Commit Graph

180 Commits

Author SHA1 Message Date
SkyratBot
c418b139be [MIRROR] Ports Mail From Kiwi Take 2: Arconomy Class Mail (#5172)
* Ports Mail From Kiwi Take 2: Arconomy Class Mail

* Update wardrobes.dm

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-25 21:20:20 +01:00
SkyratBot
5ed908387f [MIRROR] RCD now rebuilds existing constructs faster and with less resources (#4641)
* RCD now rebuilds existing constructs faster and with less resources (#58029)

* RCD now rebuilds faster

* Reconstructing now costs less

* Fix _

* Remove unused flag, use helper proc

* Add sound

* Remove previously useless, now inaccurate comment

* Add MIN_COMPILER_VERSION warning

* RCD now rebuilds existing constructs faster and with less resources

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-04-04 15:58:57 +01:00
SkyratBot
daec7111cd [MIRROR] You can now put food on plates, and plate no longer materialize out of nowhere as you cook (#4418)
* You can now put food on plates, and plate no longer materialize out of nowhere as you cook

* Update dish_drive.dm

* aaaaaaaaaaaaaaa

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-03-26 15:40:39 +00:00
SkyratBot
e043a3a1f7 [MIRROR] Desnowflakes tank integrity (#4286)
* Desnowflakes tank integrity (#56443)

Makes tanks use obj_integrity instead of their own snowflaked version.
Makes tanks check for exploding when they are destroyed, rather than once every process.
Makes tanks always leak their gases when they are deconstructed.
Removes the ability for tanks to seal themselves back up over time.
Makes the bomb spawner actually produce functional bombs.
Removes the extraneous syndicate bomb spawner subtype.
Miscellaneous code improvements to tanks, bomb spawners, and the blastcannon.
Fixes the explosives compressor doubling the power of any bomb you put in it.

The changes to tank rupturing behavior shouldn't effect most tritium fueled TTVs including the 50K recipe. Toxins players don't need to worry about suddenly being incapable of getting points or refining anomaly cores. They should only really effect singlecaps, but I don't know enough about singlecaps to know what recipes I should test. I have confirmation that at least one mix is not effected by this.

The self-sealing properties of tanks have been removed. I'm not sure what the purpose of it was, I have heard that it was used to enable hand-portable plasmaflooding, but I'm not familiar with the practice.

As it turns out, the basic bomb spawners were broken on master! I have made the bombs they produce maxcap instead of just spring a leak. Since they maxcap by default now I have removed the syndicate subtype used to spawn the TTV produced by the cuban pete arcade game and replaced it with the normal timer subtype. Since none of the bomb spawner subtypes were used for anything else this shouldn't have any effect on the game.

On a similar note, I have discovered that the maxcap recipe on the wiki stopped working at some point since it was written. I will replace it with a functioning set of instructions.

Less snowflake code.
Bomb spawners are actually functional now.
Slightly better code.
The explosives compressor accurately reflects the power of the bomb you put into it.

* Desnowflakes tank integrity

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-03-21 13:58:18 +00:00
SkyratBot
18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
SkyratBot
18f7ed58eb [MIRROR] Removes older ID consoles from the code, and circuitboards (#3284)
* Removes older ID consoles from the code, and circuitboards

* Merge branch 'master' into upstream-merge-56792

* a

Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-16 12:44:12 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
SkyratBot
cc67a133e5 [MIRROR] [READY] Adds station traits: Small modifiers that can randomly be chosen each round (#3132)
* [READY] Adds station traits: Small modifiers that can randomly be chosen each round

* conflicts

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-08 23:07:24 +00:00
SkyratBot
926e26ead5 [MIRROR] var/hacked now actually does something in vendor spawners (#2693)
* var/hacked now actually does something in vendor spawners (#56144)

Oversight made by @ TiviPlus when making #55147
var/hacked wasn't actually used in code and instead, all spawner vendors were instantly hacked.
fixes #56101

* var/hacked now actually does something in vendor spawners

Co-authored-by: EgorDinamit <53223414+EgorDinamit@users.noreply.github.com>
2021-01-14 16:55:40 +01:00
SkyratBot
e776d6a35b [MIRROR] Fixes fulltile pod window spawner (#2596)
* Fixes fulltile pod window spawner (#56033)

* Fixes fulltile pod window spawner

Co-authored-by: EgorDinamit <53223414+EgorDinamit@users.noreply.github.com>
2021-01-09 17:29:09 +00:00
SkyratBot
2913364658 [MIRROR] Kills oldfood, Puts newfood on top. (#2041)
* Kills oldfood, Puts newfood on top. (#55160)

Slays the last of old-food, making new-food the new normal.

Co-authored-by: MrMelbert <kmelbert4@ gmail.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>

* Kills oldfood, Puts newfood on top.

* Update collars.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: MrMelbert <kmelbert4@ gmail.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-12-04 16:46:26 +01:00
SkyratBot
2cf928b280 [MIRROR] Init sanity unit test (#1980)
* Init sanity unit test (#55147)

https://github.com/tgstation/TerraGov-Marine-Corps/pull/5326
Stemming from
https://github.com/ParadiseSS13/Paradise/pull/14770

Basically it just checks for bad initialize calls

* Init sanity unit test

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2020-11-30 23:01:45 +00:00
SkyratBot
7d653f1f6b [MIRROR] Moves grown food to newfood (#1794)
* Moves grown food to newfood (#55040)

Moves grown food to newfood
Gives trash element support for callbacks for item creation override

* Moves grown food to newfood

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-11-23 22:35:35 +00:00
SkyratBot
edf22edc9b [MIRROR] [READY] decorations loot crate! +3 new fancy carpets! (#1522)
* [READY] decorations loot crate!  +3 new fancy carpets! (#54612)

* base

* fixes

* crate

* Update code/game/turfs/open/floor/fancy_floor.dm

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* adds the crate to the pool.

* the crate is pretty rare, why not let it drop four items?

* Update lootdrop.dm

Newline phone edit

* ungoofed

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* [READY] decorations loot crate!  +3 new fancy carpets!

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
Co-authored-by: Fikou <piotrbryla@ onet.pl>
2020-10-31 06:06:12 +00:00
SkyratBot
28472fa8f3 [MIRROR] Moves screen objects from mob to hud (#1336)
* Moves screen objects from mob to hud (#54400)

This moves screen images from icons/mob to icons/hud
Makes more sense and it is easier to find

* Moves screen objects from mob to hud

* Update radial.dm

Co-authored-by: nicbn <nicolas.nattis@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-16 03:37:54 +02:00
SkyratBot
b8d9874c27 [MIRROR] Converts all A && A.B into A?.B (#1292)
* Converts A && A.B into A?.B (#54342)

Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.

* Converts all A && A.B into A?.B

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2020-10-13 23:19:25 +02:00
SkyratBot
ada67ac929 [MIRROR] Ports soup, snacks, icecream, salads and meat to newfood (#1074)
* Ports soup, snacks, icecream, salads and meat to newfood (#54028)

Ports soup, snacks, icecream, salads and meat to newfood

* Ports soup, snacks, icecream, salads and meat to newfood

* Update true_changeling.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-30 14:37:15 +02:00
SkyratBot
dfb34d55ba [MIRROR] Fixes mapstart and random arcade machines (#1011)
* Fixes mapstart and random arcade machines (#53958)

Randomly generated arcade machines were getting random boards and initing properly, but they weren't re-built as the appropriate subtype.

This oversight has been remedied. A new subtype has been created for random arcade machines which exists purely to pick a random circuit then create a machine from that circuit's build path before returning that it should be qdel'd.

This new subtype has been appropriately regex find-and-replaced into all maps.
* Objectify

* Fixes mapstart and random arcade machines

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-27 19:18:44 +02:00
SkyratBot
13b96bfe01 [MIRROR] Rebalances space loot and space exploration (#981)
* Rebalances space loot and space exploration (#53916)

* Rebalances space loot and space exploration

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-25 14:34:13 +02:00
SkyratBot
376e8978d3 [MIRROR] Disable some effect systems during init (#978)
* Disable some effect systems during init (#53929)

Instantly spread gib streaks rather than doing so over a delay
Completely skip broken light fixture sparking during init

* Disable some effect systems during init

Co-authored-by: Tad Hardesty <tad@platymuus.com>
2020-09-25 14:27:39 +02:00
SkyratBot
656ee54f39 [MIRROR] Refactors burgers to use components & auto-eating (#569)
* Refactors burgers to use components & auto-eating (#53224)

* Refactors burgers to use components & auto-eating

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-08-30 05:13:44 +02:00
SkyratBot
7bbe8ec530 [MIRROR] [READY] Vatgrowing: Third time's the charm (#508)
* Merge pull request #53020 from Qustinnus/fatgrowing

[READY] Vatgrowing: Third time's the charm

* [READY] Vatgrowing: Third time's the charm

Co-authored-by: 81Denton <32391752+81Denton@users.noreply.github.com>
2020-08-25 01:36:10 +02:00
SkyratBot
6f3c2aac34 [MIRROR] Fixes broken circuit board in delta's electronic marketing den (#493)
* Fixes broken circuit board in delta's electronic marketing den (#53149)

* Fixes broken circuit board in delta's electronic marketing den

* synced with modular map

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2020-08-24 23:52:05 +02:00
SkyratBot
2afc8586e6 Add check timer sources debug command (#108)
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-07-28 19:10:17 +01:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
Timberpoes
4d7f5863f9 Change genetics machine department flags, fix inconsistency (#51670) 2020-06-22 15:48:19 +02:00
nemvar
b87f65d95e Converts ALL typepaths to lowercase (#51642)
* Case of lower

* More changes

* Ruins the nice 420 diff, brainfart when doing the second batch of conversions

* More changes

* Next batch. I think

* Converts even more paths

* Restarts bots

* Capital Free Zone

* Come on travis, do something

* Renames areas

* Bots, please stop dying

* Updates CONTRIBUTING.md and updates a few paths I missed.

* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
2020-06-17 20:47:57 -03:00
trollbreeder
111860c9b3 La la la, maphelpers ftagn!
Gibspawners and mob_spawn objects now have icons. There's also unique icons for assistant, cook, engineer, miner, etc. corpses. Also sets the invisibility of delayed mob spawns to 101 so it doesn't show up. Also adds a name for basetype mob spawns.
2020-04-19 20:48:01 +02:00
gregolego
04529469c0 Minor map fixes (#50086)
* Minor map fixes part 1

Donut:
- Gave geneticist medical access on donut
- Geneticist can now use genetics maint and South genetic door
- Replaced genetics door with glass door (for aesthetics)

Meta:
- Fixed cell 3 door/timer being linked to cell 2. Now cell 3 is independent from cell 2.

Bar bluespace shelter:
- Gave mining access to bar area (it's sort of redundant otherwise)

* Minor map fixes part 2

- Added "purge" AI module to risky AI module spawner
- Added "reset" AI module to AI chamber on donut

* Fixed trailing newline
2020-03-21 10:13:00 -03:00
Bawhoppen
d0c5d63116 Merge branch 'master' of https://github.com/tgstation/-tg-station into prisoners 2020-03-02 19:30:48 -06:00
MMMiracles
f739e80649 Double-Decker Donut Disaster (Multi-Z Donutstation) (#48781)
* uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

* upper staircases, lots of upper floor work

* railings

* ai sat rework, exterior decals

* ass ass ASS ASS fuckin ASSSSS

* oh my god its full of stairs

* forgot a file oop

* railing fix on multiz test, upper atmos, external space dust deterrents

* both-way rail climbing, maint work, 2nd story atmos desk, pipe/wiring/ allow floating over openspace and moving up-down openspace in nograv, trailing ends

* go NORTHWESSSST

* maint work, hull work, gamer time

* upper security, more maint work, eva catwalks, less retarded railings, hiding signs from openspace, elevators suck, wire/pipe work

* more maint work, decal work on 1st floor, called my parents they appreciated it

* multiz test shit

* maint work, hallway work, botany work

* removed cloning, turned into general treatment, added small temp corpse storage next to treatment

* eduititititit

* gamers

* openspace fixes

* os over os fix

* prison rework, hallway work, pr prep

* mapmerge + remove pixel 0s

* bad area and more railings, newline

* unnecessary vis flags and unused computer console

* public mining dock

* oops lol

Co-authored-by: Dennok <Deneles@yandex.ru>
2020-03-02 03:44:59 +08:00
Bawhoppen
96138784c8 contraband drug list improvement 2020-02-27 21:14:02 -06:00
EOBGames
584cf73c09 metamed1.3
a good round of feedback, guys
2020-02-25 03:57:44 +00:00
Bawhoppen
fcf3ce223c shiv + laundry cart 2020-02-18 04:40:28 -06:00
Bawhoppen
8b2a728291 Merge branch 'master' of https://github.com/tgstation/-tg-station into prisoners
# Conflicts:
#	_maps/map_files/BoxStation/BoxStation.dmm
#	code/datums/weather/weather_types/radiation_storm.dm
#	code/game/area/Space_Station_13_areas.dm
2020-02-14 21:28:55 -06:00
Krysonism
eb8b752e58 [READY]Da mafia update. Mob nicknames, new fedoras, suits! (#49029)
* base

* adjust suits

* Beige suit + fedora

* madonna

* fixes bug

* virgin mary

* Improvements

* Linter

* Removes duplicate sprite

* readds my fedora sprites.

* Gets woke(no sleep)

* linter

* readds my missing hats

* Call your parents

* resolves conflict yet again.

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-02-14 13:10:17 -05:00
Bawhoppen
0a0e42b3ac prison 2020-02-07 02:24:50 -06:00
skoglol
a28b24f149 Completely removes cloning (#48668)
* Removed from code

* Removes cloners from maps

* Some more references, now compiles.

* Reduces availability of replica pods

* DNA scanner and tech disk rebranding

* pubby door name, cargo pack description
2020-02-04 16:04:06 -05:00
Coconutwarrior97
d6422e03be Return of The New Donk Pockets 2: Electric Boogaloo (#48310)
* Adds new donk pockets and new donk pockets boxes icons and code!

* Accidentlty didn't add the pastries, oops!

* Adds the new donk pockets to the maint loot table, a donk pocket crate, and fixes a small typo under boxes which caused the honk pocket box to not appear.

* Final commit before PR, fixed a few bugs.

* Fixed a spelling error, and removed Gondola-Pockets from the maint loot table.

* Adds a new donk pocket loot spawner object, and updatesmaps to include it in the kitchen.

* Proper mapmerge, hopefully.

* Removed step_x and step_y, hopefully travis will be happy now.

* Switches out the new donk pocket icons for less noisy ones.

* Removes unnecessary lines of code.

* Adds craftable donk pocket boxes.

* Hopefully makes travis happy by fixing metastation errors.

* More metastation error fixes.

* Changes omnizine of warm honk-pocket to 1.

* Add path variable donktype, removed copy pasted populatecontents() lines of code.

* Fully working with removal of the copy pasted populatecontents() in favor of a path variable.

* Gets rid of component initialize where it does nothing

* Fixed some data loss with food icons.
2019-12-20 09:02:47 +01:00
py01
fef512d851 Maintenance loot table revamp (#47646)
* new maint loot tables

* Loot spawn probability finder

* maint loot pool changes
2019-11-18 18:50:59 -08:00
TheVekter
d080860a8f Removes illegal tech from syndicate thrown weapons (#47820)
* Changes loot table to remove syndicate throwing items from gambling drop table
Removes illegal tech from Mateba revolver.

* Okay fine we'll do it this way

* Something something hugbox
2019-11-17 19:47:40 +01:00
skoglol
9c374bab73 Dice bags spawn the special die in the bag (#47561)
* Makes special die spawn in the bag

* No weighted pick
2019-11-05 01:22:17 -08:00
spookydonut
2591ce17a6 Travis EOF newline detection v3 (#47539)
* scream

* aaa

* aaa

* new one
2019-11-04 19:16:50 -08:00
py01
fb2c1a2796 Lootdrop spawners support nested lists (#47461)
* lootdrop spawners support nested lists

* updates istype to islist
2019-11-01 19:56:30 +11:00
Firecage
b18e8ba52b Makes Plastitanium Windows deconstructable and children of Reinforced Windows. (#46679)
* Makes plastitanium windows children of reinforced windows.

* Unanchored variety isn't fully tooled in now.

* Path moved to plasma/reinforced/plastitanium

* Fixes a blunder about neglecting a mapping path change.
2019-09-25 18:25:48 -07:00
Krysonism
4514a98633 The gambling anticipation update. D6 resprite and more! (#46471)
About The Pull Request

This PR resprites the D6, adds two money bags and a bag of 5 d6'es to the bardrobe. Be on the look out for the expensive ebony dice.

I have also made code improvement by filling dice bags using PopulateContents() and giving the special dice their own loot spawner.
Why It's Good For The Game

I have recently in anticipation for the roulette update tried playing some simple dice games with my bar patrons to great success. I did however notice that the old d6 sprites were quite bad, so i decided it was time for a resprite,

I have also added money bags to the BarDrobe since those will be needed if more forms of gambling are added to prevent greytiders from stealing all your winnings.

DiceComparasion
EbonyDiceLarge
Changelog

cl
add: Money bags can now be obtained from the BarDrobe.
add: A bag of d6'es is now available in the BarDrone. May contain a rare die.
imageadd: New d6 base sprites and variant.
refactor: Improved the way the normal dice bags is populated.
/cl
2019-09-16 16:43:20 +12:00
Rob Bailey
2029163d33 playsound vary boolean define conversion (#46254)
About The Pull Request

Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls

This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE

I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game

Code usability
2019-08-30 18:45:20 +12:00
Rob Bailey
6a26744d83 Clothing /under repath (#45548)
About The Pull Request

repaths clothing/under to be more sane
Also fixed a couple of bugs relating to pathing being incorrect, and modified a couple of bad descriptions and names
Also adds a map path updating script, which also helps show the full repath.
Why It's Good For The Game

improves maintainability, makes mapping easier, stages for a clothing dmi split
Changelog

cl
refactor: repathed all under clothing, keep an eye out for errors
/cl
2019-07-30 19:20:21 +12:00
XDTM
95981ea926 Makes the abductor healing gland more interesting (#44903)
* Makes the abductor healing gland more interesting

* Implant rejection

* .

* no vomit for blood regen

* Update code/modules/antagonists/abductor/equipment/glands/heal.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2019-07-12 02:25:31 -07:00
vuonojenmustaturska
c656547df0 wtf 2019-05-16 00:59:41 +03:00