* Grammar fixes to atom descriptions
- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate
* Remove spaces before newlines and oneline some strings
* Starting on the rework
* Reworks the Ark
* Work on Reebe
* More Ark stuff
* this too
* Removes ark silliness, remaps Reebe a tad
* Spawning mechanics
* Work on gamemode code
* Finishes up ark stuff
* Removes Judgement, and lots of other changes
* New Ark activation sounds, Ratvar text
* Spawn protection!
* Adds the abscondence bijou
* Bijou stuff
* well, this is it
* somewhat absentminded coder
* Remaps the Reebe z
* replica fabricators now work!
* Guide paper!
* Now they're clockwork floors
* Infirmary, tweaks, numbers
* A new thing!
* this is ok for now
* I was gonna whine but it's actually necessary
* Adds damage scaling to ocular wardens
* I missed a thing
* you can go back too
* New clockwork armor sprites
* Weapons, scripture, oh my!
* no! shoo!
* hey, I forgot about you!
* this looks much better, I'll give you that
* no teleporting into the void!
* we have no need of you anymore
* Conflicteroos
* AUTOMATIC SPINNING CHAIRS
* how many times do we have to teach you this LESSON OLD MAN
* flagged!
* last time, meesa promise
* Conflicts 1
* wood filling
* Kindle is a projectile, and other stuff
* Chameleon jumpsuit, some small changes
* 150 hours of testing
* Curious is the trapmaker's art
* Conflicts 1
* naaah
* Fixes an ark sound
* Removes the prolonging prism
* Adds a delay to warping in
* First steps towards changing the power system
* Removes power from sigils, moves to global
* Conflicts 1
* zoom zoom
* Adds the stargazer, re-adds conversion
* conflicts? more like CLOCK-flicts
* get it? clockflicts?
* Daemon tuning
* Scraps components, 1/?
* A grace period, among other things
* You can't get to reebe from space no stop bad
* Adds some cogscarab shells to Reebe - yes, I get the sounds
* FUCK
* Chairs are very important.
* Clock golems, sound improvement, intercoms
* Sounds, floor fixes, conflicts
* Fixes the conflicts
* Prevents intercom use during non-clock rounds
* Wiki, HUD timer, tweaks, golems
* Components, removes unused structures, rep. fab power
* go-time
* Ending the round is not a good idea
* whoops, forgot about you
* ssh is ok
* this works too
* Adds collapsing tiles
* Adds the 'falling' variable
* adds checking for kosms
* Changes, chasm works now
* VERY fast tile falling at incredible hihg speed
* stuff!
* removes a weird define
* FALSE
* Rethemes the Necropolis
* clen
* not clever enough, hmm...
* that's a bug. hello, bug.
* no message
* a terrifying Legion room. full of one (1) Legion.
* some tweaks, inside has actual floor type
* tweaks
* Rethemes the ash walker nest to match the necropolis
* fix some issues with the door version
* whoops
* run mapmerge tgm, does not tgm
* whoops
* whoops, all dirs
* tgm
* The bonfire has a grill
* nah just do what ergo wanted
* Rethemes the Necropolis
* clen
* not clever enough, hmm...
* that's a bug. hello, bug.
* no message
* a terrifying Legion room. full of one (1) Legion.
* some tweaks, inside has actual floor type
* tweaks
* Loads of syndicate battlecruiser related content. Clothing, turfs, areas, and a few mob spawners.
* Moves new plaque turfs and all other ones to a new plaques dmi.
* does what joan asked
* whoops forgot to add some dmis and delete one
* Adds syndicate energy turrets.
* PROBABLY STILL OKAY
* Unticks file dir?
* Forgot to remove extra sprites in shuttles.dmi since they're now in proper dmis of their own in full size.
* Plastic golems
🆑 coiax
add: It is now possible to make plastic golems, who are made of a material
flexible enough to crawl through vents and plastic flaps.
/🆑
Pretty simple. Plastic golems (remember, we actually have plastic as a
material) can ventcrawl, which also gives them the ability to go through
plastic flaps. They are otherwise the same as iron golems.
More uses of plastic are good, and this seems appropriate for a flexible
material to make flexible golems. Very much a material only found on the
station, and thus having an ability that really only makes sense on the
station.
@XDTM
* Naked ventcrawling golems