* Medical holo-barrier is slightly transparent, has a few more animations(#62746)
* Medical holo-barrier is slightly transparent, has a few more animations
Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
* Merge MACHINE/port_gen/Initialize definitions (#62747)
This apparently happened in 58d0f12c5c, four year ago, where a New()
was renamed to Initialize().
Apparently in this case, the second definition runs first, and the first
definition runs in the second's parent call. Since the second immediately
calls the first as a parent call, just merging them with the first's body
first preserves behavior.
This is slightly horrifying.
* Merge MACHINE/port_gen/Initialize definitions
Co-authored-by: esainane <esainane+github@gmail.com>
* Nerfs the shit out of the felinid tail grab mood buff (#62768)
Mood controls your movespeed. Making Felinids objectively the best mood management race provided your ~~metagame buddy~~friend pulls your tail once every two minutes is insane, even as a meme.
A +5 mood buff was ridiculously good. This is better than the antag mood buff which is 4, equal to the cult buff for sacrificing which is 5, better than tripping balls, better than playing an arcade game and winning, better than the upgraded hug, equal with the best hug, and frankly one of the easiest best mood buffs you can get. And stacks with all the other ones.
* Nerfs the shit out of the felinid tail grab mood buff.
Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
* Nerfs the shit out of the negative sprayed with water mood event for Felinids (#62769)
Mood controls your movespeed. Making Felinids get their movespeed tanked because someone tried to fire extinguisher them is insane. Movespeed is the most important factor in SS13 when it comes to just about everything, it's how we punish people for damage after all.
A -5 mood is insanely punishing. It is equivalent to getting smitten by the gods, worse than a terrible noogie, worse than being bald, worse than literally throwing up all over yourself, worse than losing your family heirloom, and worse than having your eye stabbed out. This sucks for how easy it is to inflict on someone, especially considering the most common method of inflicting this is trying to fire extinguisher someone who's lit themselves on fire.
🆑
balance: Nerfs the felinid water spray moodlet
/🆑
* Nerfs the shit out of the negative sprayed with water mood event for Felinids
Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
* Feex (#62734)
#60690 added a feature to job ID trims allowing them to set a proper job for the bank account.
However, it used job datums instead of job singletons. Vending machines expect bank accounts to have job singletons.
I have added a simple fix. In New(), the appropriate job singleton will be instantiated in place of the ID card's job path.
All other code utilising this variable in game/machinery/accounting.dm now just works.
* Fixes the accounting machine assigning bank accounts that bluescreen vendors.
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* You can now pull tails, it makes the person happy! (#62763)
About The Pull Request
You can now pull on tails and it makes the person happy! It was supposed to just be felinid but it changed when mothblocks requested I check for tails!
Why It's Good For The Game
Cute interaction with our cat friends. And Lizards. And anything with a tail.
Changelog
cl
add: You can now pull on a felinid's tail to make them happy!
/cl
* You can now pull tails, it makes the person happy!
* no
Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
* Fix diagonal camera sprites (#62729)
These sprites were flipped vertically, but not horizontally. This led to
odd appearance of some diagonal cameras, mostly on TramStation.
* Fix diagonal camera sprites
Co-authored-by: esainane <esainane+github@gmail.com>
* [s] Fixes an exploit in chef order console that potentially let players lag the server (#62724)
* Update chef_order.dm
* Update chef_order.dm
* Update chef_order.dm
* [s] Fixes an exploit in chef order console that potentially let players lag the server
Co-authored-by: CocaColaTastesGood <47264839+CocaColaTastesGood@users.noreply.github.com>
* Fancy pipe suicide_act for all pipes (#62720)
Do you know, off hand, which of the Digital Valve and the Pressure Valve
let you do the funny?
Just use this for all pipe components.
* Fancy pipe suicide_act for all pipes
Co-authored-by: esainane <esainane+github@gmail.com>
* spraycanning stuff now updates its sprites on the mob (#62726)
* spraycanning stuff now updates its sprites on the mob
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
* Ref tracker TLC, makes unit test harddel errors more descriptive (#62725)
* Ref tracker TLC, makes unit test harddel errors more descriptive
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
* Felinids don't like getting sprayed with water. (#59506)
This PR is an ode to @ Ryll-Ryll, who inspired me to try and find fun, silly things to PR to try and make people smile.
About The Pull Request
Felinids now get a SMALL and SHORT mood debuff when getting sprayed with water. The intent of this PR is not to provide content to grief felinid (flashback to the "Felinids hate water" pr), but rather to provide a funny interaction.
Bonus point (Suggested by Ninja) : Getting sprayed with water interrupts do_after. Felinid climbing on your table ? Pssshttt. Straight in the face.
PR with permission from @ ninjanomnom
Why It's Good For The Game
Light-hearted fun and a bit of flavour to felinids.
Changelog
cl
add: Felinids don't like getting sprayed with water.
code: Adds a new status effect, incapacitated, which causes your do_afters to stop.
/cl
* Felinids don't like getting sprayed with water.
* Yes
Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>