Commit Graph

781 Commits

Author SHA1 Message Date
Cheridan
0a8690edf0 Merge pull request #11738 from Supermichael777/detomax
Buffs the detomax pda bomb by removing its RANDOM EXPLOSION MECHANIC.
2015-09-14 18:37:53 -05:00
Supermichael777
a9e4af8146 it will no longer explode randomy but has a higher chance to bounce 2015-09-12 12:23:03 -04:00
bear1ake
f697ae90f5 removes a bunch of .0 2015-09-10 20:57:30 +09:00
Razharas
93b9f96cfa Merge pull request #11341 from bgobandit/suicideisnotajoke
Adds/tweaks several suicide messages.
2015-09-06 06:42:00 +03:00
c0
df7386a4ec Assemblies update 2015-09-04 11:22:37 +03:00
palpatine213
00f01159b1 Fixes Merge conflicts 2015-09-01 19:46:30 -07:00
Razharas
9d6ce85e9a Merge pull request #11414 from Xhuis/shadowling_update_4
Shadowling Update IV
2015-09-01 17:19:07 +03:00
Razharas
bfbe4e997e Merge pull request #11505 from duncathan/returnQDEL_HINT_LETMEDIE
Makes all Destroy() procs return properly
2015-09-01 15:54:18 +03:00
Razharas
6464aafa7c Merge pull request #11494 from Aranclanos/PDAqdel
Fixes PDAs being able to send messages to other PDAs in the qdel queue
2015-09-01 15:53:26 +03:00
Razharas
446e784017 Merge pull request #11318 from kingofkosmos/borgdedcoverunlock_aidedunanchor
Cyborgs unlocking cover and AI unanchoring upon dying.
2015-09-01 10:08:08 +03:00
duncathan
48b67e5a25 Merge branch 'master' of https://github.com/tgstation/-tg-station into returnQDEL_HINT_LETMEDIE
Conflicts:
	code/game/objects/effects/landmarks.dm
2015-09-01 00:11:33 -06:00
duncathan
51c09f16bf makes all Destroy()'s return properly 2015-08-31 00:21:01 -06:00
palpatine213
dd7b84228b Fixes infinite loop. 2015-08-30 18:30:55 -07:00
palpatine213
877111b8e6 Removed upgrade mechanics from camera bugs. They come build in with networking, sabotage, and tracking upgrades. Also added camera disable button to track menu. 2015-08-30 17:58:27 -07:00
Aranclanos
2e09313b26 Fixes PDAs being able to send messages to other PDAs in the qdel queue 2015-08-30 20:18:50 -03:00
Aranclanos
1abeb952a4 Fixes an infinite loop with camera bugs. 2015-08-30 19:43:27 -03:00
Xhuis
df9e581df0 Shadowling update 4 2015-08-27 19:29:33 -04:00
xxalpha
19947d4fa0 Added qdel(wires) to a bunch of objects Destroy proc.
Return ..()
2015-08-27 11:10:58 +01:00
bgobandit
4fe28339c5 Makes requested changes. 2015-08-26 18:37:14 -04:00
bgobandit
4909600303 Adds/tweaks several suicide messages. 2015-08-23 15:02:34 -04:00
kingofkosmos
4194d02a5a Made cyborg verbs not work when dead.
Switched comment one line down.
2015-08-22 10:24:50 +03:00
kingofkosmos
2a518c65f9 Made cyborg cover unlock upon death.
Made AI unanchor upon death.
Added checks-if-dead to all AI verbs.
Removed "You can't do that because you're dead!" -messages from AI verbs.
2015-08-22 09:35:01 +03:00
Firecage
dfae1e0b53 Changes a lot of del() to qdel() 2015-08-16 23:33:22 +02:00
Swag McYolosteinen
46b519309e Merge pull request #11058 from Core0verload/surgery-organs-part2
Surgery & Organs rework: Phase 2
2015-08-13 18:04:16 +02:00
Cheridan
720ffcc862 Merge pull request #11073 from RemieRichards/WireModernisation
RnD Machines + Pizza bombs now use Wire datums
2015-08-12 22:23:18 -05:00
Miauw
ad1da7c157 Removes tape recorder wires to fix a server-crashing bug. 2015-08-10 14:00:05 +02:00
Remie Richards
4870122858 Rnd machines and Pizza boxes now use real wire datums, instead of the ancient method of list+var, Because of this they now also respond to Multitool-Pulsing.
Adds GetColour(index) helper to wire datums.
2015-08-07 03:35:10 +01:00
c0
691f6fb66d Surgery & Organs Rework: Phase 2 2015-08-06 09:56:54 +03:00
c0
600d424ea5 Moved cyberimplants to internal organs system 2015-08-02 22:28:45 +03:00
Cheridan
1c05fbcf6a Merge pull request #10450 from phil235/MechRefactoring
Mech code refactor
2015-07-20 02:00:11 -05:00
WJohn
001dd150e0 Merge pull request #10655 from MMMiracles/TWANG
Adds a 'TWANG' sound effect for guitars
2015-07-19 13:34:40 -04:00
MMMiracles
ca419e47c6 adds a 'TWANG' sound effect for guitars when hitting something 2015-07-16 07:59:10 -04:00
phil235
34db8dd695 Merge branch 'master' of https://github.com/tgstation/-tg-station into MechRefactoring
Conflicts:
	code/game/mecha/equipment/mecha_equipment.dm
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/game/mecha/mecha.dm
2015-07-16 13:50:01 +02:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
phil235
359a270de6 Merge branch 'master' of https://github.com/tgstation/-tg-station into MechRefactoring
Conflicts:
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/mecha.dm
2015-07-14 01:20:37 +02:00
phil235
f580ad3863 Merge pull request #10492 from Miauw62/recorders
fixes tape recorder spans.
2015-07-10 22:57:42 +02:00
Miauw
38d543aee9 fixes tape recorder spans. maybe this wont cause exploits 2015-07-09 17:59:58 +02:00
MrStonedOne
a262f9aac7 Attack logging tweaks
Removed the "feature" to have something log in an atom's vv attack log, but not the file attack log. all attack log items will go to the file as well as vv.

Replaced all hard coded src.name/name for attack log's object argument with an actual object (src) except where it made more sense not to.

All attack logging *should* happen AFTER damage is applied now.

Removed the confusing attack entry for when a changeling stings another changeling.

Tweaked how punch attack logs worked
2015-07-08 23:14:37 -07:00
phil235
ea1780ce97 - Mech equipment was using its unique processing method, with specific timing for each equipment, but now it uses obj processing, I
changed the values so the equipment effect stays the same. Remove global_iterator datum.
- fiddled with equip_ready procs of mech tools.
- removed mecha/proc/do_after and /enter_after() procs.
- Renamed mech sleeper occupant var to "patient" to avoid confusion with the occupant of the mech.
- all non instant tool (drill) now show a progbar when drilling etc..
- action cooldown now use do_after_cooldown() (that itself uses do_after) and start_cooldown (for instantaneous actions).
- Removed mecha_equipment's destroy proc, it's now all in Destroy(). No confusion.
- modified mecha_equipment/proc/can_attach() to not check istype(mecha) b/c it can't not be. (so the child only have one istype check.
- Removed diamonddrill/can_attach() , all done at drill level.
- armor booster now only for combat mech, instead of all except honkmech.
- Removed dynhitby, dynbulletdamage, dynattackby, dynusepower(), dyngetcharge(), dynabsorbdamage()
- I split the tools.dm file into smaller ones: work tools, mining tools, other tools.
- I split mecha.dm into mecha.dm, mecha_topic.dm and mecha_defense.dm
- refactored mech weapon ballistic/launcher, new proj_init proc, more OOP.
- Moving consumes energy! Lights consumes energy. Fixes #9425.
- Fixed #7354 xeno not bursting if host is inside a mech.
- Added action buttons to mech. Moved toggle lights, internal tank, eject, view stats from verbs to action buttons, these can now only

be done via these buttons (removed them from the big stats window).
- Removed port connect verbs b/C it's automated now.
- regular hud is no longer hidden when inside a mech (doesn't matter b/c you can't interact with most stuff in it while in a mecha). Fixes issue 10387
- can't walk when shooting projectiles. Makes walking on your projectile a bit harder. Helps against issue 10315 (but doesn't fix it).
- also made into action buttons: the special abilities of certain combat mechs.
- Added thrown alerts for mech charge and integrity.
- Fixes teleporting occupant out not properly removing it from the mech. Fixes issue 10330
- fixes ballistic mech weapons spinning when launched. proc/throw_at() now has a spin argument instead of using var/allow_spin that was added to all atoms just for that.
- added a update_action_buttons() to ai/life() to handle ai mech.
2015-07-07 19:40:32 +02:00
Cheridan
447d7651eb Merge pull request #10299 from xxalpha/runtimesrun
Fixed T-Scanners runtime error
2015-07-04 12:44:23 -05:00
xxalpha
8e8d9157d3 Fixed runtime with t_scanners.
Now it's fixed.
2015-07-03 12:16:22 +01:00
MrStonedOne
ed9238600e Revert "Fixes overexcited TTV reporting" 2015-07-02 16:34:22 -07:00
Cheridan
b2ab5d84d1 Merge pull request #10309 from Ikarrus/holyshitsecbuffshutitdownikarrusisshit
Flashes and Flashers
2015-07-02 22:50:28 -05:00
Ikarrus
24891ba762 Reduced aoe flashes to just one tick 2015-07-02 19:05:29 -06:00
xxalpha
4a86be4883 Merge remote-tracking branch 'upstream/master' into boxesofbananium
Conflicts:
	code/game/objects/items/stacks/sheets/mineral.dm
2015-07-02 18:49:41 +01:00
Ikarrus
02a60c6e89 Flashes and Flashers 2015-06-30 22:20:20 -06:00
xxalpha
cfb5e724b6 Material container, all items can have materials, wake me up
cant wake up

go to sleep debug
2015-07-01 03:34:47 +01:00
nullquery
a6ce6abfe3 Merge pull request #8 from nullstation/master
Merge with upstream
2015-06-28 07:09:40 +02:00
NullQuery
b4248b01e4 - Crew monitoring computer using the html_interface module
- Patch: Don't update html_interface clients that have been inactive for more than 10 minutes.
- Patch: Attempt to speed up _renderContent some more (in case of multiple clients) by using spawn.
- Patch: Second argument for hiIsValidClient hook: reference to the current html_interface object (used by crew monitoring computer).
- Feature: procqueue singleton. You can use this to put proc executions on a queue. Used by the crew monitoring computer to queue the update "for the next tick" when humans move.
2015-06-27 10:26:46 +02:00
Ikarrus
6cc17a6243 Resolved Conflicts:
code/modules/clothing/clothing.dm
	code/modules/clothing/masks/gasmask.dm
	code/modules/clothing/suits/bio.dm
	code/modules/clothing/suits/utility.dm
2015-06-27 00:17:02 -06:00