aedd664c [MIRROR] Fixes atmos water tanks showing up as purple sometimes (#2327)
* fixes atmos water tanks showing up as purple sometimes, they have their icon state changed sometimes, but never manually set the wear_icon_state, so it'd try and show a nonexistant sprite. (#55705)

* Fixes atmos water tanks showing up as purple sometimes

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-12-26 07:56:35 +01:00
SkyratBot
fb356fdcc2 [MIRROR] Fixes emergency tanks inhand sprites and adjusts double yellow emergency tanks volume. (#2168)
* Initial (#55274)

* Fixes emergency tanks inhand sprites and adjusts double yellow emergency tanks volume.

Co-authored-by: Swept <sweptwastaken@protonmail.com>
2020-12-13 13:45:25 +00:00
SkyratBot
66c207e19c [MIRROR] Reverts (#54963) due to timer spam (#2109)
* Revert "Refactors how movetype flags are added and removed and the floating animation (#54963)" (#55432)

This reverts commit b8425c003a.

* Reverts (#54963) due to timer spam

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-12-10 05:58:05 +01:00
SkyratBot
2ee5d422ae [MIRROR] Refactors how movetype flags are added and removed and the floating animation (#2096)
* Refactors how movetype flags are added and removed and the floating animation (#54963)

I wanted to refactor how movetype flags are added and removed into traits to prevent multiple sources of specific movement types from conflicting one other. I ended up also having to refactor the floating animation loop (the one that bobs up and down) code in the process.
Why It's Good For The Game

A way to avoid conflict from multiple sources of movement types.
This also stops melee attacks, jitteriness and update_transform() from temporarily disabling the floating movetype bitflag altogether until the next life tick.

Tested, but i'm pretty sure improvements could be made.
Changelog

cl
fix: jitteriness, melee attack animations and resting/standing up should no longer momentarily remove the floating movement type.
/cl

* Refactors how movetype flags are added and removed and the floating animation

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-12-09 23:43:42 +01:00
SkyratBot
5d3d16ca13 [MIRROR] New TGUI component: the round gauge + initial uses of it (#1957)
* New TGUI component: the round gauge + initial uses of it

* aaa

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-11-30 18:51:58 +00:00
SkyratBot
f4f8f79210 [MIRROR] Fixes improvised jetpacks working as infinite one tick boosters (#1893)
* Fixes improvised jetpacks working as infinite one tick boosters (#55202)

Fixes improvised jetpacks working as infinite one tick boosters
allow_thrust is used as a check when the jetpack is toggled on to see if it should be allowed to turn on. This line needs to return the parent call instead of presuming it passes.

* Fixes improvised jetpacks working as infinite one tick boosters

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-11-28 12:54:07 +01:00
SkyratBot
03583210d8 [MIRROR] Fixes Improvised Jetpack (+New custom icons) (#1869)
* Fixes Improvised Jetpack (+New custom icons) (#55177)

This fixes the improvised jetpack, which currently cannot be activated.
Fixed [#50396](https://github.com/tgstation/tgstation/issues/50396)

The code change was very minor and everything seems to work properly now.
Bonus: New custom icons for this item, better representing what it most likely would look like

* Fixes Improvised Jetpack (+New custom icons)

Co-authored-by: LordVollkorn <66637090+LordVollkorn@users.noreply.github.com>
2020-11-27 07:51:57 +00:00
SkyratBot
9e88359f04 [MIRROR] Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. (#1686)
* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. (#54715)

* The Re-pricening

* Rewritten and adjusted for paycheck defines.

* I made the map changes finally.

* And the refills too.

* "OH YEAH REPLACING IT ALL WITH DEFINES AND SCALING IT THE EXCEL DOCUMENT WILL BE EASY, ARCANE!!!"

* And the premium ones too.

* Accidently spoiled a future pr due to dme bleedover

* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-11-14 21:49:11 +01:00
SkyratBot
e768cef297 [MIRROR] /obj/screen --> /atom/movable/screen (#1646)
* /obj/screen --> /atom/movable/screen

* Update storage.dm

* Update radial.dm

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-11-11 04:12:50 +01:00
SkyratBot
e3f8b4c96c [MIRROR] Adds tank holders (#1177)
* Merge pull request #54048 from nicbn/tank-frames

Adds tank holders

* Adds tank holders

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-10-07 01:11:16 +02:00
SkyratBot
98568e191a [MIRROR] Enforce preserving parent proc return values across ui_act call stacks (#999)
* Enforce preserving parent proc return values across ui_act call stacks (#53964)

All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.

* Enforce preserving parent proc return values across ui_act call stacks

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-26 17:17:59 +02:00
SkyratBot
4b6cc9d088 [MIRROR] Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#830)
* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#53305)

* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-09-17 02:05:30 +01:00
SkyratBot
6c6f8bf267 [MIRROR] Breathing changes (#735)
* Breathing changes (#53560)

* breathe

* only like 5 people noticed my nightcode its ok

* Update code/__DEFINES/atmospherics.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>

* comment

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>

* Breathing changes

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-11 23:02:03 +02:00
SkyratBot
1e705faa19 [MIRROR] Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#709)
* Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#52981)

* Process procs now properly use deltatime when implementing rates, timers and probabilities

* Review fixes

* Geiger counters cleanup

Made hardsuit geiger code more similar to geiger counter code
Geiger counters are more responsive now

* Moved SS*_DT defines to subsystems.dm

* Rebase fix

* Redefined the SS*_DT defines to use the subsystem wait vars

* Implemented suggested changes by @AnturK

* Commented /datum/proc/process about the deltatime stuff

* Send delta_time as a process parameter instead of the defines

Also DTfied acid_processing

* Dtfied new acid component

* Process procs now properly utilize deltatime when implementing rates, timers and probabilities

Co-authored-by: Donkie <daniel.cf.hultgren@gmail.com>
2020-09-09 08:19:23 +02:00
SkyratBot
ec09510459 Bools and returns super-pr (#53221) (#565)
Replaces like 70-80% of 0 and such, as a side effect cleaned up a bunch of returns
Edit: Most left out ones are in mecha which should be done in mecha refactor already
Oh my look how clean it is

Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Couls <coul422@gmail.com>

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
2020-08-30 05:12:59 +02:00
SkyratBot
a5306924c3 [MIRROR] Makes reagent exposure methods bitflags (#527)
* Makes reagent exposure methods bitflags (#53164)

* Makes reagent exposure methods bitflags

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-08-26 02:37:07 +02:00
SkyratBot
3bd294f26f [MIRROR] Defines damage flags. (Hopefully without 50+ commits) (#491)
* Defines damage flags. (#53158)

* Defines damage flags. (Hopefully without 50+ commits)

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-08-24 22:52:31 +02:00
SkyratBot
1d879663ca [MIRROR] Cleans up some refs (#236)
* Cleans up some refs (#52713)

* clin

* Might as well

* Unreferenced datums autodel + lame proc

Co-authored-by: TiviPlus <TiviPlus>

* Cleans up some refs

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2020-08-07 18:39:08 +01:00
SkyratBot
ee324ab3c2 [MIRROR] Cleanup up all instances of using var/ definitions in proc parameters. (#240)
* Cleanup up all instances of using var/ definitions in proc parameters. (#52728)

* var/list cleanup

* The rest of the owl

* plushvar bad

* Can't follow my own advice.

* Cleanup up all instances of using var/ definitions in proc parameters.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-07 18:26:21 +01:00
SkyratBot
724f9632b5 [MIRROR] [READY]syriniver nerfix / syringe projectile fix + various fixes requested by maintainer (#190)
* [READY]syriniver nerfix /  syringe projectile fix + various fixes requested by maintainer (#52019)

* syringe projectile fix

* greenman review

* oversight fix

* [READY]syriniver nerfix /  syringe projectile fix + various fixes requested by maintainer

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
2020-08-04 12:18:41 +02:00
SkyratBot
1780fae23e [MIRROR] Makes several icon/outfit tweaks/fixes to bounty hunters. (#184)
* Makes several icon and outfit tweaks/fixes to bounty hunters. (#52668)

* Makes several icon/outfit tweaks/fixes to bounty hunters.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-08-03 16:36:52 +02:00
Rohesie
e024fbffc3 hard dels (#52399) 2020-07-25 10:08:13 -04:00
skoglol
f5cd45f7f7 Removes forcesay on attack (#52341) 2020-07-22 04:30:30 -04:00
skoglol
f87ed89865 Merge pull request #52263 from ShizCalev/jetpack-fix
Fixes runtime caused by a mob's client disconnecting while jetpacking around
2020-07-17 11:02:58 +02:00
Aleksej Komarov
0cf00a2645 tgui 4.0 (#52085)
* tgui 4.0 hyper squash

* Upgrade dependencies
2020-07-16 20:13:04 +02:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
ShizCalev
e3dd82394b Fixes mobs that disconnect while using a jetpack continuing to boost around 2020-07-15 15:14:55 -04:00
ShizCalev
411dea9542 Merge pull request #51659 from TaG2e/master
Fixes more missing sprites and adds invisible icon
2020-07-01 11:58:17 -04:00
TaG2e
5276005acb Reverts, changes, and fixes to sawoff and energy weapons' icons 2020-06-28 17:34:41 -05:00
TemporalOroboros
e78d82592f Refactors reagent exposure code (#51396)
* Refactors reagent exposure code

Removes istype clutter. Renames a few procs

* == TRUE

Adjusts COMPONENT_NO_EXPOSE_REAGENTS bitflag offset.

TODO: Remove comment

Co-authored-by: Rohesie <rohesie@gmail.com>

* == TRUE

Adjusts COMONENT_NO_EXPOSE REAGENTS bitflag offset.

Removes comment

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-06-21 20:03:19 -03:00
TaG2e
8f72395637 Fixes more item icons, conflicts, and default hidden to false 2020-06-20 19:00:36 -05:00
TaG2e
b9ec327c17 Fixes more missing sprites and adds invisible icon 2020-06-15 01:56:12 -05:00
ShizCalev
1ff3945b30 Fixes more belt missing texture crap (#51597)
* Fixes more belt missing texture crap

* #51010 progress

* tank fixes

* typo

* Removed dead/duplicated code

* cleanup

* don't need the - meme anymore with build_worn_icon

* icon fix

* commentary

* yelling at future coders

* more condensedd
2020-06-13 14:16:52 -04:00
nemvar
6ef421be42 Renames a few variables. Also reorders icon fallback order again. (#51060)
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.

* Fixes some comments

* Fixes map issue

* Restart lints

* Properly resolves conflicts
2020-05-25 06:47:19 +02:00
actioninja
b5dfd8880d id to component name 2020-04-19 19:36:35 +03:00
kevinz000
d5cd073887 Merge remote-tracking branch 'tgstation/master' into movespeed_modifiers_take_two 2020-03-17 09:48:02 -07:00
spookydonut
4ca8f8086c Remove ui deadcode (curse you) (#49864)
Aha cheers!~
2020-03-13 07:07:01 +02:00
kevinz000
2c25b2cdfd Merge branch 'master' into movespeed_modifiers_take_two 2020-03-10 00:59:01 -07:00
Dennok
8a888c690c Fix on station jet air using and trails only on use. (#49567)
* Update carbon_movement.dm

* Carbon use jets before basic spacemove sources

Now carbons dont try propel yourself by thing around, when use jet.

* up

* Jet used when jet must be used

No more persistent jet air use

* Jet implant used when jet implant must be used

No more persistent jet implant air use

* TRUE and FALSE in carbon_movement.dm

* missing right-paren

* missing right-paren in imp

* better jetpack check

* better augment jetpack check

* augment jet toggle on fix

* fix m

* up

* Jet trails only on air use
2020-03-08 20:35:10 -04:00
kevinz000
df38abf7a1 Merge branch 'master' into movespeed_modifiers_take_two 2020-02-21 01:38:09 -07:00
ShizCalev
7209ac3c93 Removes unnessacary math defines 2020-02-17 23:09:09 -05:00
kevinz000
ce02e45ecb get rid of refactor tags 2020-01-11 22:12:07 -08:00