* Turrets now use the SFX associated with the weapon installed in them
* Turrets now have a default installed gun for when they are spawned
* fire_sound is now a property of all ammunition, not just energy ammo,
which should make future additions a lot simpler.
* Added some energy gun SFX handling to the giant switch statement at
the top of portable_turret.dm, because 'emagged' and 'lethal' are the
same thing and have to be handled weirdly.
* The upshot of all these changes is that every turret, constructed or
default, should make exactly the right noise, even if guns are added in
the future!
*All spiders can now web turf (but AI controlled non-nurses won't choose to), only nurse spiders can wrap items and lay eggs.
*Eggs laid by a player controlled nurse spider will eventually grow into player controlled spiders, while AI lain eggs will only result in AI spiders
*Adds non nurse spiders to the staff of change as they pass my rules for inclusion (Leaves a corpse, can do everything as a player the NPC can do, can't dominate a round by reproduction)
I take no responsibility for spidercode, it's a bit iffy but as far as I can tell it all works for players now.
adds 3 new types of shotgun ammo. make them by crafting the special shell in RND, and then using table-crafting to make the unique ammo.dmi
meteorshot, made with compressed matter cartridges
pulse slugs, shotgun rounds with the properties of a laser weapon.
dragonsbreath rounds, area-of-effect flame weapons.
renames ammunition/bullets.dm to ammunition/ammo_casings.dm, which is more accurate
splits RND designs up into their own files
Changes the wand of fireball projectile to have the same !!FUN!! proximity detonation properties as the spell version. Slightly moved the damage types from getting hit by the fireball around to better simulate the experience.
Fun fact about spell fireballs: Because the projectile is desiged to explode if it comes within a square of somebody who isn't the wizard direct contact between fireballs and mobs is very rare. This means that while the fireballs are designed to do an extra 25 brute and 20 burn ON CONTACT this usually doesn't happen.
That's why the added damage on the wand here isn't 25/20, because that would actually make it signigicantly better than the spell.
Also changes trees and space bats to "hostile" faction because they were copypasta'd carp before that, as well as changing goats to "neutral" and attack_self 1 so that the great mining drone / goat wars end
Fixes#3880 : Mapped or Adminspawned Growns will take on the default variables of their seed type.
Fixes#3828 : Meteor Pen projectiles are now visible
Some more refactoring, clearing up the growninedible.dm. Deletes hydroitemcode.dm. Keep code with the definitions, ew ew.
Spent casings ejected from firearms will spin as they 'tumble' towards the ground.
Improved sprites for shotgun shells
Improved sprite for bullet projectile.