Commit Graph

36090 Commits

Author SHA1 Message Date
SkyratBot e25221bffd [MIRROR] Fixes headcrabs being sent to nullspace [MDB IGNORE] (#9432)
* Fixes headcrabs spawning in the void (#62699)

* Fixes headcrabs being sent to nullspace

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-11-13 09:06:03 -05:00
SkyratBot 5aeef22b2f [MIRROR] Merge MACHINE/port_gen/Initialize definitions [MDB IGNORE] (#9429)
* Merge MACHINE/port_gen/Initialize definitions (#62747)

This apparently happened in 58d0f12c5c, four year ago, where a New()
was renamed to Initialize().

Apparently in this case, the second definition runs first, and the first
definition runs in the second's parent call. Since the second immediately
calls the first as a parent call, just merging them with the first's body
first preserves behavior.

This is slightly horrifying.

* Merge MACHINE/port_gen/Initialize definitions

Co-authored-by: esainane <esainane+github@gmail.com>
2021-11-13 09:02:30 -05:00
SkyratBot 2e3bb5ce31 [MIRROR] You can now pull tails, it makes the person happy! [MDB IGNORE] (#9409)
* You can now pull tails, it makes the person happy! (#62763)

About The Pull Request

You can now pull on tails and it makes the person happy! It was supposed to just be felinid but it changed when mothblocks requested I check for tails!
Why It's Good For The Game

Cute interaction with our cat friends. And Lizards. And anything with a tail.
Changelog

cl
add: You can now pull on a felinid's tail to make them happy!
/cl

* You can now pull tails, it makes the person happy!

* no

Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-12 07:25:19 -05:00
SkyratBot 3ecaa1cca1 [MIRROR] Fix spelling on multilayer cable reset [MDB IGNORE] (#9401)
* Fix spelling on multilayer cable reset (#62721)

* Fix spelling on multilayer cable reset

Co-authored-by: esainane <esainane+github@gmail.com>
2021-11-11 21:50:14 -05:00
SkyratBot 259b859076 [MIRROR] Ref tracker TLC, makes unit test harddel errors more descriptive [MDB IGNORE] (#9396)
* Ref tracker TLC, makes unit test harddel errors more descriptive (#62725)

* Ref tracker TLC, makes unit test harddel errors more descriptive

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-11-11 21:41:11 -05:00
SkyratBot 94c42253b2 [MIRROR] Felinids don't like getting sprayed with water. [MDB IGNORE] (#9399)
* Felinids don't like getting sprayed with water. (#59506)

This PR is an ode to @ Ryll-Ryll, who inspired me to try and find fun, silly things to PR to try and make people smile.
About The Pull Request

Felinids now get a SMALL and SHORT mood debuff when getting sprayed with water. The intent of this PR is not to provide content to grief felinid (flashback to the "Felinids hate water" pr), but rather to provide a funny interaction.

Bonus point (Suggested by Ninja) : Getting sprayed with water interrupts do_after. Felinid climbing on your table ? Pssshttt. Straight in the face.

PR with permission from @ ninjanomnom
Why It's Good For The Game

Light-hearted fun and a bit of flavour to felinids.
Changelog

cl
add: Felinids don't like getting sprayed with water.
code: Adds a new status effect, incapacitated, which causes your do_afters to stop.
/cl

* Felinids don't like getting sprayed with water.

* Yes

Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-11 19:09:20 -05:00
SkyratBot 3ebb7b9e6d [MIRROR] Fixes #62719, exploit that let players order crates marked as special. [MDB IGNORE] (#9390)
* Fixes #62719, exploit that let players order crates marked as special. (#62723)

* Update orderconsole.dm

* Update orderconsole.dm

* Update budgetordering.dm

* Fixes #62719, exploit that let players order crates marked as special.

Co-authored-by: CocaColaTastesGood <47264839+CocaColaTastesGood@users.noreply.github.com>
2021-11-11 11:17:08 -05:00
SkyratBot 295c4c2709 [MIRROR] The weapon description for energy guns now takes in consideration the number of pellets the selected mode has. [MDB IGNORE] (#9385)
* The weapon description for energy guns now takes in consideration the pellets number of the selected mode. (#62705)

* The weapon description for energy guns now takes in consideration the number of pellets the selected mode has.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-11 11:16:29 -05:00
SkyratBot c9b2d1ab35 [MIRROR] Makes the color matrix editor log all color edits [MDB IGNORE] (#9384)
* makes the color matrix editor log all color edits (#62717)

* Makes the color matrix editor log all color edits

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2021-11-11 11:16:08 -05:00
SkyratBot 71b5f92eda [MIRROR] [MDB IGNORE] dir sanity, primarily on WALLITEMs [MDB IGNORE] (#9315)
* [MDB IGNORE] dir sanity, primarily on WALLITEMs (#62601)

About The Pull Request

Wall items mostly use the direction from the floor to the wall in the named mapping helper. Wall items mostly use the direction from the wall to the floor for the internal dir variable.

This leads to a headache when it comes to working out what conflicts with what, and what needs placing where.

Wall frames provided a member, inverse, which specified whether or not to invert the direction of the item when looking for conflicts. It was also used to specify whether to look for conflicts outside of the wall (cameras and lights appear external to the wall) or inside the wall (most wall items). This flag was set for Intercoms, APCs, and Lights. Since APCs and Lights expect a floor-to-wall direction, and Intercoms expect a wall-to-floor direction, this means that APCs and Lights were getting the correct direction, and Intercoms were getting the wrong direction.

Some implications of this setup were:

    You could build an APC on top of another wall item, provided there was nothing external attached to the wall and the area didn't have an APC.
    You could stack Intercoms indefinitely on top of the same wall, provided you weren't in a one-tile wide corridor with something on the opposite wall.

Or both! Here's twenty Intercoms placed on the wall, and a freshly placed APC frame after placing all Intercoms and deconstructing the old APC:

endless-stack-of-intercoms

Not everything used this inverse variable to adjust to the correct direction. For example, /obj/machinery/defibrillator_mount just used a negative pixel_offset to be visually placed in the correct direction, even though the internal direction was wrong, and never set! This also let you stack an indefinite number of defib mounts on the same wall, provided it wasn't a northern wall... except you could do this to northern walls too, since defibs weren't considered a wall item for the purposes of checking collisions at all!

Ultimately, every constructable interior wall item either used this inverse variable to adjust to the correct placement, set a negative pixel_offset variable to have its offset adjusted to the correct placement, or overrode New or Initialize to run its own checks and assignment to pixel_x and pixel_y!
Inventory: Table of various paths, related paths, and the adjustments they used

Unfortunately, untangling /obj/structure/sign is going to be another major headache, and this has already exploded in scope enough already, so we can't get rid of the get_turf_pixel call just yet. This also doesn't fix problems with the special 2x1 /obj/structure/sign/barsign.

Some non-wall items have been made to use the new MAPPING_DIRECTIONAL_HELPERS as part of the directional cleanup.

tl;dr: All wall mounted items and some directional objects now use the same direction that they were labelled as. More consistent directional types everywhere.
Why It's Good For The Game

fml
Changelog

cl
refactor: Wall mounted and directional objects have undergone major internal simplification. Please report anything unusual!
fix: You can no longer stack an indefinite amount of Intercoms on the same wall.
fix: Defibrillator Mounts, Bluespace Gas Vendors, Turret Controlers, and Ticket Machines are now considered wall items.
fix: Wall mounted items on top of the wall now consistently check against other items on top of the wall, and items coming out of the wall now consistently check against other items coming out of the wall.
fix: The various directional pixel offsets within an APC, Fire Extinguisher Cabinet, Intercom, or Newscaster have been made consistent with each other.
fix: The pixel offsets of Intercoms, Fire Alarms, Fire Extinguisher Cabinets, Flashers, and Newscasters have been made consistent between roundstart and constructed instances.
fix: Constructed Turret Controls will no longer oddly overhang the wall they were placed on.
qol: Defibrillator mounts now better indicate which side of the wall they are on.
fix: Some instances where there were multiple identical lights on the same tile have been fixed to only have one.
/cl

* [MDB IGNORE] dir sanity, primarily on WALLITEMs

* apc directionals

* bluespace vendor fix

* defib fix

Co-authored-by: esainane <esainane+github@gmail.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2021-11-10 17:17:26 -05:00
SkyratBot 08bd01ea3d [MIRROR] Overhauls job eligibility checking and improves job debug logging. [MDB IGNORE] (#9348)
* Overhauls job eligibility checking and improves job debug logging.

* Fixing conflicts

* Makes Veteran the first check since it's the most likely.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-10 16:39:42 -05:00
GoldenAlpharex 8752612dd2 Fixing the Felinid/Tajaran's ability to land on their feet (#9347)
* Gonna start by enabling it, but we're not done

* Now it works

* Even better

* Makes it better for one level (which is what you will see 99% of the time)
2021-11-11 09:52:26 +13:00
SkyratBot aa4f9a13db [MIRROR] Reagents scanner circuit component [MDB IGNORE] (#9377)
* Reagents scanner circuit component (#62704)

It allows people to make circuits objects that interface with reagents.

* Reagents scanner circuit component

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-10 14:56:39 -05:00
SkyratBot 9750cca7cb [MIRROR] The word filter will now be less scared of double or trailing spaces [MDB IGNORE] (#9375)
* The word filter will now be less scared of double or trailing spaces (#62703)

It kept on tripping because the RegEx expression was malformed due to an absence of words in to_join_on_whitespace_splits, which caused it to filter out spaces that were at the beginning or at the end of a message, or if there was two spaces one by the other.

Also prevents people from sending a message that's only spaces in OOC, because that's a little silly.

* The word filter will now be less scared of double or trailing spaces

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-10 14:47:59 -05:00
SkyratBot e845e22fd9 [MIRROR] Cyborg non direct "combat" rebalance. Airlock seal buffed, borg RCD nerfed. [MDB IGNORE] (#9349)
* Cyborg non direct "combat" rebalance. Airlock seal buffed, borg RCD nerfed. (#62621)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Cyborg non direct "combat" rebalance. Airlock seal buffed, borg RCD nerfed.

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-11-10 10:44:24 -05:00
SkyratBot b7c63d2c50 [MIRROR] Material Scanner circuit component [MDB IGNORE] (#9367)
* Material Scanner circuit component (#62677)

* Material Scanner circuit component

* get_turf(src) to get_location()

* Material Scanner circuit component

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-10 10:33:35 -05:00
SkyratBot 131b02ba5a [MIRROR] Updates to envirosuit's virus protection values. [MDB IGNORE] (#9366)
* Updates to envirosuit's virus protection values. (#62680)

* added permeability_coefficient to plasmaman suits

* readded virus protection to eva envirosuit

* Updates to envirosuit's virus protection values.

Co-authored-by: remuluson2 <remuluson2@gmail.com>
2021-11-10 10:32:52 -05:00
SkyratBot 4881c080bb [MIRROR] Protects blob structures against bolts of animation [MDB IGNORE] (#9364)
* Protects blob structures against bolt of animation (#62690)

* Protects blob structures against bolts of animation

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-10 10:32:28 -05:00
SkyratBot 3b655bfa17 [MIRROR] Stops the "You lack optic scanners, you get stunned" singularity proc from affecting blinded or dead mobs. [MDB IGNORE] (#9363)
* Stops the "You lack optic scanners, you get stunned" singularity proc from affecting blinded or dead mobs. (#62688)

* Stops the "You lack optic scanners, you get stunned" singularity proc from affecting blinded or dead mobs.

* oh dang

* Update singularity.dm

* Stops the "You lack optic scanners, you get stunned" singularity proc from affecting blinded or dead mobs.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-10 10:31:43 -05:00
SkyratBot 2543559ec7 [MIRROR] Chimps no longer get grumpy when you hug them or throw things with no throw force at them. [MDB IGNORE] (#9361)
* Chimps no longer get grumpy when you hug them or throw things with no throw force at them. (#62685)

* Chimps no longer get pissed when you hug them.

* Pun Pun no longer hates hat throwing.

* Chimps no longer get grumpy when you hug them or throw things with no throw force at them.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-10 10:25:52 -05:00
SkyratBot 1b2f7182f8 [MIRROR] Fixes "Choking (No N2)" not being cleared correctly [MDB IGNORE] (#9360)
* Fixes n2 alert not clearing correctly, if lungs have a safe_nitro_min, air is cut off, and then they get air again. (#62684)

* Fixes "Choking (No N2)" not being cleared correctly

Co-authored-by: Tastyfish <crazychris32@gmail.com>
2021-11-10 10:24:53 -05:00
SkyratBot 5db3287ccb [MIRROR] Adds a hard limt to hfr fuel datums, moves antinob down to match it [MDB IGNORE] (#9358)
* Adds a hard limt to hfr fuel datums, moves antinob down to match it (#62418)

* Adds a hard limt to hfr fuel datums, moves antinob down to match it

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-11-10 10:10:54 -05:00
SkyratBot 6a3b1385a9 [MIRROR] Cyborgs can now shake up compromised carbons [MDB IGNORE] (#9356)
* Cyborgs can now shake up compromised carbons (#62468)

The Hug Module from Medical and Peacekeeper Cyborgs now removes negative stats (the same as a human) from carbons when used on Mode 1. Put in a simple way, this allows the three referred Cyborg types to wake up and remove stuns from carbons with the use of their Hug Module.

* Cyborgs can now shake up compromised carbons

Co-authored-by: Justice <42555530+Justice12354@users.noreply.github.com>
2021-11-10 10:09:47 -05:00
SkyratBot d606475976 [MIRROR] Fixes Fall Chance Embed Value on Mending Globules [MDB IGNORE] (#9355)
* Fixes Fall Chance Embed Value on Mending Globules (#62557)

* Fixes Fall Chance Embed Value on Mending Globules

Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
2021-11-10 10:07:08 -05:00
SkyratBot 7dbd37e155 [MIRROR] Chem analyzer fix [MDB IGNORE] (#9352)
* Fix chemistry analyzer not showing impure reagents that don't have impure chem (#62681)

* Chem analyzer fix

Co-authored-by: antropod <antropod@gmail.com>
2021-11-10 10:04:37 -05:00
SkyratBot db8f7a2059 [MIRROR] Gets rid of the video for bans - Unanimous headmin approval edition [MDB IGNORE] (#9353)
* Removes videos from bans (#62683)

* Gets rid of the video for bans - Unanimous headmin approval edition

Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com>
2021-11-09 18:26:48 -05:00
SkyratBot 4eb10ac1fc [MIRROR] Locker Shoving Re-Reloaded [MDB IGNORE] (#9350)
* Locker Shoving Re-Reloaded (#62618)

* Locker Shoving Re-Reloaded

The signals here were weird, converted them to connect loc. I did my best to make sure behavior matched what
existed pre arcane pr
Unshat shove code considerably, believe it or not it used to be worse.

* Locker Shoving Re-Reloaded

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-11-09 16:44:40 -05:00
Seris02 985e677b91 [semi-modular] thieving gloves (#8772)
* yeet

* goddamn fucking trailing newline

* edit: I reread the bounty

* leftover from: I reread the bounty

* *more* leftover from: I reread the bounty

* speedup

* here too

* empty commit for linter reruns

* there

* remembered the newline this time

* okay I forgot that
2021-11-09 15:42:28 -05:00
SkyratBot ad008ecfa6 [MIRROR] Adds logging for all Silicon rather than just Laws [MDB IGNORE] (#9346)
* Adds logging for all Silicon rather than just Laws (#62500)

I find stuffing everything in game.log is a real problem when you need to actually find useful information about what happened to a specific Silicon. It's hard to tell what happened to Silicon throughout a round, even when crossreferencing attack/game logs, so having a Silicon log for all the information related to them would be really useful.
For example, a Cyborg can spawn unlinked on Robocop, go Janitor and crowbar someone to death with a Robodoctor AI. When looking through logs, an Admin can easily assume it was a rogue Engineering cyborg who disobeyed their laws to kill someone.
This also isn't adding a whole new log file, more than it is just renaming the law log file to silicon and adding more useful things into it, so it isn't logging bloat (if that's even a concern)

* Adds logging for all Silicon rather than just Laws

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-11-09 14:16:27 -05:00
SkyratBot c9b3accbac [MIRROR] Adminwho and the status panel now shows when fellow admins are readied up in pre-game lobby [MDB IGNORE] (#9341)
* Adminwho and the status panel now shows when fellow admins are readied up in pre-game lobby (#62670)

* Adminwho and the status panel now shows when fellow admins are readied up in pre-game lobby

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-11-09 09:41:43 -05:00
SkyratBot 4b14699c6a [MIRROR] Fixes missing award icons by filling the assets list on runtime. Plus new icons and unit test. [MDB IGNORE] (#9340)
* Fixes missing award icons by filling the assets list on runtime. Plus new icons and unit test.

* Feexing conflicts

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-09 09:40:55 -05:00
SkyratBot a5323257fa [MIRROR] Basic drone fuel can now be purchased from cargo. [MDB IGNORE] (#9343)
* Basic drone fuel can now be purchased from cargo. (#62578)

* Basic drone fuel can now be purchased from cargo.

* Minor typo.

* Basic drone fuel can now be purchased from cargo.

* Bye bye modular drone fuel crate

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-09 09:37:38 -05:00
SkyratBot dc27ba2900 [MIRROR] removes internal functions from janicart code [MDB IGNORE] (#9338)
* removes internal functions from janicart (#62649)

* removes internal functions from janicart code

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-11-09 08:26:38 -05:00
SkyratBot 9c2ec89511 [MIRROR] Cleans up some outdated atmos documentation [MDB IGNORE] (#9337)
* Cleans up some outdated atmos documentation

* Cleans up some outdated atmos documentation

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-11-09 08:25:48 -05:00
SkyratBot 2d327b67d9 [MIRROR] Fixes some connection problems with response signals for integrated circuits [MDB IGNORE] (#9336)
* Fixes some connection problems with response signals for integrated circuits (#62627)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Fixes some connection problems with response signals for integrated circuits

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-11-09 08:25:01 -05:00
SkyratBot 952e0bac66 [MIRROR] You can't type with boxing gloves on. [MDB IGNORE] (#9334)
* You can't type with boxing gloves on. (#62642)

* You can't type with boxing gloves on.

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2021-11-09 08:23:35 -05:00
SkyratBot cad2ac7888 [MIRROR] Ants can't traumatize ghosts, ants show up on top of pipes + Ant QOL [MDB IGNORE] (#9327)
* Ants can't traumatize ghosts, ants show up on top of pipes + Ant QOL (#62496)

* Protects ghosts, bypasses vents & pipes

* hard crit oops

* stops screaming unconcious people

* fixes a copy-paste error

* fixes planes

* *unconcious* people won't get messages.

* I am begging for this to be right

* I hate that it took me 30 seconds to realize

* Ants can't traumatize ghosts, ants show up on top of pipes + Ant QOL

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2021-11-09 08:21:35 -05:00
SkyratBot 640ddb76cd [MIRROR] Removes the rad shielding from the Atmos hardsuit and fixes the allowed list on the Mining one. [MDB IGNORE] (#9342)
* Fix Atmos/Mining hardsuits (#62663)

* Removes the rad shielding from the Atmos hardsuit and fixes the allowed list on the Mining one.

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2021-11-09 08:13:32 -05:00
SkyratBot bd39aef673 [MIRROR] Deletes magic armor [MDB IGNORE] (#9330)
* Deletes magic armor (#62594)

* Deletes magic armor

* removes arcane barrage's 0 armor penetration

* makes magic use NO flags. Get fucked.

* Deletes magic armor

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-11-09 08:09:46 -05:00
SkyratBot 724219ed70 [MIRROR] Refactors viro's Pandemic UI [MDB IGNORE] (#9323)
* Refactors viro's Pandemic UI (#62404)

Fixes #60977

Previous issues:

    Causing an error
    JavaScript
    Not intuitive
    Headers scrollable

* Refactors viro's Pandemic UI

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-11-08 22:28:55 -05:00
SkyratBot 4179614ebb [MIRROR] Made admin circuits more abstract, they no longer end up in the contents of the shell. [MDB IGNORE] (#9318)
* Made admin circuits more abstract, they no longer end up in the contents of the shell. (#62630)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Made admin circuits more abstract, they no longer end up in the contents of the shell.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-11-08 22:26:45 -05:00
SkyratBot 8978adde4a [MIRROR] Add the known alts panel, which prevents suspicious login logs for whitelisted ckeys [MDB IGNORE] (#9306)
* Add the known alts panel, which prevents suspicious login logs for whitelisted ckeys

* fixed

* ops, missed one conflict

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-11-08 22:26:02 -05:00
SkyratBot e598a0dd33 [MIRROR] Beepsky refactor and Bot code improvement [MDB IGNORE] (#9304)
* Beepsky refactor and Bot code improvement

* Feex

* Fixing the maps so they work :)

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-08 21:28:35 -05:00
SkyratBot 554703cdda [MIRROR] Fixes numeric prefs not working with TGUI dropdowns that might return a string instead of a number [MDB IGNORE] (#9317)
* Fixes numeric prefs not working with TGUI dropdowns that might return a string instead of a number (#62653)

* Fixes numeric prefs not working with TGUI dropdowns that might return a string instead of a number

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-08 17:56:20 -05:00
SkyratBot 45ad3f5e6e [MIRROR] Fixes the issues with the ban video by moving the link to ban appeals to after the video. [MDB IGNORE] (#9316)
* Fixes the issues with the ban video by moving the link to ban appeals to after the video. (#62675)

About The Pull Request

See title.
Fixes #62672
Why It's Good For The Game

Allows us to keep the excellent ban video while nullifying the issue raised in #62672
Changelog

cl
admin: The banning video is now shown before the ban appeals link, instead of after, to improve visibility of the ban appeals link.
/cl

* Fixes the issues with the ban video by moving the link to ban appeals to after the video.

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2021-11-08 17:25:58 -05:00
nikothedude 174486a653 [SEMI-MODULAR] Re-implements complete records functionality, my old records on examine PR, implements a exploitables menu, and more! (#9081)
* initial fix (IT DONT WORK AND PROBABLY BREAKS EVERYTHING)

* shit's fucking broken. see dev-discuss

* bleh

* reverts the last commit (i think im new to this)

* haha whoops

* initial

* FIXED IT OH GOD

* hopefully removes all references to alt titles

* fuck

* it would be funny if i stopped fucking it up

* migration, initial

* STREAMLINED EVERYTHING AAAAAAAAA

* organizes da text boxes

* adds a few things i changed in the last rendition

* edit formating,,,,

* i did a oopsie

* Update code/datums/datacore.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* fhuujawduj

* hahaha... yes! YES!

* FIXES. EVERYTHING

* fomratting

* Update modular_skyrat/modules/records_on_examine/code/modules/mob/verbs/view_exploitables.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* refactors how it works and tidies up code

* rogue comment

* fixed a potential bug

* modularize

* readme

* i did a FUCKY WUCKY.

* merges the suggestion (but with another tiny change)

* makes it just a little more obvious

* return

* erronous comment

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-08 15:55:50 -05:00
SkyratBot 3e6ee8ec60 [MIRROR] refactors injecting mapping helpers, adds an element injector [MDB IGNORE] (#9314)
* refactors injecting mapping helpers, adds an element injector (#62622)

Refactors injector mapping helpers.

* refactors injecting mapping helpers, adds an element injector

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-11-08 15:53:38 -05:00
SkyratBot adf877b0ce [MIRROR] Blacklists some reagents that are about unobtainable short of RNG seeds and antagonists from randomized recipes. [MDB IGNORE] (#9313)
* Blacklists some reagents that are about unobtainable short of RNG seeds and antagonists from randomized recipes. (#62611)

* Blacklists some reagents that are about unobtainable short of RNG seeds and antagonists but are still synthetizable from randomized recipes.

* Update toxin_reagents.dm

* Blacklists some reagents that are about unobtainable short of RNG seeds and antagonists from randomized recipes.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-08 15:51:59 -05:00
SkyratBot 98428cdfb5 [MIRROR] Replaces a portion of C-style for loops with the more commonplace for loops, which are faster. [MDB IGNORE] (#9298)
* Replaces a portion of C-style for loops with the more commonplace for loops, which are faster.

* Update code/modules/projectiles/boxes_magazines/_box_magazine.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2021-11-08 10:50:29 -05:00
SkyratBot 134fc7042f [MIRROR] Ports BeeStation Cloak sprites by Naevii! [MDB IGNORE] (#9309)
* Ports BeeStation Cloak sprites by Naevii! (#62603)

imageadd: Ports BeeStation cloak

* Ports BeeStation Cloak sprites by Naevii!

* Makes the cloaks use the /tg/ ones since it's the same icons

Co-authored-by: Imaginos16 <77556824+Imaginos16@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-08 10:25:11 -05:00